<?xml version="1.0" encoding="utf-8"?>
<terragen name="Planet With Asteroid Belt" gui_use_node_pos="1" gui_node_pos="660 -160 0" gui_group="" written_by_program="Terragen 3" written_by_version="3.0.07.0" author="Sami Mattila" comments="A complete space scene featuring a cratered planet and asteroid belt." current_frame="1" start_frame="1" end_frame="100" gui_network_view_position="814.7664914 -180.2877203 0" gui_network_view_size="1130 530 0" gui_network_view_zoom="0.2075297534">
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
<power_fractal_shader_v3 name="Power fractal shader v3 02_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2680 -480 0" gui_group="base color" enable="1" input_node="Power fractal shader v3 02_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="25475" feature_scale="8000" lead-in_scale="15000" smallest_scale="10" noise_octaves="12" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.2195000052 0.07383000106 0.02421999909" apply_low_colour="0" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.75" colour_roughness="1.875" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="5500" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="2.75" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader="Power fractal shader v3 01_1_1_1_1_1" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><camera name="Orbital View" gui_use_node_pos="1" gui_node_pos="620 -120 0" gui_group="Cameras" position="-6274934.061 -6491107.201 -12914032.85" rotation="3.930438153 23.34948073 21" light_exposure="0.8" perspective="1" fisheye="0" use_horizontal_fov="1" horizontal_fov="95.00000001" use_vertical_fov="0" vertical_fov="72.0747012" focal_length_in_mm="16.49396113" film_aperture_in_mm="36 24" orthographic="0" use_ortho_width="1" ortho_width="15000000" use_ortho_height="0" ortho_height="15000000" spherical="0" motion_blur_length="0.5" shutter_offset="0" subject_distance="100" aperture_diameter_in_mm="5" import_position="1" import_rotation="1" import_fov_general="1" import_Z_up="0" import_rotation_order="4" import_vertical_FOV="1" import_focal_length="0" import_focal_length_to_FOV="0" do_not_import_FOV="0" m_fbx_convert_to_metres="1" import_offset="0 0 0" import_scale="1" import_filename="" export_filename="">
	</camera><render name=" Render" gui_use_node_pos="1" gui_node_pos="960 -180 0" gui_group="Renderers" master="1" image_width="800" lock_aspect_ratio="0" image_height="450" image_aspect_ratio="1.777777778" pixel_aspect_ratio="1" camera="Orbital View" surfaces_visible="1" atmosphere_visible="1" do_shadows="1" detail="0.5" anti-aliasing="4" ray_trace_objects="1" ray_trace_atmosphere="0" motion_blur="1" motion_blur_method="1" depth_of_field="0" dof_method="2" GI_relative_detail="5" GI_sample_quality="3" GI_blur_radius="3" supersample_prepass="1" GI_surface_details="0" do_crop_region="0" crop_left="0.5054058433" crop_right="0.6533742547" crop_bottom="0.6216768026" crop_top="0.8766548038" crop_to_object="0" crop_object_name="" pixel_filter="4" anti-aliasing_bloom="1" detail_blending="1" displacement_filter="1" microvertex_jittering="1" detail_jittering="1" lock_subdiv_to_frame="0" lock_to_frame_number="1" do_reverse_primary_rays="0" reverse_primary_rays_multiplier="1" fix_holes="1" do_ray_traced_shadows="1" ray_trace_everything="0" soft_clip_effect="1" soft_clip_softness="0.5" compensate_soft_clip="1" contrast="1" contrast_adjust="0.9" gamma_correction="2.2" minimum_threads="1" maximum_threads="7" size_of_subdiv_cache_in_Mb="700" preallocate_subdiv_cache="0" ray_detail_region="2" ray_detail_region_padding="0" GI_prepass_padding="0" render_layer="" output_image_filename="temp.%04d.bmp" extra_output_images="0" extra_output_image_filename="temp.IMAGETYPE.%04d.bmp" create_subfolders="0" micro_exporter="0" micro_exporter_name="" sequence_first="1" sequence_last="100" sequence_step="1">
		
		
		
		
	<render_pixel_sampler name="Render pixel sampler 01" gui_use_node_pos="1" gui_node_pos="1160 -180 0" gui_group="" anti-aliasing="4" customise_sampling="0" first_sampling_level="2" pixel_noise_threshold="0.075">
		</render_pixel_sampler><render_GI_settings name="Render GI settings 01" gui_use_node_pos="1" gui_node_pos="1160 -240 0" gui_group="" GI_relative_detail="5" GI_cache_detail="9" GI_sample_quality="3" GI_blur_radius="3" supersample_prepass="1" no_GI_cache_file="1" write_to_GI_cache_file="0" GI_cache_filename_to_write="C:\Users\Oshyan\Documents\gicache_%04d.gic" read_from_GI_cache_file="0" GI_cache_filename_to_read="" GI_cache_blend_mode="3" GI_cache_blend_range="5" GI_prepass_padding="0" GI_surface_details="0" GI_surface_details_method="1" GISD_occlusion_weight="1" GISD_bounce_weight="1" GISD_radius="24" GISD_falloff="1">
		</render_GI_settings><render_bucket_controls name="Render bucket controls 01" gui_use_node_pos="1" gui_node_pos="1160 -60 0" gui_group="" max_bucket_size="256 256" allow_auto_reduction="1">
		</render_bucket_controls><render_subdiv_settings name="Render subdiv settings 01" gui_use_node_pos="1" gui_node_pos="1160 -120 0" gui_group="" fully_adaptive="1" force_all_edges="0" jitter_shading_points="1" ray_detail_multiplier="0.25" stabilise_ray_detail_in_motion="0" ray_detail_stabilisation="3">
		</render_subdiv_settings></render><enviro_light name="Enviro light" gui_use_node_pos="1" gui_node_pos="320 0 0" gui_group="Lighting" enable="1" mode="1" ambient_strength_on_surfaces="1" ambient_colour_on_surfaces="0.6499999762 0.8000000119 1" ambient_strength_in_atmosphere="1" ambient_colour_in_atmosphere="0.6499999762 0.8000000119 1" global_strength_on_surfaces="5" global_tint_on_surfaces="1 1 1" global_strength_in_atmosphere="1" global_tint_in_atmosphere="1 1 1" strength_on_surfaces="5" colour_on_surfaces="1 1 1" strength_in_atmosphere="1" colour_in_atmosphere="1 1 1">
