<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.4.00.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-2884.217254 7245.66046 0"
	gui_network_view_size = "1148 474 0"
	gui_network_view_zoom = "0.7051759669"
	>
	<transform_merge_shader
		name = "Transform merge shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2360 5360 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		shader = "orange patches"
		use_world_space = "1"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "0"
		rotate_by = "0 0 0"
		scale_shader = "0"
		scale_by = "1 1 1"
		>
	</transform_merge_shader>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -20 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "800"
		lock_aspect_ratio = "1"
		image_height = "400"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "4"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "1"
		do_crop_region = "1"
		crop_left = "0.1766655445"
		crop_right = "0.4791064858"
		crop_bottom = "0.1820276082"
		crop_top = "0.7857142687"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "4"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "/temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		tiff_bits = "8"
		tiff_compression = "0"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "4"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "1"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = ""
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "0"
			GI_cache_blend_range = "2"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "48"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.075"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "320"
		lock_aspect_ratio = "0"
		image_height = "240"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "2"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "/temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		tiff_bits = "8"
		tiff_compression = "0"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_GI_settings
			name = "Render GI settings 02"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = ""
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 240 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "2"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "2"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 100 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "47.25"
		elevation = "27.06862809"
		colour = "0.9914000034 0.9574000239 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "2"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 2200 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 2120 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Anchor and dust layer"
		atmosphere_shader = "Groundfog"
		displacement_tolerance = "3"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Planet atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 2680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "1200"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 5240 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11640"
		feature_scale = "11"
		lead-in_scale = "11"
		smallest_scale = "0.01"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 100 100"
		apply_high_colour = "1"
		high_colour = "0.3786999881 0.3488999903 0.2158000022"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "2"
		colour_offset = "0.5"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "horizontal"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 4920 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "40636"
		feature_scale = "8"
		lead-in_scale = "12"
		smallest_scale = "0.01"
		noise_octaves = "12"
		noise_stretch_XYZ = "100 1 100"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "-0.200000003 -0.200000003 -0.200000003"
		colour_contrast = "2"
		colour_offset = "0.5"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "vertical"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Vertical stripes_Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-2040 5720 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "35718"
		feature_scale = "2.5"
		lead-in_scale = "11"
		smallest_scale = "1"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 6 6"
		apply_high_colour = "1"
		high_colour = "0.9914000034 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1.5"
		colour_offset = "-0.875"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "-1"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_merge_shader
		name = "Transform merge shader 05_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 5100 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Surface layer 01_1_1_1_1_1_1_1"
		use_world_space = "1"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "0"
		rotate_by = "0 0 0"
		scale_shader = "0"
		scale_by = "0.25 0.25 0.25"
		>
	</transform_merge_shader>
	<power_fractal_shader_v3
		name = "Power fractal blue"
		gui_use_node_pos = "1"
		gui_node_pos = "-2520 5540 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Strata and outcrops shader v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "3006"
		feature_scale = "3"
		lead-in_scale = "222"
		smallest_scale = "0.01"
		noise_octaves = "16"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.08021999896 0.05112000182 0.05818999931"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-2869 6990 0"
		gui_group = ""
		gui_node_size = "640 1144.049433 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-1810 4573 0"
		gui_group = ""
		gui_node_size = "2764.750963 3628.886211 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 3300 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "RM Floating Island New Reddish 9"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1720 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "-322.55 734.1679256 5137.38"
		radius = "40"
		rotate = "0 0 0"
		scale = "1 4 1"
		proper_surface_normals = "1"
		scaling_deforms_normals = "0"
		heading = "56.26751043"
		elevation = "27.12595248"
		distance = "1459.840825"
		surface_shader = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer horizontal bands Reddish_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 0.6252999902 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "302"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "5"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "30"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "24547"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-860 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "5"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "30"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60.75"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "12.9375"
			min_slope_fuzzy_zone = "0"
			slope_key = "2"
			use_Y_for_slope = "1"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "38723"
			feature_scale = "1"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "2 1 2"
			apply_high_colour = "1"
			high_colour = "0.1138999984 0.06772000343 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0.0625 0.0625 0.0625"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "8559"
			surface_shader = ""
			stone_scale = "6"
			stone_density = "0.49375"
			vary_density = "0"
			density_variation = "5"
			density_seed = "695"
			density_variation_scale = "55"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.412499994 0.2720347941 0.1193452254"
			colour_variation = "1"
			variation_in_red = "0.8875"
			variation_in_green = "0.6625"
			variation_in_blue = "0.49375"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 900 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "8359"
			surface_shader = ""
			stone_scale = "66"
			stone_density = "0.7"
			vary_density = "1"
			density_variation = "1"
			density_seed = "395"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5062500238 0.3926801383 0.2201488465"
			colour_variation = "1"
			variation_in_red = "0.8"
			variation_in_green = "0.625"
			variation_in_blue = "0.53125"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 860 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "6559"
			surface_shader = ""
			stone_scale = "88"
			stone_density = "0.50625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1295"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3874999881 0.3670748174 0.2512680292"
			colour_variation = "1"
			variation_in_red = "0.875"
			variation_in_green = "0.9375"
			variation_in_blue = "0.85625"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<surface_layer
			name = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 640 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "4213"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.04383999854 0.04893999547"
			apply_low_colour = "1"
			low_colour = "0.7311999798 0.1235999987 0.01197999995"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50"
			displacement_offset = "0"
			displacement_roughness = "0"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "5"
			smooth_surface = "0"
			>
		</compute_normal>
		<twist_and_shear_shader
			name = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "0 2 0"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-35"
			min_alt_fuzzy_zone = "100"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "20"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 460 0"
			gui_group = ""
			enable = "1"
			input_node = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			hard_layer_altitude = "0"
			hard_layer_depth = "150"
			hard_layer_steepness = "0.5"
			plateau_buildup = "3"
			hard_layer_spacing = "400"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "43"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "37855"
			feature_scale = "10"
			lead-in_scale = "444"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2845000029 0.09387999773 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1625"
			colour_offset = "-0.275"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "3006"
			feature_scale = "3"
			lead-in_scale = "222"
			smallest_scale = "0.01"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.08021999896 0.07383000106 0.0545900017"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60210"
			feature_scale = "4"
			lead-in_scale = "333"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2976999879 0.1604000032 0.08690000325"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.375"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "1"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35718"
			feature_scale = "2.5"
			lead-in_scale = "11"
			smallest_scale = "1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.9914000034 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1.5"
			colour_offset = "-0.875"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "20180"
			feature_scale = "1"
			lead-in_scale = "2"
			smallest_scale = "1"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.1360999942 0.04777999967"
			apply_low_colour = "1"
			low_colour = "0.04374999925 0.04374999925 0.04374999925"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-740 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "133"
			min_alt_fuzzy_zone = "20"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "49866"
			feature_scale = "33"
			lead-in_scale = "110"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 2 2"
			apply_high_colour = "1"
			high_colour = "0.03125 0.01668888889 0.00643333327"
			apply_low_colour = "0"
			low_colour = "0.4640569687 0.4640569687 0.65625"
			colour_contrast = "11"
			colour_offset = "-1.275"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_merge_shader
			name = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			shader = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "1 1 1"
			>
		</transform_merge_shader>
		<surface_layer
			name = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<distance_shader
			name = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "1666"
			near_distance = "344"
			distance_mode = "1"
			camera = ""
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23735"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "0.7968999743 0.4762000144 0.02095000073"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17133"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "33 1 1"
			apply_high_colour = "1"
			high_colour = "1 0.166899994 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "18"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_merge_shader
			name = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "0"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "0.25 0.25 0.25"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49407"
			feature_scale = "33"
			lead-in_scale = "111"
			smallest_scale = "0.01"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1835000068 0.08918999881 0.01992000081"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.225"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "22"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			hard_layer_altitude = "-87.5"
			hard_layer_depth = "50"
			hard_layer_steepness = "1"
			plateau_buildup = "0.5"
			hard_layer_spacing = "100"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "15"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8779"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 -420 0"
			gui_group = ""
			enable = "0"
			input_node = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "5"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "0.7"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "1"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 -300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			reflectivity = "0.5 0.5 0.5"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "10"
			>
		</reflective_shader>
		<surface_layer
			name = "Surface layer horizontal bands Reddish_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			apply_colour = "0"
			diffuse_colour = "0.3249999881 0.2468000054 0.2310000062"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0.8913000226"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "3"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "-6"
			smoothing_effect = "0"
			smoothing_amount = "0.1"
			child_layers = "Power fractal shader v3 26_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Contour shader bands_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<contour_shader
			name = "Contour shader bands_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1460 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			main_interval = "333"
			main_thickness = "35"
			main_colour = "1.982800007 2 2"
			number_of_intermediates = "3.33"
			intermediate_interval = "100"
			intermediate_thickness = "45"
			intermediate_colour = "0.9914000034 1 1"
			smooth_edges = "1"
			smoothing_distance = "20"
			base_altitude = "-110"
			use_Y_for_altitude = "1"
			>
		</contour_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 26_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "38000"
			feature_scale = "1"
			lead-in_scale = "14"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10 1 10"
			apply_high_colour = "1"
			high_colour = "0.4762000144 0.2931999862 0.1036000028"
			apply_low_colour = "0"
			low_colour = "0.130400002 0.1604000032 0.2119999975"
			colour_contrast = "0.5"
			colour_offset = "-0.2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "39039"
			feature_scale = "6"
			lead-in_scale = "8"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 10000 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Horizontal_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10000 1 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			shader_A = "Horizontal_1_1_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = "Horizontal_1_1_1_1_1_1_1_1_1_1"
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "0"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displacement offset_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "41185"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "3"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Merge shader 01_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 02_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "displacement offset_1_1_1_1_1_1_1_1_1_1"
			Y_shader = "displacement offset_1_1_1_1_1_1_1_1_1_1"
			Z_shader = "displacement offset_1_1_1_1_1_1_1_1_1_1"
			>
		</redirect_shader>
		<warp_merge_shader
			name = "Warp merge shader 02_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			warper = "Redirect shader 02_1_1_1_1_1_1_1_1_1_1"
			shader = "Surface layer squares displacement_1_1_1_1_1_1_1_1_1"
			>
		</warp_merge_shader>
		<transform_merge_shader
			name = "Transform merge shader 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Warp merge shader 02_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "1 0.5 1"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "vertical_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "39039"
			feature_scale = "3"
			lead-in_scale = "4"
			smallest_scale = "0.01"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "horizontal_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "100 1 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vertical_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer squares displacement_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "3"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "horizontal_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</sphere>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 40 0"
		gui_group = ""
		gui_node_size = "240 560 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 26"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 4600 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Transform merge shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "22946"
		feature_scale = "1"
		lead-in_scale = "14"
		smallest_scale = "0.01"
		noise_octaves = "12"
		noise_stretch_XYZ = "10 1 10"
		apply_high_colour = "1"
		high_colour = "0.4762000144 0.2931999862 0.1036000028"
		apply_low_colour = "0"
		low_colour = "0.130400002 0.1604000032 0.2119999975"
		colour_contrast = "0.5"
		colour_offset = "-0.2"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3000 6480 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "Base colours_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3020 6140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.2976999879 0.2158000022 0.1036000028"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 5700 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Twist and shear - Vertical streching"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		hard_layer_altitude = "0"
		hard_layer_depth = "150"
		hard_layer_steepness = "0.5"
		plateau_buildup = "3"
		hard_layer_spacing = "400"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "10"
		strata_tilt_angle = "90"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 02"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<fake_stones_shader
		name = "Fake stones shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-2640 6200 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Fake stones shader 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		seed = "55646"
		surface_shader = ""
		stone_scale = "88"
		stone_density = "0.50625"
		vary_density = "1"
		density_variation = "1"
		density_seed = "695"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "0"
		diffuse_colour = "0.5124999881 0.08845128864 0.0579964444"
		colour_variation = "1"
		variation_in_red = "0.675"
		variation_in_green = "0.79375"
		variation_in_blue = "0.34375"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<camera
		name = "Camera_distance"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 5260 0"
		gui_group = "Shaders"
		show_camera_body_in_preview = "1"
		position = "2105.009881 33.5612 -44847.73609"
		rotation = "9.239134748 -16.74855219 0"
		light_exposure = "1"
		perspective = "0"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "70"
		use_vertical_fov = "0"
		vertical_fov = "50.04680568"
		focal_length_in_mm = "25.70666412"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "1"
		motion_blur_position = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "13.11919086"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<surface_layer
		name = "Surface  rock displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-2320 5120 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Widening top - lateral displacement offset 155"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Surface layer patches and stripes"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Distance shader 03_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "15"
		min_alt_fuzzy_zone = "55"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0"
		min_slope_fuzzy_zone = "40.5"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<distribution_shader_v4
		name = "Distribution shader v4 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 4560 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "22"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<distribution_shader_v4
		name = "Distribution shader v4 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-2020 5620 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "133"
		min_alt_fuzzy_zone = "20"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2640 6300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "54670"
		surface_shader = ""
		stone_scale = "6"
		stone_density = "0.49375"
		vary_density = "0"
		density_variation = "5"
		density_seed = "695"
		density_variation_scale = "55"
		stone_tallness = "1"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "0"
