<terragen
	name = "_1"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.1.18.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "619.0575386 55.35729579 0"
	gui_network_view_size = "1066 391 0"
	gui_network_view_zoom = "0.2088093115"
	>
	<render
		name = "Object Render Direct"
		gui_use_node_pos = "1"
		gui_node_pos = "980 -20 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "900"
		lock_aspect_ratio = "1"
		image_height = "900"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "Object Camera Direct"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "6"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "0"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.1494252533"
		crop_right = "0.5057474971"
		crop_bottom = "0.25862059"
		crop_top = "0.60919559"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "1"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "1"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\WAS\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\WAS\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1220 180 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1220 120 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\WAS\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1220 60 0"
			gui_group = ""
			anti-aliasing = "6"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1220 0 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<spotlight
		name = "Direct"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -180 0"
		gui_group = "Lighting"
		enable = "0"
		light_surfaces = "1"
		light_atmosphere = "1"
		position = "0 8.915772414 -21.76164714"
		rotation = "-4.5 0 0"
		colour = "1 1 1"
		strength = "1"
		max_distance = "500"
		shape_1 = "0"
		aperture_width_1 = "0"
		falloff_power_1 = "0.05"
		outer_angle_1 = "100"
		inner_angle_1 = "75"
		penumbra_gamma_1 = "1"
		s-curve_on_penumbra_1 = "1"
		reverse_gamma_curve_1 = "0"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</spotlight>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight Background"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -120 0"
		gui_group = "Lighting"
		enable = "0"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "69.75"
		elevation = "10"
		colour = "0.08999999613 0.09359999746 0.1000000015"
		strength = "1"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visibility = "2"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "0"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = ""
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		ozone_factor = "0.5"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<sunlight
		name = "Sunlight Indirect"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = ""
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "243"
		elevation = "25"
		colour = "2.700000048 2.808000088 3"
		strength = "1"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 229 0"
		gui_group = ""
		gui_node_size = "640 161.6211241 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -107 0"
		gui_group = ""
		gui_node_size = "240 374.8485996 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "Sphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -120 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		visibility = "2"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 8.781306566 -20.07453848"
		radius = "1"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "180"
		elevation = "23.62625372"
		distance = "21.91114877"
		surface_shader = "Travertino Rojo Polished Veined Marble Surface Shader v0.1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Travertino Rojo Polished Veined Marble Surface Shader v0.1"
			gui_use_node_pos = "1"
			gui_node_pos = "400 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Apply Crack to Travertino Rojo Marble"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
			<surface_layer
				name = "Mix Veins and Pillow - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "260 340 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Mix Travertino Rojo Marble Pillows"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				apply_colour = "1"
				diffuse_colour = "0.5 0.5 0.5"
				colour_function = "Mix Travertino Rojo Marble Veins"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = "Fractal breakup 02"
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Travertinio Rojo Marble Light Vein Mask"
				invert_blendshader = "1"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<merge_shader
				name = "Mix Travertino Rojo Marble Pillows"
				gui_use_node_pos = "1"
				gui_node_pos = "80 460 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Mix Travertino Rojo Marble Bases_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				shader_A = "Mix Travertino Rojo Marble Light Bases_1"
				mix_to_A = "0.5"
				mix_controller = "Travertinio Rojo Marble Light Mask_1"
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
				<merge_shader
					name = "Mix Travertino Rojo Marble Bases_1"
					gui_use_node_pos = "1"
					gui_node_pos = "20 -100 0"
					gui_group = ""
					enable = "1"
					input_node = "Travertino Rojo Marble Base Accent_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					shader_A = "Travertino Rojo Marble Difference_1_1"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Difference_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "100 0 0"
					gui_group = ""
					enable = "1"
					input_node = "Travertino Rojo Marble Difference_1_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "15702"
					feature_scale = "0.05"
					lead-in_scale = "1"
					smallest_scale = "0.01"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "3 1 3"
					apply_high_colour = "1"
					high_colour = "0.1220000014 0.0619099997 0.02899000049"
					apply_low_colour = "0"
					low_colour = "0.03125 0.009478802793 0.007515434176"
					colour_contrast = "1"
					colour_offset = "-0.75"
					colour_roughness = "1"
					clamp_high_colour = "0"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Difference_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "100 60 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "18266"
					feature_scale = "0.1"
					lead-in_scale = "1"
					smallest_scale = "0.01"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "3 1 3"
					apply_high_colour = "1"
					high_colour = "0.8913000226 0.638800025 0.5113999844"
					apply_low_colour = "1"
					low_colour = "0.03125 0.009478802793 0.007515434176"
					colour_contrast = "1"
					colour_offset = "-0.45"
					colour_roughness = "1"
					clamp_high_colour = "0"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Base_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-80 60 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "18266"