	</enviro_light><sunlight name="Sunlight 01" gui_use_node_pos="1" gui_node_pos="320 -60 0" gui_group="Lighting" enable="1" light_surfaces="1" light_atmosphere="1" heading="317.25" elevation="74.25" colour="1 1 1" strength="6" cast_shadows="1" shadows_of_surfaces="1" shadows_of_atmosphere="1" soft_shadows="0" soft_shadow_diameter="0.5" soft_shadow_samples="9" soft_shadow_sample_jitter="1" glow_in_atmosphere="1" specular_highlights="1" visible_disc="1" angular_diameter="0.5">
	</sunlight><sphere name="Background" gui_use_node_pos="1" gui_node_pos="340 -1200 0" gui_group="Objects" enable="1" show_b-box_in_preview="0" visible_to_camera="1" visibility="2" visible_to_other_rays="1" cast_shadows="0" sorting_bias="0" centre="0 0 0" radius="-200000000" rotate="0 0 0" scale="1 1 1" import_motion_filename="" heading="0" elevation="0" distance="0" surface_shader="Default shader 01" displacement_tolerance="1">
		
	<default_shader name="Default shader 01" gui_use_node_pos="1" gui_node_pos="-120 0 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" diffuse_colour="0 0 0" colour_image="" colour_function="" translucency="0 0 0" translucency_image="" translucency_function="" luminosity="0 0 0" luminosity_image="" luminosity_function="" reflectivity="0 0 0" reflectivity_image="" reflectivity_function="" reflection_tint="1 1 1" index_of_refraction="1.5" specular_roughness="0.2" specular_roughness_image="" invert_specular_roughness_image="0" specular_roughness_function="" displacement_direction="1" displacement_multiplier="0.01" displacement_image="" displacement_function="" displacement_offset="0" opacity="1 1 1" opacity_image="" use_alpha_channel="0" invert_opacity_image="0" opacity_function="" alpha_from_colour="0" alpha_key="0 0 0" key_tolerance="0.1" image_projection="3" projection_camera="/Close-up View" unpremultiply_colour="0" unpremultiply_translucency="0" unpremultiply_luminosity="0" unpremultiply_reflectivity="0" unpremultiply_specular_roughness="0">
		</default_shader></sphere><power_fractal_shader_v3 name="Power fractal shader v3 07" gui_use_node_pos="1" gui_node_pos="480 -760 0" gui_group="Objects_1" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="131072000 131072000" seed="47337" feature_scale="50000" lead-in_scale="70000" smallest_scale="1" noise_octaves="19" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="3000000" displacement_offset="0" displacement_roughness="3" displacement_spike_limit="2" continue_spike_limit="1" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="4" ridge_smoothing="0" gully_smoothing="0" noise_variation="4" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader="Colour adjust shader 04" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><voronoi_3D_A_vector name="Voronoi 3D A vector 02_1" gui_use_node_pos="1" gui_node_pos="-1320 -600 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="Get position in geometry 02_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="Constant scalar 07_1" seed="Constant scalar 12_1">
	</voronoi_3D_A_vector><populator_v4 name="Planet Ring Rock Pop" gui_use_node_pos="1" gui_node_pos="420 -1000 0" gui_group="Objects_1" enable="1" preview_instances="1" show_b-box_in_preview="1" preview_options_use_preview_colour="0" preview_options_preview_colour="1 0.4980392158 0" preview_options_main_hidden="0" preview_options_main_bounding_box="0" preview_options_main_wireframe="1" preview_options_wf_bounding_box="0" preview_options_main_smooth_shaded="0" preview_options_main_textured="0" show_b-boxes="1" show_wireframes="0" object_maker="Rock 02" unique_variations="100" render_quality="4" area_centre="0 -6378000 0" area_rotation="0 0 0" area_length_a="55000000" area_length_b="55000000" object_spacing_xz="30000 30000" randomness_xz="2500 2500" use_density_shader="1" density_shader="Colour adjust shader 04" invert_density_shader="0" sit_on_terrain="1" terrain_shader="Compute terrain 02" planet="" minimum_scale="100" maximum_scale="2500" minimum_Y_rotation="0" maximum_Y_rotation="360" lean_to_terrain_normal="0" lean_effect="0.5" slope_of_min_lean="45" slope_of_full_lean="90" tint_diffuse_colour="0" colour_function="" tint_luminosity="0" luminosity_function="" diffuse_colour_multiplier="1" luminosity_multiplier="1" seed="0" sample_before_transform="0" highlight_modified_instances="0" show_deleted_instances="0" repopulate_every_frame="0" clip_to_camera="0" clipping_camera="" use_instance_cache="0" instance_cache_file_to_read="">
		
		
	<rock name="Rock 02" gui_use_node_pos="1" gui_node_pos="-30.02207679 -50.4584276 0" gui_group="" enable="1" population_mode="1" preview_options_use_preview_colour="0" preview_options_preview_colour="1 1 1" preview_options_main_hidden="0" preview_options_main_bounding_box="0" preview_options_main_wireframe="1" preview_options_wf_bounding_box="0" preview_options_main_smooth_shaded="0" preview_options_main_textured="0" show_b-box_in_preview="1" show_wireframe="1" visible_to_camera="1" visibility="2" visible_to_other_rays="1" cast_shadows="1" double-sided_surface="0" use_smooth_normals="0" flip_normals="0" sorting_bias="0" unique_variations="100" seed="62619" number_of_faces="150" diameter="1" shatter="1" shatter_probability="1" number_of_shatter_planes="1" shatter_separation="0.1" subdivide_mesh="1" subdivision_level="3" mesh_displacer="Power fractal shader v3 06" translate="0 0 0" rotate="0 0 0" scale="1 1 1" import_motion_filename="" heading="0" elevation="0" distance="1" surface_shader="Power fractal shader v3 06_1" displacement_tolerance="1">
			
