<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.1.15.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-975.221876 300.3094256 0"
	gui_network_view_size = "1450 716 0"
	gui_network_view_zoom = "0.3951808512"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "4.152964818 11.67959949 -149.735076"
		rotation = "0.6446324498 1.399226983 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999999"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1200"
		lock_aspect_ratio = "1"
		image_height = "675"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "5"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\Mick\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Mick\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Mick\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "5"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.06"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "3200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "236.25"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Power fractal shader v3 01"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		ozone_factor = "0.5"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<fractal_warp_shader
		name = "Fractal warp shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 -420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "15"
		warp_amount = "1.5"
		variation = "1.5"
		roughness = "1"
		scale_filter = ""
		obey_smoothing_filter = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 640 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "0"
		position = "0 0 0"
		size = "1000 100"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "1"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "100"
		displacement_offset = "0"
		displacement_edge_profile = "1"
		displacement_edge_width = "30"
		displacement_edge_units = "1"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<complement_scalar
		name = "Complement scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 -340 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Square Rock"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</complement_scalar>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 -480 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Tex coords from XYZ 02_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Fractal warp shader 01_1_1_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 500 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Twist and shear shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 660 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 -144 0"
		gui_group = ""
		gui_node_size = "640 1009.436614 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Displacement shader 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "15"
		warp_amount = "1.5"
		variation = "1.5"
		roughness = "1"
		scale_filter = ""
		obey_smoothing_filter = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<fractal_warp_shader
		name = "Fractal warp shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -20 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "3"
		warp_amount = "0.3"
		variation = "1.5"
		roughness = "1"
		scale_filter = "Displacement shader 02_1_1_1"
		obey_smoothing_filter = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 -380 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Complement scalar 01"
		displacement_direction = "1"
		displacement_multiplier = "-2"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 -580 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "30556"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.6999999881 0.6999999881 0.6999999881"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 580 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21254"
		feature_scale = "1000"
		lead-in_scale = "10000"
		smallest_scale = "0.01"
		noise_octaves = "22"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "100"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<twist_and_shear_shader
		name = "Twist and shear shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 540 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Power fractal shader v3 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "1"
		lean_direction = "0 0 -1"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<fractal_warp_shader
		name = "Fractal warp shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Displacement shader 02_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "5"
		warp_amount = "3"
		variation = "1.5"
		roughness = "1"
		scale_filter = ""
		obey_smoothing_filter = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<null_shader
		name = "Square Rock_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 60 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Transformer_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "680 -220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60368"
			feature_scale = "50"
			lead-in_scale = "1000"
			smallest_scale = "20"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "10"
			colour_offset = "2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "660 -260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			input_2 = "Power fractal shader v3 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<divide_scalar
			name = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<PI_scalar
			name = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<multiply_scalar
			name = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<cos_scalar
			name = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</cos_scalar>
		<negate_scalar
			name = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</negate_scalar>
		<constant_scalar
			name = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1"
			>
		</constant_scalar>
		<add_scalar
			name = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			input_2 = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</add_scalar>
		<constant_scalar
			name = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -480 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -580 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			bias = "Bias Shape_1_1_1_1_1_1_1"
			>
		</bias_scalar>
		<gain_scalar
			name = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-400 -700 0"
			gui_group = ""
			enable = "1"
			input_node = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			gain = "Gain Shape _1_1_1_1_1_1_1"
			>
		</gain_scalar>
		<divide_scalar
			name = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<PI_scalar
			name = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<multiply_scalar
			name = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<cos_scalar
			name = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</cos_scalar>
		<negate_scalar
			name = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</negate_scalar>
		<constant_scalar
			name = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1"
			>
		</constant_scalar>
		<add_scalar
			name = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</add_scalar>
		<constant_scalar
			name = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -480 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -580 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			bias = "Bias Shape_1_1_1_1_1_1_1"
			>
		</bias_scalar>
		<gain_scalar
			name = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -700 0"
			gui_group = ""
			enable = "1"
			input_node = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gain = "Gain Shape _1_1_1_1_1_1_1"
			>
		</gain_scalar>
		<multiply_scalar
			name = "Multiply scalar 05_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 -780 0"
			gui_group = ""
			enable = "1"
			input_node = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			input_2 = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<divide_scalar
			name = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<PI_scalar
