<terragen
	name = "_1"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.0.04.0"
	author = ""
	comments = ""
	current_frame = "11"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-345.5442328 146.6101063 0"
	gui_network_view_size = "1066 885 0"
	gui_network_view_zoom = "0.1302043784"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 420 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "1064.200363 50.62496368 2318.578945"
		rotation = "7.470964982 61.23215622 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "79.99999999"
		use_vertical_fov = "0"
		vertical_fov = "58.44527697"
		focal_length_in_mm = "21.45156467"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "144.656323"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -60 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1600"
		lock_aspect_ratio = "1"
		image_height = "700"
		image_aspect_ratio = "2.285714286"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "8"
		ray_trace_atmosphere = "0"
		defer_all_shading = "0"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.1063173786"
		crop_right = "0.4403049946"
		crop_bottom = "0.306532681"
		crop_top = "0.9356783628"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\Mick\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Mick\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Mick\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "0"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "8"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.0375"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "3200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 60 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "130"
		elevation = "18"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "1"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 180 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 420 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Stone distribution"
		atmosphere_shader = "Easy cloud 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "820 2180 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.5205750614"
		bluesky_additive_colour = "0.145127967 0.3791480064 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1510999948 0.3158000112 0.6941000223"
		redsky_decay_colour = "0.8597617149 0.7292052507 0.4995238185"
		ozone_factor = "0.5"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "60 1040 0"
		gui_group = "Terrain"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "59126"
		feature_scale = "40"
		lead-in_scale = "1000"
		smallest_scale = "30"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.325"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_input_shader
		name = "Transform input shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1140 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Colour adjust shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "1"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "1"
		rotate_by = "0 -32 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -50 0"
		gui_group = ""
		gui_node_size = "266.0336416 380 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 340 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 1580 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Remove foreground right"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "5"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 124.0682049 0"
		gui_group = ""
		gui_node_size = "240 754.9908441 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-621 1842 0"
		gui_group = ""
		gui_node_size = "2545.603626 1910.945539 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-2465 270 0"
		gui_group = ""
		gui_node_size = "611.0463546 1224.309154 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "1042 379 0"
		gui_group = ""
		gui_node_size = "439.9604714 415.2141784 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "1021 1623 0"
		gui_group = ""
		gui_node_size = "640 1278.45297 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -50 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<multiply_colour
		name = "Multiply colour 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "400 1880 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		input_2 = "Colour adjust shader 02_1_1_1_1"
		>
	</multiply_colour>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1020 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Tex coords from XYZ 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "4"
		displacement_multiplier = "20"
		displacement_function = "Transform input shader 01_1_1_1_1_1_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "235"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "1"
		minimum_altitude = "30"
		min_alt_fuzzy_zone = "20"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "15"
		min_slope_fuzzy_zone = "40"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_vector
		name = "Constant vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1300 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "60 2550 60"
		>
	</constant_vector>
	<warp_input_shader
		name = "Warp input shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 1280 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Lateral Duip"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		warper = "Redirect shader 01_1_1"
		>
	</warp_input_shader>
	<constant_scalar
		name = "Constant scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1260 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "133"
		>
	</constant_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 1160 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Power fractal shader v3 06"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.493750006 0.493750006 0.493750006"
		white_point_adjust = "0.493750006"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 1200 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "18744"
		feature_scale = "33"
		lead-in_scale = "1000"
		smallest_scale = "9"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.2"
		colour_roughness = "0.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Widen Top"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 1520 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "4"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "83"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "255"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "1"
		minimum_altitude = "50"
		min_alt_fuzzy_zone = "250"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1220 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Warp shader_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		scale = "Constant vector 01"
		seed = "Constant scalar 01_1"
		>
	</voronoi_3D_diff_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1180 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1080 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Surface layer 05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "4"
		displacement_multiplier = "50"
		displacement_function = "Transform input shader 01"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "195"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "1"
		minimum_altitude = "30"
		min_alt_fuzzy_zone = "20"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "15"
		min_slope_fuzzy_zone = "40"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 980 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04 stone small_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1380 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		seed = "4966"
		feature_scale = "50"
		lead-in_scale = "0"
		smallest_scale = "10"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "0"
		displacement_roughness = "0.24375"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0"
		variation_method = "1"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_vector
		name = "Constant vector 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1300 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "22 2550 22"
		>
	</constant_vector>
	<transform_input_shader
		name = "Transform input shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1160 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Colour adjust shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "1"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "1"
		rotate_by = "0 -32 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1260 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "133"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Lateral Duip"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 1400 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24365"
		feature_scale = "17"
		lead-in_scale = "600"
		smallest_scale = "7"
		noise_octaves = "8"
		noise_stretch_XYZ = "3 1 1.5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.4"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 1240 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Surface layer 10"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "4"
