<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.4.00.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-1111.845963 776.0897165 0"
	gui_network_view_size = "1450 1076 0"
	gui_network_view_zoom = "0.5131580876"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "-1.009221783 42.7002058 112.4351165"
		rotation = "7.102051773 1.119708791 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "65.47045254"
		use_vertical_fov = "0"
		vertical_fov = "46.39718103"
		focal_length_in_mm = "28"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5.567306168"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1400"
		lock_aspect_ratio = "1"
		image_height = "800"
		image_aspect_ratio = "1.75"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "8"
		ray_trace_objects = "0"
		ray_trace_atmosphere = "0"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "1"
		crop_left = "0.2819519937"
		crop_right = "0.4706710279"
		crop_bottom = "0.1800531596"
		crop_top = "0.2657409906"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.325"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "C:\Users\Mick\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Mick\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		tiff_bits = "8"
		tiff_compression = "0"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Mick\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "2"
			GISD_bounce_weight = "2"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "8"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.0375"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "2"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "2"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "216"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Surface layer 02_1"
		atmosphere_shader = "Cirrus layer 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1280 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Ground colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 360 0"
		gui_group = "GroundShaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "8028"
		feature_scale = "30"
		lead-in_scale = "1000"
		smallest_scale = "15"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.4535000026 0.4151000082 0.3345000148"
		apply_low_colour = "1"
		low_colour = "0.1635999978 0.1062000021 0.06380999833"
		colour_contrast = "0.55625"
		colour_offset = "-0.275"
		colour_roughness = "7.8125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 03"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 -100 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Fractal breakup 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.231250003 0.231250003 0.231250003"
		white_point_adjust = "0.231250003"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1020 0"
		gui_group = "Base Terrain"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "2"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Ground"
		gui_use_node_pos = "1"
		gui_node_pos = "-615.897463 891.3076967 0"
		gui_group = ""
		gui_node_size = "592.7178161 679.8217538 1"
		gui_node_colour = "0.3587000072 0.4819999933 0.07383000106"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "GroundShaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 151 0"
		gui_group = ""
		gui_node_size = "212.554244 554.6558386 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "-494 340 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 753 0"
		gui_group = ""
		gui_node_size = "640 1206.06031 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1140 0"
		gui_group = "Base Terrain"
		enable = "1"
		input_node = "Simple shape shader 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		type_of_shape = "1"
		position = "0 -20 800"
		size = "300 200"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "80"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1060 0"
		gui_group = "Base Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Power fractal shader v3 02"
		displacement_direction = "1"
		displacement_multiplier = "600"
		>
	</displacement_shader>
	<surface_layer
		name = "Widen Top"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 960 0"
		gui_group = "Base Terrain"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "3"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "150"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "50"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 -100 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Fractal breakup 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 1060 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = "Tex coords from XYZ 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "43742"
		feature_scale = "55"
		lead-in_scale = "500"
		smallest_scale = "23"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0.1"
		colour_roughness = "2.3125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "4"
		displacement_amplitude = "-32"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.125"
		variation_method = "2"
		buoyancy_from_variation = "0.125"
		clumping_of_variation = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 -60 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11754"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "5"
		noise_octaves = "6"
		noise_stretch_XYZ = "2 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.75"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Fake Stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-434 -154 0"
		gui_group = ""
		gui_node_size = "540.102454 550.4538506 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 1020 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.5 0.5 0.5"
		black_point_adjust = "0.5"
		white_point = "1.25 1.25 1.25"
		white_point_adjust = "1.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1100 0"
		gui_group = "Base Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		seed = "48375"
		feature_scale = "100"
		lead-in_scale = "1000"
		smallest_scale = "50"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 -60 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12582"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "5"
		noise_octaves = "6"
		noise_stretch_XYZ = "2 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.75"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 -100 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Fractal breakup 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0 0 0"
		white_point_adjust = "0"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<merge_shader
		name = "Merge shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 -220 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Fake stones shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Fake stones shader 01_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<clamp_0_1_colour
		name = "Clamp 0 1 colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 120 0"
		gui_group = "Pocket shading!"
