<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>Gran Perla Granite Shaderv v0.1&#xD;&#xA;By WASasquatch&#xD;&#xA;&#xD;&#xA;This surface shader is designed to match the the look and feel of Gran Perla granite. A type of granite primarily made up of Quartz, Feldspar, Horneblende, and Biolite, with a small percentage of Mica. &#xD;&#xA;&#xD;&#xA;This has been designed at relatively real-world scales, and is best viewed somewhat close or it will begin diffusing and looking like normal stone, as granite does. </library_description>

<library_tag>gran perla</library_tag>

<library_tag>granite</library_tag>

<library_tag>material</library_tag>

<library_tag>shader</library_tag>

<library_tag>surface shader</library_tag>

<clip_output_connection node="Gran Perla Granite Shader v0.1" index="0" />
<library_connection_tips>This is designed as a Surface Shader with colour and light displacement included. </library_connection_tips>
</non_node>
	<surface_layer
		name = "Gran Perla Granite Shader v0.1"
		gui_use_node_pos = "1"
		gui_node_pos = "280 -100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Gran Perla Granite"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<power_fractal_shader_v3
			name = "Gran Perla Detail Large"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 560 0"
			gui_group = "Granite Displacement"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			seed = "17135"
			feature_scale = "0.0025"
			lead-in_scale = "0.025"
			smallest_scale = "0.0001"
			noise_octaves = "10"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0005"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Gran Perla Surface Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 520 0"
			gui_group = "Granite Displacement"
			enable = "1"
			input_node = "Gran Perla Detail Large"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			seed = "23539"
			feature_scale = "0.00025"
			lead-in_scale = "0.0025"
			smallest_scale = "1e-005"
			noise_octaves = "10"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0005"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Gran Perla Granite"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -340 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = "Gran Perla Granite Displacement"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.005"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Mica Refleciton"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Warp Mica to Displacement"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Mica Surface Light"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -40 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "29910"
			feature_scale = "0.0005"
			lead-in_scale = "0.0005"
			smallest_scale = "0.0001"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "3 1 1"
			apply_high_colour = "1"
			high_colour = "0.2427999973 0.1870000064 0.1542000026"
			apply_low_colour = "1"
			low_colour = "0.137500003 0.1159235984 0.07871705294"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "3"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0005"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<reflective_shader
			name = "Mica Refleciton"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -160 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = "Mix Mica"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.5 0.5 0.5"
			reflection_tint = "0.8874999881 0.8147206306 0.7038511634"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.001"
			specular_roughness_function = ""
			specular_tweak = "0.5"
			ray_traced_reflections = "1"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "Mica Spots Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "260 -220 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "1873"
			feature_scale = "0.001"
			lead-in_scale = "0.001"
			smallest_scale = "0.001"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1.5 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "10"
			colour_offset = "-3"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<warp_input_shader
			name = "Warp Mica to Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "260 -260 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = "Mica Spots Mask"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			warper = "Granite Warper"
			>
		</warp_input_shader>
		<power_fractal_shader_v3
			name = "Gran Perla White Quartz"
			gui_use_node_pos = "1"
			gui_node_pos = "-460 520 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "1593"
			feature_scale = "0.0025"
			lead-in_scale = "0.0005"
			smallest_scale = "0.0001"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1.5 1.5 1.5"
			apply_low_colour = "1"
			low_colour = "0.8277000189 0.8277000189 0.8277000189"
			colour_contrast = "1"
			colour_offset = "-0.45"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.02"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Gran Perla Feldspar"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 520 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "1134"
			feature_scale = "0.0015"
			lead-in_scale = "0.0005"
			smallest_scale = "0.0001996147494"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.5062500238 0.408290714 0.3846153617"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.02"
			displacement_offset = "0.25"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Gran Perla Light Mixer"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 460 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = "Gran Perla White Quartz"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			shader_A = "Gran Perla Feldspar"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<reflective_shader
			name = "Gran Perla Quartz Reflection"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 420 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = "Gran Perla Light Mixer"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			reflectivity = "0.05000000075 0.05000000075 0.05000000075"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.05"
			specular_roughness = "0.1"
			specular_roughness_function = ""
			specular_tweak = "0.5"
			ray_traced_reflections = "1"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "Gran Perla Horneblende"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 520 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			seed = "42718"
			feature_scale = "0.005"
			lead-in_scale = "0.0005"
			smallest_scale = "0.004"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1000000015 0.07084800303 0.06092799827"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.2"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Gran Perla Biolite"
