TerraMan package for Maya.

Copyright (C) 2016 Graham Cristie.
This software comes with absolutely no warranty.

Dev Platform:	Maya 2013-2016 on Microsoft Windows 7
Test Platform:	Maya 2013-2016 on Microsoft Windows 7

You may not modify or sell it.
You may distribute it in its original form.
Please test before using in production.
Report any bugs or suggestions to: cristie@metronet.co.uk


INSTALLATION:

1.	Copy the terraman folder to your Maya scripts directory. This folder contains a sub folder named "icons" and these scripts:
		terraMan.mel
		tgdAnim.mel
		tgdGe.mel
		tgdLoadModules.mel
		tgdUtils.mel

2.	Add the script path to your Maya.env:
		MAYA_SCRIPT_PATH = C:\Users\<YOUR USER NAME>\Documents\maya\2013-x64\scripts\terraman\;
		
	Replacing <YOUR USER NAME> with your details and version of Maya.
	
	If MAYA_SCRIPT_PATH already exists in your Maya.env, append the path to the end of any other entries, using a semi-colon to separate.
	
3.	Add these lines to your userSetup.mel :
		source "tgdUtils"; tgdUtils();
		
4.	To open in Maya - run this in the script editor
	terraMan;
	
5. Copy tm_main.xpm from the icons folder to your Maya icons directory. You can then assign this to shelf button when launching the script. 	


Change log v2.20:

	1. Removed Terragen LWO as an import type.
	2. Removed Geo Control as an import type.
	3. Removed FBX as a camera output type.
	4. Add a function to create a simple plane, scaled and placed to match the input terrain.
	   This can be used in conjunction with a Vector Displacement Map to export to Mudbox, or displace inside of Maya.
	5. Exporting camera or object animation now disables the Maya viewport. This speeds up the execution of the script considerably.
	   If the script fails at his point, and the viewport remains disabled, a panic button is provided to restore the viewport.
	6. The camera export module has been re-written, and exported .chan data can be loaded into Terragen with no modification of Terragen nodes.
	7. Object export module re-written.
	8. Major re-factor of code.
	
To Do:

	1. Possibly restore the FBX functions.
	2. Test with non square pixel ratios.
	3. Test with anamorphic aspects ratios.
	4. Test with tracked cameras / custom film backs.
	5. Obj sequence export.
	6. Import terrain as reference. (Save disk space on each scene iteration).











		