		displacement_multiplier = "25"
		displacement_function = "Warp input shader 01_1_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "255"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "1"
		minimum_altitude = "90"
		min_alt_fuzzy_zone = "10"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "15"
		min_slope_fuzzy_zone = "20"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "2"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "400 1920 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.231250003 0.231250003 0.231250003"
		white_point_adjust = "0.231250003"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 1200 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Surface layer 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "100 2020 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "40"
		hard_layer_steepness = "0.875"
		plateau_buildup = "1"
		hard_layer_spacing = "55"
		num_octaves = "0"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "15"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1840 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Tex coords from XYZ 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Redirect shader 01_1_1_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Multiply colour 01_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "2"
		max_alt_fuzzy_zone = "2"
		limit_minimum_altitude = "1"
		minimum_altitude = "60"
		min_alt_fuzzy_zone = "20"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1120 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Tex coords from XYZ 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "4"
		displacement_multiplier = "-5"
		displacement_function = "Transform input shader 01_1_1_1_1_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "225"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "1"
		minimum_altitude = "50"
		min_alt_fuzzy_zone = "20"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "45"
		min_slope_fuzzy_zone = "40"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1020 460 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.9000000358 0.9000000358 0.9000000358"
		reflection_tint = "0.4373638332 0.4937499762 0.3358439803"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.1"
		specular_roughness_function = ""
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0.001"
		number_of_samples = "4"
		>
	</reflective_shader>
	<surface_layer
		name = "Surface layer 09"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 1720 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Spike_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-1.5"
		displacement_function = "low ground disp"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<merge_shader
		name = "Merge shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-2380 260 0"
		gui_group = "Stone Colours"
		enable = "1"
		input_node = "Rock Displacement small"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		shader_A = "Rock Disp"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "2"
		>
	</merge_shader>
	<surface_layer
		name = " Rock Shader two"
		gui_use_node_pos = "1"
		gui_node_pos = "-2460 820 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Cracks_horiz"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Transform input shader 05"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "35"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "vh_gs variations"
			gui_use_node_pos = "1"
			gui_node_pos = "254 570 0"
			gui_group = ""
			gui_node_size = "334.0000016 434.0070256 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "grey"
			gui_use_node_pos = "1"
			gui_node_pos = "180 740 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "65324"
			feature_scale = "19"
			lead-in_scale = "100"
			smallest_scale = "3"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.3736000061 0.4936000109 0.4995000064"
			apply_low_colour = "1"
			low_colour = "0.1165999994 0.09387999773 0.0717599988"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.175"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 4"
			gui_use_node_pos = "1"
			gui_node_pos = "180 400 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "vh_gs PF 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.5"
			lead-in_scale = "17"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6592000127 0.6252999902 0.4151000082"
			apply_low_colour = "1"
			low_colour = "0.1062000021 0.1220000014 0.1247000024"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "2.4375"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.35"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 5"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 5"
			gui_use_node_pos = "1"
			gui_node_pos = "300 460 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "5859"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.24375"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 2"
			gui_use_node_pos = "1"
			gui_node_pos = "180 520 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "Mauve"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "17"
			lead-in_scale = "76"
			smallest_scale = "19"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6592000127 0.2931999862 0.1247000024"
			apply_low_colour = "1"
			low_colour = "0.1247000024 0.1193000004 0.0717599988"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.275"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 3"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 3"
			gui_use_node_pos = "1"
			gui_node_pos = "300 580 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "46962"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "-0.225"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 05"
			gui_use_node_pos = "1"
			gui_node_pos = "180 300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.474999994 0.474999994 0.474999994"
			colour_function = "vh_gs PF 4"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_input_shader
			name = "Transform input shader 05"
			gui_use_node_pos = "1"
			gui_node_pos = "80 260 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 05"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "3 3 3"
			>
		</transform_input_shader>
		<power_fractal_shader_v3
			name = "vh_gs PF 3_1"
			gui_use_node_pos = "1"
			gui_node_pos = "320 680 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "20668"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0.4"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Mauve"
			gui_use_node_pos = "1"
			gui_node_pos = "200 620 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "grey"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "17"
			lead-in_scale = "76"
			smallest_scale = "19"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2270999998 0.1036000028 0.1274999976"
			apply_low_colour = "1"
			low_colour = "0.1975000054 0.1165999994 0.1449999958"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.275"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 3_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Rock Disp"
		gui_use_node_pos = "1"
		gui_node_pos = "-2380 300 0"
		gui_group = "Stone Colours"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "21417"
		feature_scale = "2"
		lead-in_scale = "500"
		smallest_scale = "0.5"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.525"
		colour_offset = "-0.15"
		colour_roughness = "10"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-0.8"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Base Rock Shader_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2460 740 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = " Rock Shader two"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Transform input shader 04"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 05"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "20"
		min_alt_fuzzy_zone = "2"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "vh_gs variations"
			gui_use_node_pos = "1"
			gui_node_pos = "294 499 0"
			gui_group = ""
			gui_node_size = "334.0000016 331.0000018 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "dirty yellow"
			gui_use_node_pos = "1"
			gui_node_pos = "220 620 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "65324"
			feature_scale = "19"
			lead-in_scale = "100"
			smallest_scale = "3"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.4562500119 0.4507750273 0.2652333379"
			apply_low_colour = "1"
			low_colour = "0.2624999881 0.2312999964 0.1422600001"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.175"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "grey brown"
			gui_use_node_pos = "1"
			gui_node_pos = "220 380 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "red"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.5"
			lead-in_scale = "17"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.3111999929 0.1193000004 0.1767999977"