					feature_scale = "0.05"
					lead-in_scale = "1"
					smallest_scale = "0.01"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "3 1 3"
					apply_high_colour = "1"
					high_colour = "0.7444999814 0.5295000076 0.3158000112"
					apply_low_colour = "1"
					low_colour = "0.09151999652 0.0277600009 0.02201000042"
					colour_contrast = "1"
					colour_offset = "-0.25"
					colour_roughness = "1"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Base Accent_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-80 0 0"
					gui_group = ""
					enable = "1"
					input_node = "Travertino Rojo Marble Base_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "18266"
					feature_scale = "0.1"
					lead-in_scale = "1"
					smallest_scale = "0.01"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "3 1 3"
					apply_high_colour = "0"
					high_colour = "0.7444999814 0.5295000076 0.3158000112"
					apply_low_colour = "1"
					low_colour = "0.01875000075 0.005687281955 0.004509260412"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "10"
					clamp_high_colour = "0"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Oranges_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "380 60 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "41369"
					feature_scale = "0.25"
					lead-in_scale = "2"
					smallest_scale = "0.01"
					noise_octaves = "9"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "3 1 3"
					apply_high_colour = "1"
					high_colour = "0.4045000076 0.1086999997 0.04455000162"
					apply_low_colour = "1"
					low_colour = "0.2270999998 0.04298999906 0.01346999966"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "0"
					clamp_low_colour = "0"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "3"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Oranges_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "580 60 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "18346"
					feature_scale = "0.25"
					lead-in_scale = "2"
					smallest_scale = "0.01"
					noise_octaves = "9"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "3 1 3"
					apply_high_colour = "1"
					high_colour = "0.243750006 0.06550216675 0.0268456433"
					apply_low_colour = "1"
					low_colour = "0.1000000015 0.01892998628 0.005931307562"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "0"
					clamp_low_colour = "0"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "3"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<merge_shader
					name = "Mix Travertino Rojo Marble Light Bases_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 0 0"
					gui_group = ""
					enable = "1"
					input_node = "Travertino Rojo Marble Oranges_1_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					shader_A = "Travertino Rojo Marble Oranges_1_1"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
			</merge_shader>
			<power_fractal_shader_v3
				name = "Fractal breakup 02"
				gui_use_node_pos = "1"
				gui_node_pos = "460 460 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "6586"
				feature_scale = "1"
				lead-in_scale = "1000"
				smallest_scale = "0.01"
				noise_octaves = "19"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "1"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<colour_to_greyscale_colour
				name = "Travertino Rojo Marble Specularity"
				gui_use_node_pos = "1"
				gui_node_pos = "980 -220 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Fractalization"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</colour_to_greyscale_colour>
			<power_fractal_shader_v3
				name = "Travertinio Rojo Marble Light Vein Mask"
				gui_use_node_pos = "1"
				gui_node_pos = "640 460 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "7.8125 7.8125"
				seed = "32458"
				feature_scale = "1"
				lead-in_scale = "4"
				smallest_scale = "0.01"
				noise_octaves = "10"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "2 1 2"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0 0 0"
				colour_contrast = "10"
				colour_offset = "-1"
				colour_roughness = "1"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "5"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.75"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "1"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertinio Rojo Marble Light Mask_1"
				gui_use_node_pos = "1"
				gui_node_pos = "200 540 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				seed = "5987"
				feature_scale = "0.5"
				lead-in_scale = "1"
				smallest_scale = "0.01"
				noise_octaves = "8"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "3 1 3"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "6"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.75"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "1"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertinio Rojo Marble Light Mask"
				gui_use_node_pos = "1"
				gui_node_pos = "420 540 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				seed = "5987"
				feature_scale = "0.5"
				lead-in_scale = "1"
				smallest_scale = "0.01"
				noise_octaves = "8"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "3 1 3"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "6"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.75"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "1"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<merge_shader
				name = "Mix Travertino Rojo Marble Veins"
				gui_use_node_pos = "1"
				gui_node_pos = "260 460 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Fractal warp shader 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				shader_A = "Fractal warp shader 01_1"
				mix_to_A = "0.5"
				mix_controller = "Travertinio Rojo Marble Light Mask"
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Difference_1"
					gui_use_node_pos = "1"
					gui_node_pos = "120 120 0"
					gui_group = ""
					enable = "1"
					input_node = "Travertino Rojo Marble Difference"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "15702"
					feature_scale = "0.05"
					lead-in_scale = "1"
					smallest_scale = "0.01"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "10 1 10"
					apply_high_colour = "1"
					high_colour = "0.1220000014 0.0619099997 0.02899000049"
					apply_low_colour = "0"
					low_colour = "0.03125 0.009478802793 0.007515434176"
					colour_contrast = "1"
					colour_offset = "-0.75"
					colour_roughness = "1"
					clamp_high_colour = "0"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Difference"
					gui_use_node_pos = "1"
