<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.3.04.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-629.4560228 939.2582132 0"
	gui_network_view_size = "780 321 0"
	gui_network_view_zoom = "1"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "8.213451943 359.5387164 -16.72844463"
		rotation = "-17.61852284 -1.474794839 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1600"
		lock_aspect_ratio = "1"
		image_height = "900"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "800"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "C:\Users\Busser\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Busser\Documents\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "1"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Busser\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "0"
			gui_node_pos = "0 0 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "0"
			gui_node_pos = "0 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "0"
			gui_node_pos = "0 0 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "193.5"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Base colours"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 500 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 761 0"
		gui_group = ""
		gui_node_size = "640 642 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 220 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<clamp_0_1_colour
		name = "Clamp 0 1 colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 780 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Divide vector 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_colour>
	<get_position_in_geometry
		name = "Get position in geometry 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 940 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_geometry>
	<z_to_scalar
		name = "Z to scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 720 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Clamp 0 1 colour 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<complement_scalar
		name = "Complement scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 640 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Max scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</complement_scalar>
	<x_to_scalar
		name = "X to scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 720 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Clamp 0 1 colour 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<abs_vector
		name = "Abs vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 860 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Subtract vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_vector>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 540 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Multiply scalar 06"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<constant_scalar
		name = "Constant scalar 97"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 860 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "97"
		>
	</constant_scalar>
	<divide_vector
		name = "Divide vector 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 820 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Abs vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar 97"
		>
	</divide_vector>
	<max_scalar
		name = "Max scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 680 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "X to scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Z to scalar 03"
		>
	</max_scalar>
	<multiply_scalar
		name = "Multiply scalar 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 600 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Complement scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar 97"
		>
	</multiply_scalar>
	<subtract_vector
		name = "Subtract vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 900 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Get position in geometry 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Random dots"
		>
	</subtract_vector>
	<build_vector
		name = "Random dots"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 940 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		x_input = "Add scalar 04"
		y_input = ""
		z_input = "Add scalar 05"
		>
		<build_vector
			name = "Random center dots"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 680 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			x_input = "Multiply scalar RX"
			y_input = ""
			z_input = "Multiply scalar RZ"
			>
			<get_position_in_geometry
				name = "Get position in geometry 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 360 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position_in_geometry>
			<constant_scalar
				name = "Constant scalar 500 m"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 360 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "500"
				>
			</constant_scalar>
			<divide_vector
				name = "Divide vector 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 320 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in geometry 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Constant scalar 500 m"
				>
			</divide_vector>
			<x_to_scalar
				name = "X to scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-400 260 0"
				gui_group = ""
				enable = "1"
				input_node = "Divide vector 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</x_to_scalar>
			<z_to_scalar
				name = "Z to scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 260 0"
				gui_group = ""
				enable = "1"
				input_node = "Divide vector 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</z_to_scalar>
			<floor_scalar
				name = "Floor scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-400 200 0"
				gui_group = ""
				enable = "1"
				input_node = "X to scalar 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</floor_scalar>
			<floor_scalar
				name = "Floor scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 200 0"
				gui_group = ""
				enable = "1"
				input_node = "Z to scalar 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</floor_scalar>
			<build_vector
				name = "Build vector 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				x_input = "Floor scalar 01"
				y_input = ""
				z_input = "Floor scalar 02"
				>
			</build_vector>
			<multiply_scalar
				name = "Multiply scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Build vector 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Constant scalar 500 m"
				>
			</multiply_scalar>
			<constant_scalar
				name = "Constant scalar 13"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 20 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "13"
				>
			</constant_scalar>
			<perlin_3D_scalar
				name = "Perlin 3D scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 -20 0"
				gui_group = ""
				enable = "1"
				input_node = "Multiply scalar 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "4000 4000"
				scale = "Constant scalar 13"
				seed = "Floor scalar 02"
				>
			</perlin_3D_scalar>
			<clamp_0_scalar