		diffuse_colour = "0 0.3838 0.5174000263"
		colour_variation = "1"
		variation_in_red = "0.675"
		variation_in_green = "0.5"
		variation_in_blue = "0.34375"
		blend_by_shader = "1"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<sphere
		name = "RM Floating Island New Reddish 10"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1680 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "-609.1498816 1346.530674 5691.088076"
		radius = "40"
		rotate = "0 0 0"
		scale = "1 4 1"
		proper_surface_normals = "1"
		scaling_deforms_normals = "0"
		heading = "56.26751043"
		elevation = "27.12595248"
		distance = "1459.840825"
		surface_shader = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer horizontal bands Reddish_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 0.6252999902 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "302"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "5"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "30"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "24547"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-860 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "5"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "30"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60.75"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "12.9375"
			min_slope_fuzzy_zone = "0"
			slope_key = "2"
			use_Y_for_slope = "1"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "38723"
			feature_scale = "1"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "2 1 2"
			apply_high_colour = "1"
			high_colour = "0.1138999984 0.06772000343 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0.0625 0.0625 0.0625"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "8559"
			surface_shader = ""
			stone_scale = "6"
			stone_density = "0.49375"
			vary_density = "0"
			density_variation = "5"
			density_seed = "695"
			density_variation_scale = "55"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.412499994 0.2720347941 0.1193452254"
			colour_variation = "1"
			variation_in_red = "0.8875"
			variation_in_green = "0.6625"
			variation_in_blue = "0.49375"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 900 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "8359"
			surface_shader = ""
			stone_scale = "66"
			stone_density = "0.7"
			vary_density = "1"
			density_variation = "1"
			density_seed = "395"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5062500238 0.3926801383 0.2201488465"
			colour_variation = "1"
			variation_in_red = "0.8"
			variation_in_green = "0.625"
			variation_in_blue = "0.53125"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 860 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "6559"
			surface_shader = ""
			stone_scale = "88"
			stone_density = "0.50625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1295"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3874999881 0.3670748174 0.2512680292"
			colour_variation = "1"
			variation_in_red = "0.875"
			variation_in_green = "0.9375"
			variation_in_blue = "0.85625"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<surface_layer
			name = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 640 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "4213"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.04383999854 0.04893999547"
			apply_low_colour = "1"
			low_colour = "0.7311999798 0.1235999987 0.01197999995"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50"
			displacement_offset = "0"
			displacement_roughness = "0"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "5"
			smooth_surface = "0"
			>
		</compute_normal>
		<twist_and_shear_shader
			name = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "0 2 0"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-35"
			min_alt_fuzzy_zone = "100"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "20"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 460 0"
			gui_group = ""
			enable = "1"
			input_node = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			hard_layer_altitude = "0"
			hard_layer_depth = "150"
			hard_layer_steepness = "0.5"
			plateau_buildup = "3"
			hard_layer_spacing = "400"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "43"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "37855"
			feature_scale = "10"
			lead-in_scale = "444"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2845000029 0.09387999773 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1625"
			colour_offset = "-0.275"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "3006"
			feature_scale = "3"
			lead-in_scale = "222"
			smallest_scale = "0.01"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.08021999896 0.07383000106 0.0545900017"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60210"
			feature_scale = "4"
			lead-in_scale = "333"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2976999879 0.1604000032 0.08690000325"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.375"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "1"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35718"
			feature_scale = "2.5"
			lead-in_scale = "11"
			smallest_scale = "1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.9914000034 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1.5"
			colour_offset = "-0.875"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "20180"
			feature_scale = "1"
			lead-in_scale = "2"
			smallest_scale = "1"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.1360999942 0.04777999967"
			apply_low_colour = "1"
			low_colour = "0.04374999925 0.04374999925 0.04374999925"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-740 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "133"
			min_alt_fuzzy_zone = "20"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "49866"
			feature_scale = "33"
			lead-in_scale = "110"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 2 2"
			apply_high_colour = "1"
			high_colour = "0.03125 0.01668888889 0.00643333327"
			apply_low_colour = "0"
			low_colour = "0.4640569687 0.4640569687 0.65625"
			colour_contrast = "11"
			colour_offset = "-1.275"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_merge_shader
			name = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			shader = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "1 1 1"
			>
		</transform_merge_shader>
		<surface_layer
			name = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<distance_shader
			name = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "1666"
			near_distance = "344"
			distance_mode = "1"
			camera = ""
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23735"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "0.7968999743 0.4762000144 0.02095000073"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17133"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "33 1 1"
			apply_high_colour = "1"
			high_colour = "1 0.166899994 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "18"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_merge_shader
			name = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "0"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "0.25 0.25 0.25"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49407"
			feature_scale = "33"
			lead-in_scale = "111"
			smallest_scale = "0.01"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1835000068 0.08918999881 0.01992000081"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.225"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "22"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			hard_layer_altitude = "-87.5"
			hard_layer_depth = "50"
			hard_layer_steepness = "1"
			plateau_buildup = "0.5"
			hard_layer_spacing = "100"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "15"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8779"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 -420 0"
			gui_group = ""
			enable = "0"
			input_node = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "5"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "0.7"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "1"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 -300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			reflectivity = "0.5 0.5 0.5"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "10"
			>
		</reflective_shader>
		<surface_layer
			name = "Surface layer horizontal bands Reddish_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			apply_colour = "0"
			diffuse_colour = "0.3249999881 0.2468000054 0.2310000062"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0.8913000226"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "3"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "-6"
			smoothing_effect = "0"
			smoothing_amount = "0.1"
			child_layers = "Power fractal shader v3 26_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Contour shader bands_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<contour_shader
			name = "Contour shader bands_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1460 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			main_interval = "333"
			main_thickness = "35"
			main_colour = "1.982800007 2 2"
			number_of_intermediates = "3.33"
			intermediate_interval = "100"
			intermediate_thickness = "45"
			intermediate_colour = "0.9914000034 1 1"
			smooth_edges = "1"
			smoothing_distance = "20"
			base_altitude = "-110"
			use_Y_for_altitude = "1"
			>
		</contour_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 26_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "38000"
			feature_scale = "1"
			lead-in_scale = "14"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10 1 10"
			apply_high_colour = "1"
			high_colour = "0.4762000144 0.2931999862 0.1036000028"
			apply_low_colour = "0"
			low_colour = "0.130400002 0.1604000032 0.2119999975"
			colour_contrast = "0.5"
			colour_offset = "-0.2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "39039"
			feature_scale = "6"
			lead-in_scale = "8"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 10000 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Horizontal_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10000 1 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			shader_A = "Horizontal_1_1_1_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = "Horizontal_1_1_1_1_1_1_1_1_1_1_1"
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "0"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displacement offset_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "41185"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "3"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Merge shader 01_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 02_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "displacement offset_1_1_1_1_1_1_1_1_1_1_1"
			Y_shader = "displacement offset_1_1_1_1_1_1_1_1_1_1_1"
			Z_shader = "displacement offset_1_1_1_1_1_1_1_1_1_1_1"
			>
		</redirect_shader>
		<warp_merge_shader
			name = "Warp merge shader 02_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			warper = "Redirect shader 02_1_1_1_1_1_1_1_1_1_1_1"
			shader = "Surface layer squares displacement_1_1_1_1_1_1_1_1_1_1"
			>
		</warp_merge_shader>
		<transform_merge_shader
			name = "Transform merge shader 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Warp merge shader 02_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "1 0.5 1"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "vertical_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "39039"
			feature_scale = "3"
			lead-in_scale = "4"
			smallest_scale = "0.01"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "horizontal_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "100 1 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vertical_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer squares displacement_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "3"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "horizontal_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</sphere>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-3000 7120 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "33955"
		feature_scale = "25"
		lead-in_scale = "250"
		smallest_scale = "0.1"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "700"
		displacement_roughness = "0"
		displacement_spike_limit = "0.1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "32"
		variation_method = "2"
		buoyancy_from_variation = "3"
		clumping_of_variation = "3"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Mask terrain Overall_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 4940 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Vertical"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		shader_A = "Horizontal"
		mix_to_A = "0.5"
		mix_controller = "Horizontal"
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "4"
		merge_displacement = "0"
		displace_merge_mode = "1"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 5980 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer large fake stones"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		seed = "44599"
		feature_scale = "50"
		lead-in_scale = "50"
		smallest_scale = "0.1"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.09151999652 0.08690000325 0.07806000113"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "50"
		displacement_offset = "0"
		displacement_roughness = "0"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 4840 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "displacement offset"
		Y_shader = "displacement offset"
		Z_shader = "displacement offset"
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "displacement offset"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 4880 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "41185"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "5 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "3"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Merge shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal orange"
		gui_use_node_pos = "1"
		gui_node_pos = "-2520 5500 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Power fractal blue"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "60210"
		feature_scale = "4"
		lead-in_scale = "333"
		smallest_scale = "0.01"
		noise_octaves = "17"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.1480000019 0.08463999629 0.03994999826"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.375"
		colour_offset = "-0.5"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "1"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 4520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer ground"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "150"
		hard_layer_steepness = "0.3"
		plateau_buildup = "2"
		hard_layer_spacing = "200"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "100"
		strata_tilt_angle = "0"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 03"
		fit_blendshader_to_this = "1"
		invert_blendshader = "1"
		>
	</strata_and_outcrops_shader_v2>
	<surface_layer
		name = "Surface layer squares displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 4880 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "3"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "horizontal"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 4980 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Power fractal shader v3 10_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		hard_layer_altitude = "-87.5"
		hard_layer_depth = "50"
		hard_layer_steepness = "1"
		plateau_buildup = "0.5"
		hard_layer_spacing = "100"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "-100"
		strata_tilt_angle = "-88.875"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<surface_layer
		name = "Surface layer ground"
		gui_use_node_pos = "1"
		gui_node_pos = "-1780 4700 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface low_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2845000029 0.2270999998 0.1389999986"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "0.5"
		child_layers = "Power fractal shader v3 08"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "1 Trail mask"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "150"
		max_alt_fuzzy_zone = "33"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal Red"
		gui_use_node_pos = "1"
		gui_node_pos = "-2520 5460 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Power fractal orange"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		seed = "37855"
		feature_scale = "10"
		lead-in_scale = "444"
		smallest_scale = "0.01"
		noise_octaves = "17"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.1542000026 0.06972999871 0.05818999931"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.1625"
		colour_offset = "-0.275"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 4800 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "1743"
		feature_scale = "10"
		lead-in_scale = "333"
		smallest_scale = "0.1"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3838 0.2427999973 0.1193000004"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.38125"
		colour_offset = "-0.175"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<sunlight
		name = "Fillin light 02"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "218.25"
		elevation = "60"
		colour = "0.949000001 0.9322999716 1"
		strength = "0.5"
		cast_shadows = "0"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "19.5509"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "RM Floating Island New Reddish 7"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1800 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "68.09155437 442.8164126 3906.62"
		radius = "40"
		rotate = "0 0 0"
		scale = "1 4 1"
		proper_surface_normals = "1"
		scaling_deforms_normals = "0"
		heading = "56.26751043"
		elevation = "27.12595248"
		distance = "1459.840825"
		surface_shader = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer horizontal bands Reddish_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 0.6252999902 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "302"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "5"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "30"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "24547"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-860 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "5"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "30"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60.75"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "12.9375"
			min_slope_fuzzy_zone = "0"
			slope_key = "2"
			use_Y_for_slope = "1"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "38723"
			feature_scale = "1"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "2 1 2"
			apply_high_colour = "1"
			high_colour = "0.1138999984 0.06772000343 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0.0625 0.0625 0.0625"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "8559"
			surface_shader = ""
			stone_scale = "6"
			stone_density = "0.49375"
			vary_density = "0"
			density_variation = "5"
			density_seed = "695"
			density_variation_scale = "55"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.412499994 0.2720347941 0.1193452254"
			colour_variation = "1"
			variation_in_red = "0.8875"
			variation_in_green = "0.6625"
			variation_in_blue = "0.49375"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 900 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "8359"
			surface_shader = ""
			stone_scale = "66"
			stone_density = "0.7"
			vary_density = "1"
			density_variation = "1"
			density_seed = "395"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5062500238 0.3926801383 0.2201488465"
			colour_variation = "1"
			variation_in_red = "0.8"
			variation_in_green = "0.625"
			variation_in_blue = "0.53125"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 860 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "6559"
			surface_shader = ""
			stone_scale = "88"
			stone_density = "0.50625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1295"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3874999881 0.3670748174 0.2512680292"
			colour_variation = "1"
			variation_in_red = "0.875"
			variation_in_green = "0.9375"
			variation_in_blue = "0.85625"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<surface_layer
			name = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 640 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "4213"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.04383999854 0.04893999547"
			apply_low_colour = "1"
			low_colour = "0.7311999798 0.1235999987 0.01197999995"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50"
			displacement_offset = "0"
			displacement_roughness = "0"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "5"
			smooth_surface = "0"
			>
		</compute_normal>
		<twist_and_shear_shader
			name = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "0 2 0"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-35"
			min_alt_fuzzy_zone = "100"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "20"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 460 0"
			gui_group = ""
			enable = "1"
			input_node = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			hard_layer_altitude = "0"
			hard_layer_depth = "150"
			hard_layer_steepness = "0.5"
			plateau_buildup = "3"
			hard_layer_spacing = "400"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "43"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "37855"
