<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.4.00.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-838.7289446 139.247805 0"
	gui_network_view_size = "1450 553 0"
	gui_network_view_zoom = "0.507745266"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "22.7571936 89.65649509 4474.919337"
		rotation = "-15.57807694 147.9196872 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "800"
		lock_aspect_ratio = "0"
		image_height = "450"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "C:\Users\Ulco\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Ulco\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		tiff_bits = "8"
		tiff_compression = "0"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "300"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Chausser_Nord"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 800 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "0 0 0"
		size = "10000 10000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 740 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "119"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.107881116"
		noise_octaves = "20"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 620 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "1000"
		warp_amount = "0.25"
		variation = "1.5"
		roughness = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 500 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 660 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 220 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Chausser_Nord"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.03999999911 0.03999999911 0.03999999911"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Surface layer 03"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<power_fractal_shader_v3
			name = "Fractal breakup 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 -200 0"
			gui_group = ""
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "20155"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_input_shader
			name = "Transform input shader 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 -200 0"
			gui_group = ""
			enable = "0"
			input_node = "Multiply colour 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "1"
			translate_by = "200 0 4000"
			rotate = "1"
			rotate_by = "0 90 0"
			scale = "1"
			scale_by = "40 40 40"
			>
		</transform_input_shader>
		<simple_shape_shader
			name = "Simple shape shader 05"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 180 0"
			gui_group = ""
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			type_of_shape = "0"
			position = "-50 0 -50"
			size = "100 100"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "0"
			edge_colour = "0 0 0"
			colour_edge_profile = "0"
			colour_edge_width = "5"
			colour_edge_units = "0"
			colour_position_key = "1"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<multiply_colour
			name = "Multiply colour 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 -100 0"
			gui_group = ""
			enable = "0"
			input_node = "Multiply colour 06"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Complement colour 04"
			>
		</multiply_colour>
		<simple_shape_shader
			name = "Simple shape shader 06"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 180 0"
			gui_group = ""
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			type_of_shape = "1"
			position = "0 0 0"
			size = "50 50"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "0"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "6"
			colour_edge_units = "0"
			colour_position_key = "1"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<merge_shader
			name = "Merge shader 06"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 -540 0"
			gui_group = ""
			enable = "0"
			input_node = "Surface layer 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Surface layer 02"
			mix_to_A = "0.9"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<multiply_colour
			name = "Multiply colour 06"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 80 0"
			gui_group = ""
			enable = "0"
			input_node = "Simple shape shader 05"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Simple shape shader 06"
			>
		</multiply_colour>
		<transform_input_shader
			name = "Transform input shader 06"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 80 0"
			gui_group = ""
			enable = "0"
			input_node = "Simple shape shader 06"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "0"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<surface_layer
			name = "Surface layer 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-620 -380 0"
			gui_group = ""
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Transform input shader 03"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Transform input shader 03"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Surface layer 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 -400 0"
			gui_group = ""
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Transform input shader 04"
			enable_test_colour = "1"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Transform input shader 04"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<complement_colour
			name = "Complement colour 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 20 0"
			gui_group = ""
			enable = "0"
			input_node = "Transform input shader 06"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
