<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.4.00.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-309.2334876 -40.09890342 0"
	gui_network_view_size = "1920 972 0"
	gui_network_view_zoom = "1"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0.873190379 17.86692041 -28.26333027"
		rotation = "-29.41688156 -1.622274323 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "34.63524808"
		use_vertical_fov = "0"
		vertical_fov = "23.48552552"
		focal_length_in_mm = "57.72879783"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "2.700291337"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1600"
		lock_aspect_ratio = "1"
		image_height = "900"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.7"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "800"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "C:\Users\Busser\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Busser\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		tiff_bits = "8"
		tiff_compression = "0"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "1"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Busser\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "300"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Surface layer 02"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 660 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 220 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Multiply scalar 04"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Multiply scalar Disp)"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<build_HSV_colour
			name = "Build HSV colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			hue_input = "Subtract scalar 01"
			saturation_input = ""
			value_input = "Clamp scalar 01"
			>
			<x_to_scalar
				name = "X to scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-200 100 0"
				gui_group = ""
				enable = "1"
				input_node = "Import scaled[X, 0, z]"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</x_to_scalar>
			<floor_scalar
				name = "Floor scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-200 60 0"
				gui_group = ""
				enable = "1"
				input_node = "X to scalar 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</floor_scalar>
			<divide_scalar
				name = "Divide scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-200 -20 0"
				gui_group = ""
				enable = "1"
				input_node = "Floor scalar 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "PI scalar 01"
				>
			</divide_scalar>
			<add_scalar
				name = "Add scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 -80 0"
				gui_group = ""
				enable = "1"
				input_node = "Divide scalar 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Multiply scalar 01"
				>
			</add_scalar>
			<floor_scalar
				name = "Floor scalar 03"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 -120 0"
				gui_group = ""
				enable = "1"
				input_node = "Add scalar 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</floor_scalar>
			<subtract_scalar
				name = "Subtract scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 -160 0"
				gui_group = ""
				enable = "1"
				input_node = "Add scalar 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				input_2 = "Floor scalar 03"
				>
			</subtract_scalar>
			<PI_scalar
				name = "PI scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 20 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</PI_scalar>
			<multiply_scalar
				name = "Multiply scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "140 -20 0"
				gui_group = ""
				enable = "1"
				input_node = "PI scalar 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Floor scalar 02"
				>
			</multiply_scalar>
			<z_to_scalar
				name = "Z to scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "140 100 0"
				gui_group = ""
				enable = "1"
				input_node = "Import scaled[X, 0, z]"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</z_to_scalar>
			<floor_scalar
				name = "Floor scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "140 60 0"
				gui_group = ""
				enable = "1"
				input_node = "Z to scalar 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</floor_scalar>
			<null_shader
				name = "Import scaled[X, 0, z]"
				gui_use_node_pos = "1"
				gui_node_pos = "-40 200 0"
				gui_group = ""
				enable = "1"
				input_node = "/Surface layer 01/Scale[2, 1, 1] X+=F(z)"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</null_shader>
			<difference_scalar
				name = "Difference scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "80 -280 0"
				gui_group = ""
				enable = "1"
				input_node = "Floor scalar 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Floor scalar 02"
				>
			</difference_scalar>
			<modulo_scalar
				name = "Modulo scalar 03"
				gui_use_node_pos = "1"
				gui_node_pos = "80 -320 0"
				gui_group = ""
				enable = "1"
				input_node = "Difference scalar 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				input_2 = "Constant scalar 7"
				>
			</modulo_scalar>
			<constant_scalar
				name = "Constant scalar 7"
				gui_use_node_pos = "1"
				gui_node_pos = "260 -280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "7"
				>
			</constant_scalar>
			<divide_scalar
				name = "Divide scalar (V)"
				gui_use_node_pos = "1"
				gui_node_pos = "80 -360 0"
				gui_group = ""
				enable = "1"
				input_node = "Modulo scalar 03"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				input_2 = "Constant scalar 7"
				>
			</divide_scalar>
			<clamp_scalar
				name = "Clamp scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "80 -420 0"
				gui_group = ""
				enable = "1"
				input_node = "Divide scalar (V)"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				min = "Constant scalar 0.1"
				max = ""
				>
			</clamp_scalar>
			<constant_scalar
				name = "Constant scalar 0.1"
				gui_use_node_pos = "1"
				gui_node_pos = "260 -360 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.1"
				>
			</constant_scalar>
		</build_HSV_colour>
		<build_vector
			name = "Scale[2, 1, 1] X+=F(z)"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			x_input = "Add scalar (X)"
			y_input = ""
			z_input = "Z to scalar 02"
			>
			<constant_vector
				name = "[2, 1, 1]"
				gui_use_node_pos = "1"
				gui_node_pos = "20 360 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				vector = "2 1 1"