			feature_scale = "10"
			lead-in_scale = "444"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2845000029 0.09387999773 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1625"
			colour_offset = "-0.275"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "3006"
			feature_scale = "3"
			lead-in_scale = "222"
			smallest_scale = "0.01"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.08021999896 0.07383000106 0.0545900017"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60210"
			feature_scale = "4"
			lead-in_scale = "333"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2976999879 0.1604000032 0.08690000325"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.375"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "1"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35718"
			feature_scale = "2.5"
			lead-in_scale = "11"
			smallest_scale = "1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.9914000034 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1.5"
			colour_offset = "-0.875"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "20180"
			feature_scale = "1"
			lead-in_scale = "2"
			smallest_scale = "1"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.1360999942 0.04777999967"
			apply_low_colour = "1"
			low_colour = "0.04374999925 0.04374999925 0.04374999925"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-740 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "133"
			min_alt_fuzzy_zone = "20"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "49866"
			feature_scale = "33"
			lead-in_scale = "110"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 2 2"
			apply_high_colour = "1"
			high_colour = "0.03125 0.01668888889 0.00643333327"
			apply_low_colour = "0"
			low_colour = "0.4640569687 0.4640569687 0.65625"
			colour_contrast = "11"
			colour_offset = "-1.275"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_merge_shader
			name = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			shader = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "1 1 1"
			>
		</transform_merge_shader>
		<surface_layer
			name = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<distance_shader
			name = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "1666"
			near_distance = "344"
			distance_mode = "1"
			camera = ""
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23735"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "0.7968999743 0.4762000144 0.02095000073"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17133"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "33 1 1"
			apply_high_colour = "1"
			high_colour = "1 0.166899994 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "18"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_merge_shader
			name = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "0"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "0.25 0.25 0.25"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49407"
			feature_scale = "33"
			lead-in_scale = "111"
			smallest_scale = "0.01"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1835000068 0.08918999881 0.01992000081"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.225"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "22"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			hard_layer_altitude = "-87.5"
			hard_layer_depth = "50"
			hard_layer_steepness = "1"
			plateau_buildup = "0.5"
			hard_layer_spacing = "100"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "15"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8779"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 -420 0"
			gui_group = ""
			enable = "0"
			input_node = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "5"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "0.7"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "1"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 -300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			reflectivity = "0.5 0.5 0.5"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "10"
			>
		</reflective_shader>
		<surface_layer
			name = "Surface layer horizontal bands Reddish_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			apply_colour = "0"
			diffuse_colour = "0.3249999881 0.2468000054 0.2310000062"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0.8913000226"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "3"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "-6"
			smoothing_effect = "0"
			smoothing_amount = "0.1"
			child_layers = "Power fractal shader v3 26_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Contour shader bands_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<contour_shader
			name = "Contour shader bands_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1460 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			main_interval = "333"
			main_thickness = "35"
			main_colour = "1.982800007 2 2"
			number_of_intermediates = "3.33"
			intermediate_interval = "100"
			intermediate_thickness = "45"
			intermediate_colour = "0.9914000034 1 1"
			smooth_edges = "1"
			smoothing_distance = "20"
			base_altitude = "-110"
			use_Y_for_altitude = "1"
			>
		</contour_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 26_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 01_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "38000"
			feature_scale = "1"
			lead-in_scale = "14"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10 1 10"
			apply_high_colour = "1"
			high_colour = "0.4762000144 0.2931999862 0.1036000028"
			apply_low_colour = "0"
			low_colour = "0.130400002 0.1604000032 0.2119999975"
			colour_contrast = "0.5"
			colour_offset = "-0.2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "39039"
			feature_scale = "6"
			lead-in_scale = "8"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 10000 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Horizontal_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10000 1 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			shader_A = "Horizontal_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = "Horizontal_1_1_1_1_1_1_1_1"
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "0"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displacement offset_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "41185"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "3"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Merge shader 01_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 02_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "displacement offset_1_1_1_1_1_1_1_1"
			Y_shader = "displacement offset_1_1_1_1_1_1_1_1"
			Z_shader = "displacement offset_1_1_1_1_1_1_1_1"
			>
		</redirect_shader>
		<warp_merge_shader
			name = "Warp merge shader 02_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			warper = "Redirect shader 02_1_1_1_1_1_1_1_1"
			shader = "Surface layer squares displacement_1_1_1_1_1_1_1"
			>
		</warp_merge_shader>
		<transform_merge_shader
			name = "Transform merge shader 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Warp merge shader 02_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "1 0.5 1"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "vertical_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "39039"
			feature_scale = "3"
			lead-in_scale = "4"
			smallest_scale = "0.01"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "horizontal_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "100 1 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vertical_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer squares displacement_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "3"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "horizontal_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</sphere>
	<contour_shader
		name = "Contour shader bands"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 4500 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		main_interval = "333"
		main_thickness = "35"
		main_colour = "1.982800007 2 2"
		number_of_intermediates = "4.44"
		intermediate_interval = "75"
		intermediate_thickness = "25"
		intermediate_colour = "0.9914000034 1 1"
		smooth_edges = "1"
		smoothing_distance = "20"
		base_altitude = "-50"
		use_Y_for_altitude = "1"
		>
	</contour_shader>
	<surface_layer
		name = "Surface layer 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 5140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "18"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 06_1_1_1_1_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<twist_and_shear_shader
		name = "Twist and shear - Vertical streching"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 5860 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute normal 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "1"
		lean_direction = "0 2 0"
		base_altitude = "0"
		>
	</twist_and_shear_shader>
	<power_fractal_shader_v3
		name = "orange patches"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 5460 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Vertical stripes"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "49866"
		feature_scale = "33"
		lead-in_scale = "110"
		smallest_scale = "1"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 2 2"
		apply_high_colour = "1"
		high_colour = "0.3111999929 0.08241000026 0.01346999966"
		apply_low_colour = "0"
		low_colour = "0.4640569687 0.4640569687 0.65625"
		colour_contrast = "11"
		colour_offset = "-1.275"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "-1"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = "Distribution shader v4 04"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2640 6240 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Fake stones shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "54670"
		surface_shader = ""
		stone_scale = "66"
		stone_density = "0.7"
		vary_density = "1"
		density_variation = "1"
		density_seed = "695"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "0"
		diffuse_colour = "0.3838 0.3440000117 0.01265999954"
		colour_variation = "1"
		variation_in_red = "0.675"
		variation_in_green = "0.5"
		variation_in_blue = "0.34375"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<surface_layer
		name = "Surface layer patches and stripes"
		gui_use_node_pos = "1"
		gui_node_pos = "-2380 5320 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Power fractal Red"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Transform merge shader 01_1_1_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "-15"
		min_alt_fuzzy_zone = "55"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0"
		min_slope_fuzzy_zone = "40.5"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 4760 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Power fractal shader v3 07"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "8440"
		feature_scale = "3"
		lead-in_scale = "33"
		smallest_scale = "0.01"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.2195000052 0.1940000057 0.1905000061"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.31875"
		colour_offset = "-0.35"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "vertical"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 4960 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "39039"
		feature_scale = "3"
		lead-in_scale = "4"
		smallest_scale = "0.01"
		noise_octaves = "11"
		noise_stretch_XYZ = "1 100 100"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "2"
		colour_offset = "0.5"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<transform_merge_shader
		name = "Transform merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 4700 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Warp merge shader 02"
		use_world_space = "1"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "0"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "1 0.6 1"
		>
	</transform_merge_shader>
	<power_fractal_shader_v3
		name = "Vertical"
		gui_use_node_pos = "1"
		gui_node_pos = "-1600 5020 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "39039"
		feature_scale = "6"
		lead-in_scale = "8"
		smallest_scale = "0.01"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 10000 10000"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "3"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 5200 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49699"
		feature_scale = "11"
		lead-in_scale = "11"
		smallest_scale = "0.01"
		noise_octaves = "13"
		noise_stretch_XYZ = "33 1 1"
		apply_high_colour = "1"
		high_colour = "0.3158000112 0.2757999897 0.2119999975"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "2"
		colour_offset = "0.5"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 06_1_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_normal
		name = "Compute normal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 5920 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Power fractal shader v3 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		patch_size = "255"
		smooth_surface = "1"
		>
	</compute_normal>
	<power_fractal_shader_v3
		name = "Horizontal"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 5020 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "40636"
		feature_scale = "8"
		lead-in_scale = "12"
		smallest_scale = "0.01"
		noise_octaves = "12"
		noise_stretch_XYZ = "10000 1 10000"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "-0.200000003 -0.200000003 -0.200000003"
		colour_contrast = "3"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer large fake stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-2640 6140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Fake stones shader 03"
		coverage = "2"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<warp_merge_shader
		name = "Warp merge shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 4780 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		warper = "Redirect shader 02"
		shader = "Surface layer squares displacement"
		>
	</warp_merge_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 10_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 5040 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Transform merge shader 05_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "63829"
		feature_scale = "33"
		lead-in_scale = "111"
		smallest_scale = "0.01"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.1800999939 0.1940000057 0.1767999977"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.225"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "22"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "620 20 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "126.5489124 169.2458667 -921.3318177"
		rotation = "5.601789244 -4.257036779 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "81.77777777"
		use_vertical_fov = "0"
		vertical_fov = "59.99211513"
		focal_length_in_mm = "20.78791289"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "2589.648187"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<distribution_shader_v4
		name = "Distribution shader v4 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2500 5760 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "-35"
		min_alt_fuzzy_zone = "100"
		altitude_key = "0"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "20"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<surface_layer
		name = "Widening top - lateral displacement offset 105"
		gui_use_node_pos = "1"
		gui_node_pos = "-3020 5900 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "3"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "105"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "111"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "47"
		min_alt_fuzzy_zone = "88"
		altitude_key = "0"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer horizontal bands Grayish"
		gui_use_node_pos = "1"
		gui_node_pos = "-1600 4440 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Strata and outcrops shader v2 05"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		apply_colour = "0"
		diffuse_colour = "0.3249999881 0.2468000054 0.2310000062"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "0 1 0.8913000226"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "3"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "-6"
		smoothing_effect = "0"
		smoothing_amount = "0.1"
		child_layers = "Power fractal shader v3 26"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Contour shader bands"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "15"
		slope_key = "0"
		use_Y_for_slope = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Surface low_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 4900 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface  rock displacement"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "0 0.6252999902 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Strata and outcrops shader v2 02"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "1 Trail mask"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "12"
		max_alt_fuzzy_zone = "5"
		limit_minimum_altitude = "1"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "5"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "30"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Vertical stripes"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 5520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "20180"
		feature_scale = "1"
		lead-in_scale = "2"
		smallest_scale = "1"
		noise_octaves = "2"
		noise_stretch_XYZ = "1 6 6"
		apply_high_colour = "1"
		high_colour = "0.4762000144 0.2888000011 0.1010999978"
		apply_low_colour = "1"
		low_colour = "0.02095000073 0.0151800001 0.01040000003"
		colour_contrast = "3"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "-1"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Vertical stripes_Mask"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distance_shader
		name = "Distance shader 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 5200 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "666"
		near_distance = "344"
		distance_mode = "1"
		camera = "Camera_distance"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-1167 1593 0"
		gui_group = ""
		gui_node_size = "645.0607917 1300 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Rock Surface roughener"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 3560 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer horizontal bands Reddish"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		seed = "50446"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.1"
		noise_octaves = "8"
		noise_stretch_XYZ = "2 1 2"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Rough rock Distribution"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<note
		name = "Note on the -Fractal terrain 01-node"
		gui_use_node_pos = "1"
		gui_node_pos = "-2760 7020 0"
		gui_group = ""
		gui_node_size = "240 220 1"
		gui_note_text = "Changing the height of the terrain features is achieved by changing the value of its -Displacement offset- "
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<distribution_shader_v4
		name = "Rough rock Distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 3620 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "Surface layer squares displacement"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "30"
		min_alt_fuzzy_zone = "2"
		altitude_key = "0"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "66.375"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "12.9375"
		min_slope_fuzzy_zone = "0"
		slope_key = "0"
		use_Y_for_slope = "1"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 3660 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24547"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<sphere
		name = "RM Floating Island New Reddish 6"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1840 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "108.831 342.4523519 3422.2"
		radius = "40"
		rotate = "0 0 0"
		scale = "1 4 1"
		proper_surface_normals = "1"
		scaling_deforms_normals = "0"
		heading = "56.26751043"
		elevation = "27.12595248"
		distance = "1459.840825"
		surface_shader = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer horizontal bands Reddish_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 0.6252999902 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "302"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "5"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "30"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "24547"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-860 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "5"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "30"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60.75"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "12.9375"
			min_slope_fuzzy_zone = "0"
			slope_key = "2"
			use_Y_for_slope = "1"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "38723"
			feature_scale = "1"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "2 1 2"
			apply_high_colour = "1"
			high_colour = "0.1138999984 0.06772000343 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0.0625 0.0625 0.0625"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "8559"
			surface_shader = ""
			stone_scale = "6"
			stone_density = "0.49375"
			vary_density = "0"
			density_variation = "5"
			density_seed = "695"
			density_variation_scale = "55"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.412499994 0.2720347941 0.1193452254"
			colour_variation = "1"