			apply_low_colour = "1"
			low_colour = "1 0.9240000248 0.9075000286"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "2.4375"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.35"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 5"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 5"
			gui_use_node_pos = "1"
			gui_node_pos = "340 440 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "5859"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.24375"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "red"
			gui_use_node_pos = "1"
			gui_node_pos = "220 500 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "dirty yellow"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "17"
			lead-in_scale = "76"
			smallest_scale = "19"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.59375 0.1597298831 0.09129478782"
			apply_low_colour = "1"
			low_colour = "0.381249994 0.235601306 0.1398926526"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.275"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 3"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 3"
			gui_use_node_pos = "1"
			gui_node_pos = "340 560 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "46962"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 05"
			gui_use_node_pos = "1"
			gui_node_pos = "260 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			apply_colour = "1"
			diffuse_colour = "0.5062500238 0.5062500238 0.5062500238"
			colour_function = "grey brown"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_input_shader
			name = "Transform input shader 04"
			gui_use_node_pos = "1"
			gui_node_pos = "440 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 05"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "3 3 3"
			>
		</transform_input_shader>
	</surface_layer>
	<surface_layer
		name = "Sand Colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-3360 20 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Col4_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<surface_layer
			name = "Col4_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Col3_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.6729999781 0.6252999902 0.505400002"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.375"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 08_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Col3_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Col2_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5418000221 0.5113999844 0.4819999933"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.375"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 07_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Col2_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Col1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.7875000238 0.6672965288 0.5504360199"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.375"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 06_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Col1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.6252999902 0.5667999983 0.4045000076"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.375"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 05_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 08_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "35114"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1125"
			colour_offset = "0"
			colour_roughness = "0.625"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 07_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "42460"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1125930452"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.15"
			colour_offset = "0"
			colour_roughness = "1"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 06_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "39348"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1125930452"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1625"
			colour_offset = "0"
			colour_roughness = "1.4375"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 05_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "20307"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1125930452"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1875"
			colour_offset = "0"
			colour_roughness = "1.125"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</surface_layer>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-3240 140 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Warp input shader 01_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		shader_A = "Transform input shader 03"
		mix_to_A = "0.76875"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "4"
		merge_displacement = "1"
		displace_merge_mode = "1"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-2280 780 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12399"
		feature_scale = "20"
		lead-in_scale = "1000"
		smallest_scale = "5"
		noise_octaves = "9"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.575"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader_to_scalar
		name = "Displacement shader to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-3080 60 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Merge shader 04"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		>
	</displacement_shader_to_scalar>
	<merge_shader
		name = "Merge shader 04_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 -60 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Merge shader 04_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Med stones"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<surface_layer
		name = "Surface layer 12"
		gui_use_node_pos = "1"
		gui_node_pos = "120 1360 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 06"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Strata and outcrops shader v2 02"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "75"
		min_alt_fuzzy_zone = "5"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<transform_input_shader
		name = "Transform input shader 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1140 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Colour adjust shader 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "1"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "1"
		rotate_by = "0 -30 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<warp_shader
		name = "Warp shader_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1340 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		warper = "Power fractal shader v3 04 stone small_1_1"
		shader = "Get position in texture_1"
		>
	</warp_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1200 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Complement colour 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.9900000095 0.9900000095 0.9900000095"
		black_point_adjust = "0.9900000095"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 2440 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Stones Mask_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 140 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53513"
		feature_scale = "6"
		lead-in_scale = "1000"
		smallest_scale = "3"
		noise_octaves = "10"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1220 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Warp shader_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		scale = "Constant vector 01_1_1_1"
		seed = "Constant scalar 01_1_1_1_1"
		>
	</voronoi_3D_diff_scalar>
	<transform_input_shader
		name = "Transform input shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 2520 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Merge shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "1"
		rotate_by = "0 -16 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<merge_shader
		name = "Merge shader 04_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 40 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Very Big stones"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Bigstones"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "60 1000 0"
		gui_group = "Terrain"
		enable = "0"
		input_node = "Power fractal shader v3 06_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.337500006 0.337500006 0.337500006"
		white_point_adjust = "0.337500006"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "120 1100 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Surface layer 03_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1080 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Surface layer 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<surface_layer
		name = "Cracks_horiz"
		gui_use_node_pos = "1"
		gui_node_pos = "60 960 0"
		gui_group = "Terrain"
		enable = "0"
		input_node = "Tex coords from XYZ 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-18"