		<power_fractal_shader_v3 name="Power fractal shader v3 06_1" gui_use_node_pos="1" gui_node_pos="-180 -220 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="34103" feature_scale="2" lead-in_scale="5" smallest_scale="0.1" noise_octaves="7" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.112499997 0.112499997 0.112499997" apply_low_colour="1" low_colour="0.03750000149 0.03750000149 0.03750000149" colour_contrast="1" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="2" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="3" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
			</power_fractal_shader_v3></rock><power_fractal_shader_v3 name="Power fractal shader v3 06" gui_use_node_pos="1" gui_node_pos="-30.02207679 49.5415724 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="34103" feature_scale="5" lead-in_scale="15" smallest_scale="0.1" noise_octaves="9" noise_stretch_XYZ="2 1 1" apply_high_colour="1" high_colour="0.1870000064 0.1870000064 0.1870000064" apply_low_colour="1" low_colour="0.0619099997 0.0619099997 0.0619099997" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="18" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="3" ridge_smoothing="0" gully_smoothing="0" noise_variation="2.4" variation_method="2" buoyancy_from_variation="1" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3></populator_v4><group name="Renderers" gui_use_node_pos="1" gui_node_pos="960 -80 0" gui_group="" gui_node_size="240 320 1" gui_node_colour="0.7372000217 0.3440000117 0.2119999975" special_group="8" global_bookmark="1">
	</group><group name="Cameras" gui_use_node_pos="1" gui_node_pos="640 -80 0" gui_group="" gui_node_size="240 320 1" gui_node_colour="0.3021000028 0.2673999965 0.4647000134" special_group="7" global_bookmark="1">
	</group><colour_adjust_shader name="Colour adjust shader 01_1" gui_use_node_pos="1" gui_node_pos="-1520 -780 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="Add scalar 02_1" gui_use_preview_patch_size="1" gui_preview_patch_size="512000 512000" black_point="0.6125000119 0.6125000119 0.6125000119" black_point_adjust="0.6125000119" white_point="1 1 1" white_point_adjust="1" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><group name="Objects" gui_use_node_pos="1" gui_node_pos="340 -1229 0" gui_group="" gui_node_size="240 320 1" gui_node_colour="0.8000000119 0.8000000119 0.8000000119" special_group="1" global_bookmark="1">
	</group><merge_shader name="Merge shader 01" gui_use_node_pos="1" gui_node_pos="400 -540 0" gui_group="Objects_1" enable="1" input_node="Simple shape shader 01_1" gui_use_preview_patch_size="1" gui_preview_patch_size="32768000 32768000" shader_A="Simple shape shader 01" mix_to_A="1" mix_controller="" choose_by_altitude="0" merge_colour="1" colour_merge_mode="2" merge_displacement="0" displace_merge_mode="0">
	</merge_shader><group name="base color" gui_use_node_pos="1" gui_node_pos="-2808 -450 0" gui_group="Group 01" gui_node_size="783.869227 1013.19318 1" gui_node_colour="0.1138999984 0.09151999652 0.0619099997" special_group="0" global_bookmark="0">
	</group><twist_and_shear_shader name="Twist and shear shader 01_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2840 -280 0" gui_group="base color" enable="1" input_node="Redirect shader 01_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" lean_factor="1" lean_direction="1 0 0" base_altitude="0">
	</twist_and_shear_shader><add_scalar name="Add scalar 02_1" gui_use_node_pos="1" gui_node_pos="-1460 -680 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="Voronoi 3D A vector 03_1" gui_use_preview_patch_size="1" gui_preview_patch_size="256000 256000" input_2="Voronoi 3D A vector 02_1">
	</add_scalar><group name="Lighting" gui_use_node_pos="1" gui_node_pos="320 -78 0" gui_group="" gui_node_size="240 322.9104985 1" gui_node_colour="1 0.7299000025 0.2195000052" special_group="6" global_bookmark="1">
	</group><colour_adjust_shader name="Colour adjust shader 04" gui_use_node_pos="1" gui_node_pos="380 -640 0" gui_group="Objects_1" enable="1" input_node="Merge shader 01" gui_use_preview_patch_size="1" gui_preview_patch_size="65536000 65536000" black_point="0 0 0" black_point_adjust="0" white_point="0.25 0.25 0.25" white_point_adjust="0.25" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><power_fractal_shader_v3 name="Power fractal shader v3 04_1_1_1" gui_use_node_pos="1" gui_node_pos="-2580 -240 0" gui_group="base color" enable="1" input_node="Power fractal shader v3 01_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="8873" feature_scale="15000000" lead-in_scale="500000" smallest_scale="1000" noise_octaves="17" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.7742000222 0.5295000076 0.2270999998" apply_low_colour="0" low_colour="0.1975000054 0.1480000019 0.09627000242" colour_contrast="0.1" colour_offset="-0.5" colour_roughness="1.25" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="2700" displacement_offset="0" displacement_roughness="0.375" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="0" buoyancy_from_variation="1" clumping_of_variation="1" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><group name="Objects_1" gui_use_node_pos="1" gui_node_pos="663 -667 0" gui_group="" gui_node_size="901.7907691 731.358658 1" gui_node_colour="0.8000000119 0.8000000119 0.8000000119" special_group="1" global_bookmark="1">
