<terragen_clip>
	<sphere
		name = "Sphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -140 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		cast_shadows = "1"
		centre = "319.73 108.563 283.476"
		radius = "120"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "48.4395"
		elevation = "14.2554"
		distance = "440.876"
		surface_shader = "Fake stones shader 01"
		>
		<image_map_shader
			name = "Image map shader 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Image map shader 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "E:\Seamless tex\b1basalt01Tile.jpg"
			projection_type = "3"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "0.1 0.1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "3.4"
			apply_displacement = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<fake_stones_shader
			name = "Fake stones shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "180 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Default shader 01_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "28811"
			surface_shader = "Image map shader 02_1"
			stone_scale = "11"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "21782"
			density_variation_scale = "5"
			stone_tallness = "0.5"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_color = "0.05625 0.05625 0.05625"
			color_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<default_shader
			name = "Default shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = "Image map shader 01_1"
			translucency = "1 1 1"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0625 0.0625 0.0625"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "1"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<image_map_shader
			name = "Image map shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "E:\Seamless tex\Mayang\sunset_4010422.JPG"
			projection_type = "6"
			projection_camera = ""
			position_center = "1"
			position_lower_left = "0"
			position = "419.884 158.563 283.476"
			size = "1 1"
			flip_x = "1"
			flip_y = "1"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "10"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "1"
			transparency_key = "0.9875 0.9875 0.9875"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<light_source
			name = "Light source 01"
			gui_use_node_pos = "1"
			gui_node_pos = "380 60 0"
			gui_group = ""
			enable = "1"
			source_centre = "318.754 108.563 279.74"
			source_radius = "14.1016"
			rotate = "0 0 0"
			colour = "0.5605 0.08464 0"
			strength = "305894"
			cast_shadows = "1"
			shadows_of_surfaces = "1"
			shadows_of_atmosphere = "1"
			soft_shadows = "1"
			soft_shadow_samples = "9"
			glow_in_atmosphere = "1"
			specular_highlights = "1"
			visible_object = "1"
			import_motion_filename = ""
			>
		</light_source>
	</sphere>
</terragen_clip>
