<terragen_clip>
<non_node>
<clip_category type="Atmosphere" />
<library_description>WASasquatch's Easy Cloud Peaks v0.1</library_description>

<library_tag>clouds</library_tag>

<library_tag>peaks</library_tag>

<clip_input_connection node="Cloud layer v3 01" param="input_node" />
<clip_output_connection node="Cloud layer v3 01" index="0" />
<library_connection_tips>Insert after your Atmosphere node. </library_connection_tips>
</non_node>
	<y_to_scalar
		name = "Y to Scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "720 380 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "To Vector"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<power_fractal_shader_v3
		name = "Cloud Peaks"
		gui_use_node_pos = "1"
		gui_node_pos = "720 460 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "5767"
		feature_scale = "800"
		lead-in_scale = "200"
		smallest_scale = "10"
		noise_octaves = "9"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1000"
		displacement_offset = "0"
		displacement_roughness = "0.75"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "1"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader_to_vector
		name = "To Vector"
		gui_use_node_pos = "1"
		gui_node_pos = "720 420 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Cloud Peaks"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</displacement_shader_to_vector>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "540 380 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "15189"
		feature_scale = "800"
		lead-in_scale = "1000"
		smallest_scale = "10"
		noise_octaves = "9"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.3"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v3
		name = "Cloud layer v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "560 300 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "0"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		cloud_altitude = "1000"
		cloud_depth = "2000"
		local_sphere = "1"
		local_sphere_centre = "0 1000 0"
		local_sphere_radius = "50000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01"
		edge_sharpness = "100"
		cloud_density = "0.1"
		coverage_adjust = "0"
		cloud_colour = "0.25 0.25 0.25"
		sun_glow_amount = "2"
		sun_glow_power = "1"
		light_propagation = "3"
		light_propagation_mix = "1"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		altitude_offset_function = "Y to Scalar"
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "0"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.2506190315"
		number_of_samples = "136"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "1"
		millions_of_voxels = "29.995565"
		voxel_buffer_resolution = "1139 23 1145"
		use_voxels_to_accelerate_empty_space = "0"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "8"
		>
	</cloud_layer_v3>
</terragen_clip>