		enable = "1"
		input_node = "Vector to colour 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		>
	</clamp_0_1_colour>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 1060 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = "Tex coords from XYZ 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		seed = "59889"
		feature_scale = "18"
		lead-in_scale = "500"
		smallest_scale = "11"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "3"
		colour_offset = "0.425"
		colour_roughness = "0.5625"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "4"
		displacement_amplitude = "-22"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.125"
		variation_method = "2"
		buoyancy_from_variation = "0.125"
		clumping_of_variation = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "PorousRock"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 720 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = "Tex coords from XYZ 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "0"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Merge shader 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "20"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<fake_stones_shader
		name = "Fake stones shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 -180 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25"
		surface_shader = "Transform input shader 01_1"
		stone_scale = "5"
		stone_density = "0.3"
		vary_density = "1"
		density_variation = "1"
		density_seed = "14688"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 01_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 1020 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = "Power fractal shader v3 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		black_point = "0.5 0.5 0.5"
		black_point_adjust = "0.5"
		white_point = "1.25 1.25 1.25"
		white_point_adjust = "1.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<distribution_shader_v4
		name = "Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 1100 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "20"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<surface_layer
		name = "Surface layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 900 0"
		gui_group = "Ground"
		enable = "1"
		input_node = "Tex coords from XYZ 03"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		apply_colour = "0"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-8"
		displacement_function = "Colour adjust shader 03_1_1"
		displacement_offset = "1"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "100"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 120 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "31269"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 980 0"
		gui_group = "Ground"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		seed = "9991"
		feature_scale = "145"
		lead-in_scale = "1000"
		smallest_scale = "35"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 3"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.59375"
		colour_offset = "-0.4"
		colour_roughness = "2.9375"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "4"
		displacement_amplitude = "-2"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0.1"
		noise_variation = "0"
		variation_method = "1"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Rock Colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-2057 146 0"
		gui_group = ""
		gui_node_size = "523.1983646 653.8404984 1"
		gui_node_colour = "0.949000001 0.6187000275 0.2011000067"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1160 0"
		gui_group = "Ground"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		seed = "49021"
		feature_scale = "275"
		lead-in_scale = "1000"
		smallest_scale = "150"
		noise_octaves = "4"
		noise_stretch_XYZ = "1 1 3"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.79375"
		colour_offset = "-0.125"
		colour_roughness = "10"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "-2"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "-100"
		gully_smoothing = "0.1"
		noise_variation = "0"
		variation_method = "1"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 200 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "37745"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Orange Brown Breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-2200 200 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4700"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 400 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25473"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Desert Cliffs Output"
		gui_use_node_pos = "1"
		gui_node_pos = "-2060 -60 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = "Surface layer 03_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Transform input shader 01"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "5"
		min_alt_fuzzy_zone = "1"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Light Grey Breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-2200 120 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "27651"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Light Green"
		gui_use_node_pos = "1"
		gui_node_pos = "-2060 80 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = "Orange Brown"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2632000148 0.2976999879 0.2310000062"
		colour_function = "Light Grey Breakup"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.25"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Sand Brown"
		gui_use_node_pos = "1"
		gui_node_pos = "-2060 240 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = "Dark Grey"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.4995000064 0.4259000123 0.3786999881"
		colour_function = "Sand Brown Breakup"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.3625"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1140 0"
		gui_group = "Ground"
		enable = "1"
		input_node = "Power fractal shader v3 03"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1.25 1.25 1.25"
		white_point_adjust = "1.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Sand Brown Breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-2200 300 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "54541"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 -180 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "25636"
		surface_shader = "Transform input shader 01_1"
		stone_scale = "25"
		stone_density = "0.25"
		vary_density = "1"
		density_variation = "1"
		density_seed = "14688"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1.8"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 01_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 300 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49467"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1100 0"
		gui_group = "Ground"
		enable = "1"
		input_node = "VertCracks_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		apply_colour = "0"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-25"
		displacement_function = "Colour adjust shader 03"
		displacement_offset = "1"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "100"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Dark Grey Breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-2200 400 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24518"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 -180 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25"
		surface_shader = "Transform input shader 01_1"
		stone_scale = "12"
		stone_density = "0.075"
		vary_density = "1"
		density_variation = "1"
		density_seed = "14688"
		density_variation_scale = "10"
		stone_tallness = "0.65"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 01_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<surface_layer
