<terragen
	name = "Scottish"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.0.04.0"
	author = "cLEEm"
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-933.5694315 1284.465438 0"
	gui_network_view_size = "1450 791 0"
	gui_network_view_zoom = "0.3646925783"
	>
	<custom>
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</preview>	</custom>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "520 360 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "104057.3822 -3676.641986 -188668.5905"
		rotation = "6.769651983 307.7886534 -1.100000083"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "69.8402288"
		use_vertical_fov = "0"
		vertical_fov = "49.91652775"
		focal_length_in_mm = "25.78310078"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "30000"
		aperture_diameter_in_mm = "2932.809662"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Planet Render"
		gui_use_node_pos = "1"
		gui_node_pos = "840 200 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "900"
		lock_aspect_ratio = "0"
		image_height = "900"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "Planet"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "2"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "3"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "1"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "1"
		bloom_amount = "0.2"
		starburst = "1"
		starburst_amount = "0.2"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "0"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\cLEEm\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\cLEEm\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "3"
			GI_sample_quality = "3"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\cLEEm\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "2"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "2200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "200 180 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "5"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1.4"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "6"
		global_tint_on_surfaces = "0.5 0.5 0.5"
		global_strength_in_atmosphere = "1.1"
		global_tint_in_atmosphere = "1.100000024 1.100000024 1.100000024"
		strength_on_surfaces = "6"
		colour_on_surfaces = "0.5 0.5 0.5"
		strength_in_atmosphere = "1.1"
		colour_in_atmosphere = "1.100000024 1.100000024 1.100000024"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 120 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "29.25"
		elevation = "40"
		colour = "1 0.8671000004 0.7299000025"
		strength = "4"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "7"
		soft_shadow_samples = "4"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.7"
		>
	</sunlight>
	<sphere
		name = "Background - Day/Night"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 300 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Default shader 3"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<power_fractal_shader_v3
			name = "Stars 2"
			gui_use_node_pos = "1"
			gui_node_pos = "440 120 0"
			gui_group = "4a. Background"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "59698"
			feature_scale = "0.6"
			lead-in_scale = "0.5"
			smallest_scale = "0.5"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 0.1332000047 0.003696999978"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.9"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<default_shader
			name = "Default shader 2"
			gui_use_node_pos = "1"
			gui_node_pos = "360 60 0"
			gui_group = "4a. Background"
			enable = "1"
			input_node = "Default shader 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			diffuse_colour = "1 0.1332000047 0.003696999978"
			colour_image = ""
			colour_function = "Stars 2"
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "300 144.6000061 89.31000519"
			luminosity_image = ""
			luminosity_function = "Stars 2"
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<power_fractal_shader_v3
			name = "Stars 3"
			gui_use_node_pos = "1"
			gui_node_pos = "440 20 0"
			gui_group = "4a. Background"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "45640"
			feature_scale = "0.5"
			lead-in_scale = "0.5"
			smallest_scale = "0.5"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1975000054 0.01699000038 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.85"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<default_shader
			name = "Default shader 3"
			gui_use_node_pos = "1"
			gui_node_pos = "360 -40 0"
			gui_group = "4a. Background"
			enable = "1"
			input_node = "Default shader 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			diffuse_colour = "0.1975000054 0.01699000038 1"
			colour_image = ""
			colour_function = "Stars 3"
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "277.6399841 216.7200012 400"
			luminosity_image = ""
			luminosity_function = "Stars 3"
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<power_fractal_shader_v3
			name = "Stars 1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 220 0"
			gui_group = "4a. Background"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "48571"
			feature_scale = "0.5"
			lead-in_scale = "0.5"
			smallest_scale = "0.5"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.8"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "0.2"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "2"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<default_shader
			name = "Default shader 1"
			gui_use_node_pos = "1"
			gui_node_pos = "360 160 0"
			gui_group = "4a. Background"
			enable = "1"
			input_node = "Background shader"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			diffuse_colour = "1 1 0"
			colour_image = ""
			colour_function = "Stars 1"
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "200 200 118.4800034"
			luminosity_image = ""
			luminosity_function = "Stars 1"
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "280 260 0"
			gui_group = "4a. Background"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
		<group
			name = "4a. Background"
			gui_use_node_pos = "1"
			gui_node_pos = "360 128 0"
			gui_group = ""
			gui_node_size = "400 424.0714134 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 420 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Snow layer v.4"
		atmosphere_shader = "Altocumulus"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 1100 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.005"
		haze_horizon_colour = "0.2348999977 0.1870000064 0.1870000064"
		bluesky_density = "0.2"
		bluesky_horizon_colour = "0.1449999958 0.2888000011 0.2845000029"
		bluesky_additive = "0"
		bluesky_additive_colour = "0.0753884688 0.3182330728 1"
		redsky_decay = "0.2"
		haze_exp_height = "15000"
		bluesky_exp_height = "20000"
		ceiling_adjust = "7"
		ceiling = "140000"
		floor = "-16000"
		haze_glow_amount = "1.2"
		haze_glow_power = "0.75"
		bluesky_glow_amount = "0.5"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "1 1 1"
		fake_dark_power = "0.2"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158215791 0.4535453618 1"
		redsky_decay_colour = "0.8058790565 0.6353715062 0.3678794503"
		ozone_factor = "0.5"
		improved_glow_model = "1"
		number_of_samples = "10"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 1040 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "0.1000000015 0.1000000015 0.1000000015"
		gamma_adjust = "0.1000000015"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<constant_scalar
		name = "Voronoi H Extra Small scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 2120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "360"
		>
	</constant_scalar>
	<constant_scalar
		name = "Voronoi H Extra Big scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 1740 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3000"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 09"
		gui_use_node_pos = "1"
		gui_node_pos = "-2760 460 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "58188"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<camera
		name = "Test Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "520 420 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "107364.9738 47.56588803 -193607.2791"
		rotation = "-9.319258608 321.3825689 -1.100000083"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "69.8402288"
		use_vertical_fov = "0"
		vertical_fov = "49.91652775"
		focal_length_in_mm = "25.78310078"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "30000"
		aperture_diameter_in_mm = "2897.612112"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-118 218 0"
		gui_group = ""
		gui_node_size = "240 560 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-822 2050 0"
		gui_group = ""
		gui_node_size = "1118.637402 1220.293116 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-776 829 0"
		gui_group = ""
		gui_node_size = "1024.591565 921.7008192 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Fake Stones 0.01m - 1m_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 960 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Final Merge all"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "total rocky as child"
			gui_use_node_pos = "1"
			gui_node_pos = "-1392 362 0"
			gui_group = ""
			gui_node_size = "937.639 434.036 1"
			gui_node_colour = "0.5418000221 0.271600008 0.1332000047"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<fake_stones_shader
			name = "1 cm"
			gui_use_node_pos = "1"
			gui_node_pos = "-1760 460 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4392"
			surface_shader = "extra small color"
			stone_scale = "0.01"
			stone_density = "1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "3 cm"
			gui_use_node_pos = "1"
			gui_node_pos = "-1680 420 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "73920"
			surface_shader = "extra small color"
			stone_scale = "0.03"
			stone_density = "0.8"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge smallest_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1720 280 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = "1 cm"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "3 cm"
			mix_to_A = "1"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "7 cm"
			gui_use_node_pos = "1"
			gui_node_pos = "-1580 380 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43292"
			surface_shader = "extra small color"
			stone_scale = "0.07"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "25040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "small-colors"
			gui_use_node_pos = "1"
			gui_node_pos = "-1640 540 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.95313 1.95313"
			seed = "5957"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.0025"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.150000006 0.1313371211 0.07968508452"
			apply_low_colour = "1"
			low_colour = "0.01607000083 0.0151800001 0.01265999954"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "4.1875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.002"
			displacement_offset = "0"
			displacement_roughness = "0"
			displacement_spike_limit = "0.5"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "extra small color"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 500 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = "small-colors"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "54794"
			feature_scale = "0.03"
			lead-in_scale = "0.1"
			smallest_scale = "0.01"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1069294959 0.1098229885 0.1187499985"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.95"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.15"
			displacement_spike_limit = "0.5"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "9 cm"
			gui_use_node_pos = "1"
			gui_node_pos = "-1480 340 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46487"
			surface_shader = "extra small color"
			stone_scale = "0.09"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "25042"
			density_variation_scale = "10"
			stone_tallness = "0.75"
			pancake_effect = "1.3"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge larger_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 280 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = "7 cm"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "9 cm"
			mix_to_A = "1"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge small+larger_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 220 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = "Merge smallest_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Merge larger_1"
			mix_to_A = "1"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Final Merge all"
			gui_use_node_pos = "1"
			gui_node_pos = "-1360 180 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = "Merge small+larger_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Merge large+very large_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "30 cm"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 440 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4392"
			surface_shader = "extra medium color"
			stone_scale = "0.3"
			stone_density = "0.4"
			vary_density = "1"
			density_variation = "1"
			density_seed = "58040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "90 cm"
			gui_use_node_pos = "1"
			gui_node_pos = "-1140 360 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "739282"
			surface_shader = "extra ochre"
			stone_scale = "0.9"
			stone_density = "0.07"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<merge_shader
			name = "merge large_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1300 280 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = "30 cm"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "60 cm"
			mix_to_A = "1"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "60 cm"
			gui_use_node_pos = "1"
			gui_node_pos = "-1240 400 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43291"
			surface_shader = "extra medium color"
			stone_scale = "0.6"
			stone_density = "0.15"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1.2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "large-colors"
			gui_use_node_pos = "1"
			gui_node_pos = "-1140 520 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "47903"
			feature_scale = "0.3"
			lead-in_scale = "1"
			smallest_scale = "0.1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1875 0.16371499 0.1073414311"
			apply_low_colour = "1"
			low_colour = "0.01999999955 0.01889234409 0.01575606503"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "extra large color"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 480 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = "large-colors"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "47287"
			feature_scale = "0.025"
			lead-in_scale = "0.3"
			smallest_scale = "0.01"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1975000054 0.3345000148 0.08918999881"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.45"
			colour_roughness = "0.1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.005"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "150 cm"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 320 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "464872"
			surface_shader = "extra ochre"
			stone_scale = "1.5"
			stone_density = "0.09"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55040"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "0.8"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<merge_shader
