<terragen_clip>
<non_node>
<clip_category type="Objects" />
<library_description>Mossy Rock Population v2 by WASasquatch</library_description>

<clip_input_connection node="Mossy Rock Pop by WASasquatch" param="terrain_shader" />
</non_node>
	<populator_v4
		name = "Mossy Rock Pop by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -120 0"
		gui_group = "Objects"
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "1"
		preview_options_preview_colour = "0.4470588267 0.4980392158 0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Mossy Rocks"
		unique_variations = "10"
		render_quality = "1"
		area_centre = "-0.6365801695 -0.02483298847 507.7947571"
		area_rotation = "0 0 0"
		area_length_a = "500"
		area_length_b = "500"
		object_spacing_xz = "10 10"
		randomness_xz = "5 5"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = ""
		sit_on_object = "0"
		object_to_sit_on = ""
		free_floating = "0"
		minimum_scale = "1"
		maximum_scale = "5"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "65452"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		use_instance_cache = "0"
		instance_cache_filename_to_read = ""
		>
		<rock
			name = "Mossy Rocks"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -200 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "1"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			render_method = "0"
			double-sided_surface = "0"
			use_smooth_normals = "0"
			flip_normals = "0"
			sorting_bias = "0"
			unique_variations = "10"
			seed = "42533"
			number_of_faces = "300"
			diameter = "1"
			shatter = "0"
			shatter_probability = "1"
			number_of_shatter_planes = "1"
			shatter_separation = "0.1"
			subdivide_mesh = "1"
			subdivision_level = "3"
			mesh_displacer = "Compute normal 01"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_offset = "0 0 0"
			import_scale = "1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Rock Moss Shader v0.1 by WASasquatch"
			displacement_tolerance = "1"
			>
			<default_shader
				name = "Default shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "440 -140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
		</rock>
		<populator_v4_cache_settings
			name = "Pop Rock 01 cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -260 0"
			gui_group = ""
			instance_cache_filename_to_read = ""
			instance_cache_file_to_read = ""
			>
		</populator_v4_cache_settings>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "700 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge shader 03"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.25 0.25 0.25"
			white_point_adjust = "0.25"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 1380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "56006"
			feature_scale = "0.25"
			lead-in_scale = "0.5"
			smallest_scale = "0.001"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2388000041 0.2427999973 0.2046999931"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 1380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "9976"
			feature_scale = "0.5"
			lead-in_scale = "0.5"
			smallest_scale = "0.001"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1835000068 0.1733999997 0.1165999994"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 1320 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 06_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			shader_A = "Power fractal shader v3 06_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "5"
			>
		</merge_shader>
		<merge_shader
			name = "Merge shader 03_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 1320 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 06_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			shader_A = "Power fractal shader v3 06_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "1"
			displace_merge_mode = "6"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 1380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "56006"
			feature_scale = "0.15"
			lead-in_scale = "0.25"
			smallest_scale = "0.001"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2388000041 0.2427999973 0.2046999931"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 1380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "9976"
			feature_scale = "0.15"
			lead-in_scale = "0.25"
			smallest_scale = "0.001"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1835000068 0.1733999997 0.1165999994"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 04"
			gui_use_node_pos = "1"
			gui_node_pos = "20 1220 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge shader 03_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			shader_A = "Merge shader 03_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "1"
			displace_merge_mode = "4"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Secondary Colour_1"
			gui_use_node_pos = "1"
			gui_node_pos = "600 620 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59355"
			feature_scale = "0.025"
			lead-in_scale = "0.025"
			smallest_scale = "0.01"
			noise_octaves = "4"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1542000026 0.08021999896 0.01040000003"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Secondary Colour Highlights_1"
			gui_use_node_pos = "1"
			gui_node_pos = "600 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Secondary Colour_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "37775"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.01"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2119999975 0.1542000026 0.04777999967"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Base Colour Highlights_1"
			gui_use_node_pos = "1"
			gui_node_pos = "420 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Base Displacement and Colour_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "37775"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.01"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1701000035 0.2158000022 0.06002999842"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Base Displacement and Colour_1"
			gui_use_node_pos = "1"
			gui_node_pos = "420 620 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59355"
			feature_scale = "0.25"
			lead-in_scale = "0.25"
			smallest_scale = "0.25"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.08463999629 0.1542000026 0.03155000135"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Rock Moss Shader v0.1 by WASasquatch"