			name = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<multiply_scalar
			name = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<cos_scalar
			name = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</cos_scalar>
		<negate_scalar
			name = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</negate_scalar>
		<constant_scalar
			name = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1"
			>
		</constant_scalar>
		<add_scalar
			name = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</add_scalar>
		<constant_scalar
			name = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -480 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<constant_scalar
			name = "Bias Shape_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.95"
			>
		</constant_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -580 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			bias = "Bias Shape_1_1_1_1_1_1_1"
			>
		</bias_scalar>
		<constant_scalar
			name = "Gain Shape _1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -640 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.95"
			>
		</constant_scalar>
		<gain_scalar
			name = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -700 0"
			gui_group = ""
			enable = "1"
			input_node = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gain = "Gain Shape _1_1_1_1_1_1_1"
			>
		</gain_scalar>
		<multiply_scalar
			name = "Multiply scalar 06_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 -840 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 05_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			input_2 = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<x_to_scalar
			name = "X to scalar 05_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply vector 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<modulo_scalar
			name = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 260 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 05_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1_1_1"
			>
		</modulo_scalar>
		<subtract_scalar
			name = "Subtract scalar 07_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "260 140 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 05_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</subtract_scalar>
		<y_to_scalar
			name = "Y to scalar 05_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply vector 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<modulo_scalar
			name = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 260 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 05_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1_1_1"
			>
		</modulo_scalar>
		<subtract_scalar
			name = "Subtract scalar 08_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 05_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</subtract_scalar>
		<constant_vector
			name = "Cube XYZ Scale_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			vector = "1 1 1"
			>
		</constant_vector>
		<get_position_in_texture
			name = "Get position in texture 02_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<multiply_vector
			name = "Multiply vector 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 460 0"
			gui_group = ""
			enable = "1"
			input_node = "Cube XYZ Scale_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Get position in texture 02_1_1_1_1_1_1_1"
			>
		</multiply_vector>
		<z_to_scalar
			name = "Z to scalar 05_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply vector 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<modulo_scalar
			name = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 260 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 05_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1_1_1"
			>
		</modulo_scalar>
		<subtract_scalar
			name = "Subtract scalar 09_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "660 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 05_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</subtract_scalar>
		<build_vector
			name = "Build vector 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "380 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			x_input = "Subtract scalar 07_1_1_1_1_1_1_1"
			y_input = "Subtract scalar 08_1_1_1_1_1_1_1"
			z_input = "Subtract scalar 09_1_1_1_1_1_1_1"
			>
		</build_vector>
		<constant_scalar
			name = "Cell Size - 5_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 660 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2.5"
			>
		</constant_scalar>
		<null_shader
			name = "Null shader 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "200 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Cell Size - 5_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</null_shader>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "580 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "6592385"
			>
		</constant_scalar>
		<perlin_3D_scalar
			name = "Perlin 3D scalar 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Build vector 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			scale = "Null shader 01_1_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1"
			>
		</perlin_3D_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "460 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "Perlin 3D scalar 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<multiply_scalar
			name = "OUTPUT_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -920 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 06_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Colour adjust shader 01"
			>
		</multiply_scalar>
		<transform_input_shader
			name = "Transformer_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "760 -920 0"
			gui_group = ""
			enable = "1"
			input_node = "OUTPUT_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "1"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "480 -420 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			black_point = "0.174999997 0.174999997 0.174999997"
			black_point_adjust = "0.175"
			white_point = "0.231250003 0.231250003 0.231250003"
			white_point_adjust = "0.231250003"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
	</null_shader>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 02_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -380 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -340 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Tex coords from XYZ 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "4"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Fractal warp shader 01_1_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "20"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "75"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "1"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -100 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<null_shader
		name = "Square Rock"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Transformer"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 580 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60368"
			feature_scale = "50"
			lead-in_scale = "1000"
			smallest_scale = "20"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "10"
			colour_offset = "2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_scalar
			name = "Multiply scalar 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			input_2 = "Power fractal shader v3 03_1_1"
			>
		</multiply_scalar>
		<divide_scalar
			name = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 940 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 840 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 800 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<PI_scalar
			name = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 740 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<multiply_scalar