			variation_in_red = "0.8875"
			variation_in_green = "0.6625"
			variation_in_blue = "0.49375"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 900 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "8359"
			surface_shader = ""
			stone_scale = "66"
			stone_density = "0.7"
			vary_density = "1"
			density_variation = "1"
			density_seed = "395"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5062500238 0.3926801383 0.2201488465"
			colour_variation = "1"
			variation_in_red = "0.8"
			variation_in_green = "0.625"
			variation_in_blue = "0.53125"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 860 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "6559"
			surface_shader = ""
			stone_scale = "88"
			stone_density = "0.50625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1295"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3874999881 0.3670748174 0.2512680292"
			colour_variation = "1"
			variation_in_red = "0.875"
			variation_in_green = "0.9375"
			variation_in_blue = "0.85625"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<surface_layer
			name = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 640 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "4213"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.04383999854 0.04893999547"
			apply_low_colour = "1"
			low_colour = "0.7311999798 0.1235999987 0.01197999995"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50"
			displacement_offset = "0"
			displacement_roughness = "0"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "5"
			smooth_surface = "0"
			>
		</compute_normal>
		<twist_and_shear_shader
			name = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "0 2 0"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-35"
			min_alt_fuzzy_zone = "100"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "20"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 460 0"
			gui_group = ""
			enable = "1"
			input_node = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			hard_layer_altitude = "0"
			hard_layer_depth = "150"
			hard_layer_steepness = "0.5"
			plateau_buildup = "3"
			hard_layer_spacing = "400"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "43"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "37855"
			feature_scale = "10"
			lead-in_scale = "444"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2845000029 0.09387999773 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1625"
			colour_offset = "-0.275"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "3006"
			feature_scale = "3"
			lead-in_scale = "222"
			smallest_scale = "0.01"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.08021999896 0.07383000106 0.0545900017"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60210"
			feature_scale = "4"
			lead-in_scale = "333"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2976999879 0.1604000032 0.08690000325"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.375"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "1"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35718"
			feature_scale = "2.5"
			lead-in_scale = "11"
			smallest_scale = "1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.9914000034 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1.5"
			colour_offset = "-0.875"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "20180"
			feature_scale = "1"
			lead-in_scale = "2"
			smallest_scale = "1"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.1360999942 0.04777999967"
			apply_low_colour = "1"
			low_colour = "0.04374999925 0.04374999925 0.04374999925"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-740 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "133"
			min_alt_fuzzy_zone = "20"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "49866"
			feature_scale = "33"
			lead-in_scale = "110"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 2 2"
			apply_high_colour = "1"
			high_colour = "0.03125 0.01668888889 0.00643333327"
			apply_low_colour = "0"
			low_colour = "0.4640569687 0.4640569687 0.65625"
			colour_contrast = "11"
			colour_offset = "-1.275"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_merge_shader
			name = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			shader = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "1 1 1"
			>
		</transform_merge_shader>
		<surface_layer
			name = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<distance_shader
			name = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "1666"
			near_distance = "344"
			distance_mode = "1"
			camera = ""
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23735"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "0.7968999743 0.4762000144 0.02095000073"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17133"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "33 1 1"
			apply_high_colour = "1"
			high_colour = "1 0.166899994 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "18"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_merge_shader
			name = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "0"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "0.25 0.25 0.25"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49407"
			feature_scale = "33"
			lead-in_scale = "111"
			smallest_scale = "0.01"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1835000068 0.08918999881 0.01992000081"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.225"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "22"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			hard_layer_altitude = "-87.5"
			hard_layer_depth = "50"
			hard_layer_steepness = "1"
			plateau_buildup = "0.5"
			hard_layer_spacing = "100"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "15"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8779"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 -420 0"
			gui_group = ""
			enable = "0"
			input_node = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "5"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "0.7"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "1"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 -300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			reflectivity = "0.5 0.5 0.5"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "10"
			>
		</reflective_shader>
		<surface_layer
			name = "Surface layer horizontal bands Reddish_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			apply_colour = "0"
			diffuse_colour = "0.3249999881 0.2468000054 0.2310000062"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0.8913000226"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "3"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "-6"
			smoothing_effect = "0"
			smoothing_amount = "0.1"
			child_layers = "Power fractal shader v3 26_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Contour shader bands_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<contour_shader
			name = "Contour shader bands_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1460 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			main_interval = "333"
			main_thickness = "35"
			main_colour = "1.982800007 2 2"
			number_of_intermediates = "3.33"
			intermediate_interval = "100"
			intermediate_thickness = "45"
			intermediate_colour = "0.9914000034 1 1"
			smooth_edges = "1"
			smoothing_distance = "20"
			base_altitude = "-110"
			use_Y_for_altitude = "1"
			>
		</contour_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 26_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 01_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "38000"
			feature_scale = "1"
			lead-in_scale = "14"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10 1 10"
			apply_high_colour = "1"
			high_colour = "0.4762000144 0.2931999862 0.1036000028"
			apply_low_colour = "0"
			low_colour = "0.130400002 0.1604000032 0.2119999975"
			colour_contrast = "0.5"
			colour_offset = "-0.2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "39039"
			feature_scale = "6"
			lead-in_scale = "8"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 10000 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Horizontal_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10000 1 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			shader_A = "Horizontal_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = "Horizontal_1_1_1_1_1_1_1"
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "0"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displacement offset_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "41185"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "3"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Merge shader 01_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 02_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "displacement offset_1_1_1_1_1_1_1"
			Y_shader = "displacement offset_1_1_1_1_1_1_1"
			Z_shader = "displacement offset_1_1_1_1_1_1_1"
			>
		</redirect_shader>
		<warp_merge_shader
			name = "Warp merge shader 02_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			warper = "Redirect shader 02_1_1_1_1_1_1_1"
			shader = "Surface layer squares displacement_1_1_1_1_1_1"
			>
		</warp_merge_shader>
		<transform_merge_shader
			name = "Transform merge shader 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Warp merge shader 02_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "1 0.5 1"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "vertical_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "39039"
			feature_scale = "3"
			lead-in_scale = "4"
			smallest_scale = "0.01"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "horizontal_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "100 1 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vertical_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer squares displacement_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "3"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "horizontal_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</sphere>
	<surface_layer
		name = "Widening top - lateral displacement offset 155"
		gui_use_node_pos = "1"
		gui_node_pos = "-2980 5640 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Widening top - lateral displacement offset 105"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "3"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "195"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "1011"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "277"
		min_alt_fuzzy_zone = "88"
		altitude_key = "0"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 3300 0"
		gui_group = "Water"
		enable = "0"
		handle_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		water_level = "18.643515"
		centre = "721.287 18.57797 561.996"
		max_radius = "1600"
		rotate = "0 0 0"
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		displacement_tolerance = "0.5"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 3360 0"
		gui_group = "Water"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.000602"
		wave_scale = "0.1"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.79375"
		decay_distance = "0.421875"
		decay_tint = "0.9624999762 0.5922725201 0.4600810409"
		volume_1_density = "2.08164"
		volume_1_colour = "0.8625000119 0.5123089552 0.2721190751"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "42003"
		>
	</water_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 3440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49969"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<render
		name = "Detail Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -140 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "800"
		lock_aspect_ratio = "1"
		image_height = "400"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Detail Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "7"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "1"
		do_crop_region = "1"
		crop_left = "0.4316085577"
		crop_right = "0.6642737389"
		crop_bottom = "0.1658986211"
		crop_top = "0.9262674451"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "4"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "/temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		tiff_bits = "8"
		tiff_compression = "0"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 100 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 40 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "4"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "1"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = ""
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "0"
			GI_cache_blend_range = "2"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "48"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 -20 0"
			gui_group = ""
			anti-aliasing = "7"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.04285714286"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 -80 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<camera
		name = "Detail Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "620 -80 0"
		gui_group = ""
		show_camera_body_in_preview = "1"
		position = "99.6830688 1024.116688 -647.956774"
		rotation = "-13.39821111 -6.534925098 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "13.78683425"
		use_vertical_fov = "0"
		vertical_fov = "4.168512176"
		focal_length_in_mm = "148.8874102"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "2589.648187"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 26_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 3920 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Transform merge shader 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "38000"
		feature_scale = "1"
		lead-in_scale = "14"
		smallest_scale = "0.01"
		noise_octaves = "12"
		noise_stretch_XYZ = "10 1 10"
		apply_high_colour = "1"
		high_colour = "0.166899994 0.07383000106 0.02655000053"
		apply_low_colour = "0"
		low_colour = "0.130400002 0.1604000032 0.2119999975"
		colour_contrast = "0.5"
		colour_offset = "-0.2"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Atmosphere Average Dutch with groundfog"
		gui_use_node_pos = "1"
		gui_node_pos = "-518 2514 0"
		gui_group = ""
		gui_node_size = "640 400 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<cloud_fractal_shader_v3
		name = "Altoc Low_Sparse pattern"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 2460 0"
		gui_group = "Atmosphere Average Dutch with groundfog"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "25382"
		feature_scale = "150"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "-1"
		roughness = "1.75"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Altocumulus Low"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 2460 0"
		gui_group = "Atmosphere Average Dutch with groundfog"
		enable = "0"
		input_node = "Cirrus layer 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "0"
		cloud_depth = "1858.38"
		local_sphere = "0"
		local_sphere_centre = "0 0 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Altoc Low pattern"
		edge_sharpness = "0.00706573"
		cloud_density = "0.9"
		coverage_adjust = "0"
		cloud_colour = "0.2673999965 0.1940000057 0.166899994"
		scattering_colour = "0.25 0.25 0.25"
		sun_glow_amount = "2.52016"
		sun_glow_power = "0.75"
		light_propagation = "2.5"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "1"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.031797098"
		number_of_samples = "153"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "1"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<cloud_layer_v2
		name = "Groundfog"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 2340 0"
		gui_group = "Atmosphere Average Dutch with groundfog"
		enable = "1"
		input_node = "Altocumulus Low_Sparse"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "2000"
		cloud_depth = "70"
		local_sphere = "0"
		local_sphere_centre = "0 2000 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Groundfog pattern"
		edge_sharpness = "15"
		cloud_density = "0.005"
		coverage_adjust = "0"
		cloud_colour = "0.25 0.25 0.25"
		scattering_colour = "0.6125000119 0.6125000119 0.6125000119"
		sun_glow_amount = "1"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "1"
		fake_internal_scattering = "2"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0.5"
		base_softness = "0.5"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.3505022577"
		number_of_samples = "7"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Groundfog pattern"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 2400 0"
		gui_group = "Atmosphere Average Dutch with groundfog"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		seed = "36902"
		feature_scale = "0.5"
		lead-in_scale = "10000"
		smallest_scale = "10"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.9375"
		coverage_adjust = "-0.24"
		roughness = "1.3"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Altoc Low pattern"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 2520 0"
		gui_group = "Atmosphere Average Dutch with groundfog"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "55730"
		feature_scale = "150"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1.5 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.75"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "2.425"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "1 Trail mask"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Altocumulus Low_Sparse"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 2400 0"
		gui_group = "Atmosphere Average Dutch with groundfog"
		enable = "0"
		input_node = "Altocumulus Low"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1346"
		cloud_depth = "1558.38"
		local_sphere = "0"
		local_sphere_centre = "0 1346 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Altoc Low_Sparse pattern"
		edge_sharpness = "0.01"
		cloud_density = "0.2"
		coverage_adjust = "0.16"
		cloud_colour = "0.28125 0.2510482371 0.2019780427"
		scattering_colour = "0.3125 0.3125 0.3125"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "0"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.013788344"
		number_of_samples = "74"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "1"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Cirrus pattern"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 2640 0"
		gui_group = "Atmosphere Average Dutch with groundfog"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "26247"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 2"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 2580 0"
		gui_group = "Atmosphere Average Dutch with groundfog"
		enable = "1"
		input_node = "Planet atmosphere 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "14452"
		cloud_depth = "16.9001"
		local_sphere = "0"
		local_sphere_centre = "8.740310379e-025 14452 -9.250639548e-011"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Cirrus pattern"
		edge_sharpness = "1"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.162499994 0.162499994 0.162499994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "0"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.9146479989"
		number_of_samples = "10"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "1"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		voxel_buffer_resolution = "100 20 100"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "4"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Altoc High pattern"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 2580 0"
		gui_group = "Atmosphere Average Dutch with groundfog"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "45277"
		feature_scale = "27237.9"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "14"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.90625"
		coverage_adjust = "0.15"
		roughness = "1.4375"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1.05"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<surface_layer
		name = "Trail Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 3360 0"
		gui_group = ""
		enable = "0"
		input_node = "/Rock Surface roughener"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "2"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "1 Trail mask"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<sphere
		name = "RM Floating Island New Reddish 8"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1760 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "-62.68719332 549.1962301 4569.04"
		radius = "40"
		rotate = "0 0 0"
		scale = "1 4 1"
		proper_surface_normals = "1"
		scaling_deforms_normals = "0"
		heading = "56.26751043"
		elevation = "27.12595248"
		distance = "1459.840825"
		surface_shader = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer horizontal bands Reddish_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 0.6252999902 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "302"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "5"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "30"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "24547"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-860 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "5"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "30"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60.75"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "12.9375"
			min_slope_fuzzy_zone = "0"
			slope_key = "2"
			use_Y_for_slope = "1"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "38723"
			feature_scale = "1"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "2 1 2"
			apply_high_colour = "1"