	</group><power_fractal_shader_v3 name="Power fractal shader v3 09_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1800 -760 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="2048000 2048000" seed="25808" feature_scale="1000001" lead-in_scale="1500000" smallest_scale="1011" noise_octaves="13" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0.375 0.375 0.375" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="45000" displacement_offset="0" displacement_roughness="0.1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="1" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader="Colour adjust shader 01_1_1" fit_blendshader_to_this="0" invert_blendshader="1">
	</power_fractal_shader_v3><crater_shader name="Crater shader 01" gui_use_node_pos="1" gui_node_pos="-2320 -760 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="Adjust saturation colour 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" center="-5040371.07 -4097664.913 -3952326.271" diameter="1900000" depth="500000" rim_height="12000" rim_skirt="126101" rim_softness="0.05" rim_tightness="0.5" rim_shader="Redirect shader 03">
	</crater_shader><power_fractal_shader_v3 name="Power fractal shader v3 04_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2640 -80 0" gui_group="base color" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="49101" feature_scale="7000000" lead-in_scale="1500000" smallest_scale="1000" noise_octaves="16" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.3941000104 0.2632000148 0.1604000032" apply_low_colour="1" low_colour="0.0461499989 0.03288000077 0.0277600009" colour_contrast="0.5" colour_offset="0" colour_roughness="3.125" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="0" displacement_amplitude="2500" displacement_offset="0" displacement_roughness="0.1875" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="0" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader v3 04_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2980 20 0" gui_group="base color" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="8873" feature_scale="150000" lead-in_scale="450000" smallest_scale="1000" noise_octaves="10" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="0.443749994 0.2714926302 0.2409107089" apply_low_colour="0" low_colour="0.1975000054 0.1247000024 0.1062000021" colour_contrast="0.25" colour_offset="0" colour_roughness="5.625" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="5500000" displacement_offset="0" displacement_roughness="0.15" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="3.3" variation_method="0" buoyancy_from_variation="1" clumping_of_variation="1" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><simple_shape_shader name="Simple shape shader 01" gui_use_node_pos="1" gui_node_pos="440 -440 0" gui_group="Objects_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" type_of_shape="1" position="0 -6378000 0" size="30000000 25000000" rotation="0" polygon_sides="5" draw_shape_edges_in_preview="1" apply_colour="1" apply_main_colour="1" colour="1 1 1" apply_edge_colour="1" edge_colour="0 0 0" colour_edge_profile="1" colour_edge_width="1500000" colour_edge_units="0" colour_position_key="1" apply_displacement="0" displace_relative_to_surface="1" displace_relative_to_shader_position="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_edge_profile="0" displacement_edge_width="50" displacement_edge_units="0" displacement_position_key="0">
	</simple_shape_shader><power_fractal_shader_v3 name="Power fractal shader v3 09_1_1_1" gui_use_node_pos="1" gui_node_pos="-1640 -820 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="1024000 1024000" seed="25808" feature_scale="10000" lead-in_scale="100002" smallest_scale="102" noise_octaves="12" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.625 0.625 0.625" apply_low_colour="1" low_colour="0.05624999851 0.05624999851 0.05624999851" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="-500" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader="Colour adjust shader 01_1" fit_blendshader_to_this="0" invert_blendshader="1">
	</power_fractal_shader_v3><simple_shape_shader name="Simple shape shader 01_1" gui_use_node_pos="1" gui_node_pos="340 -380 0" gui_group="Objects_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" type_of_shape="1" position="0 -6378000 0" size="40000000 30000000" rotation="0" polygon_sides="5" draw_shape_edges_in_preview="1" apply_colour="1" apply_main_colour="1" colour="1 1 1" apply_edge_colour="1" edge_colour="0 0 0" colour_edge_profile="1" colour_edge_width="5000000" colour_edge_units="0" colour_position_key="1" apply_displacement="0" displace_relative_to_surface="1" displace_relative_to_shader_position="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_edge_profile="0" displacement_edge_width="50" displacement_edge_units="0" displacement_position_key="0">
	</simple_shape_shader><planet name="Planet 02" gui_use_node_pos="1" gui_node_pos="-400 -2100 0" gui_group="Group 01" enable="1" show_b-box_in_preview="1" render_surface="1" translate_textures_with_planet="0" render_atmosphere="1" rotate_textures_with_planet="0" lat_long_at_apex="0 0" centre="0 -5578000 0" rotation="0 0 0" radius="6578000" import_motion_filename="" heading="216" elevation="-18" distance="19313000" surface_shader="Reflective shader 01" atmosphere_shader="Planet atmosphere 01" displacement_tolerance="1">
	</planet><adjust_saturation_colour name="Adjust saturation colour 01" gui_use_node_pos="1" gui_node_pos="-2620 -720 0" gui_group="base color" enable="1" input_node="Colour adjust shader 06" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" saturation="saturation value">
	</adjust_saturation_colour><voronoi_3D_A_vector name="Voronoi 3D A vector 02_1_1" gui_use_node_pos="1" gui_node_pos="-1820 -360 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="Get position in geometry 02_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="Constant scalar 07_1_1" seed="Constant scalar 12_1_1">
