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<clip_output_connection node="Fake stones shader 01" index="0" />
</non_node>
	<group
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		gui_use_node_pos = "1"
		gui_node_pos = "-1262.630788 1194.0685 0"
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		gui_node_size = "453.0751779 568.1960225 1"
		gui_node_colour = "0.84375 0.84375 0.84375"
		special_group = "0"
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		name = "On-stone displ."
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		gui_group = ""
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		gui_node_colour = "0.2508000135 0.0151800001 0.4995000064"
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		name = "Power fractal shader v3 09"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "16401"
		feature_scale = "355"
		lead-in_scale = "15900"
		smallest_scale = "22"
		noise_octaves = "11"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "6"
		colour_offset = "-0.75"
		colour_roughness = "3"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
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		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
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		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "-0.16"
		clumping_of_variation = "0.25"
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		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
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		fit_blendshader_to_this = "0"
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	<power_fractal_shader_v3
		name = "Power fractal shader v3 07_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 1580 0"
		gui_group = "On-stone displ."
		enable = "1"
		input_node = "Power fractal shader v3 07_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1.953125 1.953125"
		seed = "55863"
		feature_scale = "0.3"
		lead-in_scale = "21"
		smallest_scale = "0.01"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
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		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
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		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.3"
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		displacement_roughness = "0.55"
		displacement_spike_limit = "0.5375"
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		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
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		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
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		distortion_by_normal = "5"
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		lead-in_warp_amount = "0.5"
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		name = "Power fractal shader v3 07_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 1700 0"
		gui_group = "On-stone displ."
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "34406"
		feature_scale = "0.01"
		lead-in_scale = "1"
		smallest_scale = "0.0005"
		noise_octaves = "13"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
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		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.1"
		colour_roughness = "5"
		clamp_high_colour = "1"
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		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.02"
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		displacement_spike_limit = "0.33"
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		noise_variation = "3"
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	<power_fractal_shader_v3
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		gui_use_node_pos = "1"
		gui_node_pos = "-1440 1640 0"
		gui_group = "On-stone displ."
		enable = "1"
		input_node = "Power fractal shader v3 07_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "33037"
		feature_scale = "0.1"
		lead-in_scale = "10"
		smallest_scale = "0.045"
		noise_octaves = "9"
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		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.05"
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		displacement_spike_limit = "0.7375"
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		distortion_by_normal = "5"
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		four-d_noise = "0"
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	<power_fractal_shader_v3
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		gui_node_pos = "-1340 1240 0"
		gui_group = "Textures"
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		seed = "57323"
		feature_scale = "6"
		lead-in_scale = "82"
		smallest_scale = "0.003"
		noise_octaves = "17"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.02095000073 0.09627000242 0.06575000286"
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		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.35"
		colour_roughness = "5"
		clamp_high_colour = "1"
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		apply_displacement = "0"
		displacement_direction = "1"
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		displacement_roughness = "1"
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		adjust_coastline = "0"
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		noise_variation = "0.3"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "1"
		distortion_by_normal = "2.5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.2"
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		fit_blendshader_to_this = "0"
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	<power_fractal_shader_v3
		name = "Power fractal shader v3 05_1"
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		gui_node_pos = "-1340 1360 0"
		gui_group = "Textures"
		enable = "1"
		input_node = "Power fractal shader v3 06_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "23266"
		feature_scale = "0.01"
		lead-in_scale = "15"
		smallest_scale = "1e-005"
		noise_octaves = "23"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 0.4936000109"
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		low_colour = "0 0 0"
		colour_contrast = "0.9"
		colour_offset = "-1.35"
		colour_roughness = "8"
		clamp_high_colour = "1"
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		apply_displacement = "0"
		displacement_direction = "1"
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		coastline_smoothing = "30"
		noise_flavour = "6"
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		noise_variation = "0.15"
		variation_method = "2"
		buoyancy_from_variation = "0.0125"
		clumping_of_variation = "0.71875"
		distort_by_normal = "0"
		distortion_by_normal = "5"
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		name = "Power fractal shader v3 02_1_1_1_1"