			name = "merge very large_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1040 260 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = "90 cm"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "150 cm"
			mix_to_A = "1"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge large+very large_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 220 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = "merge large_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "merge very large_1"
			mix_to_A = "1"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "extra ochre"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 420 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = "extra large color"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22774"
			feature_scale = "0.02"
			lead-in_scale = "0.1"
			smallest_scale = "0.02"
			noise_octaves = "4"
			noise_stretch_XYZ = "1.5 1 1.5"
			apply_high_colour = "1"
			high_colour = "0.400000006 0.3616641462 0.06252232194"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.69375"
			colour_offset = "-0.75"
			colour_roughness = "5.8125"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.575"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.8375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "medium colors"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 540 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40975"
			feature_scale = "0.2"
			lead-in_scale = "0.8"
			smallest_scale = "0.1"
			noise_octaves = "4"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.3249999881 0.3249999881 0.3249999881"
			apply_low_colour = "1"
			low_colour = "0.03750000149 0.03750000149 0.03750000149"
			colour_contrast = "0.5875"
			colour_offset = "-0.175"
			colour_roughness = "3.0625"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "0.5"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "extra medium color"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 480 0"
			gui_group = "total rocky as child"
			enable = "1"
			input_node = "medium colors"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "50868"
			feature_scale = "0.001"
			lead-in_scale = "0.01"
			smallest_scale = "0.001"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0 0 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.275"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.005"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "0.5"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0.55"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.45"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</surface_layer>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "92 909 0"
		gui_group = ""
		gui_node_size = "649.5652114 761.1248021 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "201 98 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "521 218 0"
		gui_group = ""
		gui_node_size = "240 560 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "854 128 0"
		gui_group = ""
		gui_node_size = "266.0336416 380 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<easy_cloud
		name = "Cumulus"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 1040 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		easycloud_version = "0"
		enable_primary = "1"
		seed = "47340"
		enable_secondary = "1"
		move_textures_with_cloud = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		easycloud_type = "1"
		easycloud_model = "1"
		easycloud_coverage = "0.3"
		easycloud_variation = "3"
		easycloud_growth = "0.5"
		cloud_base_altitude = "22000"
		cloud_depth = "20000"
		local_sphere = "1"
		local_sphere_centre = "83841.53612 19076.94088 -174290.5886"
		local_sphere_radius = "5000000"
		local_sphere_falloff = "0"
		local_sphere_value_at_radius = "0"
		density_shader = ""
		edge_sharpness = "2.5"
		cloud_density = "0.05"
		coverage_adjust = "0"
		cloud_colour = "0.3000000119 0.2101500034 0.2558999956"
		sun_glow_amount = "2"
		sun_glow_power = "4"
		light_propagation = "2.5"
		light_propagation_mix = "1"
		fake_internal_scattering = "1"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0.3249999881 0.5541999936 1"
		fake_dark_power = "1"
		fake_dark_sharpness = "1"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.8506455972"
		number_of_samples = "411"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		smallest_scale = "0.01"
		add_micro_wisps = "1"
		acceleration_cache = "1"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "1"
		millions_of_voxels = "49.99995"
		voxel_buffer_resolution = "2849 6 2925"
		use_voxels_to_accelerate_empty_space = "0"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "5"
		>
	</easy_cloud>
	<surface_layer
		name = "Voronoi H Small Lateral Only Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 1920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		apply_colour = "0"
		diffuse_colour = "0.2195000052 0.2195000052 0.2195000052"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "3"
		displacement_multiplier = "22"
		displacement_function = "Voronoi H Small Compute normal"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Voronoi H Extra Small Lateral Only Displacement"
		coverage = "0.65"
		fractal_breakup = "1"
		breakup_shader = "Voronoi H Small Colour adjust shader"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Mask Mountain side_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "55"
		min_slope_fuzzy_zone = "25"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Redish"
		gui_use_node_pos = "1"
		gui_node_pos = "-2660 500 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = "Dark Brown"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.1000000015 0.05157553032 0.04573215917"
		colour_function = "Power fractal shader v3 03_1_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "5"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<voronoi_3D_diff_scalar
		name = "Voronoi H Small 3D diff scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 2080 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Small Multiply vector"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		scale = "Voronoi H Small scale"
		seed = "Voronoi H Small seed"
		>
	</voronoi_3D_diff_scalar>
	<alpine_fractal_shader_v2
		name = "Mountains"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2420 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Land"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "9761"
		feature_scale = "20000"
		lead-in_octaves = "0"
		lead-in_scale = "20000"
		smallest_scale = "20000"
		noise_octaves = "0"
		apply_displacement = "1"
		displacement_amplitude = "700"
		displacement_offset = "0"
		displacement_roughness = "1.5"
		scale_step = "1"
		stretch_factor = "8"
		late_deposition = "0.06125"
		early_deposition = "0.25"
		early_deposition_rate = "2"
		warp_amount = "0.7"
		blend_by_shader = "1"
		blending_shader = "Mask Mountain level"
		invert_blendshader = "0"
		>
	</alpine_fractal_shader_v2>
	<surface_layer
		name = "Surface layer 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-2920 1540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1000"
		displacement_function = "Surface layer 01"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Voronoi H Extra Big Lateral Only Displacement"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Base Color"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1200 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute terrain 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.1420000046 0.1420000046 0.1701000035"
		colour_function = "Base Color Variation"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "50"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Base Color Variation"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<distribution_shader_v4
		name = "Mask Mountain level"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 2460 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "10000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "500"
		min_alt_fuzzy_zone = "1000"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "10"
		slope_key = "1"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Continents"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2540 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8342"
		feature_scale = "6000"
		lead-in_scale = "1000000"
		smallest_scale = "10829.79326"
		noise_octaves = "8"
		noise_stretch_XYZ = "2 1 1.5"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "6000"
		displacement_offset = "-500"
		displacement_roughness = "0.9"
		displacement_spike_limit = "0.2"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "10"
		noise_flavour = "4"
		ridge_smoothing = "0.8"
		gully_smoothing = "0.3"
		noise_variation = "4"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "10"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.6"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<sphere
		name = "Oceans"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 360 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Water shader non transparant_1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<default_shader
			name = "Default shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "1 0.0001139539527 0.2176176161"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "0"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</sphere>
	<camera
		name = "Planet"
		gui_use_node_pos = "1"
		gui_node_pos = "520 240 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0 7602918.828 -1.61554e-008"
		rotation = "-90 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "14764781.57"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "2.42227199"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<colour_adjust_shader
		name = "Voronoi H Extra Small Colour adjust shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 2040 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Small Extra 3D diff scalar"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		black_point = "0.0625 0.0625 0.0625"
		black_point_adjust = "0.0625"
		white_point = "0.2375000119 0.2375000119 0.2375000119"
		white_point_adjust = "0.2375000119"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<distribution_shader_v4
		name = "Mask Mountain side_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3320 1440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "10000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "1000"
		min_alt_fuzzy_zone = "1000"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "65"
		min_slope_fuzzy_zone = "20"
		slope_key = "1"
		use_Y_for_slope = "1"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<colour_adjust_shader
		name = "Voronoi H Big Colour adjust shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 1660 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Big 3D diff scalar"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.1000000015 0.1000000015 0.1000000015"
		black_point_adjust = "0.1"
		white_point = "0.3000000119 0.3000000119 0.3000000119"
		white_point_adjust = "0.3000000119"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Land"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2480 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Continents"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "47536"
		feature_scale = "20000"
		lead-in_scale = "250000"
		smallest_scale = "1"
		noise_octaves = "20"
		noise_stretch_XYZ = "1.5 0.5 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1500"
		displacement_offset = "0"
		displacement_roughness = "0.9"
		displacement_spike_limit = "0.1"
		continue_spike_limit = "1"
		adjust_coastline = "1"
		coastline_altitude = "0"
		coastline_smoothing = "5"
		noise_flavour = "4"
		ridge_smoothing = "0.4"
		gully_smoothing = "0.3"
		noise_variation = "4"
		variation_method = "2"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.2"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Mask Above waterlevel"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "Mask Above waterlevel"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 2360 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "10000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "500"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<render
		name = "High Render"
		gui_use_node_pos = "1"
		gui_node_pos = "840 260 0"
		gui_group = ""
		master = "0"
		image_width = "2000"
		lock_aspect_ratio = "1"
		image_height = "800"
		image_aspect_ratio = "2.5"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.3"
		anti-aliasing = "2"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "0.1"
		GI_blur_radius = "1"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0.3079847395"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.1"
		atmo_bloom_size = "0.2"
		bloom = "1"
		bloom_amount = "0.1"
		starburst = "1"
		starburst_amount = "0.05"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0.1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "0"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\cLEEm\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\cLEEm\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 100 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 40 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "0.1"
			GI_sample_quality = "0.1"
			GI_blur_radius = "1"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\cLEEm\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0.1"
			GI_surface_details = "0"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 -20 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "1"
			first_sampling_level = "1"
			pixel_noise_threshold = "0.4"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 -80 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "2200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<surface_layer
		name = "Green Slopes overal"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 760 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "beach foam"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.3099836111 0.3345000148 0.1972454339"
		colour_function = "Green Slopes Variation"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "2"
		displacement_function = "Green Slopes Variation"
		displacement_offset = "1"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.9"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "5500"
		max_alt_fuzzy_zone = "2000"
		limit_minimum_altitude = "1"
		minimum_altitude = "-300"
		min_alt_fuzzy_zone = "600"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "0"
		min_intersection_shift = "-1"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Mountain Snow"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 660 0"
		gui_group = ""
		enable = "0"
		input_node = "Fake stones shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 0.9828000069 0.9743000269"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "3"
		displacement_function = "Mountain Snow Variation"
		displacement_offset = "30"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Mountain Snow Variation"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Snow map"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "4000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "-1200"
		min_alt_fuzzy_zone = "5000"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "75"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "50"
		min_slope_fuzzy_zone = "20"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "10"
		smoothing_scale = "0"
		intersection_shift = "4"
		min_intersection_shift = "-4"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Green Slopes Variation"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 760 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "38989"
		feature_scale = "20"
