<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.3.04.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "929.1248599 -119.580867 0"
	gui_network_view_size = "1943 1165 0"
	gui_network_view_zoom = "1"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "-92.34465342 79.88479224 5.229609657"
		rotation = "-30.47900445 75.51829043 0"
		light_exposure = "8"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999999"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1200"
		lock_aspect_ratio = "1"
		image_height = "675"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "1"
		anti-aliasing = "8"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.7"
		gamma_correction = "1.7"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "800"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "/Users/RxOptimal/Documents/temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "/Users/RxOptimal/Documents/temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "/Users/RxOptimal/Documents/gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "8"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.0375"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "130.5"
		elevation = "9"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 120 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Null Shader"
		atmosphere_shader = "Cumulus layer fog"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 580 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1580 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -20 0"
		gui_group = ""
		gui_node_size = "240 440 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1800 0"
		gui_group = ""
		gui_node_size = "640 560 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-726 919 0"
		gui_group = ""
		gui_node_size = "1006.116343 1015.443463 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 900 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 470 0"
		gui_group = ""
		gui_node_size = "640 400 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "vhCityGrid1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1981 1137 0"
		gui_group = ""
		gui_node_size = "464.829034 302.6426565 1"
		gui_node_colour = "0.4259000123 0.5113999844 0.5731999874"
		special_group = "0"
		global_bookmark = "0"
		>
		<z_to_scalar
			name = "vhCG2 Z to Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "500 760 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 GetPos Texture"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<constant_scalar
			name = "vhCG2 Var Main Size"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 780 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "20"
			>
		</constant_scalar>
		<modulo_scalar
			name = "vhCG2 Mod Z"
			gui_use_node_pos = "1"
			gui_node_pos = "500 300 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 Z to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "vhCG2 Var Main Size"
			>
		</modulo_scalar>
		<subtract_scalar
			name = "vhCG2 Z - Mod"
			gui_use_node_pos = "1"
			gui_node_pos = "440 220 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 Z to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "vhCG2 Mod Z"
			>
		</subtract_scalar>
		<abs_scalar
			name = "vhCG2 Output ABS Squares"
			gui_use_node_pos = "1"
			gui_node_pos = "440 -260 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 Output Squares"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</abs_scalar>
		<multiply_scalar
			name = "VHCG1_Output Old"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 -640 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 Output Gaps"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			input_2 = "vhCG2 Output ABS Squares"
			>
		</multiply_scalar>
		<colour_adjust_shader
			name = "vhCG2 Output Gaps"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 -400 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 X, Y + Z"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<add_scalar
			name = "vhCG2 Z + Softness"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -40 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 Z - Mod"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "vhCG2 Var Step Softness"
			>
		</add_scalar>
		<build_vector
			name = "vhCG2 Build Vector"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -140 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			x_input = "vhCG2 X + Softness"
			y_input = "vhCG2 Y + Softness"
			z_input = "vhCG2 Z + Softness"
			>
		</build_vector>
		<constant_scalar
			name = "vhCG2 Var Step Softness"
			gui_use_node_pos = "1"
			gui_node_pos = "340 80 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.1"
			>
		</constant_scalar>
		<perlin_3D_scalar
			name = "vhCG2 Output Squares"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -200 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 Build Vector"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			scale = "vhCG2 Var Step Softness"
			seed = ""
			>
		</perlin_3D_scalar>
		<divide_scalar
			name = "vhCG2 Divide X"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 280 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG2 X to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "vhCG2 Var Main Size"
			>
		</divide_scalar>
		<multiply_scalar
			name = "vhCG2 Multiply X"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 140 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG2 Divide X"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "vhCG2 Pi Scalar"
			>
		</multiply_scalar>
		<cos_scalar
			name = "vhCG2 Cos X"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 100 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG2 Multiply X"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			>
