<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.3.04.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "801.657029 153.9101282 0"
	gui_network_view_size = "780 625 0"
	gui_network_view_zoom = "0.2349944514"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 120 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "-19.29786672 1.058306904 -5.359448686"
		rotation = "8.480103118 -39.27175864 0"
		light_exposure = "0.8"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "880 -500 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1280"
		lock_aspect_ratio = "1"
		image_height = "720"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.3"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.5"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "10"
		size_of_subdiv_cache_in_Mb = "2200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "F:\Tgoutput\final pics\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "F:\Tgoutput\final pics\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "0"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "F:\Tgoutput\final pics\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "54"
		elevation = "16"
		colour = "0.8999999762 0.9359999895 1"
		strength = "3"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "20 -960 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -860 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "snow"
		atmosphere_shader = "Cirrus layer 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 760 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 700 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.07383000106 0.07383000106 0.07383000106"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5875"
		colour_offset = "-0.3"
		colour_roughness = "6.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.02"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 1360 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "0 0 0"
		size = "10000 10000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 1300 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "6798"
		feature_scale = "11156.6"
		lead-in_scale = "25000"
		smallest_scale = "0.107881116"
		noise_octaves = "20"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2859.74"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.1625"
		gully_smoothing = "0.1"
		noise_variation = "2.25"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 1180 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "1000"
		warp_amount = "0.25"
		variation = "1.5"
		roughness = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 1060 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Daniil Kamperov::erosion 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "3.970369321 -918.698163 0"
		gui_group = ""
		gui_node_size = "240 294.5821197 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-851.7440762 1224.350191 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-839.0682561 117.396504 0"
		gui_group = ""
		gui_node_size = "640 1259.579263 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Fractal breakup 10_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 -300 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "9569"
		feature_scale = "1"
		lead-in_scale = "100"
		smallest_scale = "0.1"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 2"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.425"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 650 0"
		gui_group = ""
		gui_node_size = "640 400 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -20 0"
		gui_group = ""
		gui_node_size = "240 440 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "890.4097098 -536.4474237 0"
		gui_group = ""
		gui_node_size = "266.0336416 440 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Fractal breakup for Stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 80 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "26065"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_input_shader
		name = "Transform input shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 580 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "GreyStone_Shader"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "1280 -60 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 02"
		seed = "Constant scalar 02_1"
		>
	</voronoi_3D_diff_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "1280 -180 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		black_point = "0.01499999966 0.01499999966 0.01499999966"
		black_point_adjust = "0.01499999966"
		white_point = "0.0549999997 0.0549999997 0.0549999997"
		white_point_adjust = "0.0549999997"
		gamma = "2 2 2"
		gamma_adjust = "2"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "water layer_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1260 -340 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = "Water shader clear_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "0.015"
		displacement_function = "Colour adjust shader 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.55625"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 09_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 03_1"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Stone parent I"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 260 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Large stones"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Medium stones"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "25.3"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<fake_stones_shader
		name = "Large stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "15041"
		surface_shader = "Colour adjust shader III"
		stone_scale = "24"
		stone_density = "0.23"
		vary_density = "1"
		density_variation = "1"
		density_seed = "22607"
		density_variation_scale = "10"
		stone_tallness = "1.2"
		pancake_effect = "1.5"
		separate_geometry = "0"
		only_displace_upwards = "1"
		apply_colour = "1"
		diffuse_colour = "0.399300009 0.280099988 0.2427999973"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Medium stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 340 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "63715"
		surface_shader = "Colour adjust shader IV"
		stone_scale = "15"
		stone_density = "0.5"
		vary_density = "1"
		density_variation = "1"
		density_seed = "19206"
		density_variation_scale = "10"
		stone_tallness = "0.60625"
		pancake_effect = "1.725"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.2468000054 0.1940000057 0.1542000026"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader I"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
		<colour_to_greyscale_colour
			name = "Colour to greyscale colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "/Large stones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			>
		</colour_to_greyscale_colour>
		<colour_adjust_shader
			name = "Colour adjust shader I"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour to greyscale colour 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Tiny stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 200 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "18268"