		lead-in_scale = "100"
		smallest_scale = "0.01"
		noise_octaves = "15"
		noise_stretch_XYZ = "1.4 1.4 1"
		apply_high_colour = "1"
		high_colour = "0.4936000109 0.7667000294 0.2388000041"
		apply_low_colour = "1"
		low_colour = "0.05112000182 0.0414500013 0.005028000101"
		colour_contrast = "0.3625"
		colour_offset = "-0.225"
		colour_roughness = "2.125"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "1"
		adjust_coastline = "1"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "3"
		variation_method = "2"
		buoyancy_from_variation = "0.8"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "1"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<render
		name = "Spherical Render"
		gui_use_node_pos = "1"
		gui_node_pos = "840 140 0"
		gui_group = ""
		master = "1"
		image_width = "2500"
		lock_aspect_ratio = "1"
		image_height = "1250"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Spherical Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "5"
		ray_trace_atmosphere = "0"
		defer_all_shading = "0"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "2"
		supersample_prepass = "1"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0.5"
		crop_top = "0.6"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "1"
		atmo_bloom_size = "0.2"
		bloom = "1"
		bloom_amount = "0.01"
		starburst = "1"
		starburst_amount = "0.1"
		starburst_softness = "0.3"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "0"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\cLEEm\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\cLEEm\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1240 80 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1240 20 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "1"
			GI_sample_quality = "1"
			GI_blur_radius = "2"
			supersample_prepass = "1"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "0.81875"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1240 -40 0"
			gui_group = ""
			anti-aliasing = "5"
			customise_sampling = "1"
			first_sampling_level = "0"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1240 -100 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "2200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<warp_shader
		name = "Warp shader_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2860 1940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		warper = "Power fractal shader v3 04 stone small_1"
		shader = "Get position in texture"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2860 1780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "42702"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Voronoi H Extra Big Colour adjust shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 1660 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Extra Big 3D diff scalar"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.009999999776 0.009999999776 0.009999999776"
		black_point_adjust = "0.009999999776"
		white_point = "0.237499997 0.237499997 0.237499997"
		white_point_adjust = "0.237499997"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar "
		gui_use_node_pos = "1"
		gui_node_pos = "-2860 1860 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		scale = "Voronoi sub scale"
		seed = ""
		>
	</voronoi_3D_diff_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi H Small Extra 3D diff scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 2080 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Extra Small Multiply vector"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		scale = "Voronoi H Extra Small scale"
		seed = "Voronoi H Extra Small seed"
		>
	</voronoi_3D_diff_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi H Extra Big 3D diff scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 1700 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Extra Big Multiply vector"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		scale = "Voronoi H Extra Big scale"
		seed = "Voronoi H Extra Big seed"
		>
	</voronoi_3D_diff_scalar>
	<easy_cloud
		name = "Easy cloud Mid-Level Altocumulus Castellanus Large"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 980 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Cumulus"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		easycloud_version = "0"
		enable_primary = "1"
		seed = "59144"
		enable_secondary = "1"
		move_textures_with_cloud = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		easycloud_type = "2"
		easycloud_model = "1"
		easycloud_coverage = "0.2"
		easycloud_variation = "3"
		easycloud_growth = "1"
		cloud_base_altitude = "18000"
		cloud_depth = "15000"
		local_sphere = "1"
		local_sphere_centre = "83789.13516 15078.76779 -174181.657"
		local_sphere_radius = "7000000"
		local_sphere_falloff = "0"
		local_sphere_value_at_radius = "0"
		density_shader = ""
		edge_sharpness = "0.5"
		cloud_density = "0.05"
		coverage_adjust = "0"
		cloud_colour = "0.400000006 0.3015999794 0.3526666462"
		sun_glow_amount = "2"
		sun_glow_power = "4"
		light_propagation = "3"
		light_propagation_mix = "1"
		fake_internal_scattering = "0.9"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0.3249999881 0.5541999936 1"
		fake_dark_power = "1"
		fake_dark_sharpness = "1"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.8004341864"
		number_of_samples = "226"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		smallest_scale = "0.02"
		add_micro_wisps = "1"
		acceleration_cache = "1"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "1"
		millions_of_voxels = "39.995652"
		voxel_buffer_resolution = "2991 4 3343"
		use_voxels_to_accelerate_empty_space = "0"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "5"
		>
	</easy_cloud>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 1680 0"
		gui_group = "Terrain"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "15"
		hard_layer_steepness = "3"
		plateau_buildup = "0.5"
		hard_layer_spacing = "40"
		num_octaves = "12"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "10"
		blend_by_shader = "1"
		blending_shader = "Mask Mountain side"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<distribution_shader_v4
		name = "Mask Mountain side"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "10000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "60"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.2"
		specular_roughness_function = ""
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<cloud_layer_v2
		name = "Altocumulus"
		gui_use_node_pos = "1"
		gui_node_pos = "20 920 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Easy cloud Mid-Level Altocumulus Castellanus Large"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "0"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		cloud_altitude = "26000"
		cloud_depth = "12000"
		local_sphere = "0"
		local_sphere_centre = "1.51219129e-024 26000 -1.600485103e-010"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 02"
		edge_sharpness = "0.5"
		cloud_density = "0.05"
		coverage_adjust = "-1"
		cloud_colour = "0.400000006 0.2802836001 0.3412559032"
		scattering_colour = "0.6054999828 0.459100008 0.3736000061"
		sun_glow_amount = "2"
		sun_glow_power = "4"
		light_propagation = "0.6"
		light_propagation_mix = "0.1"
		fake_internal_scattering = "2.7"
		view_from_space_shading_model = "0"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0.6456000209 0.6121000051 1"
		fake_dark_power = "1"
		fake_dark_sharpness = "1"
		improved_lighting_model = "1"
		taper_top_and_base = "0"
		flatter_base = "0"
		base_wispiness = "0.95"
		base_softness = "0.7"
		invert_profile = "1"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.7504777662"
		number_of_samples = "190"
		sample_jitter = "1"
		step_optimisation = "1"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		millions_of_voxels = "29.928483"
		voxel_buffer_resolution = "367 221 369"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "8"
		>
	</cloud_layer_v2>
	<surface_layer
		name = "Snow layer v.4_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 560 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "0"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Snow displacement function"
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "0.8"
		child_layers = "Translucency and sparkle layer"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Snow map"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "2800"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "70"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "0.25"
		smoothing_scale = "0"
		intersection_shift = "1"
		min_intersection_shift = "-1"
		fuzzy_zone_softness = "0.6"
		>
		<power_fractal_shader_v3
			name = "Snow displacement function"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "43134"
			feature_scale = "100"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1"
			colour_offset = "0"
			colour_roughness = "1"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<default_shader
			name = "Translucency and sparkle layer"
			gui_use_node_pos = "1"
			gui_node_pos = "540 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Snow_grainysurface"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.638800025 0.6869999766 0.7444999814"
			colour_image = ""
			colour_function = "Power fractal shader v3 03_1"
			translucency = "0.05604000017 0.07816000283 0.1000000015"
			translucency_image = ""
			translucency_function = "Shelf edge function"
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "1 1 1"
			reflectivity_image = ""
			reflectivity_function = "Sparkles"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.5"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
			<surface_layer
				name = "Sparkles"
				gui_use_node_pos = "1"
				gui_node_pos = "380 -180 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "125 125"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_function = "Colour adjust shader 01"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "1"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Sparkle expiration distance"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<colour_adjust_shader
				name = "Colour adjust shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "200 -140 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = "Perlin 3D scalar 01_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				black_point = "0.25 0.25 0.25"
				black_point_adjust = "0.25"
				white_point = "0.4499999881 0.4499999881 0.4499999881"
				white_point_adjust = "0.4499999881"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<distance_shader
				name = "Sparkle expiration distance"
				gui_use_node_pos = "1"
				gui_node_pos = "380 -140 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "250 250"
				apply_far_colour = "1"
				far_colour = "0 0 0"
				apply_near_colour = "1"
				near_colour = "1 1 1"
				far_distance = "70"
				near_distance = "20"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<perlin_3D_scalar
				name = "Perlin 3D scalar 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "300 -100 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = "Get position 01_1_1_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				scale = "Constant scalar 01a"
				seed = ""
				>
			</perlin_3D_scalar>
			<constant_scalar
				name = "Constant scalar 01a"
				gui_use_node_pos = "1"
				gui_node_pos = "380 -60 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				scalar = "0.001"
				>
			</constant_scalar>
			<get_position
				name = "Get position 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "200 -60 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position>
			<group
				name = "Sparkle and Translucency nodes"
				gui_use_node_pos = "1"
				gui_node_pos = "286 -111 0"
				gui_group = ""
				gui_node_size = "375.3626625 208.2853404 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<distribution_shader_v4
				name = "Shelf edge function"
				gui_use_node_pos = "1"
				gui_node_pos = "200 -180 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				colour = "1 1 1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				blend_by_shader = "1"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "1"
				minimum_slope_angle = "80"
				min_slope_fuzzy_zone = "20"
				slope_key = "0"
				use_Y_for_slope = "0"
				fuzzy_zone_softness = "1"
				>
			</distribution_shader_v4>
		</default_shader>
		<power_fractal_shader_v3
			name = "Fractal breakup 05"
			gui_use_node_pos = "1"
			gui_node_pos = "740 420 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "62364"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03"
			gui_use_node_pos = "1"
			gui_node_pos = "560 240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "52255"
			feature_scale = "0.0005"
			lead-in_scale = "0.008"
			smallest_scale = "0.0001"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "620 560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "44563"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_vertical emboss"
			gui_use_node_pos = "1"
			gui_node_pos = "540 460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0.1"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "16.4"
			max_slope_fuzzy_zone = "0.285"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2.5"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "500 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "52255"
			feature_scale = "0.0005"
			lead-in_scale = "0.008"
			smallest_scale = "0.0001"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.5113999844 0.8671000004 0.8671000004"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Snow_lateral emboss"
			gui_use_node_pos = "1"
			gui_node_pos = "520 320 0"
			gui_group = ""
			enable = "1"
			input_node = "Snow_vertical emboss"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41565"
			feature_scale = "1"
			lead-in_scale = "3"
			smallest_scale = "2.08333"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "3"
			displacement_amplitude = "0.85"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "3"
			variation_method = "0"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 01"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_grainysurface"
			gui_use_node_pos = "1"
			gui_node_pos = "480 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Snow_lateral emboss"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.9743000269 0.9743000269 0.9743000269"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "4"
			displacement_multiplier = "0.004"
			displacement_function = "Power fractal shader v3 03"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 06"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "16.5"
			max_slope_fuzzy_zone = "0.03"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2.5"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<distribution_shader_v4
			name = "Distribution shader v4 01"
			gui_use_node_pos = "1"
			gui_node_pos = "600 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 05"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "0"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "16.5"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Fractal breakup 06"
			gui_use_node_pos = "1"
			gui_node_pos = "640 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59303"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</surface_layer>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "180 1000 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16384000 16384000"
		seed = "46280"
		feature_scale = "50000"
		lead-in_scale = "3000000"
		smallest_scale = "5000"
		noise_octaves = "11"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "-5"