				>
			</constant_vector>
			<get_position_in_geometry
				name = "Get position in geometry 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-160 360 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position_in_geometry>
			<divide_vector
				name = "Divide vector 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-160 320 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in geometry 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "[2, 1, 1]"
				>
			</divide_vector>
			<z_to_scalar
				name = "Z to scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-160 280 0"
				gui_group = ""
				enable = "1"
				input_node = "Divide vector 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</z_to_scalar>
			<floor_scalar
				name = "Floor scalar 04"
				gui_use_node_pos = "1"
				gui_node_pos = "-160 240 0"
				gui_group = ""
				enable = "1"
				input_node = "Z to scalar 02"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</floor_scalar>
			<modulo_scalar
				name = "Modulo scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-340 160 0"
				gui_group = ""
				enable = "1"
				input_node = "Floor scalar 04"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "62.5 62.5"
				input_2 = "Constant scalar 3"
				>
			</modulo_scalar>
			<constant_scalar
				name = "Constant scalar 3"
				gui_use_node_pos = "1"
				gui_node_pos = "-160 200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "3"
				>
			</constant_scalar>
			<modulo_scalar
				name = "Modulo scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "20 160 0"
				gui_group = ""
				enable = "1"
				input_node = "Floor scalar 04"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Constant scalar 5"
				>
			</modulo_scalar>
			<constant_scalar
				name = "Constant scalar 5"
				gui_use_node_pos = "1"
				gui_node_pos = "200 200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "5"
				>
			</constant_scalar>
			<constant_scalar
				name = "Constant scalar -3"
				gui_use_node_pos = "1"
				gui_node_pos = "-160 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "-4"
				>
			</constant_scalar>
			<build_vector
				name = "Build vector 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-160 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				x_input = "Modulo scalar 01"
				y_input = "Constant scalar -3"
				z_input = "Modulo scalar 02"
				>
			</build_vector>
			<constant_scalar
				name = "Constant scalar 0.25"
				gui_use_node_pos = "1"
				gui_node_pos = "20 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.25"
				>
			</constant_scalar>
			<dot_product
				name = "Dot product 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-160 60 0"
				gui_group = ""
				enable = "1"
				input_node = "Build vector 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				input_2 = "Constant scalar 0.25"
				>
			</dot_product>
			<add_scalar
				name = "Add scalar (X)"
				gui_use_node_pos = "1"
				gui_node_pos = "-160 -20 0"
				gui_group = ""
				enable = "1"
				input_node = "Dot product 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "X to scalar 02"
				>
			</add_scalar>
			<x_to_scalar
				name = "X to scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "20 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Divide vector 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</x_to_scalar>
		</build_vector>
		<x_to_scalar
			name = "X to scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-540 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Scale[2, 1, 1] X+=F(z)"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<PI_scalar
			name = "PI scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-720 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<multiply_scalar
			name = "Multiply scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-540 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "PI scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "X to scalar 03"
			>
		</multiply_scalar>
		<sin_scalar
			name = "Sin scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-540 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<abs_scalar
			name = "Abs scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-540 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<smooth_step_scalar
			name = "Smooth step scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-540 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			step_start = ""
			step_end = "Constant scalar 0.5"
			>
		</smooth_step_scalar>
		<constant_scalar
			name = "Constant scalar 0.5"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<z_to_scalar
			name = "Z to scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Scale[2, 1, 1] X+=F(z)"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<PI_scalar
			name = "PI scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<multiply_scalar
			name = "Multiply scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI scalar 03"
			>
		</multiply_scalar>
		<sin_scalar
			name = "Sin scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<abs_scalar
			name = "Abs scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<smooth_step_scalar
			name = "Smooth step scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			step_start = ""
			step_end = "Constant scalar 0.5"
			>
		</smooth_step_scalar>
		<multiply_scalar
			name = "Multiply scalar Disp)"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Smooth step scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			input_2 = "Smooth step scalar 02"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply scalar 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 -400 0"
			gui_group = ""
			enable = "1"
			input_node = "Dot product 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply scalar Disp)"
			>
		</multiply_scalar>
		<constant_vector
			name = "Constant vector [0.5, 0.5, 0]"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "0.5 0.5 0"
			>
		</constant_vector>
		<dot_product
			name = "Dot product 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Constant vector [0.5, 0.5, 0]"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Build HSV colour 01"
			>
		</dot_product>
	</surface_layer>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "/Surface layer 01/Build HSV colour 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
</terragen>