		</cos_scalar>
		<power_scalar
			name = "vhCG2 Power X"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 -140 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG2 Cos X"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			input_2 = "vhCG2 Var GapHardness"
			>
		</power_scalar>
		<divide_scalar
			name = "vhCG2 Divide Y"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 280 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG2 Y to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "vhCG2 Var Main Size"
			>
		</divide_scalar>
		<multiply_scalar
			name = "vhCG Multiply Y"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 140 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG2 Divide Y"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "vhCG2 Pi Scalar"
			>
		</multiply_scalar>
		<cos_scalar
			name = "vhCG2 Cos Y"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 100 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG Multiply Y"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</cos_scalar>
		<power_scalar
			name = "vhCG2 Power Y (unconnected)"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 -140 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG2 Cos Y"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "vhCG2 Var GapHardness"
			>
		</power_scalar>
		<add_scalar
			name = "vhCG2 X + Y"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 -200 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG2 Power X"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			input_2 = ""
			>
		</add_scalar>
		<divide_scalar
			name = "vhCG2 Divide Z"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 280 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG2 Z to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "vhCG2 Var Main Size"
			>
		</divide_scalar>
		<PI_scalar
			name = "vhCG2 Pi Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 220 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<multiply_scalar
			name = "vhCG2 Multiply Z"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 140 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG2 Divide Z"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "vhCG2 Pi Scalar"
			>
		</multiply_scalar>
		<cos_scalar
			name = "vhCG2 Cos Z"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 100 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG2 Multiply Z"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</cos_scalar>
		<constant_scalar
			name = "vhCG2 Var GapHardness"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 0 0"
			gui_group = "vhCG2 Var 3"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "160"
			>
		</constant_scalar>
		<power_scalar
			name = "vhCG2 Power Z"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 -140 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG2 Cos Z"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			input_2 = "vhCG2 Var GapHardness"
			>
		</power_scalar>
		<add_scalar
			name = "vhCG2 X, Y + Z"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 -260 0"
			gui_group = "vhCG2 CosineFunctions"
			enable = "1"
			input_node = "vhCG2 X + Y"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			input_2 = "vhCG2 Power Z"
			>
		</add_scalar>
		<y_to_scalar
			name = "vhCG2 Y to Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "280 760 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 GetPos Texture"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<modulo_scalar
			name = "vhCG2 Mod Y"
			gui_use_node_pos = "1"
			gui_node_pos = "260 300 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 Y to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "vhCG2 Var Main Size"
			>
		</modulo_scalar>
		<subtract_scalar
			name = "vhCG2 Y - Mod"
			gui_use_node_pos = "1"
			gui_node_pos = "200 220 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 Y to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "vhCG2 Mod Y"
			>
		</subtract_scalar>
		<add_scalar
			name = "vhCG2 Y + Softness"
			gui_use_node_pos = "1"
			gui_node_pos = "260 -40 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 Y - Mod"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "vhCG2 Var Step Softness"
			>
		</add_scalar>
		<get_position_in_texture
			name = "vhCG2 GetPos Texture"
			gui_use_node_pos = "1"
			gui_node_pos = "280 840 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<x_to_scalar
			name = "vhCG2 X to Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "80 760 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 GetPos Texture"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<modulo_scalar
			name = "vhCG2 Mod X"
			gui_use_node_pos = "1"
			gui_node_pos = "40 300 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 X to Scalar"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			input_2 = "vhCG2 Var Main Size"
			>
		</modulo_scalar>
		<subtract_scalar
			name = "vhCG2 X - Mod"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 220 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 X to Scalar"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			input_2 = "vhCG2 Mod X"
			>
		</subtract_scalar>
		<add_scalar
			name = "vhCG2 X + Softness"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -40 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "vhCG2 X - Mod"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			input_2 = "vhCG2 Var Step Softness"
			>
		</add_scalar>
		<group
			name = "vhCG2 CosineFunctions"
			gui_use_node_pos = "1"
			gui_node_pos = "-636 33 0"
			gui_group = ""
			gui_node_size = "703.295906 694.5348903 1"
			gui_node_colour = "0 0 0"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "vhCG2 SquareFunctions"