		roughness = "1"
		clamp_high = "1"
		clamp_low = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0.3"
		noise_variation = "4"
		variation_method = "2"
		buoyancy_from_variation = "0.625"
		clumping_of_variation = "0.2"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.2"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Distance shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 560 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "/Snow layer v.4_1/Translucency and sparkle layer/Sparkle expiration distance"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "-1200"
		min_alt_fuzzy_zone = "5000"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "77"
		max_slope_fuzzy_zone = "6"
		limit_minimum_slope = "0"
		minimum_slope_angle = "36"
		min_slope_fuzzy_zone = "1"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Snow layer v.4"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "0"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Snow displacement function"
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "0.8"
		child_layers = "Translucency and sparkle layer"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "1600"
		min_alt_fuzzy_zone = "2800"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "72"
		max_slope_fuzzy_zone = "13"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "1"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "1"
		min_intersection_shift = "-10"
		fuzzy_zone_softness = "1"
		>
		<power_fractal_shader_v3
			name = "Snow displacement function"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "43134"
			feature_scale = "100"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1"
			colour_offset = "0"
			colour_roughness = "1"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<default_shader
			name = "Translucency and sparkle layer"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -140 0"
			gui_group = ""
			enable = "1"
			input_node = "Snow_grainysurface"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.638800025 0.6869999766 0.7444999814"
			colour_image = ""
			colour_function = "Power fractal shader v3 03_1"
			translucency = "0.05604000017 0.07816000283 0.1000000015"
			translucency_image = ""
			translucency_function = "Shelf edge function"
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "1 1 1"
			reflectivity_image = ""
			reflectivity_function = "Sparkles"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.5"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
			<surface_layer
				name = "Sparkles"
				gui_use_node_pos = "1"
				gui_node_pos = "340 -160 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "125 125"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_function = "Colour adjust shader 01"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "1"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Sparkle expiration distance"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<colour_adjust_shader
				name = "Colour adjust shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "160 -120 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = "Perlin 3D scalar 01_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				black_point = "0.25 0.25 0.25"
				black_point_adjust = "0.25"
				white_point = "0.4499999881 0.4499999881 0.4499999881"
				white_point_adjust = "0.4499999881"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<distance_shader
				name = "Sparkle expiration distance"
				gui_use_node_pos = "1"
				gui_node_pos = "340 -120 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "250 250"
				apply_far_colour = "1"
				far_colour = "0 0 0"
				apply_near_colour = "1"
				near_colour = "1 1 1"
				far_distance = "70"
				near_distance = "20"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<perlin_3D_scalar
				name = "Perlin 3D scalar 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "260 -80 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = "Get position 01_1_1_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				scale = "Constant scalar 01a"
				seed = ""
				>
			</perlin_3D_scalar>
			<constant_scalar
				name = "Constant scalar 01a"
				gui_use_node_pos = "1"
				gui_node_pos = "340 -40 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				scalar = "0.001"
				>
			</constant_scalar>
			<get_position
				name = "Get position 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "160 -40 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position>
			<group
				name = "Sparkle and Translucency nodes"
				gui_use_node_pos = "1"
				gui_node_pos = "246 -91 0"
				gui_group = ""
				gui_node_size = "375.3626625 208.2853404 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<distribution_shader_v4
				name = "Shelf edge function"
				gui_use_node_pos = "1"
				gui_node_pos = "160 -160 0"
				gui_group = "Sparkle and Translucency nodes"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				colour = "1 1 1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				blend_by_shader = "1"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "1"
				minimum_slope_angle = "80"
				min_slope_fuzzy_zone = "20"
				slope_key = "0"
				use_Y_for_slope = "0"
				fuzzy_zone_softness = "1"
				>
			</distribution_shader_v4>
		</default_shader>
		<power_fractal_shader_v3
			name = "Fractal breakup 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "44563"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_vertical emboss"
			gui_use_node_pos = "1"
			gui_node_pos = "140 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0.1"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "16.4"
			max_slope_fuzzy_zone = "0.285"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2.5"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 05"
			gui_use_node_pos = "1"
			gui_node_pos = "340 360 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "62364"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 01"
			gui_use_node_pos = "1"
			gui_node_pos = "200 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 05"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "0"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "16.5"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Snow_lateral emboss"
			gui_use_node_pos = "1"
			gui_node_pos = "120 260 0"
			gui_group = ""
			enable = "1"
			input_node = "Snow_vertical emboss"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41565"
			feature_scale = "1"
			lead-in_scale = "3"
			smallest_scale = "2.08333"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "3"
			displacement_amplitude = "0.85"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "3"
			variation_method = "0"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 01"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03"
			gui_use_node_pos = "1"
			gui_node_pos = "160 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "52255"
			feature_scale = "0.0005"
			lead-in_scale = "0.008"
			smallest_scale = "0.0001"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 06"
			gui_use_node_pos = "1"
			gui_node_pos = "240 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59303"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_grainysurface"
			gui_use_node_pos = "1"
			gui_node_pos = "80 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Snow_lateral emboss"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.9743000269 0.9743000269 0.9743000269"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "4"
			displacement_multiplier = "0.004"
			displacement_function = "Power fractal shader v3 03"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 06"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "16.5"
			max_slope_fuzzy_zone = "0.03"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2.5"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "52255"
			feature_scale = "0.0005"
			lead-in_scale = "0.008"
			smallest_scale = "0.0001"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.5113999844 0.8671000004 0.8671000004"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</surface_layer>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Snow layer v.4_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "/Snow layer v.4/Translucency and sparkle layer/Sparkle expiration distance"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "46"
		max_slope_fuzzy_zone = "6"
		limit_minimum_slope = "0"
		minimum_slope_angle = "36"
		min_slope_fuzzy_zone = "1"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<compute_terrain
		name = "Compute terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1620 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Alpine fractal shader v2 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<camera
		name = "Spherical Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "520 300 0"
		gui_group = ""
		show_camera_body_in_preview = "1"
		position = "83570.37002 -1612.928673 -173726.8859"
		rotation = "7.040956008 336.8899951 0"
		light_exposure = "1"
		perspective = "0"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "99.07869488"
		use_vertical_fov = "0"
		vertical_fov = "76.02611593"
		focal_length_in_mm = "15.35208646"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "1"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "25000"
		aperture_diameter_in_mm = "1861.173711"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<distribution_shader_v4
		name = "Distribution wet rocks_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 920 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "10"
		max_alt_fuzzy_zone = "0.3"
		limit_minimum_altitude = "1"
		minimum_altitude = "-5"
		min_alt_fuzzy_zone = "0.3"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<surface_layer
		name = "Mountain Rocks"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 880 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "beach foam"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		apply_colour = "1"
		diffuse_colour = "0.243750006 0.1714700013 0.1416999996"
		colour_function = "Mountain Rocks Variation"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "100"
		displacement_function = "Mountain Rocks Variation"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.7"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.3625"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Rock map"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "4000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "1500"
		min_alt_fuzzy_zone = "2000"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "50"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "50"
		min_slope_fuzzy_zone = "40"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Mountain Rocks Variation"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 880 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "38989"
		feature_scale = "100"
		lead-in_scale = "500"
		smallest_scale = "0.01"
		noise_octaves = "18"
		noise_stretch_XYZ = "1.1 1.1 1"
		apply_high_colour = "1"
		high_colour = "0.1800999939 0.1274999976 0.09387999773"
		apply_low_colour = "1"
		low_colour = "0.06972999871 0.03847000003 0.03423000127"
		colour_contrast = "0.4375"
		colour_offset = "-0.425"
		colour_roughness = "1.25"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<image_map_shader
		name = "Island coverage map"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 1840 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "E:\3D mee bezig\terrains\World Machine\Island eroded coverage map.png"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "61818.46753 0 -156519.2172"
		size = "80000 80000"
		lock_size_to_image_aspect_ratio = "1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "0"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		multiply_RGB = "0"
		RGB_multiplier = "1 1 1"
		offset_RGB = "0"
		RGB_offset_value = "0 0 0"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		has_disp_param_bug = "0"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		invert_alpha = "0"
		use_alpha_directly = "0"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0.2"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<distribution_shader_v4
		name = "Mask Mountain level - Mountain side"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 620 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "0.9625"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "10000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "4000"
		min_alt_fuzzy_zone = "500"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "1"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "20"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<alpine_fractal_shader_v2
		name = "Mountains detail"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2360 0"
		gui_group = ""
		enable = "0"
		input_node = "Mountains"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22906"
		feature_scale = "200"
		lead-in_octaves = "0"
		lead-in_scale = "200"
		smallest_scale = "200"
		noise_octaves = "0"
		apply_displacement = "1"
		displacement_amplitude = "400"
		displacement_offset = "0"
		displacement_roughness = "1.5"
		scale_step = "1"
		stretch_factor = "8"
		late_deposition = "0.06125"
		early_deposition = "0.25"
		early_deposition_rate = "2"
		warp_amount = "0.7"
		blend_by_shader = "1"
		blending_shader = "Mask Mountain level"
		invert_blendshader = "0"
		>
	</alpine_fractal_shader_v2>
	<alpine_fractal_shader_v2
		name = "Alpine fractal shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2300 0"
		gui_group = ""
		enable = "1"
		input_node = "Land"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "27626"
		feature_scale = "30000"
		lead-in_octaves = "0"
		lead-in_scale = "30000"
		smallest_scale = "1.524157903"
		noise_octaves = "10"
		apply_displacement = "1"
		displacement_amplitude = "6000"
		displacement_offset = "0"
		displacement_roughness = "1.2"
		scale_step = "3"
		stretch_factor = "3"
		late_deposition = "0"
		early_deposition = "0.2"
		early_deposition_rate = "3"
		warp_amount = "0.2"
		blend_by_shader = "1"
		blending_shader = "Mask Mountain level for alpines"
		invert_blendshader = "0"
		>
	</alpine_fractal_shader_v2>
	<power_fractal_shader_v3
		name = "Mountain Snow Variation"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 700 0"
		gui_group = ""
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "65315"
		feature_scale = "1"
		lead-in_scale = "4"
		smallest_scale = "0.001"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0.8999999762 0.8827822208 0.8827822208"
		colour_contrast = "0.8"
		colour_offset = "0.5"
		colour_roughness = "1.25"
		clamp_high_colour = "1"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "3"
		displacement_offset = "20"
		displacement_roughness = "0.6"
		displacement_spike_limit = "1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.05"
		gully_smoothing = "0.05"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "1"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base Color Variation"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 1200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "19678"
		feature_scale = "100"
		lead-in_scale = "500"
		smallest_scale = "0.01"
		noise_octaves = "18"
		noise_stretch_XYZ = "1.5 1.5 1"
		apply_high_colour = "1"
		high_colour = "0.2549000084 0.1193000004 0.08918999881"
		apply_low_colour = "1"
		low_colour = "0.06380999833 0.05637000129 0.04777999967"
		colour_contrast = "0.4375"
		colour_offset = "-0.425"
		colour_roughness = "1.25"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "1"
		adjust_coastline = "1"
		coastline_altitude = "0"
		coastline_smoothing = "20"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_colour