		<transform_input_shader
			name = "Transform input shader 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 -260 0"
			gui_group = ""
			enable = "0"
			input_node = "Multiply colour 05"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "1"
			translate_by = "200 0 4000"
			rotate = "1"
			rotate_by = "0 180 0"
			scale = "1"
			scale_by = "40 40 40"
			>
		</transform_input_shader>
		<simple_shape_shader
			name = "Simple shape shader 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 120 0"
			gui_group = ""
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			type_of_shape = "0"
			position = "-50 0 -50"
			size = "100 100"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "0"
			edge_colour = "0 0 0"
			colour_edge_profile = "0"
			colour_edge_width = "5"
			colour_edge_units = "0"
			colour_position_key = "1"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<multiply_colour
			name = "Multiply colour 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 20 0"
			gui_group = ""
			enable = "0"
			input_node = "Simple shape shader 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Simple shape shader 04"
			>
		</multiply_colour>
		<simple_shape_shader
			name = "Simple shape shader 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 120 0"
			gui_group = ""
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			type_of_shape = "1"
			position = "0 0 0"
			size = "50 50"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "0"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "6"
			colour_edge_units = "0"
			colour_position_key = "1"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<transform_input_shader
			name = "Transform input shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 20 0"
			gui_group = ""
			enable = "0"
			input_node = "Simple shape shader 04"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "0"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<complement_colour
			name = "Complement colour 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 -40 0"
			gui_group = ""
			enable = "0"
			input_node = "Transform input shader 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
		<multiply_colour
			name = "Multiply colour 05"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 -160 0"
			gui_group = ""
			enable = "0"
			input_node = "Multiply colour 04"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Complement colour 02"
			>
		</multiply_colour>
		<power_fractal_shader_v3
			name = "Fractal breakup 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 -220 0"
			gui_group = ""
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "20155"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Fake Stones 0.01m - 1m"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 -460 0"
			gui_group = ""
			enable = "1"
			input_node = "Crater shader 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.06875000149 0.06875000149 0.06875000149"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Final Merge shader "
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
			<group
				name = "Stones 0.01m - 1m"
				gui_use_node_pos = "1"
				gui_node_pos = "-1229 273 0"
				gui_group = ""
				gui_node_size = "937.639 434.036 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<fake_stones_shader
				name = "Fake stones shader .01m"
				gui_use_node_pos = "1"
				gui_node_pos = "-1600 360 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "4392"
				surface_shader = "Stones texture"
				stone_scale = "0.008"
				stone_density = "1.2"
				vary_density = "1"
				density_variation = "1"
				density_seed = "55040"
				density_variation_scale = "1"
				stone_tallness = "0.5"
				pancake_effect = "1"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Fake stones shader .025m"
				gui_use_node_pos = "1"
				gui_node_pos = "-1600 320 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "73920"
				surface_shader = "Stones texture"
				stone_scale = "0.0025"
				stone_density = "0.005"
				vary_density = "1"
				density_variation = "1"
				density_seed = "55040"
				density_variation_scale = "1"
				stone_tallness = "0.75"
				pancake_effect = "1.2"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<merge_shader
				name = "Merge shader 1a"
				gui_use_node_pos = "1"
				gui_node_pos = "-1560 280 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = "Fake stones shader .01m"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				shader_A = "Fake stones shader .025m"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "1"
				merge_colour = "0"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<fake_stones_shader
				name = "Fake stones shader .075m"
				gui_use_node_pos = "1"
				gui_node_pos = "-1340 360 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "43292"
				surface_shader = "Stones texture"
				stone_scale = "0.075"
				stone_density = "0.005"
				vary_density = "1"
				density_variation = "1"
				density_seed = "55040"
				density_variation_scale = "1"
				stone_tallness = "0.5"
				pancake_effect = "1"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<power_fractal_shader_v3
				name = "Stones texture"
				gui_use_node_pos = "1"
				gui_node_pos = "-1480 440 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.95313 1.95313"
				seed = "5957"
				feature_scale = "0.5"
				lead-in_scale = "0.05"
				smallest_scale = "0.0025"
