<terragen_clip>
<non_node>
<clip_category type="Terrain" />
</non_node>
	<add_colour
		name = "Add colour (tesselate"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 680 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Multiply X colours"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		input_2 = "Multiply Z colours"
		>
		<subtract_scalar
			name = "Subtract scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 100 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Floor scalar 01"
			>
		</subtract_scalar>
		<complement_scalar
			name = "Complement scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_scalar>
		<multiply_scalar
			name = "Multiply scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Complement scalar 01"
			>
		</multiply_scalar>
		<square_scalar
			name = "Square scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</square_scalar>
		<multiply_scalar
			name = "Multiply scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Square scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			input_2 = "Constant scalar 16"
			>
		</multiply_scalar>
		<multiply_colour
			name = "Multiply Z colours"
			gui_use_node_pos = "1"
			gui_node_pos = "480 -380 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement scalar 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply colour 02"
			>
		</multiply_colour>
		<constant_scalar
			name = "Constant scalar 16"
			gui_use_node_pos = "1"
			gui_node_pos = "120 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "16"
			>
		</constant_scalar>
		<subtract_scalar
			name = "Subtract scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "300 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Floor scalar 02"
			>
		</subtract_scalar>
		<complement_scalar
			name = "Complement scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "300 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_scalar>
		<multiply_scalar
			name = "Multiply scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "300 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Subtract scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Complement scalar 02"
			>
		</multiply_scalar>
		<square_scalar
			name = "Square scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</square_scalar>
		<multiply_scalar
			name = "Multiply scalar 04"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Constant scalar 16"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			input_2 = "Square scalar 02"
			>
		</multiply_scalar>
		<multiply_colour
			name = "Multiply X colours"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply colour 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Hard step scalar 01"
			>
		</multiply_colour>
		<x_to_scalar
			name = "X to scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 180 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide vector 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<floor_scalar
			name = "Floor scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 140 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</floor_scalar>
		<build_vector
			name = "modified get"
			gui_use_node_pos = "1"
			gui_node_pos = "120 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Null shader 03_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			x_input = ""
			y_input = ""
			z_input = ""
			>
			<get_position_in_geometry
				name = "Get position in geometry 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-240 500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position_in_geometry>
			<constant_scalar
				name = "Constant scalar 503"
				gui_use_node_pos = "1"
				gui_node_pos = "80 500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "503"
				>
			</constant_scalar>
			<perlin_3D_scalar
				name = "Perlin 3D scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-80 380 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in geometry 02"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scale = "Multiply scalar 05"
				seed = ""
				>
			</perlin_3D_scalar>
			<null_shader
				name = "Null shader 03_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 40 0"
				gui_group = "Rotate Y calculated radians_1"
				enable = "1"
				input_node = "/Add colour (tesselate/modified get/container_1/Build vector [X, Y, Z]"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</null_shader>
			<group
				name = "Rotate Y calculated radians_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-170 115 0"
				gui_group = ""
				gui_node_size = "389.0863031 189.9826235 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<null_shader
				name = "Input Vector V = [x, y, z]"
				gui_use_node_pos = "1"
				gui_node_pos = "-260 140 0"
				gui_group = "Rotate Y calculated radians_1"
				enable = "1"
				input_node = "Get position in geometry 02"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</null_shader>
			<null_shader
				name = "v = Input angle in radians"
				gui_use_node_pos = "1"
				gui_node_pos = "-80 140 0"
				gui_group = "Rotate Y calculated radians_1"
				enable = "1"
				input_node = "Complement scalar 04"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</null_shader>
			<add_scalar
				name = "container_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 100 0"
				gui_group = "Rotate Y calculated radians_1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = ""