	</voronoi_3D_A_vector><power_fractal_shader_v3 name="Power fractal shader v3 01" gui_use_node_pos="1" gui_node_pos="-980 -1620 0" gui_group="Group 01" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="1998" feature_scale="100000" lead-in_scale="100000" smallest_scale="10" noise_octaves="16" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="3000" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="4" ridge_smoothing="0" gully_smoothing="0" noise_variation="2.25" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><merge_shader name="Merge shader 02" gui_use_node_pos="1" gui_node_pos="-1160 -1320 0" gui_group="Group 01" enable="1" input_node="Power fractal shader v3 09_1_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="16384000 16384000" shader_A="Power fractal shader v3 09_1_1_1_1" mix_to_A="1" mix_controller="" choose_by_altitude="0" merge_colour="1" colour_merge_mode="1" merge_displacement="1" displace_merge_mode="0">
	</merge_shader><surface_layer name="craterhole color" gui_use_node_pos="1" gui_node_pos="-1280 -1560 0" gui_group="Group 01" enable="1" input_node="Compute terrain 03" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.21875 0.21875 0.21875" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Power fractal shader v3 03" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup 02" fractal_contrast="1" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Merge shader 02" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" use_Y_for_slope="0" slope_key="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><power_fractal_shader_v3 name="Fractal breakup 02" gui_use_node_pos="1" gui_node_pos="-1260 -1380 0" gui_group="Group 01" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="43912" feature_scale="1" lead-in_scale="1000" smallest_scale="0.1" noise_octaves="15" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><add_scalar name="Add scalar 02_1_1" gui_use_node_pos="1" gui_node_pos="-1960 -540 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="Voronoi 3D A vector 03_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4096000 4096000" input_2="Voronoi 3D A vector 02_1_1">
	</add_scalar><power_fractal_shader_v3 name="Power fractal shader v3 03_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2880 -60 0" gui_group="base color" enable="1" input_node="Power fractal shader v3 04_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="26000" feature_scale="4000000" lead-in_scale="400000" smallest_scale="0.00716439357" noise_octaves="32" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1500000" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="0.75" variation_method="0" buoyancy_from_variation="1" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><constant_scalar name="Constant scalar 09_1_1" gui_use_node_pos="1" gui_node_pos="-1860 -460 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.1">
	</constant_scalar><redirect_shader name="Redirect shader 01_1_1" gui_use_node_pos="1" gui_node_pos="-2900 -200 0" gui_group="base color" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" X_shader="Power fractal shader v3 03_1_1_1_1_1_1" Y_shader="Power fractal shader v3 04_1_1_1_1" Z_shader="Power fractal shader v3 03_1_1_1_1_1_1">
	</redirect_shader><group name="big crater rim warper" gui_use_node_pos="1" gui_node_pos="-2269 -506 0" gui_group="PROCEDURAL CRATERS" gui_node_size="240 323.8296162 1" gui_node_colour="0.1138999984 0.3786999881 0.4995000064" special_group="0" global_bookmark="0">
	</group><compute_terrain name="Compute terrain 02" gui_use_node_pos="1" gui_node_pos="480 -860 0" gui_group="Objects_1" enable="1" input_node="Power fractal shader v3 07" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" gradient_patch_size="20" smooth_surface="0">
	</compute_terrain><group name="Group 01" gui_use_node_pos="1" gui_node_pos="-1517 -1038 0" gui_group="" gui_node_size="3416.188988 2265.929581 1" gui_node_colour="0.5 0.5 0.5" special_group="0" global_bookmark="0">
	</group><power_fractal_shader_v3 name="Power fractal shader v3 01_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2620 -160 0" gui_group="base color" enable="1" input_node="Power fractal shader v3 04_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="2941" feature_scale="3000000" lead-in_scale="300000" smallest_scale="33843.10394" noise_octaves="9" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.6999999881 0.4625878036 0.315405935" apply_low_colour="0" low_colour="0.256249994 0.1416924745 0.08528129756" colour_contrast="0.5" colour_offset="-0.375" colour_roughness="1.8125" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="3000" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader v3 03" gui_use_node_pos="1" gui_node_pos="-1320 -1440 0" gui_group="Group 01" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="51120" feature_scale="100000" lead-in_scale="10000" smallest_scale="1000" noise_octaves="9" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.375 0.375 0.375" apply_low_colour="1" low_colour="0.0625 0.0625 0.0625" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><camera name="Close-up View" gui_use_node_pos="1" gui_node_pos="620 -40 0" gui_group="Cameras" position="-5947852.661 -7127350.33 -6163256.266" rotation="49.09169579 24.72325411 -34" light_exposure="0.8" perspective="1" fisheye="0" use_horizontal_fov="1" horizontal_fov="37.125" use_vertical_fov="0" vertical_fov="25.23775859" focal_length_in_mm="53.60194394" film_aperture_in_mm="36 24" orthographic="0" use_ortho_width="1" ortho_width="15000000" use_ortho_height="0" ortho_height="15000000" spherical="0" motion_blur_length="0.5" shutter_offset="0" subject_distance="100" aperture_diameter_in_mm="5" import_position="1" import_rotation="1" import_fov_general="1" import_Z_up="0" import_rotation_order="4" import_vertical_FOV="1" import_focal_length="0" import_focal_length_to_FOV="0" do_not_import_FOV="0" m_fbx_convert_to_metres="1" import_offset="0 0 0" import_scale="1" import_filename="" export_filename="">