			name = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 700 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<cos_scalar
			name = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 620 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</cos_scalar>
		<negate_scalar
			name = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</negate_scalar>
		<constant_scalar
			name = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1"
			>
		</constant_scalar>
		<add_scalar
			name = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 440 0"
			gui_group = ""
			enable = "1"
			input_node = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			input_2 = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</add_scalar>
		<constant_scalar
			name = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 360 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 320 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 220 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			bias = "Bias Shape_1_1_1_1_1"
			>
		</bias_scalar>
		<gain_scalar
			name = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			gain = "Gain Shape _1_1_1_1_1"
			>
		</gain_scalar>
		<divide_scalar
			name = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 940 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 840 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 800 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<PI_scalar
			name = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 740 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<multiply_scalar
			name = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 700 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<cos_scalar
			name = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 620 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</cos_scalar>
		<negate_scalar
			name = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</negate_scalar>
		<constant_scalar
			name = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1"
			>
		</constant_scalar>
		<add_scalar
			name = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 440 0"
			gui_group = ""
			enable = "1"
			input_node = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</add_scalar>
		<constant_scalar
			name = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 360 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 320 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 220 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			bias = "Bias Shape_1_1_1_1_1"
			>
		</bias_scalar>
		<gain_scalar
			name = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gain = "Gain Shape _1_1_1_1_1"
			>
		</gain_scalar>
		<multiply_scalar
			name = "Multiply scalar 05_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			input_2 = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<divide_scalar
			name = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 940 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 840 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 800 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<PI_scalar
			name = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 740 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<multiply_scalar
			name = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 700 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<cos_scalar
			name = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 620 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</cos_scalar>
		<negate_scalar
			name = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</negate_scalar>
		<constant_scalar
			name = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1"
			>
		</constant_scalar>
		<add_scalar
			name = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 440 0"
			gui_group = ""
			enable = "1"
			input_node = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</add_scalar>
		<constant_scalar
			name = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 360 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 320 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<constant_scalar
			name = "Bias Shape_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.95"
			>
		</constant_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 220 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			bias = "Bias Shape_1_1_1_1_1"
			>
		</bias_scalar>
		<constant_scalar
			name = "Gain Shape _1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.95"
			>
		</constant_scalar>
		<gain_scalar
			name = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gain = "Gain Shape _1_1_1_1_1"
			>
		</gain_scalar>
		<multiply_scalar
			name = "Multiply scalar 06_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 05_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			input_2 = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<x_to_scalar
			name = "X to scalar 05_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-720 1180 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply vector 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<modulo_scalar
			name = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-720 1060 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 05_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1"
			>
		</modulo_scalar>
		<subtract_scalar
			name = "Subtract scalar 07_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 940 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 05_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</subtract_scalar>
		<y_to_scalar
			name = "Y to scalar 05_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 1180 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply vector 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<modulo_scalar
			name = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 1060 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 05_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1"
			>
		</modulo_scalar>
		<subtract_scalar
			name = "Subtract scalar 08_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 940 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 05_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</subtract_scalar>
		<constant_vector
			name = "Cube XYZ Scale_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 1300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			vector = "1 1 1"
			>
		</constant_vector>
		<get_position_in_texture
			name = "Get position in texture 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 1340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<multiply_vector
			name = "Multiply vector 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 1260 0"
			gui_group = ""
			enable = "1"
			input_node = "Cube XYZ Scale_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Get position in texture 02_1_1_1_1_1"
			>
		</multiply_vector>
		<z_to_scalar
			name = "Z to scalar 05_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 1180 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply vector 01_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<modulo_scalar
			name = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 1060 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 05_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1"
			>
		</modulo_scalar>
		<subtract_scalar
			name = "Subtract scalar 09_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "380 940 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 05_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</subtract_scalar>
		<build_vector
			name = "Build vector 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 740 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			x_input = "Subtract scalar 07_1_1_1_1_1"
			y_input = "Subtract scalar 08_1_1_1_1_1"
			z_input = "Subtract scalar 09_1_1_1_1_1"
			>
		</build_vector>
		<constant_scalar
