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<terragen_clip>

	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
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<clip_category type="Shaders"/><library_description>SSS based strata &quot;creator&quot;</library_description><library_tag>sss</library_tag><library_tag>strata</library_tag><library_tag>terrain</library_tag><clip_input_connection node="Alpine fractal shader v2 01" param="input_node"/><clip_output_connection node="Strata and outcrops shader v2 01" index="0"/><library_connection_tips/></non_node><strata_and_outcrops_shader_v2 name="Strata and outcrops shader v2 01" gui_use_node_pos="1" gui_node_pos="-400 -160 0" gui_group="STRATA GROUP" enable="1" input_node="Alpine fractal shader v2 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" hard_layer_altitude="85" hard_layer_depth="100" hard_layer_steepness="0.4" plateau_buildup="0.5" hard_layer_spacing="150" num_octaves="15" degree_fix="1" strata_tilt_direction="90" strata_tilt_angle="0" blend_by_shader="1" blending_shader="Surface layer 01_1" fit_blendshader_to_this="1" invert_blendshader="0">
	</strata_and_outcrops_shader_v2><simple_shape_shader name="STRATA AREA" gui_use_node_pos="1" gui_node_pos="-540 220 0" gui_group="STRATA GROUP" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" type_of_shape="1" position="0 0 0" size="750 750" rotation="0" polygon_sides="5" draw_shape_edges_in_preview="1" apply_colour="1" apply_main_colour="1" colour="1 1 1" apply_edge_colour="1" edge_colour="0 0 0" colour_edge_profile="1" colour_edge_width="20" colour_edge_units="1" colour_position_key="1" apply_displacement="0" displace_relative_to_surface="1" displace_relative_to_shader_position="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_edge_profile="0" displacement_edge_width="50" displacement_edge_units="0" displacement_position_key="1">
	</simple_shape_shader><simple_shape_shader name="DISPLACEMENT AREA" gui_use_node_pos="1" gui_node_pos="-960 380 0" gui_group="TERRAIN GROUP" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" type_of_shape="1" position="0 0 0" size="1000 1000" rotation="0" polygon_sides="5" draw_shape_edges_in_preview="1" apply_colour="1" apply_main_colour="1" colour="1 1 1" apply_edge_colour="1" edge_colour="0 0 0" colour_edge_profile="1" colour_edge_width="50" colour_edge_units="1" colour_position_key="1" apply_displacement="0" displace_relative_to_surface="1" displace_relative_to_shader_position="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_edge_profile="0" displacement_edge_width="50" displacement_edge_units="0" displacement_position_key="1">
	</simple_shape_shader><surface_layer name="Surface layer 01_1" gui_use_node_pos="1" gui_node_pos="-400 -80 0" gui_group="STRATA GROUP" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="1 1 1" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Fractal warp shader 01_COPY!!!_1" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><group name="TERRAIN GROUP" gui_use_node_pos="1" gui_node_pos="-875.8652306 193.2101719 0" gui_group="Shaders" gui_node_size="369.2026441 481.4100008 1" gui_node_colour="0.0545900017 0.6661000252 0.06575000286" special_group="0" global_bookmark="0">
	</group><group name="STRATA GROUP" gui_use_node_pos="1" gui_node_pos="-464.9548179 39.55250795 0" gui_group="" gui_node_size="354.8685333 481.9248214 1" gui_node_colour="0.2195000052 0.04777999967 0" special_group="0" global_bookmark="0">
	</group><warp_input_shader name="Warp input shader 01_1" gui_use_node_pos="1" gui_node_pos="-400 80 0" gui_group="STRATA GROUP" enable="1" input_node="STRATA AREA" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" warper="Vector displacement shader 01_1_1">
	</warp_input_shader><power_fractal_shader_v3 name="SHAPE" gui_use_node_pos="1" gui_node_pos="-620 480 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="16905" feature_scale="500" lead-in_scale="36000" smallest_scale="1" noise_octaves="17" noise_stretch_XYZ="1 100 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="1" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><alpine_fractal_shader_v2 name="Alpine fractal shader v2 01" gui_use_node_pos="1" gui_node_pos="-800 0 0" gui_group="TERRAIN GROUP" enable="1" input_node="Base colours" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="56946" feature_scale="900" lead-in_octaves="0" lead-in_scale="900" smallest_scale="10" noise_octaves="5" apply_displacement="1" displacement_amplitude="550" displacement_offset="0" displacement_roughness="1" scale_step="3" stretch_factor="3" late_deposition="0.06125" early_deposition="0.25" early_deposition_rate="2" warp_amount="0.25" blend_by_shader="1" blending_shader="Surface layer 01" invert_blendshader="0">
	</alpine_fractal_shader_v2><vector_displacement_shader name="Vector displacement shader 01_1_1" gui_use_node_pos="1" gui_node_pos="-400 160 0" gui_group="STRATA GROUP" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" vector_function="SHAPE" x_function_multiplier="1" y_function_multiplier="0" z_function_multiplier="0" reverse_function="0" x_offset="-0.5" y_offset="0" z_offset="0" reverse_offset="0" final_multiplier="1000">
	</vector_displacement_shader><vector_displacement_shader name="Vector displacement shader 01_1" gui_use_node_pos="1" gui_node_pos="-800 320 0" gui_group="TERRAIN GROUP" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" vector_function="SHAPE" x_function_multiplier="1" y_function_multiplier="0" z_function_multiplier="0" reverse_function="0" x_offset="-0.5" y_offset="0" z_offset="0" reverse_offset="0" final_multiplier="1000">
	</vector_displacement_shader><surface_layer name="Surface layer 01" gui_use_node_pos="1" gui_node_pos="-800 80 0" gui_group="TERRAIN GROUP" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="1 1 1" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Fractal warp shader 01_COPY!!!" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><fractal_warp_shader name="Fractal warp shader 01_COPY!!!" gui_use_node_pos="1" gui_node_pos="-800 160 0" gui_group="TERRAIN GROUP" enable="1" input_node="Warp input shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="1000" warp_amount="0.25" variation="1.5" roughness="1" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</fractal_warp_shader><warp_input_shader name="Warp input shader 01" gui_use_node_pos="1" gui_node_pos="-800 240 0" gui_group="TERRAIN GROUP" enable="1" input_node="DISPLACEMENT AREA" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" warper="Vector displacement shader 01_1">
	</warp_input_shader><fractal_warp_shader name="Fractal warp shader 01_COPY!!!_1" gui_use_node_pos="1" gui_node_pos="-400 0 0" gui_group="STRATA GROUP" enable="1" input_node="Warp input shader 01_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="1000" warp_amount="0.25" variation="1.5" roughness="1" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</fractal_warp_shader></terragen_clip>