		name = "Dark Grey"
		gui_use_node_pos = "1"
		gui_node_pos = "-2060 340 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.05625000224 0.05195216835 0.04779187217"
		colour_function = "Dark Grey Breakup"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Orange Brown"
		gui_use_node_pos = "1"
		gui_node_pos = "-2060 160 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = "Sand Brown"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2976999879 0.2270999998 0.1767999977"
		colour_function = "Orange Brown Breakup"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.375"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 960 0"
		gui_group = "Ground"
		enable = "1"
		input_node = "Power fractal shader v3 03_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		black_point = "0.06875000149 0.06875000149 0.06875000149"
		black_point_adjust = "0.06875000149"
		white_point = "0.7062500119 0.7062500119 0.7062500119"
		white_point_adjust = "0.7062500119"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1020 0"
		gui_group = "Ground"
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<power_fractal_shader_v3
		name = "VerySmall disp"
		gui_use_node_pos = "1"
		gui_node_pos = "-2540 -80 0"
		gui_group = ""
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "55207"
		feature_scale = "0.7"
		lead-in_scale = "10"
		smallest_scale = "0.01"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.4"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 740 0"
		gui_group = "Ground"
		enable = "1"
		input_node = "Surface layer 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "-2"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Strata and outcrops shader v2 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "8"
		max_alt_fuzzy_zone = "2"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<merge_shader
		name = "Merge shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 -260 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Merge shader 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		shader_A = "Fake stones shader 01_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<transform_input_shader
		name = "Transform input shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2060 20 0"
		gui_group = "Rock Colour"
		enable = "1"
		input_node = "Light Green"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "1"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "3 3 3"
		>
	</transform_input_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 180 0"
		gui_group = "GroundShaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "27613"
		feature_scale = "5"
		lead-in_scale = "100"
		smallest_scale = "1"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.53125 0.53125 0.53125"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.45"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "50"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Ground colours_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 300 0"
		gui_group = "GroundShaders"
		enable = "1"
		input_node = "Ground colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "5"
		lead-in_scale = "1000"
		smallest_scale = "1"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.5731999874 0.5295000076 0.4762000144"
		apply_low_colour = "1"
		low_colour = "0.1000000015 0.1000000015 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "10"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 03_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Ground colours_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 60 0"
		gui_group = "GroundShaders"
		enable = "1"
		input_node = "Ground colours_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "8028"
		feature_scale = "5"
		lead-in_scale = "100"
		smallest_scale = "3"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.6456000209 0.5113999844 0.4259000123"
		apply_low_colour = "1"
		low_colour = "0.1062500104 0.07064301521 0.003713819431"
		colour_contrast = "1"
		colour_offset = "-0.175"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 340 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		water_level = "-12"
		centre = "0 -12 0"
		max_radius = "100000"
		rotate = "0 0 0"
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		displacement_tolerance = "0.5"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 400 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0"
		wave_scale = "0"
		smallest_scale = "0"
		wind_patch_effect = "0"
		wind_patch_size = "0"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.875"
		decay_distance = "20"
		decay_tint = "0.5924000144 0.7893000245 0.3941000104"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "17368"
		>
	</water_shader>
	<distribution_shader_v4
		name = "Distribution shader v4 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 220 0"
		gui_group = "GroundShaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "10"
		max_alt_fuzzy_zone = "2"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<surface_layer
		name = "Surface layer 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 -320 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Surface layer 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		apply_colour = "0"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Merge shader 01_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "50"
		max_alt_fuzzy_zone = "10"
		limit_minimum_altitude = "0"
		minimum_altitude = "2"
		min_alt_fuzzy_zone = "2"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<transform_input_shader
		name = "Transform input shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 20 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Transform input shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "0.025 0.025 0.025"
		>
	</transform_input_shader>
	<displacement_shader
		name = "Displacement shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 980 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		function = "Colour adjust shader 01"
		displacement_direction = "4"
		displacement_multiplier = "-24"
		>
	</displacement_shader>
	<displacement_shader
		name = "Displacement shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 980 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		function = "Colour adjust shader 01_1"
		displacement_direction = "4"
		displacement_multiplier = "-16"
		>
	</displacement_shader>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 920 0"
		gui_group = "Base Terrain"
		enable = "1"
		input_node = "Widen Top"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 60 0"
		gui_group = "Pocket shading!"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		seed = "8806"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.7667000294 0.3635999858 0.1138999984"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Clamp 0 1 colour 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<clamp_0_1_colour
		name = "Clamp 0 1 colour 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2540 -40 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_colour>
	<surface_layer
		name = "Surface layer 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 -40 0"
		gui_group = "GroundShaders"
		enable = "1"
		input_node = "Desert Cliffs Output"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "5"
		displacement_function = "Power fractal shader v3 04"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Ground colours_2"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "-20"
		max_alt_fuzzy_zone = "5"
		limit_minimum_altitude = "0"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "2"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<displacement_shader_to_vector
		name = "Displacement shader to vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 280 0"
		gui_group = "Pocket shading!"