			high_colour = "0.1138999984 0.06772000343 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0.0625 0.0625 0.0625"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "8559"
			surface_shader = ""
			stone_scale = "6"
			stone_density = "0.49375"
			vary_density = "0"
			density_variation = "5"
			density_seed = "695"
			density_variation_scale = "55"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.412499994 0.2720347941 0.1193452254"
			colour_variation = "1"
			variation_in_red = "0.8875"
			variation_in_green = "0.6625"
			variation_in_blue = "0.49375"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 900 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "8359"
			surface_shader = ""
			stone_scale = "66"
			stone_density = "0.7"
			vary_density = "1"
			density_variation = "1"
			density_seed = "395"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5062500238 0.3926801383 0.2201488465"
			colour_variation = "1"
			variation_in_red = "0.8"
			variation_in_green = "0.625"
			variation_in_blue = "0.53125"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 860 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "6559"
			surface_shader = ""
			stone_scale = "88"
			stone_density = "0.50625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1295"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3874999881 0.3670748174 0.2512680292"
			colour_variation = "1"
			variation_in_red = "0.875"
			variation_in_green = "0.9375"
			variation_in_blue = "0.85625"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<surface_layer
			name = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 640 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "4213"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.04383999854 0.04893999547"
			apply_low_colour = "1"
			low_colour = "0.7311999798 0.1235999987 0.01197999995"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50"
			displacement_offset = "0"
			displacement_roughness = "0"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "5"
			smooth_surface = "0"
			>
		</compute_normal>
		<twist_and_shear_shader
			name = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "0 2 0"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-35"
			min_alt_fuzzy_zone = "100"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "20"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 460 0"
			gui_group = ""
			enable = "1"
			input_node = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			hard_layer_altitude = "0"
			hard_layer_depth = "150"
			hard_layer_steepness = "0.5"
			plateau_buildup = "3"
			hard_layer_spacing = "400"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "43"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "37855"
			feature_scale = "10"
			lead-in_scale = "444"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2845000029 0.09387999773 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1625"
			colour_offset = "-0.275"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "3006"
			feature_scale = "3"
			lead-in_scale = "222"
			smallest_scale = "0.01"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.08021999896 0.07383000106 0.0545900017"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60210"
			feature_scale = "4"
			lead-in_scale = "333"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2976999879 0.1604000032 0.08690000325"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.375"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "1"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35718"
			feature_scale = "2.5"
			lead-in_scale = "11"
			smallest_scale = "1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.9914000034 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1.5"
			colour_offset = "-0.875"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "20180"
			feature_scale = "1"
			lead-in_scale = "2"
			smallest_scale = "1"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.1360999942 0.04777999967"
			apply_low_colour = "1"
			low_colour = "0.04374999925 0.04374999925 0.04374999925"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-740 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "133"
			min_alt_fuzzy_zone = "20"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "49866"
			feature_scale = "33"
			lead-in_scale = "110"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 2 2"
			apply_high_colour = "1"
			high_colour = "0.03125 0.01668888889 0.00643333327"
			apply_low_colour = "0"
			low_colour = "0.4640569687 0.4640569687 0.65625"
			colour_contrast = "11"
			colour_offset = "-1.275"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_merge_shader
			name = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			shader = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "1 1 1"
			>
		</transform_merge_shader>
		<surface_layer
			name = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<distance_shader
			name = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "1666"
			near_distance = "344"
			distance_mode = "1"
			camera = ""
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23735"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "0.7968999743 0.4762000144 0.02095000073"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17133"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "33 1 1"
			apply_high_colour = "1"
			high_colour = "1 0.166899994 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "18"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_merge_shader
			name = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "0"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "0.25 0.25 0.25"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49407"
			feature_scale = "33"
			lead-in_scale = "111"
			smallest_scale = "0.01"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1835000068 0.08918999881 0.01992000081"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.225"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "22"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			hard_layer_altitude = "-87.5"
			hard_layer_depth = "50"
			hard_layer_steepness = "1"
			plateau_buildup = "0.5"
			hard_layer_spacing = "100"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "15"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8779"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 -420 0"
			gui_group = ""
			enable = "0"
			input_node = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "5"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "0.7"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "1"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 -300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			reflectivity = "0.5 0.5 0.5"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "10"
			>
		</reflective_shader>
		<surface_layer
			name = "Surface layer horizontal bands Reddish_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			apply_colour = "0"
			diffuse_colour = "0.3249999881 0.2468000054 0.2310000062"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0.8913000226"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "3"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "-6"
			smoothing_effect = "0"
			smoothing_amount = "0.1"
			child_layers = "Power fractal shader v3 26_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Contour shader bands_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<contour_shader
			name = "Contour shader bands_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1460 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			main_interval = "333"
			main_thickness = "35"
			main_colour = "1.982800007 2 2"
			number_of_intermediates = "3.33"
			intermediate_interval = "100"
			intermediate_thickness = "45"
			intermediate_colour = "0.9914000034 1 1"
			smooth_edges = "1"
			smoothing_distance = "20"
			base_altitude = "-110"
			use_Y_for_altitude = "1"
			>
		</contour_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 26_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "38000"
			feature_scale = "1"
			lead-in_scale = "14"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10 1 10"
			apply_high_colour = "1"
			high_colour = "0.4762000144 0.2931999862 0.1036000028"
			apply_low_colour = "0"
			low_colour = "0.130400002 0.1604000032 0.2119999975"
			colour_contrast = "0.5"
			colour_offset = "-0.2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "39039"
			feature_scale = "6"
			lead-in_scale = "8"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 10000 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Horizontal_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10000 1 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			shader_A = "Horizontal_1_1_1_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = "Horizontal_1_1_1_1_1_1_1_1_1"
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "0"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displacement offset_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "41185"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "3"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Merge shader 01_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 02_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "displacement offset_1_1_1_1_1_1_1_1_1"
			Y_shader = "displacement offset_1_1_1_1_1_1_1_1_1"
			Z_shader = "displacement offset_1_1_1_1_1_1_1_1_1"
			>
		</redirect_shader>
		<warp_merge_shader
			name = "Warp merge shader 02_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			warper = "Redirect shader 02_1_1_1_1_1_1_1_1_1"
			shader = "Surface layer squares displacement_1_1_1_1_1_1_1_1"
			>
		</warp_merge_shader>
		<transform_merge_shader
			name = "Transform merge shader 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Warp merge shader 02_1_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "1 0.5 1"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "vertical_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "39039"
			feature_scale = "3"
			lead-in_scale = "4"
			smallest_scale = "0.01"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "horizontal_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "100 1 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vertical_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer squares displacement_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "3"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "horizontal_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</sphere>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-3000 7000 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "/Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "1 Trail mask"
		displacement_direction = "1"
		displacement_multiplier = "-2"
		>
	</displacement_shader>
	<camera
		name = "Birds eye Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "620 -20 0"
		gui_group = ""
		show_camera_body_in_preview = "1"
		position = "117.2456283 2554.680925 49.48818834"
		rotation = "-89.09821206 -2.234924004 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "79.99999999"
		use_vertical_fov = "0"
		vertical_fov = "58.44527697"
		focal_length_in_mm = "21.45156467"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "0"
		motion_blur_length = "0.5"
		shutter_offset = "0"
		subject_distance = "100"
		aperture_diameter_in_mm = "12.96302592"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Birds eye Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -80 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1800"
		lock_aspect_ratio = "1"
		image_height = "1112"
		image_aspect_ratio = "1.618303571"
		pixel_aspect_ratio = "1"
		camera = "Birds eye Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "1"
		anti-aliasing = "10"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "3"
		GI_sample_quality = "10"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0.09301460534"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "4"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "1200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "/temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		tiff_bits = "8"
		tiff_compression = "0"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 100 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 40 0"
			gui_group = ""
			GI_relative_detail = "3"
			GI_cache_detail = "10"
			GI_sample_quality = "10"
			GI_blur_radius = "8"
			supersample_prepass = "1"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = ""
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "0"
			GI_cache_blend_range = "2"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 -20 0"
			gui_group = ""
			anti-aliasing = "10"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.03"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 -80 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<surface_layer
		name = "Anchor and dust layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3020 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/Trail Surface layer 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		apply_colour = "1"
		diffuse_colour = "0.399300009 0.2270999998 0.1112999991"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Darker dust  layer"
		coverage = "0.6"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "20"
		max_alt_fuzzy_zone = "0.2"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "1"
		maximum_slope_angle = "37.125"
		max_slope_fuzzy_zone = "15.1875"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 3200 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "15556"
		feature_scale = "1"
		lead-in_scale = "100"
		smallest_scale = "0.1"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Mask terrain Overall_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3020 7280 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		seed = "51057"
		feature_scale = "1340"
		lead-in_scale = "2000"
		smallest_scale = "169.5421007"
		noise_octaves = "5"
		noise_stretch_XYZ = "1 2 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "2"
		colour_offset = "-0.625"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "10"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "1"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<warp_merge_shader
		name = "Warp merge shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 4060 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		warper = "Redirect shader 02_1"
		shader = "Surface layer squares displacement"
		>
	</warp_merge_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 5580 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "6983"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.2590000033 0.1247000024 0.0277600009"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Vertical stripes_Mask"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<transform_merge_shader
		name = "Transform merge shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 3980 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Warp merge shader 02_1"
		use_world_space = "1"
		translate_shader = "0"
		translate_by = "0 0 0"
		rotate_shader = "0"
		rotate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "1 0.5 1"
		>
	</transform_merge_shader>
	<painted_shader
		name = "1 Trail mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-2660 7240 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		use_absolute_brush = "1"
		brush_size_in_metres = "74.458"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "0.25"
		colour = "1 1 1"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
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			<blobData version="1" numItems="21">+AEAAAAAAAB42mNgaLBnYGiwY4DQ6HgAxdHBYBUfqHCgzHwAQsRGDg==</blobData>
			<strokeIndices version="1" numItems="127">/AEAAAAAAAB42s3QVQ7CABRE0YcWhyLFvbjtf3echDU0YZLzfzMRESXKVKhSo05CgyYt2nTo0qPPgJQhI8ZMyJgyY86CJSvWbNiyY8+BIzmn+O0fu85cuHLjzoMnL958Cugv4o8vwIwIuA==</strokeIndices>
		</custom>
	</painted_shader>
	<sphere
		name = "RM Floating Island New Reddish"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 2040 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "-294.6921592 245.8569265 169.6700818"
		radius = "40"
		rotate = "0 0 0"
		scale = "1 4 1"
		proper_surface_normals = "1"
		scaling_deforms_normals = "0"
		heading = "56.26751043"
		elevation = "27.12595248"
		distance = "1459.840825"
		surface_shader = "Snow_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1100 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer horizontal bands Reddish_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Surface low_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 0.6252999902 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "302"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "5"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "30"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-820 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "24547"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "5"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "30"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60.75"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "12.9375"
			min_slope_fuzzy_zone = "0"
			slope_key = "2"
			use_Y_for_slope = "1"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface low_FI_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "38723"
			feature_scale = "1"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "2 1 2"
			apply_high_colour = "1"
			high_colour = "0.1138999984 0.06772000343 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0.0625 0.0625 0.0625"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1360 980 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "8559"
			surface_shader = ""
			stone_scale = "6"
			stone_density = "0.49375"
			vary_density = "0"
			density_variation = "5"
			density_seed = "695"
			density_variation_scale = "55"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.412499994 0.2720347941 0.1193452254"
			colour_variation = "1"
			variation_in_red = "0.8875"
			variation_in_green = "0.6625"
			variation_in_blue = "0.49375"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1360 920 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "8359"
			surface_shader = ""
			stone_scale = "66"
			stone_density = "0.7"
			vary_density = "1"
			density_variation = "1"
			density_seed = "395"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5062500238 0.3926801383 0.2201488465"
			colour_variation = "1"
			variation_in_red = "0.8"
			variation_in_green = "0.625"
			variation_in_blue = "0.53125"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1360 880 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "6559"
			surface_shader = ""
			stone_scale = "88"
			stone_density = "0.50625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1295"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3874999881 0.3670748174 0.2512680292"
			colour_variation = "1"
			variation_in_red = "0.875"
			variation_in_green = "0.9375"
			variation_in_blue = "0.85625"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<surface_layer
			name = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1360 820 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 660 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "4213"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.04383999854 0.04893999547"
			apply_low_colour = "1"
			low_colour = "0.7311999798 0.1235999987 0.01197999995"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50"
			displacement_offset = "0"
			displacement_roughness = "0"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 620 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "255"
			smooth_surface = "1"
			>
		</compute_normal>
		<twist_and_shear_shader
			name = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 580 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "0 2 0"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1240 540 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-35"
			min_alt_fuzzy_zone = "100"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "20"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 480 0"
			gui_group = ""
			enable = "1"
			input_node = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			hard_layer_altitude = "0"
			hard_layer_depth = "150"
			hard_layer_steepness = "0.5"
			plateau_buildup = "3"
			hard_layer_spacing = "400"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "43"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Power fractal Red FI_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 320 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal orange FI_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "37855"
			feature_scale = "10"
			lead-in_scale = "444"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2845000029 0.09387999773 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1625"
			colour_offset = "-0.275"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal blue FI_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 400 0"
			gui_group = ""
			enable = "1"
			input_node = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "3006"
			feature_scale = "3"
			lead-in_scale = "222"
			smallest_scale = "0.01"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.08021999896 0.07383000106 0.0545900017"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal orange FI_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 360 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal blue FI_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60210"
			feature_scale = "4"