				noise_octaves = "10"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.05624999478 0.05153473467 0.04110477865"
				apply_low_colour = "1"
				low_colour = "0.01607000083 0.0151800001 0.01265999954"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.005"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Stones texture algae"
				gui_use_node_pos = "1"
				gui_node_pos = "-1480 400 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				seed = "54794"
				feature_scale = "0.005"
				lead-in_scale = "0.1"
				smallest_scale = "0.01"
				noise_octaves = "5"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "0"
				high_colour = "0.2195000052 0.2011000067 0.1604000032"
				apply_low_colour = "0"
				low_colour = "0.0131978374 0.01875000075 0.009599616751"
				colour_contrast = "0.5"
				colour_offset = "0.25"
				colour_roughness = "0"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.0025"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<fake_stones_shader
				name = "Fake stones shader .1m"
				gui_use_node_pos = "1"
				gui_node_pos = "-1340 320 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "46487"
				surface_shader = "Stones texture"
				stone_scale = "0.001"
				stone_density = "0.005"
				vary_density = "1"
				density_variation = "1"
				density_seed = "55040"
				density_variation_scale = "1"
				stone_tallness = "0.75"
				pancake_effect = "1.2"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<merge_shader
				name = "Merge shader 2a"
				gui_use_node_pos = "1"
				gui_node_pos = "-1380 280 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = "Fake stones shader .075m"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				shader_A = "Fake stones shader .1m"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "1"
				merge_colour = "0"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<merge_shader
				name = "Merge shader 3a"
				gui_use_node_pos = "1"
				gui_node_pos = "-1460 240 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = "Merge shader 1a"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				shader_A = "Merge shader 2a"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "1"
				merge_colour = "0"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<surface_layer
				name = "Final Stones Surface 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-1320 180 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "0"
				diffuse_colour = "1 1 1"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Merge shader 3a"
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "0"
				max_alt_fuzzy_zone = "0"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				altitude_key = "1"
				use_Y_for_altitude = "1"
				limit_maximum_slope = "0"
				maximum_slope_angle = "0"
				max_slope_fuzzy_zone = "0"
				limit_minimum_slope = "0"
				minimum_slope_angle = "0"
				min_slope_fuzzy_zone = "0"
				slope_key = "1"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<fake_stones_shader
				name = "Fake stones shader 0.25m"
				gui_use_node_pos = "1"
				gui_node_pos = "-1140 360 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "4392"
				surface_shader = "Stones texture 2"
				stone_scale = "0.005"
				stone_density = "0.005"
				vary_density = "1"
				density_variation = "1"
				density_seed = "55040"
				density_variation_scale = "1"
				stone_tallness = "0.5"
				pancake_effect = "1"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Fake stones shader .75"
				gui_use_node_pos = "1"
				gui_node_pos = "-1140 320 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "73920"
				surface_shader = "Stones texture 2"
				stone_scale = "0.005"
				stone_density = "0.001"
				vary_density = "1"
				density_variation = "1"
				density_seed = "55040"
				density_variation_scale = "1"
				stone_tallness = "0.75"
				pancake_effect = "1.2"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<merge_shader
				name = "Merge shader 1b"
				gui_use_node_pos = "1"
				gui_node_pos = "-1100 280 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = "Fake stones shader 0.25m"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				shader_A = "Fake stones shader .75"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "1"
				merge_colour = "0"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<fake_stones_shader
				name = "Fake stones shader .5m"
				gui_use_node_pos = "1"
				gui_node_pos = "-880 360 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "43292"
				surface_shader = "Stones texture 2"
				stone_scale = "0.005"
				stone_density = "0.002"
				vary_density = "1"
				density_variation = "1"
				density_seed = "55040"
				density_variation_scale = "1"
				stone_tallness = "0.5"
				pancake_effect = "1"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<power_fractal_shader_v3
				name = "Stones texture 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-1020 460 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "54794"
				feature_scale = "0.015"
				lead-in_scale = "0.15"
				smallest_scale = "0.025"
				noise_octaves = "4"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.2195000052 0.2011000067 0.1604000032"
				apply_low_colour = "1"
				low_colour = "0.01607000083 0.0151800001 0.01265999954"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.015"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Stones texture algae 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-1020 400 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				seed = "74694"