		enable = "1"
		input_node = "Tex coords from XYZ 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</displacement_shader_to_vector>
	<displacement_shader_to_vector
		name = "Displacement shader to vector 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 280 0"
		gui_group = "Pocket shading!"
		enable = "1"
		input_node = "Tex coords from XYZ 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		>
	</displacement_shader_to_vector>
	<add_vector
		name = "Add vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 220 0"
		gui_group = "Pocket shading!"
		enable = "1"
		input_node = "Displacement shader to vector 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		input_2 = "Displacement shader to vector 01"
		>
	</add_vector>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 120 0"
		gui_group = "GroundShaders"
		enable = "1"
		input_node = "Power fractal shader v3 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.337500006 0.337500006 0.337500006"
		white_point_adjust = "0.337500006"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "Surface layer 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 -120 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 -60 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "41151"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "5"
		noise_octaves = "6"
		noise_stretch_XYZ = "2 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.6"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 0 0"
		gui_group = "Pocket shading!"
		enable = "1"
		input_node = "Moss_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.7667000294 0.3635999858 0.1138999984"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Power fractal shader v3 05"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "20"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<vector_to_colour
		name = "Vector to colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 180 0"
		gui_group = "Pocket shading!"
		enable = "1"
		input_node = "Add vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</vector_to_colour>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 800 0"
		gui_group = "Ground"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "7"
		hard_layer_steepness = "0.5"
		plateau_buildup = "0.75"
		hard_layer_spacing = "28"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 700 0"
		gui_group = "Ground"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "3"
		hard_layer_steepness = "0.5"
		plateau_buildup = "0.75"
		hard_layer_spacing = "12"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<surface_layer
		name = "Surface layer 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 640 0"
		gui_group = "Ground"
		enable = "1"
		input_node = "Surface layer 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "-2"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Strata and outcrops shader v2 01_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "12"
		max_alt_fuzzy_zone = "2"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 1060 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = "Tex coords from XYZ 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		seed = "38431"
		feature_scale = "12"
		lead-in_scale = "300"
		smallest_scale = "5"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0.45"
		colour_roughness = "2.3125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "4"
		displacement_amplitude = "-16"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.125"
		variation_method = "2"
		buoyancy_from_variation = "0.125"
		clumping_of_variation = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "Displacement shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 980 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		function = "Colour adjust shader 01_1_1"
		displacement_direction = "4"
		displacement_multiplier = "-21"
		>
	</displacement_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 1020 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		black_point = "0.5 0.5 0.5"
		black_point_adjust = "0.5"
		white_point = "1.25 1.25 1.25"
		white_point_adjust = "1.25"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "VertCracks_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 620 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = "PorousRock"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		apply_colour = "0"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-18"
		displacement_function = "vert out"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 06"
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "250"
		max_alt_fuzzy_zone = "50"
		limit_minimum_altitude = "1"
		minimum_altitude = "-20"
		min_alt_fuzzy_zone = "2"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "60"
		min_slope_fuzzy_zone = "5"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "680 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</voronoi_3D_diff_scalar>
		<transform_input_shader
			name = "vert out"
			gui_use_node_pos = "1"
			gui_node_pos = "580 -700 0"
			gui_group = ""
			enable = "1"
			input_node = "Warp shader 04_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			use_world_space = "1"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "1 20 1"
			>
		</transform_input_shader>
		<merge_shader
			name = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "740 -460 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			shader_A = "Multiply colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "600 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "45"
			>
		</constant_scalar>
		<constant_scalar
			name = "Constant scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "820 -360 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.1"
			>
		</constant_scalar>
		<merge_shader
			name = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "620 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour adjust thin_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Multiply colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Colour adjust wide_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "860 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			black_point = "0.8500000238 0.8500000238 0.8500000238"