			lead-in_scale = "333"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2976999879 0.1604000032 0.08690000325"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.375"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "1"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-960 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35718"
			feature_scale = "2.5"
			lead-in_scale = "11"
			smallest_scale = "1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.9914000034 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1.5"
			colour_offset = "-0.875"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-960 460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "20180"
			feature_scale = "1"
			lead-in_scale = "2"
			smallest_scale = "1"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.1360999942 0.04777999967"
			apply_low_colour = "1"
			low_colour = "0.04374999925 0.04374999925 0.04374999925"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "133"
			min_alt_fuzzy_zone = "20"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 400 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "49866"
			feature_scale = "33"
			lead-in_scale = "110"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 2 2"
			apply_high_colour = "1"
			high_colour = "0.03125 0.01668888889 0.00643333327"
			apply_low_colour = "0"
			low_colour = "0.4640569687 0.4640569687 0.65625"
			colour_contrast = "11"
			colour_offset = "-1.275"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_merge_shader
			name = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			shader = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "1 1 1"
			>
		</transform_merge_shader>
		<surface_layer
			name = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1160 160 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal Red FI_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<distance_shader
			name = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "1666"
			near_distance = "344"
			distance_mode = "1"
			camera = ""
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23735"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "0.7968999743 0.4762000144 0.02095000073"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17133"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "33 1 1"
			apply_high_colour = "1"
			high_colour = "1 0.166899994 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "18"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_merge_shader
			name = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1"
			use_world_space = "0"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "0.25 0.25 0.25"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 60 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49407"
			feature_scale = "33"
			lead-in_scale = "111"
			smallest_scale = "0.01"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1835000068 0.08918999881 0.01992000081"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.225"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "22"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			hard_layer_altitude = "-87.5"
			hard_layer_depth = "50"
			hard_layer_steepness = "1"
			plateau_buildup = "0.5"
			hard_layer_spacing = "100"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "15"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 -320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8779"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 -400 0"
			gui_group = ""
			enable = "0"
			input_node = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "5"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1"
			coverage = "0.7"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "1"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			reflectivity = "0.5 0.5 0.5"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "10"
			>
		</reflective_shader>
		<surface_layer
			name = "Surface layer horizontal bands Reddish_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1660 -340 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			apply_colour = "0"
			diffuse_colour = "0.3249999881 0.2468000054 0.2310000062"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0.8913000226"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "3"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "-6"
			smoothing_effect = "0"
			smoothing_amount = "0.1"
			child_layers = "Power fractal shader v3 26_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Contour shader bands_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<contour_shader
			name = "Contour shader bands_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1500 -260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			main_interval = "333"
			main_thickness = "35"
			main_colour = "1.982800007 2 2"
			number_of_intermediates = "3.33"
			intermediate_interval = "100"
			intermediate_thickness = "45"
			intermediate_colour = "0.9914000034 1 1"
			smooth_edges = "1"
			smoothing_distance = "20"
			base_altitude = "-110"
			use_Y_for_altitude = "1"
			>
		</contour_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 26_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1580 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "38000"
			feature_scale = "1"
			lead-in_scale = "14"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10 1 10"
			apply_high_colour = "1"
			high_colour = "0.4762000144 0.2931999862 0.1036000028"
			apply_low_colour = "0"
			low_colour = "0.130400002 0.1604000032 0.2119999975"
			colour_contrast = "0.5"
			colour_offset = "-0.2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1600 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "39039"
			feature_scale = "6"
			lead-in_scale = "8"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 10000 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Horizontal_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1420 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10000 1 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			shader_A = "Horizontal_1_1"
			mix_to_A = "0.5"
			mix_controller = "Horizontal_1_1"
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "0"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displacement offset_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "41185"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "3"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Merge shader 01_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "displacement offset_1_1"
			Y_shader = "displacement offset_1_1"
			Z_shader = "displacement offset_1_1"
			>
		</redirect_shader>
		<warp_merge_shader
			name = "Warp merge shader 02_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			warper = "Redirect shader 02_1_1"
			shader = "Surface layer squares displacement_1"
			>
		</warp_merge_shader>
		<transform_merge_shader
			name = "Transform merge shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1580 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Warp merge shader 02_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "1 0.5 1"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "vertical_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1260 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "39039"
			feature_scale = "3"
			lead-in_scale = "4"
			smallest_scale = "0.01"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "horizontal_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1260 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "100 1 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vertical_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer squares displacement_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1260 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "3"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "horizontal_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</sphere>
	<sunlight
		name = "Sunlight 01 Low"
		gui_use_node_pos = "1"
		gui_node_pos = "320 60 0"
		gui_group = ""
		enable = "0"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "351.812"
		elevation = "8.546943711"
		colour = "1 0.5795000196 0.5924000144"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "2"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "5"
		>
	</sunlight>
	<surface_layer
		name = "Surface layer horizontal bands Reddish"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 3740 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer horizontal bands Grayish"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		apply_colour = "0"
		diffuse_colour = "0.3249999881 0.2468000054 0.2310000062"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "0 1 0.8913000226"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "3"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "-6"
		smoothing_effect = "0"
		smoothing_amount = "0.1"
		child_layers = "Power fractal shader v3 26_1"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Contour shader bands_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "20"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<contour_shader
		name = "Contour shader bands_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 3820 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		main_interval = "333"
		main_thickness = "25"
		main_colour = "1.982800007 2 2"
		number_of_intermediates = "3.33"
		intermediate_interval = "100"
		intermediate_thickness = "35"
		intermediate_colour = "0.9914000034 1 1"
		smooth_edges = "1"
		smoothing_distance = "20"
		base_altitude = "-110"
		use_Y_for_altitude = "1"
		>
	</contour_shader>
	<power_fractal_shader_v3
		name = "Vertical_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 4300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "39039"
		feature_scale = "6"
		lead-in_scale = "8"
		smallest_scale = "0.01"
		noise_octaves = "12"
		noise_stretch_XYZ = "1 10000 10000"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "3"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Horizontal_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 4300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "40636"
		feature_scale = "8"
		lead-in_scale = "12"
		smallest_scale = "0.01"
		noise_octaves = "12"
		noise_stretch_XYZ = "10000 1 10000"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "-0.200000003 -0.200000003 -0.200000003"
		colour_contrast = "3"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 4220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Vertical_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		shader_A = "Horizontal_1"
		mix_to_A = "0.5"
		mix_controller = "Horizontal_1"
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "4"
		merge_displacement = "0"
		displace_merge_mode = "1"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "displacement offset_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 4160 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "41185"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "3"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Merge shader 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 4120 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "displacement offset_1"
		Y_shader = "displacement offset_1"
		Z_shader = "displacement offset_1"
		>
	</redirect_shader>
	<note
		name = "Note on -Floating Islands-"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 2020 0"
		gui_group = ""
		gui_node_size = "240 220 1"
		gui_note_text = "Play around with their internal -Compute normal- node; especially the -Patch size- value. Interesting results!"
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Note on the -Mask terrain overall- node"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 7400 0"
		gui_group = ""
		gui_node_size = "240 220 1"
		gui_note_text = "This shader will determine where terrain features will appear. This will depend on the seed used. &#xD;&#xA;Keep in mind that render times will be depending on the powerfractal used. Some seeds will create terrain features that will render in almost no time, other seeds will take a lot longer to render."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<surface_layer
		name = "Darker dust  layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 3140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		apply_colour = "1"
		diffuse_colour = "0.2348999977 0.09627000242 0.03703000024"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.85"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "1"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "6"
		max_slope_fuzzy_zone = "0"
		limit_minimum_slope = "0"
		minimum_slope_angle = "5.6875"
		min_slope_fuzzy_zone = "0"
		slope_key = "0"
		use_Y_for_slope = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<sphere
		name = "RM Floating Island New Reddish 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 2000 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "-259.418838 204.8144 834.1708767"
		radius = "40"
		rotate = "0 0 0"
		scale = "1 5 1"
		proper_surface_normals = "1"
		scaling_deforms_normals = "0"
		heading = "56.26751043"
		elevation = "27.12595248"
		distance = "1459.840825"
		surface_shader = "Snow_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer horizontal bands Reddish_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Surface low_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 0.6252999902 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "302"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "5"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "30"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "24547"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-860 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "5"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "30"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60.75"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "12.9375"
			min_slope_fuzzy_zone = "0"
			slope_key = "2"
			use_Y_for_slope = "1"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface low_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "38723"
			feature_scale = "1"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "2 1 2"
			apply_high_colour = "1"
			high_colour = "0.1138999984 0.06772000343 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0.0625 0.0625 0.0625"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "8559"
			surface_shader = ""
			stone_scale = "6"
			stone_density = "0.49375"
			vary_density = "0"
			density_variation = "5"
			density_seed = "695"
			density_variation_scale = "55"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.412499994 0.2720347941 0.1193452254"
			colour_variation = "1"
			variation_in_red = "0.8875"
			variation_in_green = "0.6625"
			variation_in_blue = "0.49375"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 900 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "8359"
			surface_shader = ""
			stone_scale = "66"
			stone_density = "0.7"
			vary_density = "1"
			density_variation = "1"
			density_seed = "395"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5062500238 0.3926801383 0.2201488465"
			colour_variation = "1"
			variation_in_red = "0.8"
			variation_in_green = "0.625"
			variation_in_blue = "0.53125"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 860 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "6559"
			surface_shader = ""
			stone_scale = "88"
			stone_density = "0.50625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1295"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3874999881 0.3670748174 0.2512680292"
			colour_variation = "1"
			variation_in_red = "0.875"
			variation_in_green = "0.9375"
			variation_in_blue = "0.85625"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<surface_layer
			name = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 640 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "4213"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.04383999854 0.04893999547"
			apply_low_colour = "1"
			low_colour = "0.7311999798 0.1235999987 0.01197999995"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50"
			displacement_offset = "0"
			displacement_roughness = "0"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "255"
			smooth_surface = "0"
			>
		</compute_normal>
		<twist_and_shear_shader
			name = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "0 2 0"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-35"
			min_alt_fuzzy_zone = "100"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "20"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 460 0"
			gui_group = ""
			enable = "1"
			input_node = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			hard_layer_altitude = "0"
			hard_layer_depth = "150"
			hard_layer_steepness = "0.5"
			plateau_buildup = "3"
			hard_layer_spacing = "400"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "43"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Power fractal Red FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal orange FI_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "37855"
			feature_scale = "10"
			lead-in_scale = "444"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2845000029 0.09387999773 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1625"
			colour_offset = "-0.275"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal blue FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "3006"
			feature_scale = "3"
			lead-in_scale = "222"
			smallest_scale = "0.01"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.08021999896 0.07383000106 0.0545900017"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal orange FI_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal blue FI_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60210"
			feature_scale = "4"
			lead-in_scale = "333"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2976999879 0.1604000032 0.08690000325"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.375"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "1"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35718"
			feature_scale = "2.5"
			lead-in_scale = "11"
			smallest_scale = "1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.9914000034 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1.5"
			colour_offset = "-0.875"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "20180"
			feature_scale = "1"
			lead-in_scale = "2"
			smallest_scale = "1"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.1360999942 0.04777999967"
			apply_low_colour = "1"
			low_colour = "0.04374999925 0.04374999925 0.04374999925"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-740 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "133"
			min_alt_fuzzy_zone = "20"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "49866"
			feature_scale = "33"
			lead-in_scale = "110"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 2 2"
			apply_high_colour = "1"
			high_colour = "0.03125 0.01668888889 0.00643333327"
			apply_low_colour = "0"
			low_colour = "0.4640569687 0.4640569687 0.65625"
			colour_contrast = "11"
			colour_offset = "-1.275"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_merge_shader
			name = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			shader = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "1 1 1"
			>
		</transform_merge_shader>
		<surface_layer
			name = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal Red FI_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<distance_shader
			name = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "1666"
			near_distance = "344"
			distance_mode = "1"
			camera = ""
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23735"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "0.7968999743 0.4762000144 0.02095000073"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17133"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "33 1 1"
			apply_high_colour = "1"
			high_colour = "1 0.166899994 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "18"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_merge_shader
			name = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "0"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "0.25 0.25 0.25"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49407"
			feature_scale = "33"
			lead-in_scale = "111"
			smallest_scale = "0.01"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1835000068 0.08918999881 0.01992000081"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.225"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "22"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			hard_layer_altitude = "-87.5"
			hard_layer_depth = "50"
			hard_layer_steepness = "1"
			plateau_buildup = "0.5"
			hard_layer_spacing = "100"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "15"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8779"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 -420 0"
			gui_group = ""
			enable = "0"
			input_node = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "5"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "0.7"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "1"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 -300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			reflectivity = "0.5 0.5 0.5"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "10"
			>
		</reflective_shader>
		<surface_layer
			name = "Surface layer horizontal bands Reddish_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			apply_colour = "0"