		name = "Power colour 01_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1300 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = ""
		>
	</power_colour>
	<voronoi_3D_diff_scalar
		name = "Voronoi H Big 3D diff scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 1700 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Big Multiply vector"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		scale = "Voronoi H Big scale"
		seed = "Voronoi H Big seed"
		>
	</voronoi_3D_diff_scalar>
	<colour_to_vector
		name = "Voronoi H Extra Big Colour to vector"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Extra Big Colour adjust shader"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</colour_to_vector>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2860 1740 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "30"
		displacement_function = "Colour to vector 01_1_1_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Colour to vector 01_1_1_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01_1_1_1_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "waves"
		gui_use_node_pos = "1"
		gui_node_pos = "-19 2259 0"
		gui_group = ""
		gui_node_size = "424.7992552 633.1164916 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Voronoi H Big scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 1740 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1200"
		>
	</constant_scalar>
	<distribution_shader_v4
		name = "40m Cracks v.2_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 1760 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "Redirect shader 40m"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "1"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "10m Final Redirects"
			gui_use_node_pos = "1"
			gui_node_pos = "12 -90 0"
			gui_group = "10m Crack Functions"
			gui_node_size = "370.6157905 247.9400076 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "PFS - X Z negative"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -20 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46944"
			feature_scale = "4"
			lead-in_scale = "80"
			smallest_scale = "0.2"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "-1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - X Z positive"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -60 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "PFS - X Z negative"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59425"
			feature_scale = "4"
			lead-in_scale = "80"
			smallest_scale = "0.2"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - Y small"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -140 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "PFS - Y big"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "26025"
			feature_scale = "4"
			lead-in_scale = "200"
			smallest_scale = "0.2"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - Y big"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -100 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "29175"
			feature_scale = "20"
			lead-in_scale = "1000"
			smallest_scale = "2"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 40m"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -180 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "40m Cracks - displacement"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "PFS - X Z positive"
			Y_shader = "PFS - Y small"
			Z_shader = "PFS - X Z positive"
			>
		</redirect_shader>
		<group
			name = "10m Crack Functions"
			gui_use_node_pos = "1"
			gui_node_pos = "11 65 0"
			gui_group = ""
			gui_node_size = "422.2350966 603.6131214 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<get_position
			name = "Get position 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 320 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 320 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "40"
			>
		</constant_scalar>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 280 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "Get position 01_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			scale = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1"
			seed = ""
			>
		</voronoi_3D_diff_scalar>
		<complement_colour
			name = "Complement colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "0 240 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</complement_colour>
		<power_fractal_shader_v3
			name = "40m Crack blender "
			gui_use_node_pos = "1"
			gui_node_pos = "100 200 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59425"
			feature_scale = "400"
			lead-in_scale = "6000"
			smallest_scale = "1"
			noise_octaves = "14"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "40m Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "0 160 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Complement colour 01"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "0"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.1"
			fractal_breakup = "1"
			breakup_shader = "Complement colour 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "40m Crack blender "
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1"
			max_alt_fuzzy_zone = "1"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 120 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "40m Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.05000000075 0.05000000075 0.05000000075"
			white_point_adjust = "0.05000000075"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "40m Cracks - displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "0 80 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = ""
			displacement_direction = "1"
			displacement_multiplier = "-1"
			>
		</displacement_shader>
	</distribution_shader_v4>
	<surface_layer
		name = "Dark Brown"
		gui_use_node_pos = "1"
		gui_node_pos = "-2660 580 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = "Base colours_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.01999999955 0.01424918789 0.01424918789"
		colour_function = "Power fractal shader v3 02_1_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-2"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "1"
		min_intersection_shift = "-10"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Voronoi H Big Lateral Only Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 1540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		apply_colour = "0"
		diffuse_colour = "0.2195000052 0.2195000052 0.2195000052"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "3"
		displacement_multiplier = "40"
		displacement_function = "Voronoi H Big Compute normal"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Voronoi H Small Lateral Only Displacement"
		coverage = "0.65"
		fractal_breakup = "1"
		breakup_shader = "Voronoi H Big Colour adjust shader"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Mask Mountain side_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "60"
		min_slope_fuzzy_zone = "30"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Voronoi surfacelayer"
		gui_use_node_pos = "1"
		gui_node_pos = "-2660 740 0"
		gui_group = "Voronoi"
		enable = "1"
		input_node = "Compute terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "1"
		test_colour = "1 0.4151000082 0.06380999833"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Power fractal shader v3 01_1_1_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02_1"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "325"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<multiply_vector
		name = "Multiply vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2660 940 0"
		gui_group = "Voronoi"
		enable = "1"
		input_node = "Get position 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant vector 01"
		>
	</multiply_vector>
	<get_position
		name = "Get position 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2760 980 0"
		gui_group = "Voronoi"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<surface_layer
		name = "Voronoi H Extra Small Lateral Only Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 1920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		apply_colour = "0"
		diffuse_colour = "0.2195000052 0.2195000052 0.2195000052"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "3"
		displacement_multiplier = "7"
		displacement_function = "Voronoi H Extra Small Compute normal"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.65"
		fractal_breakup = "1"
		breakup_shader = "Voronoi H Extra Small Colour adjust shader"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Mask Mountain side_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "50"
		min_slope_fuzzy_zone = "20"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2760 540 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "45946"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "10m Cracks v.2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 700 0"
		gui_group = ""
		enable = "1"
		input_node = "5m Cracks v.2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "Redirect shader 100m"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "10m Final Redirects"
			gui_use_node_pos = "1"
			gui_node_pos = "-28 -70 0"
			gui_group = "10m Crack Functions"
			gui_node_size = "370.6157905 247.9400076 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "PFS - X Z negative"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 0 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46944"
			feature_scale = "10"
			lead-in_scale = "200"
			smallest_scale = "0.1"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "-1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - X Z positive"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -40 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "PFS - X Z negative"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59425"
			feature_scale = "10"
			lead-in_scale = "200"
			smallest_scale = "0.1"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - Y small"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -120 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "PFS - Y big"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "26025"
			feature_scale = "10"
			lead-in_scale = "500"
			smallest_scale = "0.1"
			noise_octaves = "14"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - Y big"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -80 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "29175"
			feature_scale = "50"
			lead-in_scale = "2500"
			smallest_scale = "1"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 100m"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -160 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "100m Cracks - displacement"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "PFS - X Z positive"
			Y_shader = "PFS - Y small"
			Z_shader = "PFS - X Z positive"
			>
		</redirect_shader>
		<group
			name = "10m Crack Functions"
			gui_use_node_pos = "1"
			gui_node_pos = "-29 85 0"
			gui_group = ""
			gui_node_size = "422.2350966 603.6131214 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<get_position
			name = "Get position 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 340 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<constant_scalar
			name = "Constant scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "60 340 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "100"
			>
		</constant_scalar>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 300 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "Get position 01_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			scale = "Constant scalar 01"
			seed = ""
			>
		</voronoi_3D_diff_scalar>
		<complement_colour
			name = "Complement colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 260 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</complement_colour>
		<power_fractal_shader_v3
			name = "100m Crack blender "
			gui_use_node_pos = "1"
			gui_node_pos = "60 220 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59425"
			feature_scale = "1000"
			lead-in_scale = "15000"
			smallest_scale = "1"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "100m Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 180 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Complement colour 01"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "0"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.1"
			fractal_breakup = "1"
			breakup_shader = "Complement colour 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "100m Crack blender "
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1"
			max_alt_fuzzy_zone = "1"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "50"
			max_slope_fuzzy_zone = "10"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 140 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "100m Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.05000000075 0.05000000075 0.05000000075"
			white_point_adjust = "0.05000000075"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "100m Cracks - displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 100 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1"
			displacement_direction = "1"
			displacement_multiplier = "-5"
			>
		</displacement_shader>
	</distribution_shader_v4>
	<surface_layer
		name = "wet surface_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 880 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Fake Stones 0.01m - 1m_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01_1_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Distribution wet rocks_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "10"
		max_alt_fuzzy_zone = "5"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<distribution_shader_v4
		name = "Mask Fake stones grass"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "0.95"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "1600"
		max_alt_fuzzy_zone = "300"
		limit_minimum_altitude = "1"
		minimum_altitude = "50"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "40"
		limit_minimum_slope = "0"
		minimum_slope_angle = "60"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<water_shader
		name = "Water shader non transparant_1"
		gui_use_node_pos = "1"
		gui_node_pos = "140 1480 0"
		gui_group = "Water and foam"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0"
		wave_scale = "50"
		smallest_scale = "5"
		wind_patch_effect = "1"
		wind_patch_size = "50"
		wind_patch_sharpness = "2"
		master_reflectivity = "0.8"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.1"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "1500"
		decay_tint = "0.5731999874 1 0.8751000166"
		volume_1_density = "0.12"
		volume_1_colour = "0.3529599905 0.400000006 0.3808799982"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "1752"
		>
	</water_shader>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1980 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Alpine fractal shader v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield adjust vertical 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "1"
		position_lower_left = "0"
		position_upper_left = "0"
		position = "61818.46753 -156519.2172"
		border_blending = "0.25"
		stitchable_border = "1"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		displacement_direction = "1"
		height_multiplier = "1"
		flatten_surface_first = "0"
		flatten_surface_to = "0"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.6"
		fractal_scale_adjust = "1"
		fractal_variation = "2"
		fractal_roughness = "0.1"
		fractal_flow_factor = "2"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "1"