			gui_use_node_pos = "1"
			gui_node_pos = "244 33 0"
			gui_group = ""
			gui_node_size = "833.1686129 688.2910101 1"
			gui_node_colour = "0 0 0"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "vhCG2 Coords"
			gui_use_node_pos = "1"
			gui_node_pos = "280 771 0"
			gui_group = ""
			gui_node_size = "719.5299944 289.9314575 1"
			gui_node_colour = "0 0.03288000077 0.4704000056"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "vhCG2 Var 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-433 776 0"
			gui_group = ""
			gui_node_size = "240 220 1"
			gui_node_colour = "0.4819999933 0 0"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "vhCG2 Var 2"
			gui_use_node_pos = "1"
			gui_node_pos = "339 88 0"
			gui_group = "vhCG2 SquareFunctions"
			gui_node_size = "240 117.6003658 1"
			gui_node_colour = "0.4819999933 0 0"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "vhCG2 Var 3"
			gui_use_node_pos = "1"
			gui_node_pos = "-557 -1 0"
			gui_group = "vhCG2 CosineFunctions"
			gui_node_size = "207.5318233 105.1126055 1"
			gui_node_colour = "0.4819999933 0 0"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<mix_scalar
			name = "vhCG2 Output Mix"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 -540 0"
			gui_group = ""
			enable = "1"
			input_node = "vhCG2 Output Gaps"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			input_2 = "vhCG2 Output ABS Squares"
			mix_controller = ""
			>
		</mix_scalar>
	</group>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "200 400 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57131"
		feature_scale = "50"
		lead-in_scale = "20000"
		smallest_scale = "5"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.3"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<surface_layer
		name = "Gaps"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1160 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		apply_colour = "1"
		diffuse_colour = "0.4819999933 0.3635999858 0.3111999929"
		colour_function = "/Small Shaders/Colour Var SC III"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Clamp 0 1 scalar 02"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Buildings"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 860 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute terrain 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		apply_colour = "1"
		diffuse_colour = "0.1542000026 0.2468000054 0.4368000031"
		colour_function = "Colour adjust shader 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "2"
		invert_breakup = "1"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/vhCityGrid1/vhCG2 Output ABS Squares"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.349999994 0.349999994 0.349999994"
		white_point_adjust = "0.349999994"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<clamp_0_1_scalar
		name = "Clamp 0 1 scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Complement scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_scalar>
	<group
		name = "Small Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-48 2389 0"
		gui_group = ""
		gui_node_size = "249.725 235.42 1"
		gui_node_colour = "0.5860000253 0.6729999781 0.353700012"
		special_group = "0"
		global_bookmark = "0"
		>
		<power_fractal_shader_v3
			name = "Colour Var SC I"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 3280 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8028"
			feature_scale = "1.9"
			lead-in_scale = "10"
			smallest_scale = "0.3"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7667000294 0.7226999998 0.5731999874"
			apply_low_colour = "1"
			low_colour = "0.08241000026 0.07806000113 0.0619099997"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Var SC II Blender"
			gui_use_node_pos = "1"
			gui_node_pos = "40 3220 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "25595"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Colour Var SC II"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 3160 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Colour Var SC I"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "1.7"
			lead-in_scale = "7.6"
			smallest_scale = "1.9"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6729999781 0.6456000209 0.6252999902"
			apply_low_colour = "1"
			low_colour = "0.04943000153 0.06972999871 0.05283999816"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Var SC II Blender"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Var SC III Blender"
			gui_use_node_pos = "1"
			gui_node_pos = "40 3100 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "22766"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.18125"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Colour Var SC III"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 3040 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Colour Var SC II"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.05"
			lead-in_scale = "1.7"
			smallest_scale = "0.005"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6456000209 0.6524000168 0.5989000201"
			apply_low_colour = "1"
			low_colour = "0.1062000021 0.1220000014 0.1220000014"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Var SC III Blender"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</group>
	<group
		name = "TB-Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-47 2118 0"
		gui_group = ""
		gui_node_size = "256.021 243.03 1"
		gui_node_colour = "0 0.04777999967 0.2195000052"
		special_group = "2"
		global_bookmark = "0"
		>
		<power_fractal_shader_v3
			name = "TB-Input"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 2200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "6015"
			feature_scale = "1000"