			diffuse_colour = "0.3249999881 0.2468000054 0.2310000062"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0.8913000226"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "3"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "-6"
			smoothing_effect = "0"
			smoothing_amount = "0.1"
			child_layers = "Power fractal shader v3 26_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Contour shader bands_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<contour_shader
			name = "Contour shader bands_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1460 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			main_interval = "333"
			main_thickness = "35"
			main_colour = "1.982800007 2 2"
			number_of_intermediates = "3.33"
			intermediate_interval = "100"
			intermediate_thickness = "45"
			intermediate_colour = "0.9914000034 1 1"
			smooth_edges = "1"
			smoothing_distance = "20"
			base_altitude = "-110"
			use_Y_for_altitude = "1"
			>
		</contour_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 26_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 01_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "38000"
			feature_scale = "1"
			lead-in_scale = "14"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10 1 10"
			apply_high_colour = "1"
			high_colour = "0.4762000144 0.2931999862 0.1036000028"
			apply_low_colour = "0"
			low_colour = "0.130400002 0.1604000032 0.2119999975"
			colour_contrast = "0.5"
			colour_offset = "-0.2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "39039"
			feature_scale = "6"
			lead-in_scale = "8"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 10000 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Horizontal_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10000 1 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			shader_A = "Horizontal_1_1_1"
			mix_to_A = "0.5"
			mix_controller = "Horizontal_1_1_1"
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "0"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displacement offset_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "41185"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "3"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Merge shader 01_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "displacement offset_1_1_1"
			Y_shader = "displacement offset_1_1_1"
			Z_shader = "displacement offset_1_1_1"
			>
		</redirect_shader>
		<warp_merge_shader
			name = "Warp merge shader 02_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			warper = "Redirect shader 02_1_1_1"
			shader = "Surface layer squares displacement_1_1"
			>
		</warp_merge_shader>
		<transform_merge_shader
			name = "Transform merge shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Warp merge shader 02_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "1 0.5 1"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "vertical_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "39039"
			feature_scale = "3"
			lead-in_scale = "4"
			smallest_scale = "0.01"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "horizontal_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "100 1 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vertical_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer squares displacement_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "3"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "horizontal_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</sphere>
	<sphere
		name = "RM Floating Island New Reddish 3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1960 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "-194.7930513 340.435755 1438.546457"
		radius = "40"
		rotate = "0 0 0"
		scale = "1 4 1"
		proper_surface_normals = "1"
		scaling_deforms_normals = "0"
		heading = "56.26751043"
		elevation = "27.12595248"
		distance = "1459.840825"
		surface_shader = "Snow_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer horizontal bands Reddish_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 0.6252999902 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "302"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "5"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "30"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "24547"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-860 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "5"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "30"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60.75"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "12.9375"
			min_slope_fuzzy_zone = "0"
			slope_key = "2"
			use_Y_for_slope = "1"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "38723"
			feature_scale = "1"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "2 1 2"
			apply_high_colour = "1"
			high_colour = "0.1138999984 0.06772000343 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0.0625 0.0625 0.0625"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "8559"
			surface_shader = ""
			stone_scale = "6"
			stone_density = "0.49375"
			vary_density = "0"
			density_variation = "5"
			density_seed = "695"
			density_variation_scale = "55"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.412499994 0.2720347941 0.1193452254"
			colour_variation = "1"
			variation_in_red = "0.8875"
			variation_in_green = "0.6625"
			variation_in_blue = "0.49375"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 900 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "8359"
			surface_shader = ""
			stone_scale = "66"
			stone_density = "0.7"
			vary_density = "1"
			density_variation = "1"
			density_seed = "395"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5062500238 0.3926801383 0.2201488465"
			colour_variation = "1"
			variation_in_red = "0.8"
			variation_in_green = "0.625"
			variation_in_blue = "0.53125"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 860 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "6559"
			surface_shader = ""
			stone_scale = "88"
			stone_density = "0.50625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1295"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3874999881 0.3670748174 0.2512680292"
			colour_variation = "1"
			variation_in_red = "0.875"
			variation_in_green = "0.9375"
			variation_in_blue = "0.85625"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<surface_layer
			name = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 640 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "4213"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.04383999854 0.04893999547"
			apply_low_colour = "1"
			low_colour = "0.7311999798 0.1235999987 0.01197999995"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50"
			displacement_offset = "0"
			displacement_roughness = "0"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "255"
			smooth_surface = "0"
			>
		</compute_normal>
		<twist_and_shear_shader
			name = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "0 2 0"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-35"
			min_alt_fuzzy_zone = "100"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "20"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 460 0"
			gui_group = ""
			enable = "1"
			input_node = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			hard_layer_altitude = "0"
			hard_layer_depth = "150"
			hard_layer_steepness = "0.5"
			plateau_buildup = "3"
			hard_layer_spacing = "400"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "43"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "37855"
			feature_scale = "10"
			lead-in_scale = "444"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2845000029 0.09387999773 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1625"
			colour_offset = "-0.275"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "3006"
			feature_scale = "3"
			lead-in_scale = "222"
			smallest_scale = "0.01"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.08021999896 0.07383000106 0.0545900017"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60210"
			feature_scale = "4"
			lead-in_scale = "333"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2976999879 0.1604000032 0.08690000325"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.375"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "1"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35718"
			feature_scale = "2.5"
			lead-in_scale = "11"
			smallest_scale = "1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.9914000034 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1.5"
			colour_offset = "-0.875"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "20180"
			feature_scale = "1"
			lead-in_scale = "2"
			smallest_scale = "1"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.1360999942 0.04777999967"
			apply_low_colour = "1"
			low_colour = "0.04374999925 0.04374999925 0.04374999925"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-740 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "133"
			min_alt_fuzzy_zone = "20"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "49866"
			feature_scale = "33"
			lead-in_scale = "110"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 2 2"
			apply_high_colour = "1"
			high_colour = "0.03125 0.01668888889 0.00643333327"
			apply_low_colour = "0"
			low_colour = "0.4640569687 0.4640569687 0.65625"
			colour_contrast = "11"
			colour_offset = "-1.275"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_merge_shader
			name = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			shader = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "1 1 1"
			>
		</transform_merge_shader>
		<surface_layer
			name = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<distance_shader
			name = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "1666"
			near_distance = "344"
			distance_mode = "1"
			camera = ""
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23735"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "0.7968999743 0.4762000144 0.02095000073"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17133"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "33 1 1"
			apply_high_colour = "1"
			high_colour = "1 0.166899994 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "18"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_merge_shader
			name = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "0"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "0.25 0.25 0.25"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49407"
			feature_scale = "33"
			lead-in_scale = "111"
			smallest_scale = "0.01"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1835000068 0.08918999881 0.01992000081"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.225"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "22"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			hard_layer_altitude = "-87.5"
			hard_layer_depth = "50"
			hard_layer_steepness = "1"
			plateau_buildup = "0.5"
			hard_layer_spacing = "100"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "15"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8779"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 -420 0"
			gui_group = ""
			enable = "0"
			input_node = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "5"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "0.7"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "1"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 -300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			reflectivity = "0.5 0.5 0.5"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "10"
			>
		</reflective_shader>
		<surface_layer
			name = "Surface layer horizontal bands Reddish_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			apply_colour = "0"
			diffuse_colour = "0.3249999881 0.2468000054 0.2310000062"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0.8913000226"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "3"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "-6"
			smoothing_effect = "0"
			smoothing_amount = "0.1"
			child_layers = "Power fractal shader v3 26_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Contour shader bands_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<contour_shader
			name = "Contour shader bands_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1460 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			main_interval = "333"
			main_thickness = "35"
			main_colour = "1.982800007 2 2"
			number_of_intermediates = "3.33"
			intermediate_interval = "100"
			intermediate_thickness = "45"
			intermediate_colour = "0.9914000034 1 1"
			smooth_edges = "1"
			smoothing_distance = "20"
			base_altitude = "-110"
			use_Y_for_altitude = "1"
			>
		</contour_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 26_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 01_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "38000"
			feature_scale = "1"
			lead-in_scale = "14"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10 1 10"
			apply_high_colour = "1"
			high_colour = "0.4762000144 0.2931999862 0.1036000028"
			apply_low_colour = "0"
			low_colour = "0.130400002 0.1604000032 0.2119999975"
			colour_contrast = "0.5"
			colour_offset = "-0.2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "39039"
			feature_scale = "6"
			lead-in_scale = "8"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 10000 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Horizontal_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10000 1 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			shader_A = "Horizontal_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = "Horizontal_1_1_1_1"
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "0"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displacement offset_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "41185"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "3"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Merge shader 01_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "displacement offset_1_1_1_1"
			Y_shader = "displacement offset_1_1_1_1"
			Z_shader = "displacement offset_1_1_1_1"
			>
		</redirect_shader>
		<warp_merge_shader
			name = "Warp merge shader 02_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			warper = "Redirect shader 02_1_1_1_1"
			shader = "Surface layer squares displacement_1_1_1"
			>
		</warp_merge_shader>
		<transform_merge_shader
			name = "Transform merge shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Warp merge shader 02_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "1 0.5 1"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "vertical_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "39039"
			feature_scale = "3"
			lead-in_scale = "4"
			smallest_scale = "0.01"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "horizontal_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "100 1 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vertical_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer squares displacement_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "3"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "horizontal_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</sphere>
	<sphere
		name = "RM Floating Island New Reddish 4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1920 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "-120.5259514 359.2644484 2058.682778"
		radius = "40"
		rotate = "0 0 0"
		scale = "1 3 1"
		proper_surface_normals = "1"
		scaling_deforms_normals = "0"
		heading = "56.26751043"
		elevation = "27.12595248"
		distance = "1459.840825"
		surface_shader = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer horizontal bands Reddish_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 0.6252999902 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "302"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "5"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "30"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "24547"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-860 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "5"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "30"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60.75"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "12.9375"
			min_slope_fuzzy_zone = "0"
			slope_key = "2"
			use_Y_for_slope = "1"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "38723"
			feature_scale = "1"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "2 1 2"
			apply_high_colour = "1"
			high_colour = "0.1138999984 0.06772000343 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0.0625 0.0625 0.0625"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "8559"
			surface_shader = ""
			stone_scale = "6"
			stone_density = "0.49375"
			vary_density = "0"
			density_variation = "5"
			density_seed = "695"
			density_variation_scale = "55"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.412499994 0.2720347941 0.1193452254"
			colour_variation = "1"
			variation_in_red = "0.8875"
			variation_in_green = "0.6625"
			variation_in_blue = "0.49375"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 900 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "7359"
			surface_shader = ""
			stone_scale = "66"
			stone_density = "0.7"
			vary_density = "1"
			density_variation = "1"
			density_seed = "395"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5062500238 0.3926801383 0.2201488465"
			colour_variation = "1"
			variation_in_red = "0.8"
			variation_in_green = "0.625"
			variation_in_blue = "0.53125"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 860 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "4559"
			surface_shader = ""
			stone_scale = "88"
			stone_density = "0.50625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1295"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3874999881 0.3670748174 0.2512680292"
			colour_variation = "1"
			variation_in_red = "0.875"
			variation_in_green = "0.9375"
			variation_in_blue = "0.85625"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<surface_layer
			name = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 640 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "4213"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.04383999854 0.04893999547"
			apply_low_colour = "1"
			low_colour = "0.7311999798 0.1235999987 0.01197999995"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50"
			displacement_offset = "0"
			displacement_roughness = "0"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "5"
			smooth_surface = "0"
			>
		</compute_normal>
		<twist_and_shear_shader
			name = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "0 2 0"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-35"
			min_alt_fuzzy_zone = "100"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "20"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 460 0"
			gui_group = ""
			enable = "1"
			input_node = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			hard_layer_altitude = "0"
			hard_layer_depth = "150"
			hard_layer_steepness = "0.5"
			plateau_buildup = "3"
			hard_layer_spacing = "400"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "43"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "37855"
			feature_scale = "10"
			lead-in_scale = "444"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2845000029 0.09387999773 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1625"
			colour_offset = "-0.275"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "3006"
			feature_scale = "3"
			lead-in_scale = "222"
			smallest_scale = "0.01"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.08021999896 0.07383000106 0.0545900017"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60210"
			feature_scale = "4"
			lead-in_scale = "333"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2976999879 0.1604000032 0.08690000325"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.375"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "1"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35718"
			feature_scale = "2.5"
			lead-in_scale = "11"
			smallest_scale = "1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.9914000034 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1.5"
			colour_offset = "-0.875"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "20180"
			feature_scale = "1"
			lead-in_scale = "2"
			smallest_scale = "1"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.1360999942 0.04777999967"
			apply_low_colour = "1"
			low_colour = "0.04374999925 0.04374999925 0.04374999925"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-740 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "133"
			min_alt_fuzzy_zone = "20"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "49866"
			feature_scale = "33"
			lead-in_scale = "110"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 2 2"
			apply_high_colour = "1"
			high_colour = "0.03125 0.01668888889 0.00643333327"
			apply_low_colour = "0"
			low_colour = "0.4640569687 0.4640569687 0.65625"
			colour_contrast = "11"
			colour_offset = "-1.275"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_merge_shader
			name = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			shader = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "1 1 1"
			>
		</transform_merge_shader>
		<surface_layer
			name = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<distance_shader
			name = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "1666"
			near_distance = "344"
			distance_mode = "1"
			camera = ""