			gui_use_node_pos = "1"
			gui_node_pos = "120 520 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			seed = "28667"
			feature_scale = "0.005"
			lead-in_scale = "0.0005"
			smallest_scale = "0.004"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.08749999851 0.06462696195 0.0634816736"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.3"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Mix Gran Perla Dark"
			gui_use_node_pos = "1"
			gui_node_pos = "120 460 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = "Gran Perla Horneblende"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			shader_A = "Gran Perla Biolite"
			mix_to_A = "0.5"
			mix_controller = "Gran Perla Dark Mixer"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Gran Perla Granite Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 20 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = "Gran Perla Lateral Surface Detail"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Create Granite Stretch"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Granite Rock Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "300 400 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "1134"
			feature_scale = "0.00175"
			lead-in_scale = "0.0005"
			smallest_scale = "0.0001996147494"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0 0 0"
			apply_low_colour = "1"
			low_colour = "1 1 1"
			colour_contrast = "2"
			colour_offset = "-0.1"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.02"
			displacement_offset = "0.25"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Mask in Rock"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 320 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = "Gran Perla Quartz Reflection"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Mix Gran Perla Dark"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Granite Rock Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<colour_adjust_shader
			name = "Gran Perla Colour Adjust"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 280 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = "Mask in Rock"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "0.8500000238 0.8500000238 0.8500000238"
			gamma_adjust = "0.8500000238"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Granite Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "300 360 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			function = "Gran Perla Lateral Surface Detail"
			displacement_direction = "1"
			displacement_multiplier = "0.001"
			>
		</displacement_shader>
		<warp_input_shader
			name = "Warp Granite to Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 240 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = "Gran Perla Colour Adjust"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			warper = "Granite Warper"
			>
		</warp_input_shader>
		<power_fractal_shader_v3
			name = "Gran Perla Dark Mixer"
			gui_use_node_pos = "1"
			gui_node_pos = "300 520 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			seed = "43981"
			feature_scale = "0.009"
			lead-in_scale = "0.0005"
			smallest_scale = "0.000123596"
			noise_octaves = "9"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "5"
			colour_offset = "-0.5"
			colour_roughness = "1"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Mica Surface Dark"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -40 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "40608"
			feature_scale = "0.0005"
			lead-in_scale = "0.0005"
			smallest_scale = "0.0001"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "3 1 1"
			apply_high_colour = "1"
			high_colour = "0.459100008 0.3587000072 0.2195000052"
			apply_low_colour = "1"
			low_colour = "0.07500000298 0.06321818382 0.04293818399"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "3"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0005"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Mix Mica"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -120 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = "Mica Surface Light"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			shader_A = "Mica Surface Dark"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<compute_normal
			name = "Compute normal 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 480 0"
			gui_group = "Granite Displacement"
			enable = "1"
			input_node = "Gran Perla Surface Detail"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "1"
			smooth_surface = "0"
			>
		</compute_normal>
		<power_fractal_shader_v3
			name = "Gran Perla Lateral Surface Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "-800 440 0"
			gui_group = "Granite Displacement"
			enable = "1"
			input_node = "Compute normal 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			seed = "23539"
			feature_scale = "0.00025"
			lead-in_scale = "0.0025"
			smallest_scale = "1e-005"
			noise_octaves = "10"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "3"
			displacement_amplitude = "0.0001"
			displacement_offset = "0.001"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_input_shader
			name = "Create Granite Stretch"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 200 0"
			gui_group = "Granite Shaders"
			enable = "1"
			input_node = "Warp Granite to Displacement"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			use_world_space = "0"
			use_undisplaced_space = "1"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "1"
			rotate_by = "30 30 0"
			scale = "1"
			scale_by = "2.5 1 1"
			>
		</transform_input_shader>
		<group
			name = "Granite Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-792 506 0"
			gui_group = "Gran Perla Granite Shader"
			gui_node_size = "206.8051527 216.1413855 1"
			gui_node_colour = "0.08241000026 0.4995000064 0.08021999896"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "Gran Perla Granite Shader"
			gui_use_node_pos = "1"
			gui_node_pos = "-217 107 0"
			gui_group = ""
			gui_node_size = "1539.202541 1259.189576 1"
			gui_node_colour = "0.4995000064 0.4878000021 0.33919999"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<group
			name = "Granite Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-84 90 0"
			gui_group = "Gran Perla Granite Shader"
			gui_node_size = "1060.883909 1048.155882 1"
			gui_node_colour = "0.4995000064 0.05637000129 0.06972999871"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
	</surface_layer>
</terragen_clip>