			lead-in_scale = "5000"
			smallest_scale = "0.1"
			noise_octaves = "18"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2000"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.125"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "2"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<twist_and_shear_shader
			name = "Positive Twist and Shear"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 2160 0"
			gui_group = ""
			enable = "1"
			input_node = "TB-Input"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "1 0 1"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<power_fractal_shader_v3
			name = "Blend Terrains"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 2160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "5482"
			feature_scale = "190"
			lead-in_scale = "1000"
			smallest_scale = "500"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "3.75"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Second Terrain"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 2200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "44576"
			feature_scale = "5000"
			lead-in_scale = "25000"
			smallest_scale = "0.1"
			noise_octaves = "20"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2000"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<twist_and_shear_shader
			name = "Negative Twist and Shear"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 2160 0"
			gui_group = ""
			enable = "1"
			input_node = "Second Terrain"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "-1 0 -1"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<merge_shader
			name = "Make Towerbuster"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 2120 0"
			gui_group = ""
			enable = "1"
			input_node = "Positive Twist and Shear"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Negative Twist and Shear"
			mix_to_A = "0.5"
			mix_controller = "Blend Terrains"
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "2"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "TB-Output"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 2080 0"
			gui_group = ""
			enable = "1"
			input_node = "Make Towerbuster"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "19181"
			feature_scale = "3737"
			lead-in_scale = "19000"
			smallest_scale = "0.34"
			noise_octaves = "18"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1900"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</group>
	<group
		name = "Leaf Colours"
		gui_use_node_pos = "1"
		gui_node_pos = "235 2118 0"
		gui_group = ""
		gui_node_size = "247.623 241.221 1"
		gui_node_colour = "0 0.2195000052 0"
		special_group = "0"
		global_bookmark = "0"
		>
		<power_fractal_shader_v3
			name = "Leaf-Colour-Base"
			gui_use_node_pos = "1"
			gui_node_pos = "0 1800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "8028"
			feature_scale = "1"
			lead-in_scale = "2"
			smallest_scale = "0.01"
			noise_octaves = "9"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7444999814 0.6320000291 0.3158000112"
			apply_low_colour = "1"
			low_colour = "0.2310000062 0.2888000011 0.2083999962"
			colour_contrast = "0.86875"
			colour_offset = "0"
			colour_roughness = "1.75"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.125"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Leaf-Colour Medium"
			gui_use_node_pos = "1"
			gui_node_pos = "0 1680 0"
			gui_group = ""
			enable = "1"
			input_node = "Leaf-Colour-Base"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "35909"
			feature_scale = "0.25"
			lead-in_scale = "0.5"
			smallest_scale = "0.00282026"
			noise_octaves = "9"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.412499994 0.3062379956 0.2251719981"
			apply_low_colour = "1"
			low_colour = "0.04777999967 0.06972999871 0.05112000182"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "0.625"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.125"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Medium Blend"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Leaf-Output"
			gui_use_node_pos = "1"
			gui_node_pos = "0 1560 0"
			gui_group = ""
			enable = "0"
			input_node = "Leaf-Colour Medium"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "2"
			lead-in_scale = "1.2"
			smallest_scale = "4"
			noise_octaves = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "0.6456000209 0.6524000168 0.5989000201"
			apply_low_colour = "0"
			low_colour = "0.1062000021 0.1220000014 0.1220000014"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Medium Blend"
			gui_use_node_pos = "1"
			gui_node_pos = "120 1740 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "25595"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</group>
	<group
		name = "Wild Strata"
		gui_use_node_pos = "1"
		gui_node_pos = "-45 2658 0"
		gui_group = ""
		gui_node_size = "245.666 235.158 1"
		gui_node_colour = "0.5795000196 0.5418000221 0.4259000123"
		special_group = "0"
		global_bookmark = "0"
		>
		<get_altitude_in_texture
			name = "Get altitude in texture 01"
			gui_use_node_pos = "1"
			gui_node_pos = "440 2680 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_altitude_in_texture>
		<y_to_scalar
			name = "Y to scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 2600 0"
			gui_group = ""
			enable = "1"
			input_node = "Get altitude in texture 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<luminance_to_scalar
			name = "Luminance to scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "620 2660 0"
			gui_group = ""
			enable = "1"
			input_node = "Height Variation"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</luminance_to_scalar>
		<constant_scalar
			name = "Constant = 360"
			gui_use_node_pos = "1"