				feature_scale = "0.025"
				lead-in_scale = "0.25"
				smallest_scale = "0.01"
				noise_octaves = "6"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "0"
				high_colour = "0.2195000052 0.2011000067 0.1604000032"
				apply_low_colour = "1"
				low_colour = "0.03026000038 0.04298999906 0.02201000042"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "0"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "0.0025"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<fake_stones_shader
				name = "Fake stones shader 1m"
				gui_use_node_pos = "1"
				gui_node_pos = "-880 320 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "46487"
				surface_shader = "Stones texture 2"
				stone_scale = "0.001"
				stone_density = "0.001"
				vary_density = "1"
				density_variation = "1"
				density_seed = "55040"
				density_variation_scale = "1"
				stone_tallness = "0.75"
				pancake_effect = "1.2"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<merge_shader
				name = "Merge shader 2b"
				gui_use_node_pos = "1"
				gui_node_pos = "-920 280 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = "Fake stones shader .5m"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				shader_A = "Fake stones shader 1m"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "1"
				merge_colour = "0"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<merge_shader
				name = "Merge shader 3b"
				gui_use_node_pos = "1"
				gui_node_pos = "-1000 240 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = "Merge shader 1b"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				shader_A = "Merge shader 2b"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "1"
				merge_colour = "0"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<surface_layer
				name = "Final Stones Surface 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-1100 180 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "0"
				diffuse_colour = "1 1 1"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Merge shader 3b"
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "0"
				max_alt_fuzzy_zone = "0"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				altitude_key = "1"
				use_Y_for_altitude = "1"
				limit_maximum_slope = "0"
				maximum_slope_angle = "0"
				max_slope_fuzzy_zone = "0"
				limit_minimum_slope = "0"
				minimum_slope_angle = "0"
				min_slope_fuzzy_zone = "0"
				slope_key = "1"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<merge_shader
				name = "Final Merge shader "
				gui_use_node_pos = "1"
				gui_node_pos = "-1200 120 0"
				gui_group = "Stones 0.01m - 1m"
				enable = "1"
				input_node = "Final Stones Surface 1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				shader_A = "Final Stones Surface 2"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "1"
				merge_colour = "0"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 05"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 -540 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake Stones 0.01m - 1m"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.03750000149 0.03750000149 0.03750000149"
			reflection_tint = "1.5 1.5 1.5"
			index_of_refraction = "90"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "4"
			specular_roughness = "3"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<crater_shader
			name = "Crater shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 -400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			center = "1700 0 4900"
			diameter = "-1980"
			depth = "-200"
			rim_height = "400"
			rim_skirt = "0"
			rim_softness = "0"
			rim_tightness = "0"
			rim_shader = ""
			>
		</crater_shader>
		<transform_input_shader
			name = "move to location and resize"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -760 0"
			gui_group = ""
			enable = "1"
			input_node = "inner edge circuit"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "1"
			translate_by = "177.753 1 3946.280218"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "0"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<simple_shape_shader
			name = "inner edge circuit"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -700 0"
			gui_group = ""
			enable = "1"
			input_node = "outer edge circuit"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			type_of_shape = "1"
			position = "0 0 0"
			size = "260 760"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "0 0 0"
			apply_edge_colour = "0"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "2"
			colour_edge_units = "0"
			colour_position_key = "1"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<surface_layer
			name = "Surface layer 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 -960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "500"
			displacement_function = "Multiply colour 01"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 03"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Warp input shader 01"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 -800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "11277"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<camera
			name = "Camera 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1140 -520 0"
			gui_group = ""
			show_camera_body_in_preview = "1"
			position = "177.753 1 3946.280218"
			rotation = "0 0 0"
			light_exposure = "1"
			perspective = "1"
			fisheye = "0"
			use_horizontal_fov = "1"