			name = "Cell Size - 5_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 1460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "5"
			>
		</constant_scalar>
		<null_shader
			name = "Null shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 1400 0"
			gui_group = ""
			enable = "1"
			input_node = "Cell Size - 5_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</null_shader>
		<constant_scalar
			name = "Constant scalar 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "300 680 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "12345"
			>
		</constant_scalar>
		<perlin_3D_scalar
			name = "Perlin 3D scalar 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 620 0"
			gui_group = ""
			enable = "1"
			input_node = "Build vector 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			scale = "Null shader 01_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1"
			>
		</perlin_3D_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Perlin 3D scalar 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<multiply_scalar
			name = "OUTPUT_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 06_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Colour adjust shader 01"
			>
		</multiply_scalar>
		<transform_input_shader
			name = "Transformer"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "OUTPUT_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "1"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "1.5 1 1"
			>
		</transform_input_shader>
		<warp_input_shader
			name = "Warp input shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 420 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			warper = "Vector displacement shader 01_1_1_1_1_1_1_1_1_1"
			>
		</warp_input_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "52910"
			feature_scale = "50"
			lead-in_scale = "1000"
			smallest_scale = "10"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.525"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<vector_displacement_shader
			name = "Vector displacement shader 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "440 460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector_function = "Power fractal shader v3 03_1"
			x_function_multiplier = "3"
			y_function_multiplier = "1"
			z_function_multiplier = "3"
			reverse_function = "0"
			x_offset = "0"
			y_offset = "0"
			z_offset = "0"
			reverse_offset = "0"
			final_multiplier = "10"
			>
		</vector_displacement_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "0 480 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 01_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			black_point = "0.174999997 0.174999997 0.174999997"
			black_point_adjust = "0.175"
			white_point = "0.231250003 0.231250003 0.231250003"
			white_point_adjust = "0.231250003"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
	</null_shader>
	<null_shader
		name = "Square Rock_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -200 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Transformer_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "720 -240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60368"
			feature_scale = "50"
			lead-in_scale = "1000"
			smallest_scale = "20"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "10"
			colour_offset = "2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "700 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			input_2 = "Power fractal shader v3 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<divide_scalar
			name = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<PI_scalar
			name = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<multiply_scalar
			name = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<cos_scalar
			name = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</cos_scalar>
		<negate_scalar
			name = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 -260 0"
			gui_group = ""
			enable = "1"
			input_node = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</negate_scalar>
		<constant_scalar
			name = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1"
			>
		</constant_scalar>
		<add_scalar
			name = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 -380 0"
			gui_group = ""
			enable = "1"
			input_node = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			input_2 = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</add_scalar>
		<constant_scalar
			name = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 -460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 -500 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 -600 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			bias = "Bias Shape_1_1_1_1_1_1_1_1"
			>
		</bias_scalar>
		<gain_scalar
			name = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-360 -720 0"
			gui_group = ""
			enable = "1"
			input_node = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			gain = "Gain Shape _1_1_1_1_1_1_1_1"
			>
		</gain_scalar>
		<divide_scalar
			name = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<PI_scalar
			name = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<multiply_scalar
			name = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<cos_scalar
			name = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</cos_scalar>
		<negate_scalar
			name = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -260 0"
			gui_group = ""
			enable = "1"
			input_node = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</negate_scalar>
		<constant_scalar
			name = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1"
			>
		</constant_scalar>
		<add_scalar
			name = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -380 0"
			gui_group = ""
			enable = "1"
			input_node = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</add_scalar>
		<constant_scalar
			name = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -500 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -600 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			bias = "Bias Shape_1_1_1_1_1_1_1_1"
			>
		</bias_scalar>
		<gain_scalar
			name = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -720 0"
			gui_group = ""
			enable = "1"
			input_node = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gain = "Gain Shape _1_1_1_1_1_1_1_1"
			>
		</gain_scalar>
		<multiply_scalar
			name = "Multiply scalar 05_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 -800 0"
			gui_group = ""
			enable = "1"
			input_node = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			input_2 = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<divide_scalar
			name = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1_1_1_1"
			>
		</divide_scalar>
		<constant_scalar
			name = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "2_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<PI_scalar
			name = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<multiply_scalar
			name = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<cos_scalar
			name = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</cos_scalar>
		<negate_scalar
			name = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -260 0"
			gui_group = ""
			enable = "1"
			input_node = "Cos scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</negate_scalar>
		<constant_scalar
			name = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1"
			>
		</constant_scalar>
		<add_scalar
			name = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -380 0"
			gui_group = ""
			enable = "1"
			input_node = "Negate scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</add_scalar>
		<constant_scalar
			name = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -500 0"
			gui_group = ""
			enable = "1"
			input_node = "Add scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "0.5_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<constant_scalar
			name = "Bias Shape_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.975"