			gui_node_pos = "660 2580 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "360"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "560 2540 0"
			gui_group = ""
			enable = "1"
			input_node = "Luminance to scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant = 360"
			>
		</multiply_scalar>
		<add_scalar
			name = "Add scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "500 2480 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply scalar 01"
			>
		</add_scalar>
		<power_fractal_shader_v3
			name = "Height Variation"
			gui_use_node_pos = "1"
			gui_node_pos = "740 2720 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			seed = "27839"
			feature_scale = "100"
			lead-in_scale = "100"
			smallest_scale = "0.159384"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.6875 0.6875 0.6875"
			colour_contrast = "0.25"
			colour_offset = "0.025"
			colour_roughness = "1.25"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<constant_scalar
			name = "Strata Step-Size"
			gui_use_node_pos = "1"
			gui_node_pos = "860 2540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.2"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "800 2480 0"
			gui_group = ""
			enable = "1"
			input_node = "Height Variation"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Strata Step-Size"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "560 2420 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply scalar 02"
			>
		</multiply_scalar>
		<sin_scalar
			name = "Sin scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "560 2360 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<power_fractal_shader_v3
			name = "Depth Variation"
			gui_use_node_pos = "1"
			gui_node_pos = "740 2360 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			seed = "27839"
			feature_scale = "5"
			lead-in_scale = "100"
			smallest_scale = "0.07"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.75 0.75 0.75"
			colour_contrast = "0.25"
			colour_offset = "0.025"
			colour_roughness = "2.5"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<add_scalar
			name = "Add scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "620 2300 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Depth Variation"
			>
		</add_scalar>
		<surface_layer
			name = "Strata"
			gui_use_node_pos = "1"
			gui_node_pos = "580 2240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.275000006 0.2053830028 0.1732939929"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "-9.5"
			displacement_function = "Add scalar 02_1"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.4375"
			fractal_breakup = "1"
			breakup_shader = "Add scalar 02_1"
			fractal_contrast = "0.875"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "30"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "19"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2.5"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Strata-Output"
			gui_use_node_pos = "1"
			gui_node_pos = "540 2180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.2549000084 0.2046999931 0.1247000024"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "2"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Strata"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "30"
			limit_minimum_slope = "1"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "19"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2.5"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1.33"
			>
		</surface_layer>
	</group>
	<group
		name = "Large Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "235 2390 0"
		gui_group = ""
		gui_node_size = "235.355 224.205 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
		<power_fractal_shader_v3
			name = "Colour Var III"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 2460 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour Var II"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.5"
			lead-in_scale = "17"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.5860000253 0.6592000127 0.6869999766"
			apply_low_colour = "1"
			low_colour = "0.1062000021 0.1220000014 0.1247000024"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Var III Blender"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Var III Blender"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 2520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "22766"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.24375"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Colour Var II"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 2580 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour Var I"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "17"
			lead-in_scale = "76"
			smallest_scale = "19"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6800000072 0.6456000209 0.6320000291"
			apply_low_colour = "1"
			low_colour = "0.05112000182 0.0717599988 0.0545900017"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Var II Blender"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Var II Blender"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 2640 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "25595"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Colour Var I"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 2700 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8028"
			feature_scale = "19"
			lead-in_scale = "100"
			smallest_scale = "3"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.7687500119 0.7281720042 0.5775189996"
			apply_low_colour = "1"
			low_colour = "0.08463999629 0.07806000113 0.0619099997"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</group>
	<complement_scalar