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		gui_node_pos = "-1340 1300 0"
		gui_group = "Textures"
		enable = "1"
		input_node = "Power fractal shader v3 05_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "58520"
		feature_scale = "15"
		lead-in_scale = "100"
		smallest_scale = "0.0025"
		noise_octaves = "17"
		noise_stretch_XYZ = "1 1 0.5"
		apply_high_colour = "1"
		high_colour = "0.05529086292 0.2599999905 0.2599999905"
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		colour_contrast = "0.5"
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		colour_roughness = "5"
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		displacement_direction = "1"
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		noise_variation = "1.45"
		variation_method = "2"
		buoyancy_from_variation = "-0.0375"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "2.5"
		lead-in_warp_effect = "1"
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		name = "Power fractal shader v3 06_1"
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		gui_node_pos = "-1340 1420 0"
		gui_group = "Textures"
		enable = "1"
		input_node = "Power fractal shader v3 07_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2938"
		feature_scale = "280"
		lead-in_scale = "1650"
		smallest_scale = "0.004"
		noise_octaves = "21"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3100000024 0.3100000024 0.3100000024"
		apply_low_colour = "1"
		low_colour = "0.07806000113 0.07806000113 0.07806000113"
		colour_contrast = "0.5"
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		colour_roughness = "3.75"
		clamp_high_colour = "0"
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		displacement_direction = "1"
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		noise_variation = "0.09"
		variation_method = "1"
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		name = "Power fractal shader v3 04_1"
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		gui_node_pos = "-1340 1120 0"
		gui_group = "Textures"
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57618"
		feature_scale = "4"
		lead-in_scale = "10000"
		smallest_scale = "0.0001"
		noise_octaves = "29"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0 0.05112000182 0.05112000182"
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		low_colour = "0 0 0"
		colour_contrast = "0.4"
		colour_offset = "-0.29"
		colour_roughness = "8.45"
		clamp_high_colour = "1"
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		apply_displacement = "0"
		displacement_direction = "1"
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		displacement_roughness = "1"
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		coastline_smoothing = "30"
		noise_flavour = "2"
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		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
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		fit_blendshader_to_this = "0"
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		name = "Power fractal shader v3 01_1_1_1_1"
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		gui_node_pos = "-1340 1060 0"
		gui_group = "Textures"
		enable = "1"
		input_node = "Power fractal shader v3 04_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		seed = "54436"
		feature_scale = "0.5"
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		smallest_scale = "0.0007"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.06877901405 0.1199999973 0.08585266769"
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		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.6"
		colour_roughness = "7.5"
		clamp_high_colour = "1"
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		apply_displacement = "0"
		displacement_direction = "1"
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		displacement_spike_limit = "1"
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		adjust_coastline = "0"
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		noise_flavour = "5"
		ridge_smoothing = "0.1"
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		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 1280 0"
		gui_group = "Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51175"
		feature_scale = "25"
		lead-in_scale = "800"
		smallest_scale = "25"
		noise_octaves = "6"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.61875"
		colour_offset = "-0.3"
		colour_roughness = "4"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 1180 0"
		gui_group = "Textures"
		enable = "1"
		input_node = "Power fractal shader v3 02_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		seed = "54468"
		feature_scale = "0.005"
		lead-in_scale = "0.091"
		smallest_scale = "1e-005"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.08690000325 0.4045000076 0.4045000076"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.175"
		colour_offset = "-0.5"
		colour_roughness = "7.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2.525"
		variation_method = "1"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 03_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 1040 0"
		gui_group = "Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		seed = "56621"
		feature_scale = "0.001"
		lead-in_scale = "0.05"
		smallest_scale = "0.0005"
		noise_octaves = "8"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.8"
		colour_offset = "-1.45"
		colour_roughness = "8.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1.05"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 1000 0"
		gui_group = "Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		double-sided_surface = "0"
		reflectivity = "1.399999976 1.399999976 1.399999976"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.55"
		specular_highlights = "1"
		highlight_model = "0"
		highlight_intensity = "1"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0"
		number_of_samples = "6"
		>
	</reflective_shader>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 1420 0"
		gui_group = "Textures"
		show_camera_body_in_preview = "1"
		position = "-200.4423606 134.8320263 2413.226267"
		rotation = "-7 -57 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 940 0"
		gui_group = "Textures"
		enable = "1"
		input_node = "Power fractal shader v3 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 08"
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8863"
		surface_shader = "Surface layer 01"
		stone_scale = "1.15"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "70895"
		density_variation_scale = "10"
		stone_tallness = "1"
		pancake_effect = "1.75"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "0"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 09"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
</terragen_clip>