		displacement_function = "Transform input shader 01_1_1_1_1_1_1_1_1_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Colour adjust shader 04"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 04"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "-400"
		max_alt_fuzzy_zone = "25"
		limit_minimum_altitude = "1"
		minimum_altitude = "90"
		min_alt_fuzzy_zone = "10"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "45"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Constant scalar 01_1_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1"
			>
		</voronoi_3D_diff_scalar>
		<transform_input_shader
			name = "Transform input shader 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 -480 0"
			gui_group = ""
			enable = "1"
			input_node = "Warp shader 04_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			use_world_space = "0"
			translate = "1"
			translate_by = "0 -50 0"
			rotate = "1"
			rotate_by = "0 -28 0"
			scale = "1"
			scale_by = "20 1.5 15"
			>
		</transform_input_shader>
		<merge_shader
			name = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "520 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			shader_A = "Colour adjust wide_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<get_position_in_texture
			name = "Get position in texture 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "360 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "500 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "25"
			>
		</constant_scalar>
		<complement_colour
			name = "Complement colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
		<merge_shader
			name = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "380 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour adjust thin_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Colour adjust med_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Colour adjust wide_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "620 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			black_point = "0.875 0.875 0.875"
			black_point_adjust = "0.875"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "Colour adjust med_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			black_point = "0.9325000048 0.9325000048 0.9325000048"
			black_point_adjust = "0.9325000048"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "Colour adjust thin_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			black_point = "0.9750000238 0.9750000238 0.9750000238"
			black_point_adjust = "0.9750000238"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<warp_shader
			name = "Warp shader 04_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 -440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			warper = "Redirect shader 03_1_1_1_1_1_1"
			shader = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</warp_shader>
		<complement_colour
			name = "Complement colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
		<complement_colour
			name = "Complement colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "620 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "600 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "8568"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 07_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 -360 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "9840"
			feature_scale = "12"
			lead-in_scale = "100"
			smallest_scale = "6"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "2"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "25"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 03_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 -400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Power fractal shader v3 07_1_1_1_1_1_1"
			Y_shader = "Power fractal shader v3 07_1_1_1_1_1_1"
			Z_shader = "Power fractal shader v3 07_1_1_1_1_1_1"
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "640 -560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "48854"
			feature_scale = "30"
			lead-in_scale = "350"
			smallest_scale = "30"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 1.5 2"
			apply_high_colour = "1"
			high_colour = "2 2 2"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0.875"
			colour_roughness = "0"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_colour
			name = "Multiply colour 03_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "600 -600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Power fractal shader v3 06_1_1_1_1_1_1"
			>
		</multiply_colour>
	</surface_layer>
	<multiply_colour
		name = "Multiply colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1060 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		input_2 = "Colour adjust shader 02_1_1_1"
		>
	</multiply_colour>
	<colour_adjust_shader
		name = "Colour adjust shader 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1100 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.337500006 0.337500006 0.337500006"
		white_point_adjust = "0.337500006"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1140 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		seed = "42510"
		feature_scale = "30"
		lead-in_scale = "600"
		smallest_scale = "5"
		noise_octaves = "8"
		noise_stretch_XYZ = "3 1 3"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.25"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Pocks"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 1140 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12917"
		feature_scale = "6"
		lead-in_scale = "1000"
		smallest_scale = "3"
		noise_octaves = "10"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.175"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "4"
		displacement_amplitude = "-4"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<complement_colour
		name = "Complement colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1240 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Colour adjust shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</complement_colour>
	<distance_shader
		name = "Distance shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 2680 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "4000"
		near_distance = "100"
		distance_mode = "1"
		camera = "Render Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<surface_layer
		name = "Surface layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 1100 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Tex coords from XYZ 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "4"
		displacement_multiplier = "-1.5"
		displacement_function = "Pocks"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "-5"
		min_alt_fuzzy_zone = "20"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Pocks_After"
		gui_use_node_pos = "1"
		gui_node_pos = "120 1240 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "20760"
		feature_scale = "9"
		lead-in_scale = "100"
		smallest_scale = "4"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "4"
		displacement_amplitude = "3"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "-1"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 06_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06_1"
		gui_use_node_pos = "1"
		gui_node_pos = "260 1280 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21884"
		feature_scale = "8"
		lead-in_scale = "1000"
		smallest_scale = "1"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.56875"
		colour_offset = "-0.5"
		colour_roughness = "10"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "120 1200 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Pocks_After"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.193749994 0.193749994 0.193749994"
		white_point_adjust = "0.193749994"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "Surface layer 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "120 1140 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Surface layer 12"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "4"
		displacement_multiplier = "-4"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Colour adjust shader 03_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "20"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Fake Stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 -92 0"
		gui_group = ""
		gui_node_size = "1683.955965 974.9785593 1"
		gui_node_colour = "0.4819999933 0.271600008 0.1332000047"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<surface_layer
		name = "Stone distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 -360 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Damp Edge"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "0"
		child_layers = "Merge shader 04"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "60"
		max_alt_fuzzy_zone = "2"
		limit_minimum_altitude = "0"
		minimum_altitude = "2"
		min_alt_fuzzy_zone = "2"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "35"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<transform_input_shader