		surface_shader = "Colour adjust shader V"
		stone_scale = "5"
		stone_density = "1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "42498"
		density_variation_scale = "10"
		stone_tallness = "0.7375"
		pancake_effect = "1.875"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.3345000148 0.3066000044 0.2845000029"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader II"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
		<colour_adjust_shader
			name = "Colour adjust shader II"
			gui_use_node_pos = "1"
			gui_node_pos = "260 -380 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_to_greyscale_colour
			name = "Colour to greyscale colour 02"
			gui_use_node_pos = "1"
			gui_node_pos = "260 -260 0"
			gui_group = ""
			enable = "1"
			input_node = "/Medium stones"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</colour_to_greyscale_colour>
		<add_scalar
			name = "Add scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "320 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour to greyscale colour 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "/Medium stones/Colour to greyscale colour 01"
			>
		</add_scalar>
	</fake_stones_shader>
	<colour_adjust_shader
		name = "Colour adjust shader V"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 340 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Transform input shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.0625 0.0625 0.0625"
		black_point_adjust = "0.0625"
		white_point = "0.7687500119 0.7687500119 0.7687500119"
		white_point_adjust = "0.7687500119"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "GreyStone_Shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 660 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "vh_gs OUTPUT"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<surface_layer
			name = "vh_gs_layer 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 260 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.2931999862 0.3203999996 0.3345000148"
			colour_function = "vh_gs PF 4"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "-0.05"
			displacement_function = "vh_gs PF 4"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "vh_gs PF 1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 640 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "65324"
			feature_scale = "19"
			lead-in_scale = "100"
			smallest_scale = "3"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.5667999983 0.6729999781 0.7519000173"
			apply_low_colour = "1"
			low_colour = "0.06002999842 0.06772000343 0.08021999896"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.175"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 4"
			gui_use_node_pos = "1"
			gui_node_pos = "40 400 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "vh_gs PF 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.5"
			lead-in_scale = "17"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.5860000253 0.6592000127 0.6869999766"
			apply_low_colour = "1"
			low_colour = "0.1062000021 0.1220000014 0.1247000024"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "2.4375"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.35"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 5"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 5"
			gui_use_node_pos = "1"
			gui_node_pos = "160 460 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "5859"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.24375"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 2"
			gui_use_node_pos = "1"
			gui_node_pos = "40 520 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "vh_gs PF 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "17"
			lead-in_scale = "76"
			smallest_scale = "19"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6800000072 0.6456000209 0.6320000291"
			apply_low_colour = "1"
			low_colour = "0.05112000182 0.0717599988 0.0545900017"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.275"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 3"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 3"
			gui_use_node_pos = "1"
			gui_node_pos = "160 580 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "46962"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "vh_gs OUTPUT"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -80 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = "vh_gs_layer 1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.15"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "vh_gs_layer 2"
			coverage = "0.3"
			fractal_breakup = "1"
			breakup_shader = "vh_gs colour adjust"
			fractal_contrast = "0.8"
			invert_breakup = "0"
			only_breakup_colour = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "vh_gs PF 6"
			gui_use_node_pos = "1"
			gui_node_pos = "280 140 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "12284"
			feature_scale = "5"
			lead-in_scale = "18"
			smallest_scale = "0.2"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "4 4 4"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.6625"
			colour_offset = "-0.4"
			colour_roughness = "0.9375"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "3"
			variation_method = "1"
			buoyancy_from_variation = "0.475"
			clumping_of_variation = "0.8625"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<default_shader
			name = "vh_gs_layer 2"
			gui_use_node_pos = "1"
			gui_node_pos = "20 60 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.6875 0.6875 0.6875"
			colour_image = ""
			colour_function = "vh_gs PF 4"
			translucency = "0.5 0.4642748833 0.3611954153"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.025"
			displacement_image = ""
			displacement_function = "vh_gs PF 6"
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<colour_adjust_shader
			name = "vh_gs colour adjust"
			gui_use_node_pos = "1"
			gui_node_pos = "280 20 0"
			gui_group = "vh_gs Shaders"
			enable = "1"
			input_node = "vh_gs PF 6"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			black_point = "-0.25 -0.25 -0.25"
			black_point_adjust = "-0.25"
			white_point = "0.8374999762 0.8374999762 0.8374999762"
			white_point_adjust = "0.8375"
			gamma = "1.625620008 1.625620008 1.625620008"
			gamma_adjust = "1.62562"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<group
			name = "vh_gs Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "68 103 0"
			gui_group = ""
			gui_node_size = "648.0000068 435.0000036 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "vh_gs variations"
			gui_use_node_pos = "1"
			gui_node_pos = "108 527 0"
			gui_group = ""
			gui_node_size = "334.0000016 331.0000018 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<note
			name = "Inside Note"
			gui_use_node_pos = "1"
			gui_node_pos = "100 240 0"
			gui_group = "vh_gs Shaders"
			gui_node_size = "206.8071964 98.63881176 1"
			gui_note_text = "Check the displacement values in the two layers!"