	</camera><power_fractal_shader_v3 name="Fractal breakup 01" gui_use_node_pos="1" gui_node_pos="-800 -1520 0" gui_group="Group 01" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="1755" feature_scale="1" lead-in_scale="1000" smallest_scale="0.1" noise_octaves="15" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><displacement_shader name="CRATER HOLES_1" gui_use_node_pos="1" gui_node_pos="-1700 -960 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="CRATER HOLES" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" function="Power fractal shader v3 09_1_1_1" displacement_direction="1" displacement_multiplier="-22000">
	</displacement_shader><constant_scalar name="Constant scalar 12_1" gui_use_node_pos="1" gui_node_pos="-1400 -440 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="9987">
	</constant_scalar><constant_scalar name="Constant scalar 07_1" gui_use_node_pos="1" gui_node_pos="-1260 -460 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="200000">
	</constant_scalar><constant_scalar name="Constant scalar 11_1" gui_use_node_pos="1" gui_node_pos="-1540 -500 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="200000">
	</constant_scalar><power_fractal_shader_v3 name="displacement" gui_use_node_pos="1" gui_node_pos="-760 -1820 0" gui_group="Group 01" enable="1" input_node="some displacement" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="1998" feature_scale="10000" lead-in_scale="100000" smallest_scale="10" noise_octaves="15" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1000" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="2.25" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><surface_layer name="some displacement" gui_use_node_pos="1" gui_node_pos="-980 -1740 0" gui_group="Group 01" enable="1" input_node="craterhole color" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="1" smoothing_amount="1" child_layers="Power fractal shader v3 01" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup 01" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" use_Y_for_slope="0" slope_key="0" intersect_underlying="1" intersection_mode="0" intersection_zone="10" smoothing_scale="0" intersection_shift="-8" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><voronoi_3D_A_vector name="Voronoi 3D A vector 03_1" gui_use_node_pos="1" gui_node_pos="-1520 -620 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="Get position in geometry 02_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="Constant scalar 11_1" seed="Constant scalar 12_1">
	</voronoi_3D_A_vector><get_position_in_geometry name="Get position in geometry 02_1" gui_use_node_pos="1" gui_node_pos="-1540 -360 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
	</get_position_in_geometry><power_fractal_shader_v3 name="Power fractal shader v3 02" gui_use_node_pos="1" gui_node_pos="-2280 -500 0" gui_group="big crater rim warper" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="55476" feature_scale="300200" lead-in_scale="600000" smallest_scale="1" noise_octaves="21" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="3" displacement_amplitude="1259200" displacement_offset="0" displacement_roughness="0.625" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="1" clumping_of_variation="0.25" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><warp_shader name="Warp shader 01_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2740 -560 0" gui_group="base color" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" warper="Twist and shear shader 01_1_1_1_1_1" shader="Power fractal shader v3 02_1_1_1_1">
	</warp_shader><power_fractal_shader_v3 name="Power fractal shader v3 01_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2560 -300 0" gui_group="base color" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="2941" feature_scale="3000000" lead-in_scale="300000" smallest_scale="33843.10394" noise_octaves="9" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="0 0 0" apply_low_colour="1" low_colour="1 1 1" colour_contrast="0.5" colour_offset="-0.5" colour_roughness="1.8125" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1000" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader v3 02_1_1_1" gui_use_node_pos="1" gui_node_pos="-2700 -420 0" gui_group="base color" enable="1" input_node="Power fractal shader v3 02_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="25475" feature_scale="33000" lead-in_scale="15000" smallest_scale="15" noise_octaves="14" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.4368000031 0.1449999958 0.1165999994" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.1" colour_offset="-0.5" colour_roughness="1.875" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="4500" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="2.75" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><colour_adjust_shader name="Colour adjust shader 06" gui_use_node_pos="1" gui_node_pos="-2740 -640 0" gui_group="base color" enable="1" input_node="Warp shader 01_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" black_point="0.1875 0.1875 0.1875" black_point_adjust="0.1875" white_point="1 1 1" white_point_adjust="1" gamma="1.149999976 1.149999976 1.149999976" gamma_adjust="1.15" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><compute_terrain name="Compute terrain 03" gui_use_node_pos="1" gui_node_pos="-1520 -1220 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="Redirect shader s" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" gradient_patch_size="20" smooth_surface="0">