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23735"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "0.7968999743 0.4762000144 0.02095000073"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17133"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "33 1 1"
			apply_high_colour = "1"
			high_colour = "1 0.166899994 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "18"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_merge_shader
			name = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "0"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "0.25 0.25 0.25"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49407"
			feature_scale = "33"
			lead-in_scale = "111"
			smallest_scale = "0.01"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1835000068 0.08918999881 0.01992000081"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.225"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "22"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			hard_layer_altitude = "-87.5"
			hard_layer_depth = "50"
			hard_layer_steepness = "1"
			plateau_buildup = "0.5"
			hard_layer_spacing = "100"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "15"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8779"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 -420 0"
			gui_group = ""
			enable = "0"
			input_node = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "5"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "0.7"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "1"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 -300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			reflectivity = "0.5 0.5 0.5"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "10"
			>
		</reflective_shader>
		<surface_layer
			name = "Surface layer horizontal bands Reddish_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			apply_colour = "0"
			diffuse_colour = "0.3249999881 0.2468000054 0.2310000062"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0.8913000226"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "3"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "-6"
			smoothing_effect = "0"
			smoothing_amount = "0.1"
			child_layers = "Power fractal shader v3 26_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Contour shader bands_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<contour_shader
			name = "Contour shader bands_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1460 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			main_interval = "333"
			main_thickness = "35"
			main_colour = "1.982800007 2 2"
			number_of_intermediates = "3.33"
			intermediate_interval = "100"
			intermediate_thickness = "45"
			intermediate_colour = "0.9914000034 1 1"
			smooth_edges = "1"
			smoothing_distance = "20"
			base_altitude = "-110"
			use_Y_for_altitude = "1"
			>
		</contour_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 26_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "38000"
			feature_scale = "1"
			lead-in_scale = "14"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10 1 10"
			apply_high_colour = "1"
			high_colour = "0.4762000144 0.2931999862 0.1036000028"
			apply_low_colour = "0"
			low_colour = "0.130400002 0.1604000032 0.2119999975"
			colour_contrast = "0.5"
			colour_offset = "-0.2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "39039"
			feature_scale = "6"
			lead-in_scale = "8"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 10000 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Horizontal_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10000 1 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			shader_A = "Horizontal_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = "Horizontal_1_1_1_1_1"
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "0"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displacement offset_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "41185"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "3"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Merge shader 01_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "displacement offset_1_1_1_1_1"
			Y_shader = "displacement offset_1_1_1_1_1"
			Z_shader = "displacement offset_1_1_1_1_1"
			>
		</redirect_shader>
		<warp_merge_shader
			name = "Warp merge shader 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			warper = "Redirect shader 02_1_1_1_1_1"
			shader = "Surface layer squares displacement_1_1_1_1"
			>
		</warp_merge_shader>
		<transform_merge_shader
			name = "Transform merge shader 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Warp merge shader 02_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "1 0.5 1"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "vertical_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "39039"
			feature_scale = "3"
			lead-in_scale = "4"
			smallest_scale = "0.01"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "horizontal_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "100 1 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vertical_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer squares displacement_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "3"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "horizontal_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</sphere>
	<sphere
		name = "RM Floating Island New Reddish 5"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1880 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "-24.9784 345.2945802 2741.06"
		radius = "40"
		rotate = "-16.87153621 0 0"
		scale = "1 2 1"
		proper_surface_normals = "1"
		scaling_deforms_normals = "0"
		heading = "56.26751043"
		elevation = "27.12595248"
		distance = "1459.840825"
		surface_shader = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer horizontal bands Reddish_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface  rock displacement_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 0.6252999902 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "302"
			max_alt_fuzzy_zone = "50"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "5"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "30"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "24547"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-860 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "5"
			fractal_breakup = "0"
			breakup_shader = "Fractal breakup 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "30"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60.75"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "1"
			minimum_slope_angle = "12.9375"
			min_slope_fuzzy_zone = "0"
			slope_key = "2"
			use_Y_for_slope = "1"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface low_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "38723"
			feature_scale = "1"
			lead-in_scale = "10"
			smallest_scale = "0.1"
			noise_octaves = "8"
			noise_stretch_XYZ = "2 1 2"
			apply_high_colour = "1"
			high_colour = "0.1138999984 0.06772000343 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0.0625 0.0625 0.0625"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Rough rock Distribution_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "8559"
			surface_shader = ""
			stone_scale = "6"
			stone_density = "0.49375"
			vary_density = "0"
			density_variation = "5"
			density_seed = "695"
			density_variation_scale = "55"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.412499994 0.2720347941 0.1193452254"
			colour_variation = "1"
			variation_in_red = "0.8875"
			variation_in_green = "0.6625"
			variation_in_blue = "0.49375"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 900 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 01_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "8359"
			surface_shader = ""
			stone_scale = "66"
			stone_density = "0.7"
			vary_density = "1"
			density_variation = "1"
			density_seed = "395"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5062500238 0.3926801383 0.2201488465"
			colour_variation = "1"
			variation_in_red = "0.8"
			variation_in_green = "0.625"
			variation_in_blue = "0.53125"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			blend_as_stone_density = "0"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 860 0"
			gui_group = ""
			enable = "1"
			input_node = "Fake stones shader 02_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			seed = "6559"
			surface_shader = ""
			stone_scale = "88"
			stone_density = "0.50625"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1295"
			density_variation_scale = "10"
			stone_tallness = "1"
			pancake_effect = "2"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.3874999881 0.3670748174 0.2512680292"
			colour_variation = "1"
			variation_in_red = "0.875"
			variation_in_green = "0.9375"
			variation_in_blue = "0.85625"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<surface_layer
			name = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1320 800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Fake stones shader 03_FI 1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 640 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer large fake stones_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "4213"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.04383999854 0.04893999547"
			apply_low_colour = "1"
			low_colour = "0.7311999798 0.1235999987 0.01197999995"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50"
			displacement_offset = "0"
			displacement_roughness = "0"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02_Fl_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "5"
			smooth_surface = "0"
			>
		</compute_normal>
		<twist_and_shear_shader
			name = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 560 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute normal 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			lean_factor = "1"
			lean_direction = "0 2 0"
			base_altitude = "0"
			>
		</twist_and_shear_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "-35"
			min_alt_fuzzy_zone = "100"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "20"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 460 0"
			gui_group = ""
			enable = "1"
			input_node = "Twist and shear - Vertical streching_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			hard_layer_altitude = "0"
			hard_layer_depth = "150"
			hard_layer_steepness = "0.5"
			plateau_buildup = "3"
			hard_layer_spacing = "400"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "43"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 02_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "37855"
			feature_scale = "10"
			lead-in_scale = "444"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2845000029 0.09387999773 0.03288000077"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1625"
			colour_offset = "-0.275"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Strata and outcrops shader v2 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "3006"
			feature_scale = "3"
			lead-in_scale = "222"
			smallest_scale = "0.01"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.08021999896 0.07383000106 0.0545900017"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal orange FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal blue FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60210"
			feature_scale = "4"
			lead-in_scale = "333"
			smallest_scale = "0.01"
			noise_octaves = "17"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2976999879 0.1604000032 0.08690000325"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.375"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "1"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35718"
			feature_scale = "2.5"
			lead-in_scale = "11"
			smallest_scale = "1"
			noise_octaves = "5"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.9914000034 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1.5"
			colour_offset = "-0.875"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "20180"
			feature_scale = "1"
			lead-in_scale = "2"
			smallest_scale = "1"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 6 6"
			apply_high_colour = "1"
			high_colour = "0.2195000052 0.1360999942 0.04777999967"
			apply_low_colour = "1"
			low_colour = "0.04374999925 0.04374999925 0.04374999925"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vertical stripes_Mask_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-740 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "133"
			min_alt_fuzzy_zone = "20"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 380 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "49866"
			feature_scale = "33"
			lead-in_scale = "110"
			smallest_scale = "1"
			noise_octaves = "8"
			noise_stretch_XYZ = "1 2 2"
			apply_high_colour = "1"
			high_colour = "0.03125 0.01668888889 0.00643333327"
			apply_low_colour = "0"
			low_colour = "0.4640569687 0.4640569687 0.65625"
			colour_contrast = "11"
			colour_offset = "-1.275"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "-1"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Distribution shader v4 04_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_merge_shader
			name = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			shader = "blue-grey patches_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "1 1 1"
			>
		</transform_merge_shader>
		<surface_layer
			name = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal Red FI_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Transform merge shader 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "-15"
			min_alt_fuzzy_zone = "55"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "40.5"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<distance_shader
			name = "Distance shader 03_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "1666"
			near_distance = "344"
			distance_mode = "1"
			camera = ""
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23735"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "0.7968999743 0.4762000144 0.02095000073"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17133"
			feature_scale = "11"
			lead-in_scale = "11"
			smallest_scale = "0.01"
			noise_octaves = "13"
			noise_stretch_XYZ = "33 1 1"
			apply_high_colour = "1"
			high_colour = "1 0.166899994 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "18"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 06_FI_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_merge_shader
			name = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Surface layer 01_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			use_world_space = "0"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "0"
			scale_by = "0.25 0.25 0.25"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 05_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49407"
			feature_scale = "33"
			lead-in_scale = "111"
			smallest_scale = "0.01"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1835000068 0.08918999881 0.01992000081"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.225"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "22"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<strata_and_outcrops_shader_v2
			name = "Strata and outcrops shader v2 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-760 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 10_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			hard_layer_altitude = "-87.5"
			hard_layer_depth = "50"
			hard_layer_steepness = "1"
			plateau_buildup = "0.5"
			hard_layer_spacing = "100"
			num_octaves = "8"
			degree_fix = "1"
			strata_tilt_direction = "180"
			strata_tilt_angle = "15"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</strata_and_outcrops_shader_v2>
		<power_fractal_shader_v3
			name = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8779"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 -420 0"
			gui_group = ""
			enable = "0"
			input_node = "Rock Surface roughener_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "5"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			coverage = "0.7"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup Snow_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "1"
			minimum_altitude = "1"
			min_alt_fuzzy_zone = "2"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "1"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflective shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 -300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			reflectivity = "0.5 0.5 0.5"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "10"
			>
		</reflective_shader>
		<surface_layer
			name = "Surface layer horizontal bands Reddish_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1620 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Surface layer patches and stripes_FI_1_1_1_1_1_1_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "500 500"
			apply_colour = "0"
			diffuse_colour = "0.3249999881 0.2468000054 0.2310000062"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0.8913000226"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "3"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "-6"
			smoothing_effect = "0"
			smoothing_amount = "0.1"
			child_layers = "Power fractal shader v3 26_1_1_1_1_1_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Contour shader bands_1_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "20"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "1"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<contour_shader
			name = "Contour shader bands_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1460 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			main_interval = "333"
			main_thickness = "35"
			main_colour = "1.982800007 2 2"
			number_of_intermediates = "3.33"
			intermediate_interval = "100"
			intermediate_thickness = "45"
			intermediate_colour = "0.9914000034 1 1"
			smooth_edges = "1"
			smoothing_distance = "20"
			base_altitude = "-110"
			use_Y_for_altitude = "1"
			>
		</contour_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 26_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "Transform merge shader 01_1_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "38000"
			feature_scale = "1"
			lead-in_scale = "14"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10 1 10"
			apply_high_colour = "1"
			high_colour = "0.4762000144 0.2931999862 0.1036000028"
			apply_low_colour = "0"
			low_colour = "0.130400002 0.1604000032 0.2119999975"
			colour_contrast = "0.5"
			colour_offset = "-0.2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vertical_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1560 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "39039"
			feature_scale = "6"
			lead-in_scale = "8"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "1 10000 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Horizontal_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1380 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "10000 1 10000"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Vertical_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			shader_A = "Horizontal_1_1_1_1_1_1"
			mix_to_A = "0.5"
			mix_controller = "Horizontal_1_1_1_1_1_1"
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "0"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "displacement offset_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "41185"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "3"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Merge shader 01_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Redirect shader 02_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "displacement offset_1_1_1_1_1_1"
			Y_shader = "displacement offset_1_1_1_1_1_1"
			Z_shader = "displacement offset_1_1_1_1_1_1"
			>
		</redirect_shader>
		<warp_merge_shader
			name = "Warp merge shader 02_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1520 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			warper = "Redirect shader 02_1_1_1_1_1_1"
			shader = "Surface layer squares displacement_1_1_1_1_1"
			>
		</warp_merge_shader>
		<transform_merge_shader
			name = "Transform merge shader 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1540 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader = "Warp merge shader 02_1_1_1_1_1_1"
			use_world_space = "1"
			translate_shader = "0"
			translate_by = "0 0 0"
			rotate_shader = "0"
			rotate_by = "0 0 0"
			scale_shader = "1"
			scale_by = "1 0.5 1"
			>
		</transform_merge_shader>
		<power_fractal_shader_v3
			name = "vertical_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			seed = "39039"
			feature_scale = "3"
			lead-in_scale = "4"
			smallest_scale = "0.01"
			noise_octaves = "11"
			noise_stretch_XYZ = "1 100 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "horizontal_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40636"
			feature_scale = "8"
			lead-in_scale = "12"
			smallest_scale = "0.01"
			noise_octaves = "12"
			noise_stretch_XYZ = "100 1 100"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "-0.200000003 -0.200000003 -0.200000003"
			colour_contrast = "2"
			colour_offset = "0.5"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "vertical_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer squares displacement_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1220 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "3"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "horizontal_1_1_1_1_1"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</sphere>
</terragen>