			>
		</constant_scalar>
		<bias_scalar
			name = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -600 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 04_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			bias = "Bias Shape_1_1_1_1_1_1_1_1"
			>
		</bias_scalar>
		<constant_scalar
			name = "Gain Shape _1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -660 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.975"
			>
		</constant_scalar>
		<gain_scalar
			name = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -720 0"
			gui_group = ""
			enable = "1"
			input_node = "Bias scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gain = "Gain Shape _1_1_1_1_1_1_1_1"
			>
		</gain_scalar>
		<multiply_scalar
			name = "Multiply scalar 06_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 -860 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 05_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			input_2 = "Gain scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</multiply_scalar>
		<x_to_scalar
			name = "X to scalar 05_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-400 360 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply vector 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<modulo_scalar
			name = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-400 240 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 05_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1_1_1_1"
			>
		</modulo_scalar>
		<subtract_scalar
			name = "Subtract scalar 07_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "300 120 0"
			gui_group = ""
			enable = "1"
			input_node = "X to scalar 05_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</subtract_scalar>
		<y_to_scalar
			name = "Y to scalar 05_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 360 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply vector 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</y_to_scalar>
		<modulo_scalar
			name = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 240 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 05_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1_1_1_1"
			>
		</modulo_scalar>
		<subtract_scalar
			name = "Subtract scalar 08_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "500 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Y to scalar 05_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</subtract_scalar>
		<constant_vector
			name = "Cube XYZ Scale_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			vector = "1 1 1"
			>
		</constant_vector>
		<get_position_in_texture
			name = "Get position in texture 02_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<multiply_vector
			name = "Multiply vector 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 440 0"
			gui_group = ""
			enable = "1"
			input_node = "Cube XYZ Scale_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Get position in texture 02_1_1_1_1_1_1_1_1"
			>
		</multiply_vector>
		<z_to_scalar
			name = "Z to scalar 05_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 360 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply vector 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<modulo_scalar
			name = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 240 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 05_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Null shader 01_1_1_1_1_1_1_1_1"
			>
		</modulo_scalar>
		<subtract_scalar
			name = "Subtract scalar 09_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "700 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Z to scalar 05_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Modulo scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			>
		</subtract_scalar>
		<build_vector
			name = "Build vector 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "420 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			x_input = "Subtract scalar 07_1_1_1_1_1_1_1_1"
			y_input = "Subtract scalar 08_1_1_1_1_1_1_1_1"
			z_input = "Subtract scalar 09_1_1_1_1_1_1_1_1"
			>
		</build_vector>
		<constant_scalar
			name = "Cell Size - 5_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "260 640 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1.25"
			>
		</constant_scalar>
		<null_shader
			name = "Null shader 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 580 0"
			gui_group = ""
			enable = "1"
			input_node = "Cell Size - 5_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</null_shader>
		<constant_scalar
			name = "Constant scalar 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "620 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "568"
			>
		</constant_scalar>
		<perlin_3D_scalar
			name = "Perlin 3D scalar 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "500 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Build vector 01_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			scale = "Null shader 01_1_1_1_1_1_1_1_1"
			seed = "Constant scalar 01_1_1_1_1_1"
			>
		</perlin_3D_scalar>
		<abs_scalar
			name = "Abs scalar 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "500 -340 0"
			gui_group = ""
			enable = "1"
			input_node = "Perlin 3D scalar 01_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</abs_scalar>
		<multiply_scalar
			name = "OUTPUT_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -940 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply scalar 06_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Colour adjust shader 01"
			>
		</multiply_scalar>
		<transform_input_shader
			name = "Transformer_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -1000 0"
			gui_group = ""
			enable = "1"
			input_node = "OUTPUT_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "1"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "1.6 1 1"
			>
		</transform_input_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "500 -460 0"
			gui_group = ""
			enable = "1"
			input_node = "Abs scalar 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			black_point = "0.212500006 0.212500006 0.212500006"
			black_point_adjust = "0.2125"
			white_point = "0.318749994 0.318749994 0.318749994"
			white_point_adjust = "0.318749994"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
	</null_shader>
	<displacement_shader
		name = "Displacement shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 260 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Square Rock"
		displacement_direction = "1"
		displacement_multiplier = "2"
		>
	</displacement_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -60 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Tex coords from XYZ 02_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "4"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Fractal warp shader 01_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "20"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "75"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "1"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 180 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Fractal warp shader 01"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "20"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "80"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "1"
		minimum_slope_angle = "40"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<displacement_shader
		name = "Displacement shader 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 20 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Square Rock_1_1"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<displacement_shader
		name = "Displacement shader 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -240 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Square Rock_1_1_1"
		displacement_direction = "1"
		displacement_multiplier = "0.5"
		>
	</displacement_shader>
</terragen>