	</compute_terrain><smooth_step_scalar name="Smooth step scalar 03_1_1" gui_use_node_pos="1" gui_node_pos="-1880 -620 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="Add scalar 02_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4096000 4096000" step_start="Constant scalar 09_1_1" step_end="Constant scalar 10_1_1">
	</smooth_step_scalar><constant_scalar name="Constant scalar 10_1_1" gui_use_node_pos="1" gui_node_pos="-1760 -540 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.75">
	</constant_scalar><power_fractal_shader_v3 name="Power fractal shader v3 02_1_1" gui_use_node_pos="1" gui_node_pos="-2720 -340 0" gui_group="base color" enable="1" input_node="Power fractal shader v3 04_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="34159" feature_scale="100000" lead-in_scale="50000" smallest_scale="0.9754875213" noise_octaves="20" noise_stretch_XYZ="1 1 3" apply_high_colour="1" high_colour="0.400000006 0.3094142973 0.1796063483" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.375" colour_offset="-0.5" colour_roughness="1.875" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="2500" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="2.75" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><redirect_shader name="Redirect shader 03" gui_use_node_pos="1" gui_node_pos="-2300 -620 0" gui_group="big crater rim warper" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" X_shader="Power fractal shader v3 02" Y_shader="Power fractal shader v3 02_1" Z_shader="Power fractal shader v3 02">
	</redirect_shader><constant_colour name="saturation value" gui_use_node_pos="1" gui_node_pos="-2500 -620 0" gui_group="base color" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" colour="0.009999999776 0.009999999776 0.009999999776">
	</constant_colour><power_fractal_shader_v3 name="Power fractal shader v3 02_1" gui_use_node_pos="1" gui_node_pos="-2300 -400 0" gui_group="big crater rim warper" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="51675" feature_scale="250000" lead-in_scale="300000" smallest_scale="1" noise_octaves="21" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="62000" displacement_offset="0" displacement_roughness="0.625" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="-1" clumping_of_variation="0.25" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><colour_adjust_shader name="Colour adjust shader 01_1_1" gui_use_node_pos="1" gui_node_pos="-1840 -680 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="Smooth step scalar 03_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="16384000 16384000" black_point="0 0 0" black_point_adjust="0" white_point="1 1 1" white_point_adjust="1" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><displacement_shader name="CRATER HOLES" gui_use_node_pos="1" gui_node_pos="-1860 -840 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="Crater shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" function="Power fractal shader v3 09_1_1_1_1" displacement_direction="1" displacement_multiplier="-117000">
	</displacement_shader><constant_scalar name="Constant scalar 11_1_1" gui_use_node_pos="1" gui_node_pos="-2020 -260 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="1100000">
	</constant_scalar><voronoi_3D_A_vector name="Voronoi 3D A vector 03_1_1" gui_use_node_pos="1" gui_node_pos="-2020 -380 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="Get position in geometry 02_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="Constant scalar 11_1_1" seed="Constant scalar 12_1_1">
	</voronoi_3D_A_vector><get_position_in_geometry name="Get position in geometry 02_1_1" gui_use_node_pos="1" gui_node_pos="-2040 -120 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
	</get_position_in_geometry><constant_scalar name="Constant scalar 07_1_1" gui_use_node_pos="1" gui_node_pos="-1760 -220 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="1100000">
	</constant_scalar><constant_scalar name="Constant scalar 12_1_1" gui_use_node_pos="1" gui_node_pos="-1900 -200 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="99872">
	</constant_scalar><group name="PROCEDURAL CRATERS" gui_use_node_pos="1" gui_node_pos="-1758 -642 0" gui_group="Group 01" gui_node_size="1301.785941 1213.50645 1" gui_node_colour="0.3889000118 0.1062000021 0.4995000064" special_group="0" global_bookmark="0">
	</group><note name="Note 01" gui_use_node_pos="1" gui_node_pos="-220 -1680 0" gui_group="Group 01" gui_node_size="564.195663 127.878828 1" gui_note_text="the sun glow effect. it also affects the shadows of the moon quite a bit so if one prefers another method, then possibly use a cloud layer with similar settings." gui_note_text_colour="0 0 0" gui_note_use_custom_text_size="0" gui_note_custom_text_size="10" gui_node_colour="0.9900000095 0.9599999785 0.6100000143">
	</note><note name="Note 01_1" gui_use_node_pos="1" gui_node_pos="840 -580 0" gui_group="Objects_1" gui_node_size="536.9136236 297.571568 1" gui_note_text="The asteroid ring. Made of 2 simple shape circles. Big one and a smaller one, which acts as a subtract. Also the mask is displaced with high frequency power fractal to get some variation on Y axis.  The rock objects are displaced with mesh displacer so the form unique objects." gui_note_text_colour="0 0 0" gui_note_use_custom_text_size="0" gui_note_custom_text_size="10" gui_node_colour="0.9900000095 0.9599999785 0.6100000143">