			gui_use_node_pos = "1"
			gui_node_pos = "320 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Adjust Rock Colour"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0.05"
			smoothing_effect = "1"
			smoothing_amount = "1"
			child_layers = "Moss Detail_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Colour adjust shader 01"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Merge shader 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "520 500 0"
			gui_group = ""
			enable = "1"
			input_node = "Base Colour Highlights_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Secondary Colour Highlights_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Moss Detail_1"
			gui_use_node_pos = "1"
			gui_node_pos = "520 440 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge shader 02_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			seed = "62201"
			feature_scale = "0.0025"
			lead-in_scale = "0.0025"
			smallest_scale = "0.0001"
			noise_octaves = "7"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Rock Moss Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "700 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "39264"
			feature_scale = "0.1"
			lead-in_scale = "0.3"
			smallest_scale = "0.01"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "10"
			colour_offset = "-2.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_adjust_shader
			name = "Adjust Rock Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "260 780 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.75 0.75 0.75"
			white_point_adjust = "0.75"
			gamma = "0.75 0.75 0.75"
			gamma_adjust = "0.75"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<surface_layer
			name = "Surface layer 02"
			gui_use_node_pos = "1"
			gui_node_pos = "260 840 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute normal 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "1"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 02"
			coverage = "0.25"
			fractal_breakup = "1"
			breakup_shader = "Power fractal shader v3 04"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Lichen Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Lichen Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "700 920 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "26004"
			feature_scale = "0.25"
			lead-in_scale = "0.25"
			smallest_scale = "0.01"
			noise_octaves = "7"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0 0 0"
			apply_low_colour = "1"
			low_colour = "1 1 1"
			colour_contrast = "5"
			colour_offset = "0.65"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03"
			gui_use_node_pos = "1"
			gui_node_pos = "200 1000 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "59480"
			feature_scale = "1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "9"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1193000004 0.1572999954 0.1138999984"
			apply_low_colour = "1"
			low_colour = "0.07645844668 0.1000000089 0.067991741"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "0.1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "420 1000 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "59480"
			feature_scale = "1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "9"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1360999942 0.07806000113 0.0179399997"
			apply_low_colour = "1"
			low_colour = "0.03922459483 0.05624999851 0.05624999851"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "0.1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "320 920 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Power fractal shader v3 03_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 04"
			gui_use_node_pos = "1"
			gui_node_pos = "520 920 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "29989"
			feature_scale = "0.15"
			lead-in_scale = "0.25"
			smallest_scale = "0.01"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 03"
			gui_use_node_pos = "1"
			gui_node_pos = "700 200 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform input shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Transform input shader 01_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<transform_input_shader
			name = "Transform input shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "800 260 0"
			gui_group = ""
			enable = "1"
			input_node = "Rock Moss Mask"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "90 0 0"
			scale = "1"
			scale_by = "1 1 3"
			>
		</transform_input_shader>
		<transform_input_shader
			name = "Transform input shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "600 260 0"
			gui_group = ""
			enable = "1"
			input_node = "Rock Moss Mask"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "3 1 1"
			>
		</transform_input_shader>
		<power_fractal_shader_v3
			name = "Surface Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "20 1100 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface Displacement_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "37533"
			feature_scale = "2"
			lead-in_scale = "3"
			smallest_scale = "0.25"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "4"
			displacement_offset = "0"
			displacement_roughness = "0.65"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Surface Displacement_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 1160 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge shader 04"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "37533"
			feature_scale = "1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "9"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "0.65"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01"
			gui_use_node_pos = "1"
			gui_node_pos = "20 1040 0"
			gui_group = ""
			enable = "1"
			input_node = "/Mossy Rock Pop by WASasquatch/Surface Displacement"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "1"
			smooth_surface = "0"
			>
		</compute_normal>
		<compute_normal
			name = "Compute normal 02"
			gui_use_node_pos = "1"
			gui_node_pos = "80 940 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute normal 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "1"
			smooth_surface = "0"
			>
		</compute_normal>
	</populator_v4>
</terragen_clip>