		name = "Transform input shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 300 0"
		gui_group = "Stone Colours"
		enable = "1"
		input_node = " Rock Shader two_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		use_world_space = "1"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "3 3 3"
		>
	</transform_input_shader>
	<power_fractal_shader_v3
		name = "Moss Colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 80 0"
		gui_group = "Stone Colours"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "2413"
		feature_scale = "0.05"
		lead-in_scale = "10"
		smallest_scale = "0.01"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.1138999984 0.1389999986 0.03423000127"
		apply_low_colour = "1"
		low_colour = "0.05818999931 0.08690000325 0.03703000024"
		colour_contrast = "0.875"
		colour_offset = "-0.05"
		colour_roughness = "9.8125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 -160 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Merge shader 04_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Tiny stones"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<colour_adjust_shader
		name = "Colour adjust shader III_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 260 0"
		gui_group = "Stone Colours"
		enable = "1"
		input_node = "Transform input shader 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.7687500119 0.7687500119 0.7687500119"
		white_point_adjust = "0.7687500119"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1140 400 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "32597"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Spike_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 2060 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Spike_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "1308.835345 59.94550285 2640.009723"
		size = "40 40"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "1"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "30"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "100"
		displacement_edge_units = "1"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<simple_shape_shader
		name = "Spike_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 2100 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Spike"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "1521.772995 52.11587485 2438.9273"
		size = "20 20"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "1"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "20"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "100"
		displacement_edge_units = "1"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04 stone small_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1380 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		seed = "4564"
		feature_scale = "50"
		lead-in_scale = "0"
		smallest_scale = "10"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "10"
		displacement_offset = "0"
		displacement_roughness = "0.24375"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "0"
		variation_method = "1"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Background_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 2620 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "55615"
		feature_scale = "750"
		lead-in_scale = "1500"
		smallest_scale = "250"
		noise_octaves = "4"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-1"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "100"
		displacement_offset = "20"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "3"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Distance shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<null_shader
		name = "Null shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 260 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Surface layer 07"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<surface_layer
		name = "Damp Edge"
		gui_use_node_pos = "1"
		gui_node_pos = "-3100 -200 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Colour adjust shader 05"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "27"
		max_alt_fuzzy_zone = "1"
		limit_minimum_altitude = "0"
		minimum_altitude = "22"
		min_alt_fuzzy_zone = "2"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "low ground disp"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 1760 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "33195"
		feature_scale = "25"
		lead-in_scale = "1000"
		smallest_scale = "7"
		noise_octaves = "9"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 2560 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Background_1"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "1"
		displace_merge_mode = "1"
		>
	</merge_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-3080 20 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Displacement shader to scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.2499999851 0.2499999851 0.2499999851"
		white_point_adjust = "0.2499999851"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "Remove foreground right"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 1640 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Surface layer 09"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "-20"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Remove back left"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Stones Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 140 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "47679"
		feature_scale = "8"
		lead-in_scale = "1000"
		smallest_scale = "3"
		noise_octaves = "10"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Tiny stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 100 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "8566"
		surface_shader = "Null shader 02"
		stone_scale = "2"
		stone_density = "0.3"
		vary_density = "1"
		density_variation = "1"
		density_seed = "42498"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1.75"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "0"
		diffuse_colour = "0.3345000148 0.3066000044 0.2845000029"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		scale_function = ""
		tallness_function = ""
		blend_by_shader = "1"
		blending_shader = "Stones Mask"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<simple_shape_shader
		name = "Spike_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 1980 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Spike_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "1308.153741 80.2045958 2687.826672"
		size = "35 35"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "0"
		colour_edge_width = "50"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "1"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "30"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "90"
		displacement_edge_units = "1"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<surface_layer
		name = " Rock Shader two_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 340 0"
		gui_group = "Stone Colours"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Transform input shader 05_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<group
			name = "vh_gs variations"
			gui_use_node_pos = "1"
			gui_node_pos = "294 550 0"
			gui_group = ""
			gui_node_size = "334.0000016 434.0070256 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "grey"
			gui_use_node_pos = "1"
			gui_node_pos = "220 720 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "65324"
			feature_scale = "19"
			lead-in_scale = "100"
			smallest_scale = "3"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.3736000061 0.4936000109 0.4995000064"
			apply_low_colour = "1"
			low_colour = "0.1165999994 0.09387999773 0.0717599988"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.175"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 4"
			gui_use_node_pos = "1"
			gui_node_pos = "220 380 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "vh_gs PF 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.5"
			lead-in_scale = "17"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6592000127 0.6252999902 0.4151000082"
			apply_low_colour = "1"
			low_colour = "0.1062000021 0.1220000014 0.1247000024"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "2.4375"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.35"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 5"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 5"
			gui_use_node_pos = "1"
			gui_node_pos = "340 440 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "5859"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.24375"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 2"
			gui_use_node_pos = "1"
			gui_node_pos = "220 500 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "Mauve"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "17"
			lead-in_scale = "76"
			smallest_scale = "19"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6592000127 0.2931999862 0.1247000024"
			apply_low_colour = "1"