			black_point_adjust = "0.8500000238"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "Colour adjust med_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "700 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			black_point = "0.8999999762 0.8999999762 0.8999999762"
			black_point_adjust = "0.8999999762"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "Colour adjust thin_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "540 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			black_point = "0.9499999881 0.9499999881 0.9499999881"
			black_point_adjust = "0.9499999881"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<multiply_colour
			name = "Multiply colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "820 -400 0"
			gui_group = ""
			enable = "1"
			input_node = "Constant scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Colour adjust wide_1_1_1_1_1_1_1"
			>
		</multiply_colour>
		<multiply_colour
			name = "Multiply colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "700 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Constant scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			input_2 = "Colour adjust med_1_1_1_1_1_1_1"
			>
		</multiply_colour>
		<constant_scalar
			name = "Constant scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "700 -240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "620 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "700714"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 07_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "580 -580 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "9840"
			feature_scale = "15"
			lead-in_scale = "100"
			smallest_scale = "3"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 0.5 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "6"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 03_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "580 -620 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Power fractal shader v3 07_1_1_1_1_1_1_1_1_1_1"
			Y_shader = "Power fractal shader v3 07_1_1_1_1_1_1_1_1_1_1"
			Z_shader = "Power fractal shader v3 07_1_1_1_1_1_1_1_1_1_1"
			>
		</redirect_shader>
		<warp_shader
			name = "Warp shader 04_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "580 -660 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			warper = "Redirect shader 03_1_1_1_1_1_1_1_1_1_1"
			shader = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</warp_shader>
		<complement_colour
			name = "Complement colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "540 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
		<complement_colour
			name = "Complement colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "860 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
		<complement_colour
			name = "Complement colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "700 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
	</surface_layer>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 940 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = "Displacement shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 940 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = "Displacement shader 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 940 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = "Displacement shader 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<group
		name = "Base Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1974 1098 0"
		gui_group = ""
		gui_node_size = "240 444.2187039 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "PorousRock_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1406 872 0"
		gui_group = ""
		gui_node_size = "788.8457624 668.2049597 1"
		gui_node_colour = "0.4819999933 0.3686000109 0.2427999973"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "80 1140 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "580"
		cloud_depth = "1200"
		local_sphere = "0"
		local_sphere_centre = "0 580 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01"
		edge_sharpness = "5"
		cloud_density = "0.05"
		coverage_adjust = "0"
		cloud_colour = "0.25 0.25 0.25"
		scattering_colour = "0.25 0.25 0.25"
		sun_glow_amount = "1"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "1"
		fake_internal_scattering = "2"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0.5"
		base_softness = "0.5"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "2.000068109"
		number_of_samples = "290"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "35303"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.3"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Distance shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<distance_shader
		name = "Distance shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 1280 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "3000"
		near_distance = "1500"
		distance_mode = "1"
		camera = "Render Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "80 1020 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Cumulus layer 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "14752"
		cloud_depth = "10"
		local_sphere = "0"
		local_sphere_centre = "0 14752 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 02"
		edge_sharpness = "1"
		cloud_density = "0.05"
		coverage_adjust = "0"
		cloud_colour = "0.25 0.25 0.25"
		scattering_colour = "0.25 0.25 0.25"
		sun_glow_amount = "1"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "2"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.5522847498"
		number_of_samples = "8"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "280 1080 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "54572"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 2"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 320 0"
		gui_group = "Pocket shading!"
