<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
	
	
	
	
	
	
	
	
	
	
	
<non_node>
<library_connection_tips/></non_node><get_position name="Get position 01" gui_use_node_pos="1" gui_node_pos="1860 -100 0" gui_group="Water_1_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
	</get_position><water_shader name="Water shader clear_1" gui_use_node_pos="1" gui_node_pos="1800 -340 0" gui_group="Water_1_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" roughness="0.00075" wave_scale="0.00527344" smallest_scale="0.0125" wind_patch_effect="0" wind_patch_size="0" wind_patch_sharpness="0" master_reflectivity="1" index_of_refraction="1.42781" horizon_shift="0.5" highlight_intensity="2" min_highlight_spread="0.01" transparency="0.9125" decay_distance="512" decay_tint="0.4001915157 0.5375000238 0.2684949338" volume_1_density="3.6" volume_1_colour="0.04216999933 0.2062000036 0.3249999881" volume_1_density_function="" volume_1_colour_function="" seed="50860">
	</water_shader><constant_scalar name="Constant scalar 02" gui_use_node_pos="1" gui_node_pos="1980 -160 0" gui_group="Water_1_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.25">
	</constant_scalar><constant_scalar name="Constant scalar 02_1" gui_use_node_pos="1" gui_node_pos="2080 -200 0" gui_group="Water_1_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.2">
	</constant_scalar><colour_adjust_shader name="Colour adjust shader 02" gui_use_node_pos="1" gui_node_pos="1880 -420 0" gui_group="Water_1_1" enable="1" input_node="Voronoi 3D diff scalar 02" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" black_point="0.01499999966 0.01499999966 0.01499999966" black_point_adjust="0.01499999966" white_point="0.0549999997 0.0549999997 0.0549999997" white_point_adjust="0.0549999997" gamma="2 2 2" gamma_adjust="2" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><lake name="Lake 01" gui_use_node_pos="1" gui_node_pos="2000 -620 0" gui_group="Water_1_1" enable="1" handle_in_preview="1" visible_to_camera="1" visibility="2" visible_to_other_rays="1" cast_shadows="0" render_method="0" sorting_bias="0" water_level="0" centre="-200.8651962 -0.01693948451 419.2054965" max_radius="1600" rotate="0 0 0" planet="Planet 01" surface_shader="ice layer_1" displacement_tolerance="0.5" import_offset="0 0 0" import_scale="1" import_motion_filename="">
	</lake><voronoi_3D_diff_scalar name="Voronoi 3D diff scalar 02" gui_use_node_pos="1" gui_node_pos="1880 -260 0" gui_group="Water_1_1" enable="1" input_node="Get position 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="Constant scalar 02" seed="Constant scalar 02_1">
	</voronoi_3D_diff_scalar><group name="Water_1_1" gui_use_node_pos="1" gui_node_pos="2006.182547 -336.9115089 0" gui_group="" gui_node_size="640 613.5229302 1" gui_node_colour="0.1000000015 0.5 0.349999994" special_group="4" global_bookmark="1">
	</group><surface_layer name="water layer_1" gui_use_node_pos="1" gui_node_pos="1880 -500 0" gui_group="Water_1_1" enable="1" input_node="Water shader clear_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="0" displacement_multiplier="0.015" displacement_function="Colour adjust shader 02" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="0.55625" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Power fractal shader v3 03_1" invert_blendshader="1" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><power_fractal_shader_v3 name="Fractal breakup 10_1" gui_use_node_pos="1" gui_node_pos="2140 -400 0" gui_group="Water_1_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="9569" feature_scale="1" lead-in_scale="100" smallest_scale="0.1" noise_octaves="12" noise_stretch_XYZ="1 1 2" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="6" ridge_smoothing="0" gully_smoothing="0" noise_variation="1.425" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader v3 03_1" gui_use_node_pos="1" gui_node_pos="2020 -340 0" gui_group="Water_1_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="13987" feature_scale="58.6182" lead-in_scale="4311.77" smallest_scale="0.4096" noise_octaves="15" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="6" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="1" invert_blendshader="1">
	</power_fractal_shader_v3><surface_layer name="ice layer_1" gui_use_node_pos="1" gui_node_pos="2000 -560 0" gui_group="Water_1_1" enable="1" input_node="water layer_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.9075000286 1 0.9657999873" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="1" luminosity_multiplier="1.18164" luminosity_tint="0.7893000245 0.9574000239 1" luminosity_function="" displacement_direction="1" displacement_multiplier="0.33" displacement_function="Power fractal shader v3 03_1" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="0.6" fractal_breakup="1" breakup_shader="Fractal breakup 10_1" fractal_contrast="1.475" invert_breakup="0" only_breakup_colour="0" blend_by_shader="1" blending_shader="Power fractal shader v3 03_1" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer></terragen_clip>