			low_colour = "0.1247000024 0.1193000004 0.0717599988"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.275"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 3"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "vh_gs PF 3"
			gui_use_node_pos = "1"
			gui_node_pos = "340 560 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "46962"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "-0.225"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 05_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.474999994 0.474999994 0.474999994"
			colour_function = "vh_gs PF 4"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_input_shader
			name = "Transform input shader 05_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 240 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer 05_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "3 3 3"
			>
		</transform_input_shader>
		<power_fractal_shader_v3
			name = "vh_gs PF 3_1"
			gui_use_node_pos = "1"
			gui_node_pos = "360 660 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "20668"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0.4"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Mauve"
			gui_use_node_pos = "1"
			gui_node_pos = "240 600 0"
			gui_group = "vh_gs variations"
			enable = "1"
			input_node = "grey"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "35909"
			feature_scale = "17"
			lead-in_scale = "76"
			smallest_scale = "19"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2270999998 0.1036000028 0.1274999976"
			apply_low_colour = "1"
			low_colour = "0.1975000054 0.1165999994 0.1449999958"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.275"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vh_gs PF 3_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Rock Displacement small"
		gui_use_node_pos = "1"
		gui_node_pos = "-2380 340 0"
		gui_group = "Stone Colours"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "9640"
		feature_scale = "3"
		lead-in_scale = "100"
		smallest_scale = "0.3"
		noise_octaves = "10"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.49375"
		colour_offset = "2"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-0.75"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 1060 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Surface layer 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1800 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Surface layer 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "400 1960 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		seed = "34979"
		feature_scale = "30"
		lead-in_scale = "600"
		smallest_scale = "5"
		noise_octaves = "8"
		noise_stretch_XYZ = "3 1 3"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.2"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1180 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<get_position_in_texture
		name = "Get position in texture_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 1420 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "940 1960 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "0"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		cloud_altitude = "12892"
		cloud_depth = "10"
		local_sphere = "0"
		local_sphere_centre = "0 12892 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01"
		edge_sharpness = "1"
		cloud_density = "0.05"
		coverage_adjust = "0"
		cloud_colour = "0.25 0.25 0.25"
		scattering_colour = "0.25 0.25 0.25"
		sun_glow_amount = "1"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "2"
		view_from_space_shading_model = "0"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.5522847498"
		number_of_samples = "8"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		millions_of_voxels = "29.99673"
		voxel_buffer_resolution = "3831 2 3915"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "8"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1080 2060 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "36328"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<constant_scalar
		name = "Constant scalar 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 2420 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "10"
		>
	</constant_scalar>
	<displacement_shader_to_scalar
		name = "Displacement shader to scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 2480 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Transform input shader 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		>
	</displacement_shader_to_scalar>
	<soft_minimum_scalar
		name = "Soft minimum scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 2380 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Constant scalar 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Displacement shader to scalar 01_1_1_1_1"
		softness = "Constant scalar 02_1_1"
		>
	</soft_minimum_scalar>
	<redirect_shader
		name = "Redirect shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 1320 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = ""
		Y_shader = "Power fractal shader v3 01_1_1_1_1_1"
		Z_shader = ""
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 2620 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "35394"
		feature_scale = "500"
		lead-in_scale = "500"
		smallest_scale = "250"
		noise_octaves = "3"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "100"
		displacement_offset = "20"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "3"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Distance shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "Displacement shader 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 2340 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Soft minimum scalar 01_1_1"
		displacement_direction = "1"
		displacement_multiplier = "-35"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 1360 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "52071"
		feature_scale = "30"
		lead-in_scale = "100"
		smallest_scale = "5"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "28"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-3240 440 0"
		gui_group = "sand ripples"
		enable = "0"
		input_node = "Sin scalar 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		input_2 = "Mask"
		>
	</multiply_scalar>
	<simple_shape_shader
		name = "Spike_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 2020 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Spike_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "1260.88053 55.28331083 2677.352183"
		size = "20 20"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "1"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "15"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "100"
		displacement_edge_units = "1"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1020 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1980 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "52071"
		feature_scale = "200"
		lead-in_scale = "1000"
		smallest_scale = "50"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "30"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "Warp shader_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1340 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		warper = "Power fractal shader v3 04 stone small_1"
		shader = "Get position in texture"
		>
	</warp_shader>
	<redirect_shader
		name = "Redirect shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1940 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Strata and outcrops shader v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = ""
		Y_shader = "Power fractal shader v3 01_1_1_1_1_1_1_1_1"
		Z_shader = ""
		>
	</redirect_shader>
	<group
		name = "sand ripples"
		gui_use_node_pos = "1"
		gui_node_pos = "-3194 274 0"
		gui_group = ""
		gui_node_size = "767.9766038 1225.667626 1"
		gui_node_colour = "0.04455000162 0.5 0.3889000118"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<transform_input_shader
		name = "Transform input shader 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-3240 100 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Merge shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "0.5 0.5 0.5"
		>
	</transform_input_shader>
	<power_fractal_shader_v3
		name = "Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-3240 480 0"
		gui_group = "sand ripples"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "1877"
		feature_scale = "8"
		lead-in_scale = "100"
		smallest_scale = "3"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.79375"
		colour_offset = "-0.125"
		colour_roughness = "3"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3240 -20 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Base Rock Shader_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Sand Colour"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "-0.075"
		displacement_function = "Transform input shader 05"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 02"