		enable = "1"
		input_node = "Displacement shader 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 320 0"
		gui_group = "Pocket shading!"
		enable = "1"
		input_node = "Displacement shader 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<distribution_shader_v4
		name = "Distribution shader v4 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1100 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "20"
		min_alt_fuzzy_zone = "10"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<distribution_shader_v4
		name = "Distribution shader v4 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 1100 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "55"
		min_alt_fuzzy_zone = "10"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 860 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = "Tex coords from XYZ 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Tex coords from XYZ 02_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "1"
		>
	</merge_shader>
	<merge_shader
		name = "Merge shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 780 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = "Merge shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Tex coords from XYZ 02_1_1_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "1"
		>
	</merge_shader>
	<simple_shape_shader
		name = "Simple shape shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1960 1200 0"
		gui_group = "Base Terrain"
		enable = "1"
		input_node = "Simple shape shader 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		type_of_shape = "1"
		position = "-600 -20 1800"
		size = "300 200"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "80"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Simple shape shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1960 1260 0"
		gui_group = "Base Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		type_of_shape = "1"
		position = "800 -20 2200"
		size = "300 200"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "80"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 660 0"
		gui_group = "PorousRock_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "18636"
		feature_scale = "50"
		lead-in_scale = "1000"
		smallest_scale = "20"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Moss_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 -360 0"
		gui_group = "Moss"
		enable = "1"
		input_node = "Surface layer 04"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.75"
		displacement_function = ""
		displacement_offset = "0.325"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Fake stones shader 02_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 01_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "135"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "0"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "5"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "325"
		max_slope_fuzzy_zone = "15"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 04_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "56016"
			feature_scale = "0.1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1616999954 0.1686999947 0"
			apply_low_colour = "1"
			low_colour = "0.08749999851 0.01602222212 0.003347555641"
			colour_contrast = "0.48125"
			colour_offset = "0.25"
			colour_roughness = "7.4375"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "20547"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.8000000119 0.8000000119 0.8000000119"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_colour
			name = "Multiply colour 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 04_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Power fractal shader v3 03_1_1_1_1_1_1_1"
			>
		</multiply_colour>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "33900"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.8000000119 0.8000000119 0.8000000119"
			apply_low_colour = "1"
			low_colour = "0.200000003 0.200000003 0.200000003"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<adjust_saturation_colour
			name = "Adjust saturation colour 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply colour 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			saturation = "Power fractal shader v3 03_1_1_1_1_1_1_1_1"
			>
		</adjust_saturation_colour>
		<fake_stones_shader
			name = "Fake stones shader 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "45121"
			surface_shader = "Adjust saturation colour 01_1_1"
			stone_scale = "0.015"
			stone_density = "2"
			vary_density = "1"
			density_variation = "1"
			density_seed = "44582"
			density_variation_scale = "10"
			stone_tallness = "8"
			pancake_effect = "0"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 -260 0"
		gui_group = "Moss"
		enable = "1"
		input_node = "Power fractal shader v3 03_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		black_point = "0.474999994 0.474999994 0.474999994"
		black_point_adjust = "0.474999994"
		white_point = "0.5249999762 0.5249999762 0.5249999762"
		white_point_adjust = "0.5249999762"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 -200 0"
		gui_group = "Moss"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "5695"
		feature_scale = "3"
		lead-in_scale = "5"
		smallest_scale = "1.5"
		noise_octaves = "3"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.125"
		colour_roughness = "2.625"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Moss"
		gui_use_node_pos = "1"
		gui_node_pos = "-1185 -296 0"
		gui_group = ""
		gui_node_size = "424.282414 300.1876573 1"
		gui_node_colour = "0.3941000104 0.4819999933 0.02655000053"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Pocket shading!"
		gui_use_node_pos = "1"
		gui_node_pos = "-1181 174 0"
		gui_group = ""
		gui_node_size = "454.4055008 496.4236209 1"
		gui_node_colour = "0.4819999933 0.3249999881 0.09627000242"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
</terragen>