				name = "Clamp 0 scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 -60 0"
				gui_group = ""
				enable = "1"
				input_node = "Perlin 3D scalar 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</clamp_0_scalar>
			<scalar_to_Boolean_scalar
				name = "Scalar to Boolean scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 -100 0"
				gui_group = ""
				enable = "1"
				input_node = "Clamp 0 scalar 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "4000 4000"
				use_threshold_value = "0"
				threshold_value = ""
				>
			</scalar_to_Boolean_scalar>
			<multiply_scalar
				name = "Multiply scalar 04"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 -140 0"
				gui_group = ""
				enable = "1"
				input_node = "Scalar to Boolean scalar 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Floor scalar 02"
				>
			</multiply_scalar>
			<multiply_scalar
				name = "Multiply scalar 03"
				gui_use_node_pos = "1"
				gui_node_pos = "-400 -140 0"
				gui_group = ""
				enable = "1"
				input_node = "Floor scalar 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Scalar to Boolean scalar 01"
				>
			</multiply_scalar>
			<constant_scalar
				name = "Constant scalar 0.5"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 -180 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.5"
				>
			</constant_scalar>
			<add_scalar
				name = "Add scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-400 -220 0"
				gui_group = ""
				enable = "1"
				input_node = "Multiply scalar 03"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Constant scalar 0.5"
				>
			</add_scalar>
			<add_scalar
				name = "Add scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 -220 0"
				gui_group = ""
				enable = "1"
				input_node = "Constant scalar 0.5"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Multiply scalar 04"
				>
			</add_scalar>
			<multiply_scalar
				name = "Multiply scalar RX"
				gui_use_node_pos = "1"
				gui_node_pos = "-400 -280 0"
				gui_group = ""
				enable = "1"
				input_node = "Add scalar 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Constant scalar 500 m"
				>
			</multiply_scalar>
			<multiply_scalar
				name = "Multiply scalar RZ"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 -280 0"
				gui_group = ""
				enable = "1"
				input_node = "Add scalar 02"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Constant scalar 500 m"
				>
			</multiply_scalar>
		</build_vector>
		<x_to_scalar
			name = "X to scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 620 0"
			gui_group = ""
			enable = "1"
			input_node = "Random center dots"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<z_to_scalar
			name = "Z to scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 620 0"
			gui_group = ""
			enable = "1"
			input_node = "Random center dots"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<add_scalar
			name = "Add scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 580 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Z to scalar 02"
			>
		</add_scalar>
		<subtract_scalar
			name = "Subtract scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 580 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Z to scalar 02"
			>
		</subtract_scalar>
		<constant_scalar
			name = "Constant scalar 11"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 940 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "11"
			>
		</constant_scalar>
		<constant_scalar
			name = "Constant scalar 7"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 900 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "7"
			>
		</constant_scalar>
		<constant_scalar
			name = "Constant scalar 5"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 860 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "5"
			>
		</constant_scalar>
		<modulo_scalar
			name = "Modulo scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 540 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 11"
			>
		</modulo_scalar>
		<modulo_scalar
			name = "Modulo scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 500 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 7"
			>
		</modulo_scalar>
		<modulo_scalar
			name = "Modulo scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 460 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 5"
			>
		</modulo_scalar>
		<modulo_scalar
			name = "Modulo scalar 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 540 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 11"
			>
		</modulo_scalar>
		<modulo_scalar
			name = "Modulo scalar 05"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 500 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 7"
			>
		</modulo_scalar>
		<modulo_scalar
			name = "Modulo scalar 06"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 460 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 5"
			>
		</modulo_scalar>
		<build_vector
			name = "Build vector 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 420 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			x_input = "Modulo scalar 01"
			y_input = "Modulo scalar 02"
			z_input = "Modulo scalar 03"
			>
		</build_vector>
		<build_vector
			name = "Build vector 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 420 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			x_input = "Modulo scalar 04"
			y_input = "Modulo scalar 05"
			z_input = "Modulo scalar 06"
			>
		</build_vector>
		<constant_vector
			name = "Constant vector [5. 3, 2]"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 420 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "5 3 2"
			>
		</constant_vector>
		<subtract_vector
			name = "Subtract vector 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Build vector 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16000 16000"
			input_2 = "Constant vector [5. 3, 2]"
			>
		</subtract_vector>
		<subtract_vector
			name = "Subtract vector 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Constant vector [5. 3, 2]"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Build vector 03"
			>
		</subtract_vector>
		<constant_scalar
			name = "Constant scalar 15"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "15"
			>
		</constant_scalar>
		<dot_product
			name = "Dot product 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract vector 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant scalar 15"
			>
		</dot_product>
		<dot_product
			name = "Dot product 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Constant scalar 15"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Subtract vector 03"
			>
		</dot_product>
		<add_scalar
			name = "Add scalar 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 300 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Dot product 01"
			>
		</add_scalar>
		<add_scalar
			name = "Add scalar 05"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Dot product 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Z to scalar 02"
			>
		</add_scalar>
	</build_vector>
</terragen>