			gui_note_text_colour = "0 0 0"
			gui_note_use_custom_text_size = "0"
			gui_note_custom_text_size = "10"
			gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
			>
		</note>
	</surface_layer>
	<surface_layer
		name = "Stone parent II"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 100 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Stone parent I"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Tiny stones"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "25.3"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Stone distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 0 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "0.675"
		child_layers = "Stone parent II"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup for Stones"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Red to scalar 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "2"
		altitude_key = "0"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "37.125"
		max_slope_fuzzy_zone = "5.0625"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader III"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 500 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Transform input shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.7687500119 0.7687500119 0.7687500119"
		white_point_adjust = "0.7687500119"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<colour_adjust_shader
		name = "Colour adjust shader IV"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 440 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Transform input shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		black_point = "0.02500000037 0.02500000037 0.02500000037"
		black_point_adjust = "0.02500000037"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<get_position
		name = "Get position 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 100 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<Daniil_Kamperov::erosion
		name = "Daniil Kamperov::erosion 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 1120 0"
		gui_group = ""
		enable = "1"
		input_node = "Fractal warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "1320"
		scale = "1000"
		large-scale_attenuation = "0"
		octaves = "18"
		dynamically_reduce_number_of_octaves = "1"
		non_rendering_octaves = "8"
		cache_size_limit = "32"
		hardness = "0.3"
		rock_removal = "1"
		deposition_amount = "0.5"
		deposition_floor = "-10"
		smooth_ridges = "1"
		limited_gullies_length = "0"
		gullies_sharpening = "0"
		smooth_surface = "0"
		enable_maps = "1"
		red = "0"
		green = "3"
		blue = "2"
		flow_map_A_octaves = "24"
		flow_map_A_inner_smoothing = "0.1"
		flow_map_A_outer_smoothing = "0.1"
		flow_map_B_octaves = "1"
		flow_map_B_inner_smoothing = "0.3"
		flow_map_B_outer_smoothing = "0.5"
		mask_by_shader = "0"
		mask_shader = ""
		invert_mask = "0"
		limit_erosion_to_mask = "1"
		mask_as_blend = "0"
		mask_as_rock_removal = "0"
		>
	</Daniil_Kamperov::erosion>
	<red_to_scalar
		name = "Red to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 1040 0"
		gui_group = ""
		enable = "1"
		input_node = "Daniil Kamperov::erosion 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</red_to_scalar>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1420 -500 0"
		gui_group = "Water_1_1"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		water_level = "0"
		centre = "-200.8651962 -0.01693948451 419.2054965"
		max_radius = "1600"
		rotate = "0 0 0"
		planet = "Planet 01"
		surface_shader = "ice layer_1"
		displacement_tolerance = "0.5"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</lake>
	<surface_layer
		name = "ice layer_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1420 -420 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = "water layer_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.9075000286 1 0.9657999873"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "1.18164"
		luminosity_tint = "0.7893000245 0.9574000239 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.33"
		displacement_function = "Power fractal shader v3 03_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.6"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 10_1"
		fractal_contrast = "1.475"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 03_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "ice"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 -140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Stone distribution"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0 0.2437499911 0.1922325492"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "1.91406"
		luminosity_tint = "0.7372000217 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.4"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Blue to scalar 01"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "1950"
		max_alt_fuzzy_zone = "400"
		limit_minimum_altitude = "1"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "12.5"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60.1875"
		max_slope_fuzzy_zone = "47.25"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "1"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 -80 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4079"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<green_to_scalar
		name = "Green to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 1140 0"
		gui_group = ""
		enable = "1"
		input_node = "Daniil Kamperov::erosion 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</green_to_scalar>
	<surface_layer
		name = "snow"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 -440 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "snow no erosion"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1.5"