		name = "Complement scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/vhCityGrid1/vhCG2 Output Gaps"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		>
	</complement_scalar>
	<surface_layer
		name = "Null Shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 560 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Cubes only Mask"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<sphere
		name = "Sphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "4.341794947 20 56.16810562"
		radius = "25"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "275.024153"
		elevation = "41.57945381"
		distance = "112.7275873"
		surface_shader = "/Sphere 01/Surface layer 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<transform_input_shader
			name = "Transform input shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 260 0"
			gui_group = ""
			enable = "1"
			input_node = "/vhCityGrid1/vhCG2 Output Mix"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.2 0.2 0.2"
			>
		</transform_input_shader>
		<surface_layer
			name = "Surface layer 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Add scalar 03"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "-1"
			displacement_function = "Transform input shader 01"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Reflective shader 01"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.7799999714 0.7799999714 0.7799999714"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "1"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<add_scalar
			name = "Add scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 180 0"
			gui_group = ""
			enable = "1"
			input_node = "/Small Shaders/Colour Var SC III"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			input_2 = "Transform input shader 01"
			>
		</add_scalar>
	</sphere>
	<cloud_layer_v2
		name = "Cumulus layer upper"
		gui_use_node_pos = "1"
		gui_node_pos = "0 460 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "/Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1958"
		cloud_depth = "500"
		local_sphere = "0"
		local_sphere_centre = "0 1958 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01"
		edge_sharpness = "5"
		cloud_density = "0.05"
		coverage_adjust = "0"
		cloud_colour = "0.25 0.25 0.25"
		scattering_colour = "0.25 0.25 0.25"
		sun_glow_amount = "1"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "1"
		fake_internal_scattering = "2"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0.5"
		base_softness = "0.5"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.5014577435"
		number_of_samples = "48"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "61751"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.3"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cumulus layer fog"
		gui_use_node_pos = "1"
		gui_node_pos = "0 340 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "/Cumulus layer upper"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "200"
		cloud_depth = "500"
		local_sphere = "0"
		local_sphere_centre = "0 200 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 02"
		edge_sharpness = "5"
		cloud_density = "0.0125"
		coverage_adjust = "0"
		cloud_colour = "0.25 0.25 0.25"
		scattering_colour = "0.25 0.25 0.25"
		sun_glow_amount = "1"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "1"
		fake_internal_scattering = "2"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0.5"
		base_softness = "0.5"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.5"
		number_of_samples = "26"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<multiply_scalar
		name = "Multiply scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1100 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Colour adjust shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		input_2 = "Clamp 0 1 scalar 01"
		>
	</multiply_scalar>
	<clamp_0_1_scalar
		name = "Clamp 0 1 scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1260 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/vhCityGrid1/vhCG2 Output Gaps"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_scalar>
	<compute_terrain
		name = "Compute terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 960 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "1"
		smooth_surface = "0"
		>
	</compute_terrain>
	<surface_layer
		name = "Cubes only Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 680 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/Gaps"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Sides"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Clamp 0 1 scalar 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Sides"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 780 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Buildings"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		apply_colour = "0"
		diffuse_colour = "0.2348999977 0.1572999954 0.1112999991"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "0.05"
		luminosity_tint = "0.6054999828 0.409799993 0.2590000033"
		luminosity_function = "Transform input shader 02"
		displacement_direction = "1"
		displacement_multiplier = "0.25"
		displacement_function = "Transform input shader 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "45"
		min_slope_fuzzy_zone = "20"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1040 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Multiply scalar 04"
		displacement_direction = "1"
		displacement_multiplier = "10"
		>
	</displacement_shader>
	<transform_input_shader
		name = "Transform input shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 880 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Multiply scalar 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "0.1 0.1 1"
		>
	</transform_input_shader>
</terragen>