		invert_blendshader = "1"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "20"
		min_alt_fuzzy_zone = "2"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<x_to_scalar
		name = "X to scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3360 780 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Get position in texture 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3360 740 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.5"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3360 700 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "X to scalar 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		input_2 = "Constant scalar 01_1_1_1_1_1_1_1"
		>
	</divide_scalar>
	<get_position_in_texture
		name = "Get position in texture 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3220 820 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<z_to_scalar
		name = "Z to scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3120 780 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Get position in texture 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<surface_layer
		name = "Surface layer 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 -20 0"
		gui_group = "Stone Colours"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Colour adjust shader III_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "3"
		displacement_multiplier = "20"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Moss Colour"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1"
		max_alt_fuzzy_zone = "0.2"
		limit_minimum_altitude = "0"
		minimum_altitude = "0.3"
		min_alt_fuzzy_zone = "0.1"
		altitude_key = "0"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "1"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 2260 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "12065.19751 355.8415181 2890.781351"
		size = "1000 1000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "0"
		colour_edge_width = "50"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<sin_scalar
		name = "Sin scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3120 680 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Z to scalar 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		>
	</sin_scalar>
	<constant_scalar
		name = "Constant scalar 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3040 640 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1.75"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-3120 600 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Sin scalar 01_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		input_2 = "Constant scalar 01_1_1_1_1_1_1_1_1_1"
		>
	</multiply_scalar>
	<add_scalar
		name = "Add scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3240 560 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Divide scalar 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 03"
		>
	</add_scalar>
	<sin_scalar
		name = "Sin scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3240 520 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Add scalar 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		>
	</sin_scalar>
	<transform_input_shader
		name = "Transform input shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-3240 380 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "1"
		rotate_by = "0 40 0"
		scale = "1"
		scale_by = "1 1 1.5"
		>
	</transform_input_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3240 340 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "52914"
		feature_scale = "5"
		lead-in_scale = "200"
		smallest_scale = "0.5875538878"
		noise_octaves = "10"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.2"
		colour_roughness = "1.4375"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<vector_displacement_shader
		name = "Vector displacement shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3240 300 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1"
		x_function_multiplier = "1"
		y_function_multiplier = "0"
		z_function_multiplier = "0"
		reverse_function = "0"
		x_offset = "0"
		y_offset = "0"
		z_offset = "0"
		reverse_offset = "0"
		final_multiplier = "3"
		>
	</vector_displacement_shader>
	<warp_input_shader
		name = "Warp input shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3240 260 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Transform input shader 04"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		warper = "Vector displacement shader 01_1"
		>
	</warp_input_shader>
	<transform_input_shader
		name = "Transform input shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 180 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = "Warp input shader 01_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		use_world_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "1 1 1.5"
		>
	</transform_input_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 10_1"
		gui_use_node_pos = "1"
		gui_node_pos = "400 1640 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "7913"
		feature_scale = "9"
		lead-in_scale = "1000"
		smallest_scale = "3"
		noise_octaves = "10"
		noise_stretch_XYZ = "4 1 1.5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.48125"
		colour_offset = "-0.175"
		colour_roughness = "8.375"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "4"
		displacement_amplitude = "20"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Remove background"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 2300 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Displacement shader 02_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "619.665 65.0737 41500"
		size = "125000 75000"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "1"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "-1001"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "10"
		displacement_edge_units = "1"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1000 260 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		water_level = "24.93839998"
		centre = "1293.733021 24.34205085 2435.839416"
		max_radius = "1000"
		rotate = "0 0 0"
		planet = "Planet 01"
		surface_shader = "Surface layer 08"
		displacement_tolerance = "0.5"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 400 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		roughness = "0.055"
		wave_scale = "2"
		smallest_scale = "0.001"
		wind_patch_effect = "2.625"
		wind_patch_size = "15"
		wind_patch_sharpness = "5"
		master_reflectivity = "0"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "1"
		decay_distance = "20"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "59492"
		>
	</water_shader>
	<easy_cloud
		name = "Easy cloud 01"
		gui_use_node_pos = "1"
		gui_node_pos = "940 1840 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Cirrus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		easycloud_version = "0"
		enable_primary = "1"
		seed = "29595"
		enable_secondary = "1"
		move_textures_with_cloud = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		easycloud_type = "2"
		easycloud_model = "1"
		easycloud_coverage = "0.4"
		easycloud_variation = "0.5"
		easycloud_growth = "0.5"
		cloud_base_altitude = "4440.677358"
		cloud_depth = "6000"
		local_sphere = "1"
		local_sphere_centre = "0 4000 75000"
		local_sphere_radius = "200000"
		local_sphere_falloff = "0"
		local_sphere_value_at_radius = "0"
		density_shader = ""
		edge_sharpness = "5"
		cloud_density = "0.05"
		coverage_adjust = "0"
		cloud_colour = "0.25 0.25 0.25"
		sun_glow_amount = "2"
		sun_glow_power = "1"
		light_propagation = "3"
		light_propagation_mix = "1"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "3.001871125"
		number_of_samples = "951"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		smallest_scale = "0.1"
		add_micro_wisps = "1"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "1"
		millions_of_voxels = "49.99671"
		voxel_buffer_resolution = "1455 23 1494"
		use_voxels_to_accelerate_empty_space = "0"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "8"
		>
	</easy_cloud>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "100 1700 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Tex coords from XYZ 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "13329"
		feature_scale = "0.8"
		lead-in_scale = "1000"
		smallest_scale = "0.3"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.3"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<reflective_shader
		name = "Reflective shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2480 40 0"
		gui_group = "Stone Colours"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.5 0.5 0.5"
		reflection_tint = "0.6869999766 0.8592000008 0.2468000054"
		index_of_refraction = "1.5"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.025"
		specular_roughness_function = ""
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-2920 -140 0"
		gui_group = "sand ripples"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "0.25 0.25 0.25"