		displacement_function = ""
		displacement_offset = "0.5"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Red to scalar 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "2000"
		max_alt_fuzzy_zone = "50"
		limit_minimum_altitude = "1"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		altitude_key = "0"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "87.75"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 -360 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "65097"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Water_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1452.336816 -216.8552872 0"
		gui_group = ""
		gui_node_size = "759.1110826 705.4107 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<water_shader
		name = "Water shader clear_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1180 -260 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.00075"
		wave_scale = "0.00527344"
		smallest_scale = "0.0125"
		wind_patch_effect = "0"
		wind_patch_size = "0"
		wind_patch_sharpness = "0"
		master_reflectivity = "1"
		index_of_refraction = "1.42781"
		horizon_shift = "0.5"
		highlight_intensity = "2"
		min_highlight_spread = "0.01"
		transparency = "0.9125"
		decay_distance = "512"
		decay_tint = "0.4001915157 0.5375000238 0.2684949338"
		volume_1_density = "3.6"
		volume_1_colour = "0.04216999933 0.2062000036 0.3249999881"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "50860"
		>
	</water_shader>
	<surface_layer
		name = "snow no erosion"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 -280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "ice"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.8913000226 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.9375"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "2050"
		max_alt_fuzzy_zone = "450"
		limit_minimum_altitude = "1"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		altitude_key = "0"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 09_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1160 -120 0"
		gui_group = "Water_1_1"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "45852"
		feature_scale = "58.6182"
		lead-in_scale = "58.6182"
		smallest_scale = "0.1"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 2 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "2.125"
		variation_method = "2"
		buoyancy_from_variation = "0.125"
		clumping_of_variation = "0.7375"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 -220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4778"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1420 -240 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "13987"
		feature_scale = "58.6182"
		lead-in_scale = "4311.77"
		smallest_scale = "0.4096"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<painted_shader
		name = "Painted shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-3000 60 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "1"
		brush_size_in_metres = "20.3909"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "0.25"
		colour = "1 1 1"
		projection = "0"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
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			<strokeIndices version="1" numItems="3">DAAAAAAAAAB42mNgYGBgBGImIAYAABwABA==</strokeIndices>
		</custom>
	</painted_shader>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 520 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Cumulus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "11552"
		cloud_depth = "10"
		local_sphere = "0"
		local_sphere_centre = "0 11552 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 02"
		edge_sharpness = "1"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.25 0.25 0.25"
		scattering_colour = "0.25 0.25 0.25"
		sun_glow_amount = "1"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "2"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.5104784277"
		number_of_samples = "5"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "200 580 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "26988"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 640 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1476.091453"
		cloud_depth = "180"
		local_sphere = "1"
		local_sphere_centre = "-2575.04 1475 2700.92"
		local_sphere_radius = "1600"
		local_sphere_falloff = "0.9375"
		local_sphere_value_at_radius = "-0.33125"
		density_shader = "Density fractal 01"
		edge_sharpness = "0.5"
		cloud_density = "0.15"
		coverage_adjust = "0.22"
		cloud_colour = "0.28125 0.28125 0.28125"
		scattering_colour = "0.25 0.25 0.25"
		sun_glow_amount = "1"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "1"
		fake_internal_scattering = "2"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "0"
		flatter_base = "0"
		base_wispiness = "1"
		base_softness = "0.9375"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.026815082"
		number_of_samples = "60"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "1"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 700 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16299"
		feature_scale = "937.891"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		noise_stretch_XYZ = "2 1 1.5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.9375"
		coverage_adjust = "0"
		roughness = "2.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<constant_scalar
		name = "Constant scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "1300 40 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.25"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1420 0 0"
		gui_group = "Water_1_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.2"
		>
	</constant_scalar>
</terragen>