		blending_shader = "Mask Above waterlevel"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</heightfield_shader>
	<heightfield_load
		name = "Heightfield load High Quality"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 2080 0"
		gui_group = "Terrain"
		input_node = ""
		read_from_file = "1"
		filename = "E:\3D mee bezig\terrains\World Machine\Island eroded highfield.ter"
		georeference = "0"
		auto_georeference_from_file = "1"
		NW_corner_lat_long = "1 0"
		NE_corner_lat_long = "1 1"
		SE_corner_lat_long = "0 1"
		SW_corner_lat_long = "0 0"
		new_heightfield = "0"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		>
	</heightfield_load>
	<distribution_shader_v4
		name = "Mask Fake stones snow"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 400 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "0.95"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "400"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "1400"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "40"
		limit_minimum_slope = "0"
		minimum_slope_angle = "60"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<get_position_in_texture
		name = "Get position in texture"
		gui_use_node_pos = "1"
		gui_node_pos = "-2860 1980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<group
		name = "Water and foam"
		gui_use_node_pos = "1"
		gui_node_pos = "274.9518038 1671.801949 0"
		gui_group = ""
		gui_node_size = "1006.974503 473.3341686 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<compute_normal
		name = "Voronoi H Small Compute normal"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 1960 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Small Colour to vector"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		patch_size = "1"
		smooth_surface = "0"
		>
	</compute_normal>
	<distribution_shader_v4
		name = "5m Cracks v.2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2760 700 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi surfacelayer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "Redirect shader 100m"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "10m Final Redirects"
			gui_use_node_pos = "1"
			gui_node_pos = "12 -90 0"
			gui_group = "10m Crack Functions"
			gui_node_size = "370.6157905 247.9400076 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "PFS - X Z negative"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -20 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46944"
			feature_scale = "10"
			lead-in_scale = "200"
			smallest_scale = "0.1"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "-1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - X Z positive"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -60 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "PFS - X Z negative"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59425"
			feature_scale = "10"
			lead-in_scale = "200"
			smallest_scale = "0.1"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - Y small"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -140 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "PFS - Y big"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "26025"
			feature_scale = "10"
			lead-in_scale = "500"
			smallest_scale = "0.1"
			noise_octaves = "14"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "PFS - Y big"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -100 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "29175"
			feature_scale = "50"
			lead-in_scale = "2500"
			smallest_scale = "1"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 100m"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -180 0"
			gui_group = "10m Final Redirects"
			enable = "1"
			input_node = "50m Cracks - displacement"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "PFS - X Z positive"
			Y_shader = "PFS - Y small"
			Z_shader = "PFS - X Z positive"
			>
		</redirect_shader>
		<group
			name = "10m Crack Functions"
			gui_use_node_pos = "1"
			gui_node_pos = "11 65 0"
			gui_group = ""
			gui_node_size = "422.2350966 603.6131214 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<get_position
			name = "Get position 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 320 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<constant_scalar
			name = "Constant scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "100 320 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "100"
			>
		</constant_scalar>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 280 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "Get position 01_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			scale = "Constant scalar 01"
			seed = ""
			>
		</voronoi_3D_diff_scalar>
		<complement_colour
			name = "Complement colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "0 240 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			>
		</complement_colour>
		<power_fractal_shader_v3
			name = "50m Crack blender "
			gui_use_node_pos = "1"
			gui_node_pos = "100 200 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59425"
			feature_scale = "500"
			lead-in_scale = "7500"
			smallest_scale = "1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "50m Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "0 160 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Complement colour 01"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "0"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.1"
			fractal_breakup = "1"
			breakup_shader = "Complement colour 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "50m Crack blender "
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1"
			max_alt_fuzzy_zone = "1"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "50"
			max_slope_fuzzy_zone = "10"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 120 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = "50m Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.05000000075 0.05000000075 0.05000000075"
			white_point_adjust = "0.05000000075"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "50m Cracks - displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "0 80 0"
			gui_group = "10m Crack Functions"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "Colour adjust shader 01_1"
			displacement_direction = "1"
			displacement_multiplier = "-2.5"
			>
		</displacement_shader>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-2760 380 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "13537"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "6591"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "coastal zone_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 840 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "light orange"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "wet surface_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0.5"
		limit_minimum_altitude = "1"
		minimum_altitude = "-12"
		min_alt_fuzzy_zone = "4"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 460 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "41714"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_to_vector
		name = "Voronoi H Big Colour to vector"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 1620 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Big Colour adjust shader"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</colour_to_vector>
	<power_fractal_shader_v3
		name = "Breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 380 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "20781"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_to_vector
		name = "Voronoi H Extra Small Colour to vector"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 2000 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Extra Small Colour adjust shader"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</colour_to_vector>
	<constant_vector
		name = "Voronoi H Extra Small Constant vector"
		gui_use_node_pos = "1"
		gui_node_pos = "-3640 2240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "512000 512000"
		vector = "1 5 1"
		>
	</constant_vector>
	<get_position_in_texture
		name = "Voronoi H Extra Big Get position in texture"
		gui_use_node_pos = "1"
		gui_node_pos = "-3080 1860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<get_position_in_texture
		name = "Voronoi H Big Get position in texture"
		gui_use_node_pos = "1"
		gui_node_pos = "-3460 1860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04 stone small_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2860 2020 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		seed = "4564"
		feature_scale = "1"
		lead-in_scale = "0"
		smallest_scale = "0.01128103465"
		noise_octaves = "9"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "100"
		displacement_offset = "0"
		displacement_roughness = "0.24375"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0"
		variation_method = "1"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<get_position_in_texture
		name = "Voronoi H Extra Small Get position in texture"
		gui_use_node_pos = "1"
		gui_node_pos = "-3460 2240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Voronoi H Extra Big seed"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 1780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.05"
		>
	</constant_scalar>
	<surface_layer
		name = "Voronoi H Extra Big Lateral Only Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 1540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		apply_colour = "0"
		diffuse_colour = "0.2195000052 0.2195000052 0.2195000052"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "4"
		displacement_multiplier = "120"
		displacement_function = "Voronoi H Extra Big Compute normal"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Voronoi H Big Lateral Only Displacement"
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Voronoi H Extra Big Colour adjust shader"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Mask Mountain side_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "300"
		min_alt_fuzzy_zone = "300"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "70"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "65"
		min_slope_fuzzy_zone = "35"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Crumble rock"
		gui_use_node_pos = "1"
		gui_node_pos = "-2611 737 0"
		gui_group = ""
		gui_node_size = "630.746026 1067.078894 1"
		gui_node_colour = "1 0.1701000035 0.0006382000283"
		special_group = "3"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Voronoi H Big seed"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 1780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.10625"
		>
	</constant_scalar>
	<constant_vector
		name = "Constant vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 980 0"
		gui_group = "Voronoi"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0.001 0.001 0.001"
		>
	</constant_vector>
	<group
		name = "foam blender"
		gui_use_node_pos = "1"
		gui_node_pos = "400 2049 0"
		gui_group = ""
		gui_node_size = "363.3624688 189.8612023 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<alpine_fractal_shader_v2
		name = "Alpine fractal shader v2 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1860 0"
		gui_group = ""
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4875"
		feature_scale = "5000"
		lead-in_octaves = "0"
		lead-in_scale = "5000"
		smallest_scale = "9.765625"
		noise_octaves = "10"
		apply_displacement = "1"
		displacement_amplitude = "1000"
		displacement_offset = "0"
		displacement_roughness = "1.5"
		scale_step = "2"
		stretch_factor = "2"
		late_deposition = "0"
		early_deposition = "0.1"
		early_deposition_rate = "2"
		warp_amount = "0.4"
		blend_by_shader = "1"
		blending_shader = "Mask Sealevel"
		invert_blendshader = "0"
		>
	</alpine_fractal_shader_v2>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2660 900 0"
		gui_group = "Voronoi"
		enable = "1"
		input_node = "Multiply vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = ""
		seed = ""
		>
	</voronoi_3D_diff_scalar>
	<distribution_shader_v4
		name = "Mask Sealevel"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "1000"
		limit_minimum_altitude = "0"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "500"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<surface_layer
		name = "sand"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1060 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "sand with map"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.3203999996 0.2757999897 0.1975000054"
		colour_function = "sandcolour"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.3"
		displacement_function = "displ sand"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.9"
		fractal_breakup = "1"
		breakup_shader = "sandcolour"
		fractal_contrast = "1.05"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "1000"
		limit_minimum_altitude = "0"
		minimum_altitude = "-500"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "45"
		max_slope_fuzzy_zone = "15"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "5"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-1"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "beach foam"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 940 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "coastal zone_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "beach foam colours"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "3"
		displacement_function = "breakup+displ foam"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "breakup+displ foam"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "8"
		max_alt_fuzzy_zone = "1"
		limit_minimum_altitude = "1"
		minimum_altitude = "-5"
		min_alt_fuzzy_zone = "0.5"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "80"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "1"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "displ sand"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1060 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "38306"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.01"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "10"
		clamp_high_colour = "1"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "3"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "sandcolour"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 1060 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "58976"
		feature_scale = "0.1"
		lead-in_scale = "100"
		smallest_scale = "0.01"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.8000000119 0.6846293211 0.4511573315"
		apply_low_colour = "1"
		low_colour = "0.3838 0.3786999881 0.3066000044"
		colour_contrast = "0.2"
		colour_offset = "0"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "3"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "2"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "breakup+displ foam"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 940 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57154"
		feature_scale = "3"
		lead-in_scale = "9"
		smallest_scale = "0.09746813934"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0.2"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<reflective_shader
		name = "shiny lower beach"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 1000 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.8000000119 0.8000000119 0.8000000119"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.1"
		specular_roughness_function = ""
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "2"
		>
	</reflective_shader>
	<power_fractal_shader_v3
