<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
	
	
	
	
	
	
	
<non_node>


<clip_input_connection node="Transform merge shader 01" param="input_node"/><clip_output_connection node="Transform merge shader 01" index="0"/><library_connection_tips/></non_node><transform_merge_shader name="Transform merge shader 01" gui_use_node_pos="1" gui_node_pos="120 440 0" gui_group="" enable="1" input_node="JA01a_Needle1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" shader="Surface layer 03" use_world_space="1" translate_shader="0" translate_by="0 0 0" rotate_shader="0" rotate_by="0 0 0" scale_shader="0" scale_by="1 1 1">
	</transform_merge_shader><reflective_shader name="Reflective shader 01" gui_use_node_pos="1" gui_node_pos="300 740 0" gui_group="" enable="0" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" reflectivity="0.8374999762 0.8374999762 0.8374999762" reflection_tint="1 1 1" index_of_refraction="1.11391" specular_highlights="1" highlight_model="1" highlight_intensity="1" specular_roughness="0.175781" specular_tweak="0.5" ray_traced_reflections="1" reflection_softness="0.0005" number_of_samples="3">
	</reflective_shader><power_fractal_shader_v3 name="Power fractal shader v3 01" gui_use_node_pos="1" gui_node_pos="620 740 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="60518" feature_scale="0.5" lead-in_scale="15" smallest_scale="0.001" noise_octaves="16" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.7" colour_offset="-0.475" colour_roughness="0.1875" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="3" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1.95" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Fractal breakup 04" gui_use_node_pos="1" gui_node_pos="660 660 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="37555" feature_scale="0.5" lead-in_scale="10" smallest_scale="0.01" noise_octaves="12" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.64375" colour_offset="-0.7" colour_roughness="4" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="3.275" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Fractal breakup 05" gui_use_node_pos="1" gui_node_pos="540 780 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="55840" feature_scale="0.5" lead-in_scale="10" smallest_scale="0.01" noise_octaves="12" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="-0.125" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.1" displacement_offset="0" displacement_roughness="0.16875" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="1" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="0.25" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" distort_by_normal="1" distortion_by_normal="1.875" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><surface_layer name="Surface layer 03" gui_use_node_pos="1" gui_node_pos="380 560 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="1.5 1.5 1.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="Power fractal shader v3 02" displacement_offset="0.0660156" smoothing_effect="1" smoothing_amount="1" child_layers="Surface layer 04" coverage="1" fractal_breakup="0" breakup_shader="Fractal breakup 04" fractal_contrast="1.325" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Power fractal shader v3 01" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="0.125">
	</surface_layer><power_fractal_shader_v3 name="Power fractal shader v3 02" gui_use_node_pos="1" gui_node_pos="220 680 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="60879" feature_scale="0.5" lead-in_scale="3" smallest_scale="0.01" noise_octaves="10" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.2" displacement_offset="0" displacement_roughness="0.06875" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0.775" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><surface_layer name="Surface layer 04" gui_use_node_pos="1" gui_node_pos="380 640 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="Fractal breakup 05" displacement_offset="0" smoothing_effect="1" smoothing_amount="0.96" child_layers="Reflective shader 01" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Power fractal shader v3 01" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer></terragen_clip>