<terragen_clip>
<non_node>
</non_node>
	<voronoi_3D_cell_scalar
		name = "Voronoi 3D cell scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -380 0"
		gui_group = "Variable Voronoi"
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		scale = "Conditional scalar 01"
		seed = ""
		>
	</voronoi_3D_cell_scalar>
	<constant_scalar
		name = "Constant scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 -180 0"
		gui_group = "Variable Voronoi"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 -180 0"
		gui_group = "Variable Voronoi"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 -180 0"
		gui_group = "Variable Voronoi"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "36715"
		feature_scale = "1"
		lead-in_scale = "100"
		smallest_scale = "10"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 -180 0"
		gui_group = "Variable Voronoi"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "58437"
		feature_scale = "1"
		lead-in_scale = "100"
		smallest_scale = "10"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Variable Voronoi"
		gui_use_node_pos = "1"
		gui_node_pos = "-753 -202 0"
		gui_group = ""
		gui_node_size = "886.1191288 436 1"
		gui_node_colour = "0.0009923999896 0.4995000064 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<get_position_in_texture
		name = "Get position in texture 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 -100 0"
		gui_group = "Variable Voronoi"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<conditional_scalar
		name = "Conditional scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 -300 0"
		gui_group = "Variable Voronoi"
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		condition = "0"
		comparison_value = "Power fractal shader v3 01_1"
		if_result = "Constant scalar 01"
		else_result = "Constant scalar 02"
		>
	</conditional_scalar>
</terragen_clip>