		name = "beach foam colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 940 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8260"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.1"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0.5364826322 0.6437500119 0.4332904816"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "10"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "Voronoi H Extra Small seed"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 2160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.80625"
		>
	</constant_scalar>
	<multiply_vector
		name = "Voronoi H Small Multiply vector"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 2200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		input_2 = "Voronoi H Small Get position in texture"
		>
	</multiply_vector>
	<reflective_shader
		name = "Reflective shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 1000 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Colour adjust shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.6999999881 0.6999999881 0.6999999881"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.05"
		specular_roughness_function = ""
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "3"
		>
	</reflective_shader>
	<surface_layer
		name = "light orange"
		gui_use_node_pos = "1"
		gui_node_pos = "-2660 260 0"
		gui_group = ""
		enable = "1"
		input_node = "White"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.200000003 0.1417603046 0.1061797738"
		colour_function = "Power fractal shader v3 05_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.375"
		fractal_breakup = "1"
		breakup_shader = "Breakup 05"
		fractal_contrast = "0.75"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "70"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "1"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "1"
		min_intersection_shift = "-10"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_to_vector
		name = "Voronoi H Small Colour to vector"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 2000 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Small Colour adjust shader"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</colour_to_vector>
	<multiply_vector
		name = "Voronoi H Extra Small Multiply vector"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 2200 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Extra Small Constant vector"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		input_2 = "Voronoi H Extra Small Get position in texture"
		>
	</multiply_vector>
	<compute_normal
		name = "Voronoi H Big Compute normal"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 1580 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Big Colour to vector"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		patch_size = "1"
		smooth_surface = "0"
		>
	</compute_normal>
	<displacement_shader
		name = "Displacement shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2660 860 0"
		gui_group = "Voronoi"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Voronoi 3D diff scalar 01"
		displacement_direction = "1"
		displacement_multiplier = "200"
		>
	</displacement_shader>
	<heightfield_resize
		name = "Heightfield resize 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 2040 0"
		gui_group = ""
		input_node = "Heightfield load Low Quality"
		re-sample_pixels = "0"
		size_in_pixels = "1000 1000"
		re-size_in_metres = "1"
		size_in_metres = "80000 80000"
		re-scale_vertical = "1"
		>
	</heightfield_resize>
	<heightfield_load
		name = "Heightfield load Low Quality"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 2080 0"
		gui_group = ""
		input_node = ""
		read_from_file = "1"
		filename = "E:\3D mee bezig\terrains\World Machine\Island eroded highfield smaller.ter"
		georeference = "0"
		auto_georeference_from_file = "1"
		NW_corner_lat_long = "1 0"
		NE_corner_lat_long = "1 1"
		SE_corner_lat_long = "0 1"
		SW_corner_lat_long = "0 0"
		new_heightfield = "0"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		>
	</heightfield_load>
	<heightfield_adjust_vertical
		name = "Heightfield adjust vertical 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2020 0"
		gui_group = ""
		input_node = "Heightfield resize 01"
		set_height_range = "1"
		highest = "10000"
		lowest = "0"
		multiply_height_by = "1"
		height_multiplier = "0.9"
		add_height = "1"
		add_height_value = "1200"
		>
	</heightfield_adjust_vertical>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 700 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "Green Slopes overal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16430"
		surface_shader = ""
		stone_scale = "15"
		stone_density = "0.05"
		vary_density = "1"
		density_variation = "1"
		density_seed = "38989"
		density_variation_scale = "8"
		stone_tallness = "0.5"
		pancake_effect = "0.8"
		separate_geometry = "0"
		only_displace_upwards = "1"
		apply_colour = "1"
		diffuse_colour = "0.3021000028 0.2673999965 0.3488999903"
		colour_variation = "1"
		variation_in_red = "0.4"
		variation_in_green = "0.2"
		variation_in_blue = "0.5"
		scale_function = ""
		tallness_function = ""
		blend_by_shader = "1"
		blending_shader = "Mask Fake stones grass"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<image_map_shader
		name = "Snow map"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 660 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "E:\3D mee bezig\terrains\World Machine\Island eroded flow map (snow).png"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "61818.46753 0 -156519.2172"
		size = "80000 80000"
		lock_size_to_image_aspect_ratio = "1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "0"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		multiply_RGB = "0"
		RGB_multiplier = "1 1 1"
		offset_RGB = "0"
		RGB_offset_value = "0 0 0"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		has_disp_param_bug = "0"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		invert_alpha = "0"
		use_alpha_directly = "0"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0.3"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<surface_layer
		name = "Mountain Snow overal"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 620 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "Mountain Snow"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "3"
		displacement_function = "Mountain Snow Variation"
		displacement_offset = "35"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = "Mask Mountain level - Mountain side"
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "4000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "1600"
		min_alt_fuzzy_zone = "2800"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "65"
		max_slope_fuzzy_zone = "60"
		limit_minimum_slope = "0"
		minimum_slope_angle = "50"
		min_slope_fuzzy_zone = "20"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "2"
		intersection_zone = "10"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-1"
		fuzzy_zone_softness = "1.2"
		>
	</surface_layer>
	<surface_layer
		name = "sand with map"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1120 0"
		gui_group = ""
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.3203999996 0.2757999897 0.1975000054"
		colour_function = "sandcolour"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.3"
		displacement_function = "displ sand"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.9"
		fractal_breakup = "1"
		breakup_shader = "sandcolour"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Sand map"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "250"
		limit_minimum_altitude = "0"
		minimum_altitude = "-500"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "55"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<image_map_shader
		name = "Sand map"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "E:\3D mee bezig\terrains\World Machine\Island eroded deposition map (sand).png"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "61818.46753 0 -156519.2172"
		size = "80000 80000"
		lock_size_to_image_aspect_ratio = "1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "0"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		multiply_RGB = "0"
		RGB_multiplier = "1 1 1"
		offset_RGB = "0"
		RGB_offset_value = "0 0 0"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		has_disp_param_bug = "0"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		invert_alpha = "0"
		use_alpha_directly = "0"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0.3"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<image_map_shader
		name = "Rock map"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "E:\3D mee bezig\terrains\World Machine\Island eroded wear map (fake stones).png"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "61818.46753 0 -156519.2172"
		size = "80000 80000"
		lock_size_to_image_aspect_ratio = "1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "0"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		multiply_RGB = "0"
		RGB_multiplier = "1 1 1"
		offset_RGB = "0"
		RGB_offset_value = "0 0 0"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		has_disp_param_bug = "0"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		invert_alpha = "0"
		use_alpha_directly = "0"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0.3"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<surface_layer
		name = "sand shiny"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 1000 0"
		gui_group = ""
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "displ sand"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "shiny lower beach"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "80"
		max_alt_fuzzy_zone = "50"
		limit_minimum_altitude = "0"
		minimum_altitude = "-2500"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "70"
		max_slope_fuzzy_zone = "50"
		limit_minimum_slope = "0"
		minimum_slope_angle = "70"
		min_slope_fuzzy_zone = "50"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2760 820 0"
		gui_group = "Voronoi"
		enable = "1"
		input_node = "Displacement shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "61335"
		feature_scale = "150"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "20"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "White"
		gui_use_node_pos = "1"
		gui_node_pos = "-2660 340 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = "Orange tint"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.1000000015 0.0882761851 0.08192770928"
		colour_function = "Power fractal shader v3 04"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.375"
		fractal_breakup = "1"
		breakup_shader = "Breakup 04"
		fractal_contrast = "0.75"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 540 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21131"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 1140 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = "Power fractal shader v3 05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "50"
		hard_layer_steepness = "1"
		plateau_buildup = "0.5"
		hard_layer_spacing = "200"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<group
		name = "Voronoi"
		gui_use_node_pos = "1"
		gui_node_pos = "-2602 876 0"
		gui_group = "Crumble rock"
		gui_node_size = "521.6909656 314.8002719 1"
		gui_node_colour = "1 0.8671000004 0.01699000038"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 1220 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2025"
		feature_scale = "150"
		lead-in_scale = "150"
		smallest_scale = "10"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "250"
		displacement_offset = "0"
		displacement_roughness = "0.8"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2760 620 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62761"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Orange tint"
		gui_use_node_pos = "1"
		gui_node_pos = "-2660 420 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = "Redish"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.200000003 0.08919999748 0.03833499923"
		colour_function = "Power fractal shader v3 09"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.25"
		fractal_breakup = "1"
		breakup_shader = "Breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 620 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24660"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 820 0"
		gui_group = "Voronoi"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "63560"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2660 660 0"
		gui_group = "Crumble rock"
		enable = "1"
		input_node = "10m Cracks v.2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Green Slopes map"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 820 0"
		gui_group = ""
		enable = "0"
		input_node = "Mountain Rocks"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.3099836111 0.3345000148 0.1972454339"
		colour_function = "Green Slopes Variation"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "100"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.9"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Sand map"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "1200"
		max_alt_fuzzy_zone = "600"
		limit_minimum_altitude = "1"
		minimum_altitude = "-250"
		min_alt_fuzzy_zone = "500"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "0"
		min_intersection_shift = "-1"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<fake_stones_shader
		name = "Fake stones shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 400 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "Snow layer v.4"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8260"
		surface_shader = ""
		stone_scale = "15"
		stone_density = "0.05"
		vary_density = "1"
		density_variation = "1"
		density_seed = "38989"
		density_variation_scale = "8"
		stone_tallness = "0.5"
		pancake_effect = "0.8"
		separate_geometry = "0"
		only_displace_upwards = "1"
		apply_colour = "1"
		diffuse_colour = "0.3021000028 0.2673999965 0.3488999903"
		colour_variation = "1"
		variation_in_red = "0.4"
		variation_in_green = "0.2"
		variation_in_blue = "0.5"
		scale_function = ""
		tallness_function = ""
		blend_by_shader = "1"
		blending_shader = "Mask Fake stones snow"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<colour_adjust_shader
		name = "Voronoi H Small Colour adjust shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 2040 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Small 3D diff scalar"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		black_point = "0.0625 0.0625 0.0625"
		black_point_adjust = "0.0625"
		white_point = "0.2375000119 0.2375000119 0.2375000119"
		white_point_adjust = "0.2375000119"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<compute_normal
		name = "Voronoi H Extra Small Compute normal"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 1960 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Extra Small Colour to vector"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		patch_size = "1"
		smooth_surface = "0"
		>
	</compute_normal>
	<constant_vector
		name = "Voronoi H Small Constant vector"
		gui_use_node_pos = "1"
		gui_node_pos = "-3260 2240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "512000 512000"
		vector = "1 9 1"
		>
	</constant_vector>
	<constant_vector
		name = "Voronoi H Extra Big Constant vector"
		gui_use_node_pos = "1"
		gui_node_pos = "-3260 1860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "512000 512000"
		vector = "1 15 1"
		>
	</constant_vector>
	<distribution_shader_v4
		name = "Mask Mountain level for alpines"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 2300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "10000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "1000"