	</note><reflective_shader name="Reflective shader 01" gui_use_node_pos="1" gui_node_pos="-560 -2020 0" gui_group="Group 01" enable="1" input_node="displacement_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" reflectivity="0.1000000015 0.1000000015 0.1000000015" reflection_tint="1 1 1" transparency="0 0 0" index_of_refraction="2" specular_highlights="1" highlight_model="1" highlight_intensity="0.15" specular_roughness="0.703125" specular_tweak="0.5" ray_traced_reflections="1" reflection_softness="0" number_of_samples="4">
	</reflective_shader><power_fractal_shader_v3 name="displacement_1" gui_use_node_pos="1" gui_node_pos="-700 -1900 0" gui_group="Group 01" enable="1" input_node="displacement" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="1998" feature_scale="100000" lead-in_scale="1000000" smallest_scale="10" noise_octaves="19" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="7000" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="1" ridge_smoothing="0" gully_smoothing="0" noise_variation="2.25" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><redirect_shader name="Redirect shader s" gui_use_node_pos="1" gui_node_pos="-1540 -1160 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="CRATER HOLES_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" X_shader="Power fractal shader v3 02_1_1_1_1_1_1" Y_shader="" Z_shader="Power fractal shader v3 02_1_1_1_1_1_1">
	</redirect_shader><power_fractal_shader_v3 name="Power fractal shader v3 02_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1520 -1080 0" gui_group="PROCEDURAL CRATERS" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="55476" feature_scale="30000" lead-in_scale="100000" smallest_scale="1000" noise_octaves="8" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="3" displacement_amplitude="175000" displacement_offset="0" displacement_roughness="0.625" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="1" clumping_of_variation="0.25" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><cloud_layer_v2 name="Sun glow by TBH" gui_use_node_pos="1" gui_node_pos="-160 -1780 0" gui_group="Group 01" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" enable_primary="1" enable_secondary="1" move_textures_with_cloud="0" centre="0 -5578000 0" radius="6578000" seed="0" cloud_altitude="100000000" cloud_depth="100000000" local_sphere="0" local_sphere_centre="0 101000000 0" local_sphere_radius="10000" local_sphere_falloff="1" local_sphere_value_at_radius="-0.5" density_shader="Density fractal 01" edge_sharpness="1" cloud_density="3.90625e-010" coverage_adjust="0" cloud_colour="1 0.9322999716 0.8671000004" scattering_colour="1 0.9075000286 0.7667000294" sun_glow_amount="2.64063" sun_glow_power="1.5" light_propagation="0.0264063" light_propagation_mix="0.125" fake_internal_scattering="0.5" enviro_light="0" enviro_light_tint="0 0 0" darker_unresolved_scattering="1" anisotropic_enviro_light="1" altitude_offset_function="" altitude_offset_multiplier="1" depth_modulator="" depth_modulator_centre="0" final_density_modulator="" direct_light_modulator="" enviro_light_modulator="" ambient_light_modulator="" shadow_function="" ambient="0 0 0" fake_dark_power="1" fake_dark_sharpness="10" improved_lighting_model="1" flatter_base="0" invert_profile="0" base_wispiness="0" base_softness="0" coverage_gamma="1" rendering_method="1" quality="1.075049409" number_of_samples="9" sample_jitter="1" ray_fuzziness="0" step_optimisation="0" enable_ray_traced_shadows="0" acceleration_cache="0" use_2D_shadow_map="0" shadow_map_resolution="200 200" shadow_map_blur_radius="2 2" use_voxel_buffer="0" voxel_buffer_resolution="100 20 100" use_voxels_to_accelerate_empty_space="1" visualise_voxels="0" use_voxels_for_shadows="1" voxel_shadow_threshold="4">
		
	<cloud_fractal_shader_v3 name="Density fractal 01" gui_use_node_pos="1" gui_node_pos="20 -20 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="63855" feature_scale="20000" lead-in_scale="50000" smallest_scale="10" noise_octaves="14" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" contrast="1" coverage_adjust="2" roughness="1.5" clamp_high="0" clamp_low="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="1" buoyancy_from_variation="0.5" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0" less_warp_at_feature_scale="0" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</cloud_fractal_shader_v3></cloud_layer_v2><planet_atmosphere name="Planet atmosphere 01" gui_use_node_pos="1" gui_node_pos="-380 -1780 0" gui_group="Group 01" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" enable_primary="1" enable_secondary="1" centre="0 -5578000 0" radius="6578000" seed="0" haze_density="0.001" haze_horizon_colour="0.07592999935 0.08021999896 0.09869000316" bluesky_density="0" bluesky_horizon_colour="0.224999994 0.3585940003 0.4499999881" bluesky_additive="0" bluesky_additive_colour="0.05000000075 0.270938009 1" redsky_decay="0" haze_exp_height="11130000" bluesky_exp_height="0" ceiling_adjust="7" ceiling="77910000" floor="-16000" haze_glow_amount="4" haze_glow_power="1.5" bluesky_glow_amount="0.25" bluesky_glow_power="0.75" enviro_light="1" enviro_light_tint="1 1 1" anisotropic_enviro_light="1" shadow_function="" ambient="5 5 5" fake_dark_power="0" fake_dark_sharpness="1" bluesky_density_colour="0.1000000015 0.3400000036 1" redsky_decay_colour="0.9048374295 0.7117702961 0.3678794503" improved_glow_model="1" number_of_samples="16" adjust_to_distance="1" sample_jitter="1" enable_ray_traced_shadows="1">
	</planet_atmosphere><custom><preview format="jpeg" sizeX="512" 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</preview></custom></terragen>