<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.4.00.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-227.8553909 483.1210644 0"
	gui_network_view_size = "1066 389 0"
	gui_network_view_zoom = "0.3536457595"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "-205.6611467 79.36108335 -410.4961731"
		rotation = "-8.678781435 55.41015048 -2.500000037"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "800"
		lock_aspect_ratio = "0"
		image_height = "450"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "600"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "C:\Users\dell\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\dell\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		tiff_bits = "8"
		tiff_compression = "0"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\dell\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "204.75"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 360 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Paint shader texture layer 03"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 580 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1020 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "179.516 0 -146.352"
		size = "2000 1500"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "25"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1460 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "119"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.107881116"
		noise_octaves = "20"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Paint shader texture layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/Base texture layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "! TEST Painted shader 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1260 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 100 0"
		gui_group = ""
		gui_node_size = "240 680 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1380 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 760 0"
		gui_group = ""
		gui_node_size = "640 640 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 900 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 590 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<painted_shader
		name = "! TEST Painted shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1480 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "0"
		brush_size_in_metres = "1000"
		use_view-relative_brush = "1"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "1"
		colour = "1 1 1"
		projection = "1"
		coordinates = "1"
		translate = "225.8701091 -102.3900412 -144.4612227"
		>
		<custom>
			<blobs version="1" numItems="692">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</blobs>
			<blobData version="1" numItems="2">MAAAAAAAAAB42mNgaLBnIAEDANQcCPU=</blobData>
			<strokeIndices version="1" numItems="2">CAAAAAAAAAB42mNgYGBgBGIAAAwAAg==</strokeIndices>
		</custom>
	</painted_shader>
	<cube
		name = "Cube 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 240 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "179.516 -25 -146.352"
		rotate = "0 0 0"
		size = "50 50 50"
		round_radius = "0.1"
		scale = "1 1 1"
		heading = "155.9807044"
		elevation = "3.725555871"
		distance = "217.6999219"
		surface_shader = "Default shader 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<default_shader
			name = "Default shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "200 300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "1 1 0"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "0"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</cube>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 680 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5715"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<landmark
		name = "Landmark 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 300 0"
		gui_group = "Objects"
		enable = "1"
		type = "0"
		colour = "1 0 0"
		display_mode = "1"
		position = "0 -233.7386868 1281.703037"
		rotation = "0 0 0"
		scale = "200"
		>
	</landmark>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 1360 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "-50"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "! TEST Painted shader 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 1420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51872"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Base texture layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 740 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0 0 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "! TEST Painted shader 01"
		fractal_contrast = "1"
		invert_breakup = "1"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 760 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "26053"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
