<terragen_clip>
<non_node>
<clip_category type="Atmosphere" />
<library_description>Aurora</library_description>

<library_tag>aurora dune</library_tag>

<clip_input_connection node="Distance shader from render cam" param="camera" />
<clip_output_connection node="night clouds" index="0" />
</non_node>
	<vector_displacement_shader
		name = "Vector displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "700 1020 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "PF warping"
		x_function_multiplier = "1"
		y_function_multiplier = "1"
		z_function_multiplier = "0"
		reverse_function = "0"
		x_offset = "-0.5"
		y_offset = "0"
		z_offset = "0"
		reverse_offset = "0"
		final_multiplier = "10000"
		>
	</vector_displacement_shader>
	<vector_displacement_shader
		name = "Vector displacement shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "660 900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "PF warping_1"
		x_function_multiplier = "1"
		y_function_multiplier = "0"
		z_function_multiplier = "1"
		reverse_function = "0"
		x_offset = "-0.5"
		y_offset = "0"
		z_offset = "-0.5"
		reverse_offset = "0"
		final_multiplier = "3300"
		>
	</vector_displacement_shader>
	<warp_input_shader
		name = "Warp input shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "480 760 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp input shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Vector displacement shader 01_1"
		>
	</warp_input_shader>
	<distance_shader
		name = "Distance shader from render cam"
		gui_use_node_pos = "1"
		gui_node_pos = "600 620 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "140000"
		near_distance = "70000"
		distance_mode = "0"
		camera = "Render Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<power_fractal_shader_v3
		name = "green"
		gui_use_node_pos = "1"
		gui_node_pos = "300 660 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "3552"
		feature_scale = "8000"
		lead-in_scale = "50000"
		smallest_scale = "5000"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 20 1"
		apply_high_colour = "1"
		high_colour = "0.1000000015 0.08086188138 0.0001708244235"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0"
		colour_offset = "1"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "rotate all"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 640 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.21"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "0.1"
		bluesky_horizon_colour = "0.1963200122 0.3414000273 0.6000000238"
		bluesky_additive = "0"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "0"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "0"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<cloud_layer_v2
		name = "aurora"
		gui_use_node_pos = "1"
		gui_node_pos = "80 500 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "0"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "10000"
		cloud_depth = "6000"
		local_sphere = "0"
		local_sphere_centre = "0 10000 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal soft"
		edge_sharpness = "1"
		cloud_density = "5e-006"
		coverage_adjust = "0"
		cloud_colour = "1 1 1"
		scattering_colour = "1 1 1"
		sun_glow_amount = "1"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "2"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = "Surface layer 02"
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "10 10 10"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "0"
		flatter_base = "0"
		base_wispiness = "1"
		base_softness = "1"
		invert_profile = "1"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.237859543"
		number_of_samples = "10"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		millions_of_voxels = "0.2"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal sharper"
		gui_use_node_pos = "1"
		gui_node_pos = "80 600 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		show_hud_in_preview = "0"
		seed = "1411"
		feature_scale = "200"
		lead-in_scale = "200"
		smallest_scale = "217.0138889"
		noise_octaves = "2"
		noise_stretch_XYZ = "1 10 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.6"
		roughness = "2"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.2"
		clumping_of_variation = "0.5"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Density fractal soft"
		gui_use_node_pos = "1"
		gui_node_pos = "80 560 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Density fractal sharper"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		show_hud_in_preview = "0"
		seed = "60005"
		feature_scale = "1200"
		lead-in_scale = "8500"
		smallest_scale = "1000"
		noise_octaves = "4"
		noise_stretch_XYZ = "1 20 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.6"
		roughness = "0"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Density fractal sharper"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</cloud_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "blue"
		gui_use_node_pos = "1"
		gui_node_pos = "340 580 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "transform green"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "46417"
		feature_scale = "5000"
		lead-in_scale = "50000"
		smallest_scale = "1000"
		noise_octaves = "7"
		noise_stretch_XYZ = "1 20 1"
		apply_high_colour = "1"
		high_colour = "0.399300009 0.7592999935 0.33919999"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0"
		colour_offset = "1"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "rotate all"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_input_shader
		name = "transform green"
		gui_use_node_pos = "1"
		gui_node_pos = "320 620 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "green"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "1"
		translate_by = "20000 0 10000"
		rotate = "1"
		rotate_by = "0 -20 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<power_fractal_shader_v3
		name = "PF warping"
		gui_use_node_pos = "1"
		gui_node_pos = "700 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "1709"
		feature_scale = "10000"
		lead-in_scale = "50000"
		smallest_scale = "4000"
		noise_octaves = "5"
		noise_stretch_XYZ = "100 10 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_input_shader
		name = "Warp input shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "420 860 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader 58394"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Vector displacement shader 01"
		>
	</warp_input_shader>
	<transform_input_shader
		name = "rotate all"
		gui_use_node_pos = "1"
		gui_node_pos = "440 720 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp input shader 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "1"
		translate_by = "0 0 0"
		rotate = "1"
