<terragen_clip>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 1480 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Get position"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Const.scalar = 150"
		seed = ""
		>
	</voronoi_3D_diff_scalar>
	<group
		name = "Voroni-Spikes"
		gui_use_node_pos = "1"
		gui_node_pos = "-647 1261 0"
		gui_group = ""
		gui_node_size = "785.344 683.547 1"
		gui_node_colour = "0.6121 0.3941 0.07593"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1220 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "515"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.1"
		noise_octaves = "20"
		apply_high_color = "0"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 1120 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Multiply Blender"
		displacement_direction = "1"
		displacement_multiplier = "800"
		>
	</displacement_shader>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1040 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Displacement shader 01"
		mix_to_A = "0.75"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "0"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "1"
		>
	</merge_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 980 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Merge shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<get_position
		name = "Get position"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1560 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "Const.scalar = 150"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 1560 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "150"
		>
	</constant_scalar>
	<clamp_scalar
		name = "Clamp scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1420 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		min = "Start = 0.2"
		max = "End = 0.7"
		>
	</clamp_scalar>
	<subtract_scalar
		name = "Subtr.Delta"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1360 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Clamp scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Start = 0.2"
		>
	</subtract_scalar>
	<constant_scalar
		name = "End = 0.7"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 1540 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.5"
		>
	</constant_scalar>
	<constant_scalar
		name = "Start = 0.2"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1540 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.2"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Subtr.Range"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1420 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "End = 0.7"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Start = 0.2"
		>
	</subtract_scalar>
	<divide_scalar
		name = "Divide to get 0 to 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1300 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Subtr.Delta"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Subtr.Range"
		>
	</divide_scalar>
	<power_fractal_shader_v3
		name = "BlendFractal"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 1300 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51820"
		feature_scale = "401"
		lead-in_scale = "201"
		smallest_scale = "95"
		noise_octaves = "4"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "1"
		color_offset = "-0.75"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.575"
		clumping_of_variation = "0.59375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<multiply_scalar
		name = "Multiply Blender"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 1200 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Divide to get 0 to 1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "BlendFractal"
		>
	</multiply_scalar>
</terragen_clip>