				>
				<null_shader
					name = "Input vector [x, y, z]"
					gui_use_node_pos = "1"
					gui_node_pos = "-400 360 0"
					gui_group = ""
					enable = "1"
					input_node = "/Add colour (tesselate/modified get/Input Vector V = [x, y, z]"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</null_shader>
				<null_shader
					name = "Input angle (radians) "
					gui_use_node_pos = "1"
					gui_node_pos = "-200 360 0"
					gui_group = ""
					enable = "1"
					input_node = "/Add colour (tesselate/modified get/v = Input angle in radians"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</null_shader>
				<cos_scalar
					name = "Cos scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-280 280 0"
					gui_group = ""
					enable = "1"
					input_node = "Input angle (radians) "
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "2000 2000"
					>
				</cos_scalar>
				<sin_scalar
					name = "Sin scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-100 280 0"
					gui_group = ""
					enable = "1"
					input_node = "Input angle (radians) "
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</sin_scalar>
				<build_vector
					name = "Build vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "-180 220 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					x_input = "Cos scalar 01"
					y_input = ""
					z_input = "Sin scalar 01"
					>
				</build_vector>
				<dot_product
					name = "Dot product (X)"
					gui_use_node_pos = "1"
					gui_node_pos = "-400 160 0"
					gui_group = ""
					enable = "1"
					input_node = "Input vector [x, y, z]"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					input_2 = "Build vector 02"
					>
				</dot_product>
				<negate_scalar
					name = "Negate scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-100 160 0"
					gui_group = ""
					enable = "1"
					input_node = "Sin scalar 01"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</negate_scalar>
				<build_vector
					name = "Build vector 03"
					gui_use_node_pos = "1"
					gui_node_pos = "-160 80 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					x_input = "Negate scalar 01"
					y_input = ""
					z_input = "Cos scalar 02"
					>
				</build_vector>
				<cos_scalar
					name = "Cos scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "80 160 0"
					gui_group = ""
					enable = "1"
					input_node = "Input angle (radians) "
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</cos_scalar>
				<dot_product
					name = "Dot product (Z)"
					gui_use_node_pos = "1"
					gui_node_pos = "-400 40 0"
					gui_group = ""
					enable = "1"
					input_node = "Input vector [x, y, z]"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					input_2 = "Build vector 03"
					>
				</dot_product>
				<build_vector
					name = "Build vector [X, Y, Z]"
					gui_use_node_pos = "1"
					gui_node_pos = "-300 -60 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					x_input = "Dot product (X)"
					y_input = "Y to scalar 01"
					z_input = "Dot product (Z)"
					>
				</build_vector>
				<y_to_scalar
					name = "Y to scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-220 20 0"
					gui_group = ""
					enable = "1"
					input_node = "Input vector [x, y, z]"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</y_to_scalar>
			</add_scalar>
			<PI_scalar
				name = "PI scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "260 500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</PI_scalar>
			<multiply_scalar
				name = "Multiply scalar 05"
				gui_use_node_pos = "1"
				gui_node_pos = "80 440 0"
				gui_group = ""
				enable = "1"
				input_node = "Constant scalar 503"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "PI scalar 01"
				>
			</multiply_scalar>
			<complement_scalar
				name = "Complement scalar 04"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 320 0"
				gui_group = ""
				enable = "1"
				input_node = "Perlin 3D scalar 02"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</complement_scalar>
		</build_vector>
		<constant_scalar
			name = "Scale = 50m"
			gui_use_node_pos = "1"
			gui_node_pos = "300 260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "50"
			>
		</constant_scalar>
		<divide_vector
			name = "Divide vector 01"
			gui_use_node_pos = "1"
			gui_node_pos = "120 220 0"
			gui_group = ""
			enable = "1"
			input_node = "modified get"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Scale = 50m"
			>
		</divide_vector>
		<z_to_scalar
			name = "Z to scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "300 180 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide vector 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<floor_scalar
			name = "Floor scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "300 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</floor_scalar>
		<build_vector
			name = "Build vector 01"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			x_input = "Floor scalar 01"
			y_input = ""
			z_input = "Floor scalar 02"
			>
		</build_vector>
		<PI_scalar
			name = "PI scalar 02"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<divide_vector
			name = "Divide vector 02"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Build vector 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI scalar 02"
			>
		</divide_vector>