			horizontal_fov = "60"
			use_vertical_fov = "0"
			vertical_fov = "40"
			focal_length_in_mm = "31.17691454"
			film_aperture_in_mm = "36 24"
			orthographic = "0"
			use_ortho_width = "1"
			ortho_width = "1000"
			use_ortho_height = "0"
			ortho_height = "1000"
			spherical = "0"
			motion_blur_position = "1"
			motion_blur_length = "0.5"
			shutter_offset = "-0.25"
			subject_distance = "100"
			aperture_diameter_in_mm = "5"
			import_position = "1"
			import_rotation = "1"
			import_fov_general = "1"
			import_Z_up = "0"
			import_rotation_order = "4"
			import_vertical_FOV = "1"
			import_focal_length = "0"
			import_focal_length_to_FOV = "0"
			do_not_import_FOV = "0"
			m_fbx_convert_to_metres = "1"
			import_offset = "0 0 0"
			import_scale = "1"
			import_filename = ""
			export_filename = ""
			stereo = "0"
			stereo_left = "1"
			stereo_centre = "0"
			stereo_right = "0"
			stereo_mode = "1"
			inter-axial_separation_in_mm = "63.5"
			zero_parallax_distance = "2.54"
			>
		</camera>
		<distance_shader
			name = "Distance Spherical"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 -600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "1000"
			near_distance = "-500"
			distance_mode = "0"
			camera = "Camera 01"
			clamp_far_colour = "0"
			clamp_near_colour = "0"
			>
		</distance_shader>
		<gain_scalar
			name = "Gain scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 -720 0"
			gui_group = ""
			enable = "1"
			input_node = "Distance Z"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gain = "Constant scalar 01"
			>
		</gain_scalar>
		<constant_scalar
			name = "Constant scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 -520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.8"
			>
		</constant_scalar>
		<distance_shader
			name = "Distance Z"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 -600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "2000"
			near_distance = "100"
			distance_mode = "1"
			camera = "Camera 01"
			clamp_far_colour = "0"
			clamp_near_colour = "0"
			>
		</distance_shader>
		<multiply_colour
			name = "Multiply colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1140 -780 0"
			gui_group = ""
			enable = "1"
			input_node = "Gain scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Gain scalar 01_1"
			>
		</multiply_colour>
		<gain_scalar
			name = "Gain scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 -720 0"
			gui_group = ""
			enable = "1"
			input_node = "Distance Spherical"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gain = "Constant scalar 01"
			>
		</gain_scalar>
		<simple_shape_shader
			name = "outer edge circuit"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -620 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			type_of_shape = "1"
			position = "0 0 0"
			size = "300 800"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "0"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "2"
			colour_edge_units = "0"
			colour_position_key = "1"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<vector_displacement_shader
			name = "Vector displacement shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "180 -780 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector_function = "Multiply colour 02"
			x_function_multiplier = "1"
			y_function_multiplier = "0"
			z_function_multiplier = "0"
			reverse_function = "0"
			x_offset = "-0.5"
			y_offset = "0"
			z_offset = "0"
			reverse_offset = "0"
			final_multiplier = "100"
			>
		</vector_displacement_shader>
		<warp_input_shader
			name = "Warp input shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -880 0"
			gui_group = ""
			enable = "1"
			input_node = "move to location and resize"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			warper = "Vector displacement shader 01"
			>
		</warp_input_shader>
		<power_fractal_shader_v3
			name = "warping PF"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60439"
			feature_scale = "200"
			lead-in_scale = "1000"
			smallest_scale = "90"
			noise_octaves = "5"
			noise_stretch_XYZ = "3 100 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "area for warp"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<simple_shape_shader
			name = "area for warp"
			gui_use_node_pos = "1"
			gui_node_pos = "360 -380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			type_of_shape = "0"
			position = "177.753 1 3946.280218"
			size = "1000 600"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "0"
			edge_colour = "0 0 0"
			colour_edge_profile = "2"
			colour_edge_width = "50"
			colour_edge_units = "1"
			colour_position_key = "1"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<build_vector
			name = "Build vector 01"
			gui_use_node_pos = "1"
			gui_node_pos = "320 -560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			x_input = "warping PF"
			y_input = ""
			z_input = ""
			>
		</build_vector>
		<complement_colour
			name = "Complement colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "480 -480 0"
			gui_group = ""
			enable = "1"
			input_node = "area for warp"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
		<multiply_colour
			name = "Multiply colour 02"
			gui_use_node_pos = "1"
			gui_node_pos = "380 -640 0"
			gui_group = ""
			enable = "1"
			input_node = "Build vector 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Complement colour 01"
			>
		</multiply_colour>
	</surface_layer>
</terragen>