		min_alt_fuzzy_zone = "8000"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "70"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "20"
		slope_key = "1"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<colour_to_vector
		name = "Colour to vector 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2860 1820 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi 3D diff scalar "
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</colour_to_vector>
	<merge_shader
		name = "Merge shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 1480 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Merge shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Strata 3"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1620 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "-0.75"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2300 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "87654"
		>
	</constant_scalar>
	<merge_shader
		name = "Merge shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 1520 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Strata 1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Strata 2"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_colour
		name = "Power colour 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 1820 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant colour 01"
		>
	</power_colour>
	<constant_scalar
		name = "Constant scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2240 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "48"
		>
	</constant_scalar>
	<power_colour
		name = "Power colour 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2000 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant colour 01"
		>
	</power_colour>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2080 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "96"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2440 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "24"
		>
	</constant_scalar>
	<power_colour
		name = "Power colour 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2160 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant colour 01"
		>
	</power_colour>
	<power_colour
		name = "Power colour 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2500 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant colour 01"
		>
	</power_colour>
	<constant_colour
		name = "Constant colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 2300 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.05000000075 0.05000000075 0.05000000075"
		>
	</constant_colour>
	<power_colour
		name = "Power colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2360 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant colour 01"
		>
	</power_colour>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2200 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Get position 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01_1_1_1"
		seed = "Constant scalar 01_1_1_1"
		>
	</voronoi_3D_diff_scalar>
	<get_position
		name = "Get position 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2040 2300 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<group
		name = "Voronoi Cracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-1809 1705 0"
		gui_group = ""
		gui_node_size = "707.3484804 1882.797429 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2040 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Get position 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = ""
		seed = "Constant scalar 01_1_1_1_1"
		>
	</voronoi_3D_diff_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2400 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Get position 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01_1"
		seed = "Constant scalar 01_1"
		>
	</voronoi_3D_diff_scalar>
	<surface_layer
		name = "Surface layer 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 2360 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "10"
		displacement_function = "Power colour 01"
		displacement_offset = "2"
		smoothing_effect = "0"
		smoothing_amount = "0.5"
		child_layers = "Surface layer 01_1_1_1_1_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "100"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "15"
		min_slope_fuzzy_zone = "20"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "100"
		smoothing_scale = "0"
		intersection_shift = "5"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<twist_and_shear_shader
		name = "Twist and shear shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1960 1620 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "2"
		lean_direction = "1 0 1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 2160 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "50"
		displacement_function = "Power colour 01_1"
		displacement_offset = "5"
		smoothing_effect = "0"
		smoothing_amount = "0.5"
		child_layers = "Surface layer 01_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "18"
		min_slope_fuzzy_zone = "22"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "500"
		smoothing_scale = "0"
		intersection_shift = "25"
		min_intersection_shift = "-12"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 1860 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01_1_1_1_1_1"
		seed = "Constant scalar 01_1_1_1_1_1"
		>
	</voronoi_3D_diff_scalar>
	<surface_layer
		name = "Surface layer 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 1780 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Compute terrain 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "100"
		displacement_function = "Power colour 01_1_1_1"
		displacement_offset = "10"
		smoothing_effect = "0"
		smoothing_amount = "0.5"
		child_layers = "Surface layer 01_1_1_1_1_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Island coverage map"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "22"
		min_slope_fuzzy_zone = "30"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "1500"
		smoothing_scale = "0"
		intersection_shift = "75"
		min_intersection_shift = "-50"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 1900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "122"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 1780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "939"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "1"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 1900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "80"
		displacement_function = "Power colour 01_1_1"
		displacement_offset = "8"
		smoothing_effect = "0"
		smoothing_amount = "0.5"
		child_layers = "Surface layer 01_1_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Island coverage map"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "25"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "1000"
		smoothing_scale = "0"
		intersection_shift = "50"
		min_intersection_shift = "-30"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<strata_and_outcrops_shader_v2
		name = "Strata 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1960 1560 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Twist and shear shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "15"
		hard_layer_steepness = "2"
		plateau_buildup = "6"
		hard_layer_spacing = "25"
		num_octaves = "10"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "60"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<strata_and_outcrops_shader_v2
		name = "Strata 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1560 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Twist and shear shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "30"
		hard_layer_steepness = "0.9"
		plateau_buildup = "2.7"
		hard_layer_spacing = "60"
		num_octaves = "12"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "60"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<strata_and_outcrops_shader_v2
		name = "Strata 3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 1560 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Twist and shear shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "30"
		hard_layer_steepness = "0.6"
		plateau_buildup = "2"
		hard_layer_spacing = "60"
		num_octaves = "12"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "60"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2580 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "4"
		>
	</constant_scalar>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 2500 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "4"
		displacement_function = "Power colour 01_1_1_1_1"
		displacement_offset = "1"
		smoothing_effect = "0"
		smoothing_amount = "0.5"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "15"
		min_slope_fuzzy_zone = "20"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "100"
		smoothing_scale = "0"
		intersection_shift = "5"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2540 0"
		gui_group = "Voronoi Cracks"
		enable = "1"
		input_node = "Get position 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01_1_1_1_1_1_1_1"
		seed = "Constant scalar 01_1_1_1_1_1_1_1"
		>
	</voronoi_3D_diff_scalar>
	<constant_colour
		name = "Constant colour 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 980 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.05000000075 0.05000000075 0.05000000075"
		>
	</constant_colour>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 960 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "12"
		>
	</constant_scalar>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1800 1020 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "8"
		displacement_function = "Power colour 01_1_1_1_1_1_1_1_1"
		displacement_offset = "3"
		smoothing_effect = "0"
		smoothing_amount = "0.5"
		child_layers = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "300"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "10"
		min_slope_fuzzy_zone = "30"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "100"
		smoothing_scale = "0"
		intersection_shift = "5"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1200 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1"
		seed = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</voronoi_3D_diff_scalar>
	<power_colour
		name = "Power colour 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1020 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant colour 01_1"
		>
	</power_colour>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1060 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01_1_1"
		seed = "Constant scalar 01_1_1"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "Constant scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "8"
		>
	</constant_scalar>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1800 1160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "2"
		displacement_function = "Power colour 01_1_1_1_1_1_1_1_1_1"
		displacement_offset = "2"
		smoothing_effect = "0"
		smoothing_amount = "0.5"
		child_layers = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "300"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "15"
		min_slope_fuzzy_zone = "20"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "100"
		smoothing_scale = "0"
		intersection_shift = "5"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_colour
		name = "Power colour 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1160 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant colour 01_1"
		>
	</power_colour>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1800 880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "12"
		displacement_function = "Power colour 01_1_1_1_1_1_1_1"
		displacement_offset = "4"
		smoothing_effect = "0"
		smoothing_amount = "0.5"
		child_layers = "Surface layer 01_1_1_1_1_1_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "400"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "18"
		min_slope_fuzzy_zone = "36"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "500"
		smoothing_scale = "0"
		intersection_shift = "25"
		min_intersection_shift = "-12"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 920 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01_1_1_1_1_1_1_1_1"
		seed = "Constant scalar 01_1_1_1_1_1_1_1_1"
		>
	</voronoi_3D_diff_scalar>
	<power_colour
		name = "Power colour 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 880 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant colour 01_1"
		>
	</power_colour>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1800 1300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Power colour 01_1_1_1_1_1_1_1_1_1_1"
		displacement_offset = "1"
		smoothing_effect = "0"
		smoothing_amount = "0.5"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "100"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "15"
		min_slope_fuzzy_zone = "20"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "100"
		smoothing_scale = "0"
		intersection_shift = "5"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 1340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
		seed = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</voronoi_3D_diff_scalar>
	<distance_shader
		name = "Distance shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "180 1040 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "500000"
		near_distance = "0"
		distance_mode = "0"
		camera = "Spherical Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<multiply_vector
		name = "Voronoi H Big Multiply vector"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 1820 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Big Constant vector"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		input_2 = "Voronoi H Big Get position in texture"
		>
	</multiply_vector>
	<multiply_vector
		name = "Voronoi H Extra Big Multiply vector"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 1820 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Extra Big Constant vector"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		input_2 = "Voronoi H Extra Big Get position in texture"
		>
	</multiply_vector>
	<constant_scalar
		name = "Voronoi H Small seed"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 2160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.59375"
		>
	</constant_scalar>
	<constant_scalar
		name = "Voronoi sub scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-2860 1900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		scalar = "20"
		>
	</constant_scalar>
	<constant_vector
		name = "Voronoi H Big Constant vector"
		gui_use_node_pos = "1"
		gui_node_pos = "-3640 1860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "512000 512000"
		vector = "1 12 1"
		>
	</constant_vector>
	<get_position_in_texture
		name = "Voronoi H Small Get position in texture"
		gui_use_node_pos = "1"
		gui_node_pos = "-3080 2240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2760 300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "45176"
		feature_scale = "1"
		lead-in_scale = "600"
		smallest_scale = "0.1"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_normal
		name = "Voronoi H Extra Big Compute normal"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 1580 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi H Extra Big Colour to vector"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		patch_size = "1"
		smooth_surface = "1"
		>
	</compute_normal>
	<constant_scalar
		name = "Voronoi H Small scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 2120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "600"
		>
	</constant_scalar>
</terragen>
