<terragen_clip>
<non_node>
<library_description>Colour Variation</library_description>

</non_node>
	<power_fractal_shader_v3
		name = "Colour 1"
		gui_use_node_pos = "1"
		gui_node_pos = "2000 1500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "20518"
		feature_scale = "2.5"
		lead-in_scale = "5"
		smallest_scale = "0.01"
		noise_octaves = "11"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.2687500119 0.221930176 0.089033328"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Colour 2"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 1500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16637"
		feature_scale = "2.5"
		lead-in_scale = "5"
		smallest_scale = "0.01"
		noise_octaves = "11"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.1247000024 0.2046999931 0.05112000182"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Colour 4"
		gui_use_node_pos = "1"
		gui_node_pos = "2840 1500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "47858"
		feature_scale = "2.5"
		lead-in_scale = "5"
		smallest_scale = "0.01"
		noise_octaves = "11"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.1000000015 0.07574468106 0.03581977636"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 05_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2840 1400 0"
		gui_group = ""
		enable = "1"
		input_node = "Colour 3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		shader_A = "Colour 4"
		mix_to_A = "0.5"
		mix_controller = "Random Colour Seed_1"
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "4"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<merge_shader
		name = "Merge shader 05"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 1400 0"
		gui_group = ""
		enable = "1"
		input_node = "Colour 1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		shader_A = "Colour 2"
		mix_to_A = "0.5"
		mix_controller = "Random Colour Seed"
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "4"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<merge_shader
		name = "Merge shader 06"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 1200 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge shader 05"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		shader_A = "Merge shader 05_1"
		mix_to_A = "0.5"
		mix_controller = "Merge shader 07"
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "8"
		merge_displacement = "1"
		displace_merge_mode = "1"
		>
	</merge_shader>
	<merge_shader
		name = "Merge shader 07"
		gui_use_node_pos = "1"
		gui_node_pos = "2520 1380 0"
		gui_group = ""
		enable = "1"
		input_node = "Random Colour Seed"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Random Colour Seed_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<surface_layer
		name = "Random Colour Seed"
		gui_use_node_pos = "1"
		gui_node_pos = "2400 1500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Mix vector 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<constant_scalar
			name = "Seed"
			gui_use_node_pos = "1"
			gui_node_pos = "480 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "6134"
			>
		</constant_scalar>
		<constant_scalar
			name = "Cell Scale"
			gui_use_node_pos = "1"
			gui_node_pos = "100 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "10"
			>
		</constant_scalar>
		<constant_scalar
			name = "Noise Scale"
			gui_use_node_pos = "1"
			gui_node_pos = "280 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "10"
			>
		</constant_scalar>
		<mix_vector
			name = "Mix vector 01"
			gui_use_node_pos = "1"
			gui_node_pos = "140 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			input_2 = "Perlin 3D scalar 01"
			mix_controller = ""
			>
		</mix_vector>
		<perlin_3D_scalar
			name = "Perlin 3D scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "260 220 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Noise Scale"
			seed = "Seed"
			>
		</perlin_3D_scalar>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 220 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Cell Scale"
			seed = "Seed"
			>
		</voronoi_3D_diff_scalar>
		<get_position
			name = "Get position 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
	</surface_layer>
	<surface_layer
		name = "Random Colour Seed_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3040 1500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Mix vector 01_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<constant_scalar
			name = "Seed_1"
			gui_use_node_pos = "1"
			gui_node_pos = "520 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "53214"
			>
		</constant_scalar>
		<constant_scalar
			name = "Cell Scale_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "10"
			>
		</constant_scalar>
		<constant_scalar
			name = "Noise Scale_1"
			gui_use_node_pos = "1"
			gui_node_pos = "320 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "10"
			>
		</constant_scalar>
		<mix_vector
			name = "Mix vector 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			input_2 = "Perlin 3D scalar 01_1"
			mix_controller = ""
			>
		</mix_vector>
		<perlin_3D_scalar
			name = "Perlin 3D scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "300 200 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Noise Scale_1"
			seed = "Seed_1"
			>
		</perlin_3D_scalar>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 200 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Cell Scale_1"
			seed = "Seed_1"
			>
		</voronoi_3D_diff_scalar>
		<get_position
			name = "Get position 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Colour 3"
		gui_use_node_pos = "1"
		gui_node_pos = "2640 1500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "65072"
		feature_scale = "2.5"
		lead-in_scale = "5"
		smallest_scale = "0.01"
		noise_octaves = "11"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.06772000343 0.1086999997 0.01113000046"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen_clip>