		rotate_by = "0 -20 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "340 540 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5356000066 0.5795000196 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "blue"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Distance shader from render cam"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader 58394"
		gui_use_node_pos = "1"
		gui_node_pos = "580 880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		show_hud_in_preview = "0"
		seed = "37323"
		feature_scale = "2000"
		lead-in_scale = "3000"
		smallest_scale = "4166.666667"
		noise_octaves = "1"
		noise_stretch_XYZ = "1 12 600"
		apply_high_colour = "1"
		high_colour = "1.5 1.5 1.5"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.7"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "1"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "400 360 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "31433"
		feature_scale = "500"
		lead-in_scale = "300"
		smallest_scale = "10"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.3"
		roughness = "1.75"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.2"
		clumping_of_variation = "0.2"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "PF warping_1"
		gui_use_node_pos = "1"
		gui_node_pos = "660 940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "4265"
		feature_scale = "4000"
		lead-in_scale = "10000"
		smallest_scale = "4000"
		noise_octaves = "2"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "740 520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "37587"
		feature_scale = "7000"
		lead-in_scale = "20000"
		smallest_scale = "10000"
		noise_octaves = "2"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.7"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.1"
		clumping_of_variation = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.4125"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Distance shader from render cam"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader 58394_1"
		gui_use_node_pos = "1"
		gui_node_pos = "680 820 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		show_hud_in_preview = "0"
		seed = "62203"
		feature_scale = "1000"
		lead-in_scale = "3000"
		smallest_scale = "3000"
		noise_octaves = "1"
		noise_stretch_XYZ = "1 12 600"
		apply_high_colour = "1"
		high_colour = "2 2 2"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.725"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "1"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "blue_1"
		gui_use_node_pos = "1"
		gui_node_pos = "880 600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "3552"
		feature_scale = "8000"
		lead-in_scale = "50000"
		smallest_scale = "5000"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 20 1"
		apply_high_colour = "1"
		high_colour = "0.1216600016 0.4951800108 1.399999976"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0"
		colour_offset = "1"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Warp input shader 01_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_layer_v2
		name = "night clouds"
		gui_use_node_pos = "1"
		gui_node_pos = "120 320 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "aurora_blue"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "4009"
		cloud_depth = "150"
		local_sphere = "0"
		local_sphere_centre = "0 4009 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 02"
		edge_sharpness = "4"
		cloud_density = "0.001"
		coverage_adjust = "0"
		cloud_colour = "0.200000003 0.200000003 0.200000003"
		scattering_colour = "0.200000003 0.200000003 0.200000003"
		sun_glow_amount = "1"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "2"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0.5"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.033988746"
		number_of_samples = "13"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		millions_of_voxels = "0.2"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<colour_adjust_shader
		name = "Colour adjust shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "740 440 0"
		gui_group = ""
		enable = "1"
		input_node = "Cloud fractal shader v3 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "0.5 0.5 0.5"
		gamma_adjust = "0.5"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<transform_input_shader
		name = "transform green_1"
		gui_use_node_pos = "1"
		gui_node_pos = "680 780 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader 58394_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		translate = "1"
		translate_by = "0 0 0"
		rotate = "1"
		rotate_by = "0 10 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<warp_input_shader
		name = "Warp input shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "900 680 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp input shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Vector displacement shader 01_1"
		>
	</warp_input_shader>
	<warp_input_shader
		name = "Warp input shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "800 740 0"
		gui_group = ""
		enable = "1"
		input_node = "transform green_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Vector displacement shader 01"
		>
	</warp_input_shader>
	<cloud_layer_v2
		name = "aurora_blue"
		gui_use_node_pos = "1"
		gui_node_pos = "100 400 0"
		gui_group = ""
		enable = "1"
		input_node = "aurora"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "0"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "9000"
		cloud_depth = "3000"
		local_sphere = "0"
		local_sphere_centre = "0 9000 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal soft"
		edge_sharpness = "3"
		cloud_density = "5e-006"
		coverage_adjust = "0"
		cloud_colour = "1 1 1"
		scattering_colour = "1 1 1"
		sun_glow_amount = "1"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "2"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = "Surface layer 02_1"
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "20 20 20"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "0"
		flatter_base = "1"
		base_wispiness = "0.5"
		base_softness = "0.5"
		invert_profile = "1"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.260362404"
		number_of_samples = "10"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		millions_of_voxels = "0.2"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<surface_layer
		name = "Surface layer 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "400 480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5356000066 0.5795000196 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "blue_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Distance shader from render cam"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
</terragen_clip>