		<perlin_3D_scalar
			name = "Perlin 3D scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide vector 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = ""
			seed = ""
			>
		</perlin_3D_scalar>
		<hard_step_scalar
			name = "Hard step scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Perlin 3D scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			step_value = ""
			>
		</hard_step_scalar>
		<complement_scalar
			name = "Complement scalar 03"
			gui_use_node_pos = "1"
			gui_node_pos = "180 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Hard step scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_scalar>
		<constant_colour
			name = "Constant colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.04298999906 1 0.2976999879"
			>
		</constant_colour>
		<multiply_colour
			name = "Multiply colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 -260 0"
			gui_group = ""
			enable = "1"
			input_node = "Constant colour 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "mudify X by Z"
			>
		</multiply_colour>
		<constant_colour
			name = "Constant colour 02"
			gui_use_node_pos = "1"
			gui_node_pos = "480 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.7893000245 0.2083999962 0.05637000129"
			>
		</constant_colour>
		<multiply_colour
			name = "Multiply colour 02"
			gui_use_node_pos = "1"
			gui_node_pos = "480 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "mudify Z by X"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Constant colour 02"
			>
		</multiply_colour>
		<multiply_scalar
			name = "mudify X by Z"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar Z"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply scalar 03"
			>
			<z_to_scalar
				name = "Z to scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 400 0"
				gui_group = ""
				enable = "1"
				input_node = "/Add colour (tesselate/modified get"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</z_to_scalar>
			<constant_scalar
				name = "Constant scalar 0.02"
				gui_use_node_pos = "1"
				gui_node_pos = "0 400 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.02"
				>
			</constant_scalar>
			<PI_scalar
				name = "PI scalar 03"
				gui_use_node_pos = "1"
				gui_node_pos = "0 340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</PI_scalar>
			<multiply_scalar
				name = "Multiply scalar 06"
				gui_use_node_pos = "1"
				gui_node_pos = "0 300 0"
				gui_group = ""
				enable = "1"
				input_node = "Constant scalar 0.02"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "PI scalar 03"
				>
			</multiply_scalar>
			<multiply_scalar
				name = "Multiply scalar 07"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 220 0"
				gui_group = ""
				enable = "1"
				input_node = "Z to scalar 02"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Multiply scalar 06"
				>
			</multiply_scalar>
			<sin_scalar
				name = "Sin scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 160 0"
				gui_group = ""
				enable = "1"
				input_node = "Multiply scalar 07"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "250 250"
				>
			</sin_scalar>
			<abs_scalar
				name = "Abs scalar Z"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 100 0"
				gui_group = ""
				enable = "1"
				input_node = "Sin scalar 02"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				>
			</abs_scalar>
		</multiply_scalar>
		<multiply_scalar
			name = "mudify Z by X"
			gui_use_node_pos = "1"
			gui_node_pos = "480 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar Z_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply scalar 04"
			>
			<x_to_scalar
				name = "X to scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 380 0"
				gui_group = ""
				enable = "1"
				input_node = "/Add colour (tesselate/modified get"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</x_to_scalar>
			<constant_scalar
				name = "Constant scalar 0.02_1"
				gui_use_node_pos = "1"
				gui_node_pos = "40 380 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.02"
				>
			</constant_scalar>
			<PI_scalar
				name = "PI scalar 03_1"
				gui_use_node_pos = "1"
				gui_node_pos = "40 320 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</PI_scalar>
			<multiply_scalar
				name = "Multiply scalar 06_1"
				gui_use_node_pos = "1"
				gui_node_pos = "40 280 0"
				gui_group = ""
				enable = "1"
				input_node = "Constant scalar 0.02_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "PI scalar 03_1"
				>
			</multiply_scalar>
			<multiply_scalar
				name = "Multiply scalar 07_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 200 0"
				gui_group = ""
				enable = "1"
				input_node = "X to scalar 02"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Multiply scalar 06_1"
				>
			</multiply_scalar>
			<sin_scalar
				name = "Sin scalar 02_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 140 0"
				gui_group = ""
				enable = "1"
				input_node = "Multiply scalar 07_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "250 250"
				>
			</sin_scalar>
			<abs_scalar
				name = "Abs scalar Z_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 80 0"
				gui_group = ""
				enable = "1"
				input_node = "Sin scalar 02_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				>
			</abs_scalar>
		</multiply_scalar>
	</add_colour>
</terragen_clip>