		gamma_adjust = "0.25"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 120 0"
		gui_group = "Stone Colours"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "10645"
		feature_scale = "0.1"
		lead-in_scale = "10"
		smallest_scale = "0.01"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.5"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 1060 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57578"
		feature_scale = "7"
		lead-in_scale = "600"
		smallest_scale = "1"
		noise_octaves = "11"
		noise_stretch_XYZ = "3 1 3"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.1"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 1000 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Tex coords from XYZ 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "9"
		displacement_function = "Power fractal shader v3 01_1_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "80"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "1"
		minimum_altitude = "-10"
		min_alt_fuzzy_zone = "10"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Spike"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 2140 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Remove spike"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "1530.42 52.751 2390.35"
		size = "40 40"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "1"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "30"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "100"
		displacement_edge_units = "1"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 10"
		gui_use_node_pos = "1"
		gui_node_pos = "240 1640 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "11217"
		feature_scale = "12"
		lead-in_scale = "1000"
		smallest_scale = "7"
		noise_octaves = "9"
		noise_stretch_XYZ = "5 1 1.5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.4375"
		colour_offset = "-0.25"
		colour_roughness = "8.375"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "4"
		displacement_amplitude = "20"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 06"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1520 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Power fractal shader v3 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "4"
		displacement_multiplier = "4"
		displacement_function = "Merge shader 01_1_1_1_1_1"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "120"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "1"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "30"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "20"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "1"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<merge_shader
		name = "Merge shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "240 1580 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Power fractal shader v3 10"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		shader_A = "Power fractal shader v3 10_1"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "0"
		displace_merge_mode = "5"
		>
	</merge_shader>
	<surface_layer
		name = "Surface layer 10"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 1440 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Widen Top"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "4"
		displacement_multiplier = "25"
		displacement_function = "High Band"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "650"
		max_alt_fuzzy_zone = "25"
		limit_minimum_altitude = "1"
		minimum_altitude = "500"
		min_alt_fuzzy_zone = "25"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<get_position_in_texture
		name = "Get position in texture"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 1420 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<simple_shape_shader
		name = "Remove back left"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 1680 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		type_of_shape = "1"
		position = "643.7572759 122.1271973 3329.815079"
		size = "650 650"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "1"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "-250"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "80"
		displacement_edge_units = "1"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<surface_layer
		name = "Remove spike"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 2220 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Remove background"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Stone Colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-2490 137 0"
		gui_group = "Shaders"
		gui_node_size = "483.5897972 560.0074727 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 02"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "50"
		hard_layer_steepness = "2"
		plateau_buildup = "0.5"
		hard_layer_spacing = "200"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<surface_layer
		name = "Surface layer 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 -80 0"
		gui_group = "Stone Colours"
		enable = "1"
		input_node = "Surface layer 01_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "4"
		displacement_multiplier = "0.5"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Merge shader 03"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "2"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "High Band"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 1480 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12418"
		feature_scale = "25"
		lead-in_scale = "1000"
		smallest_scale = "15"
		noise_octaves = "8"
		noise_stretch_XYZ = "3 1 1.5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 08"
		gui_use_node_pos = "1"
		gui_node_pos = "1100 340 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Water shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		apply_colour = "1"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Spike_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 1900 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Spike_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "1542.437219 61.440421 2423.665377"
		size = "20 20"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "0"
		colour_edge_width = "50"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "1"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "25"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "90"
		displacement_edge_units = "1"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<fake_stones_shader
		name = "Bigstones"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 100 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "2423"
		surface_shader = "Null shader 02"
		stone_scale = "7"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "42498"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1.75"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "0"
		diffuse_colour = "0.3345000148 0.3066000044 0.2845000029"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		scale_function = ""
		tallness_function = ""
		blend_by_shader = "1"
		blending_shader = "Stones Mask_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Stones Mask_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 140 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "65482"
		feature_scale = "9"
		lead-in_scale = "1000"
		smallest_scale = "3"
		noise_octaves = "10"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Very Big stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 100 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "574"
		surface_shader = "Null shader 02"
		stone_scale = "9"
		stone_density = "0.05"
		vary_density = "1"
		density_variation = "1"
		density_seed = "42498"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1.75"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "0"
		diffuse_colour = "0.3345000148 0.3066000044 0.2845000029"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		scale_function = ""
		tallness_function = ""
		blend_by_shader = "1"
		blending_shader = "Stones Mask_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Stones Mask_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 140 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "56641"
		feature_scale = "8"
		lead-in_scale = "1000"
		smallest_scale = "3"
		noise_octaves = "10"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Med stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 100 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "969"
		surface_shader = "Null shader 02"
		stone_scale = "5"
		stone_density = "0.2"
		vary_density = "1"
		density_variation = "1"
		density_seed = "42498"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1.75"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "0"
		diffuse_colour = "0.3345000148 0.3066000044 0.2845000029"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		scale_function = ""
		tallness_function = ""
		blend_by_shader = "1"
		blending_shader = "Stones Mask_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
</terragen>