					gui_node_pos = "120 180 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "18266"
					feature_scale = "0.1"
					lead-in_scale = "1"
					smallest_scale = "0.01"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "10 1 10"
					apply_high_colour = "1"
					high_colour = "0.8913000226 0.638800025 0.5113999844"
					apply_low_colour = "1"
					low_colour = "0.03125 0.009478802793 0.007515434176"
					colour_contrast = "1"
					colour_offset = "-0.45"
					colour_roughness = "1"
					clamp_high_colour = "0"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Base Accent"
					gui_use_node_pos = "1"
					gui_node_pos = "-80 120 0"
					gui_group = ""
					enable = "1"
					input_node = "Travertino Rojo Marble Base"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "18266"
					feature_scale = "0.1"
					lead-in_scale = "1"
					smallest_scale = "0.01"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "10 1 10"
					apply_high_colour = "0"
					high_colour = "0.7444999814 0.5295000076 0.3158000112"
					apply_low_colour = "1"
					low_colour = "0.01875000075 0.005687281955 0.004509260412"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "10"
					clamp_high_colour = "0"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Base"
					gui_use_node_pos = "1"
					gui_node_pos = "-80 180 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "18266"
					feature_scale = "0.05"
					lead-in_scale = "1"
					smallest_scale = "0.01"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "10 1 10"
					apply_high_colour = "1"
					high_colour = "0.7444999814 0.5295000076 0.3158000112"
					apply_low_colour = "1"
					low_colour = "0.09151999652 0.0277600009 0.02201000042"
					colour_contrast = "1"
					colour_offset = "-0.25"
					colour_roughness = "1"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<merge_shader
					name = "Mix Travertino Rojo Marble Bases"
					gui_use_node_pos = "1"
					gui_node_pos = "20 20 0"
					gui_group = ""
					enable = "1"
					input_node = "Travertino Rojo Marble Base Accent"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					shader_A = "Travertino Rojo Marble Difference_1"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Oranges"
					gui_use_node_pos = "1"
					gui_node_pos = "380 120 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "41369"
					feature_scale = "0.25"
					lead-in_scale = "2"
					smallest_scale = "0.01"
					noise_octaves = "9"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "10 1 30"
					apply_high_colour = "1"
					high_colour = "0.4045000076 0.1086999997 0.04455000162"
					apply_low_colour = "1"
					low_colour = "0.2270999998 0.04298999906 0.01346999966"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "0"
					clamp_low_colour = "0"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "3"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Oranges_1"
					gui_use_node_pos = "1"
					gui_node_pos = "580 120 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "18346"
					feature_scale = "0.25"
					lead-in_scale = "2"
					smallest_scale = "0.01"
					noise_octaves = "9"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "30 1 10"
					apply_high_colour = "1"
					high_colour = "0.243750006 0.06550216675 0.0268456433"
					apply_low_colour = "1"
					low_colour = "0.1000000015 0.01892998628 0.005931307562"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "0"
					clamp_low_colour = "0"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "3"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<merge_shader
					name = "Mix Travertino Rojo Marble Light Bases"
					gui_use_node_pos = "1"
					gui_node_pos = "480 20 0"
					gui_group = ""
					enable = "1"
					input_node = "Travertino Rojo Marble Oranges"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					shader_A = "Travertino Rojo Marble Oranges_1"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<fractal_warp_shader
					name = "Fractal warp shader 01"
					gui_use_node_pos = "1"
					gui_node_pos = "20 -60 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix Travertino Rojo Marble Bases"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "0.1"
					warp_amount = "1"
					variation = "1.5"
					roughness = "1"
					scale_filter = ""
					obey_smoothing_filter = "1"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</fractal_warp_shader>
				<fractal_warp_shader
					name = "Fractal warp shader 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 -60 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix Travertino Rojo Marble Light Bases"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "7.8125 7.8125"
					scale = "0.8"
					warp_amount = "1"
					variation = "1.5"
					roughness = "1"
					scale_filter = ""
					obey_smoothing_filter = "1"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</fractal_warp_shader>
			</merge_shader>
			<group
				name = "Travertinoi Rojo Marble Cracks"
				gui_use_node_pos = "1"
				gui_node_pos = "1523 223 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				gui_node_size = "704.0926026 660.602335 1"
				gui_node_colour = "0.2011000067 0.2888000011 0.4995000064"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<surface_layer
				name = "Travertino Rojo Marble Dark Blemishes"
				gui_use_node_pos = "1"
				gui_node_pos = "520 -40 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_function = "Mix in Variance - Travertino Rojo Marble"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Scale Travertino Rojo Marble Cracks"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = "Fractal breakup 01"
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<displacement_shader
				name = "Travertino Rojo Marble Warper"
				gui_use_node_pos = "1"
				gui_node_pos = "760 -40 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.48828125 0.48828125"
				function = "Merge shader 01_1_1"
				displacement_direction = "1"
				displacement_multiplier = "0.5"
				>
				<merge_shader
					name = "Merge shader 01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "620 -620 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01_1_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.9765625 0.9765625"
					shader_A = "Power fractal shader v3 02"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<power_fractal_shader_v3
					name = "Power fractal shader v3 02"
					gui_use_node_pos = "1"
					gui_node_pos = "680 -520 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.9765625 0.9765625"
					seed = "21721"
					feature_scale = "0.025"
					lead-in_scale = "0.1"
					smallest_scale = "0.025"
					noise_octaves = "3"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "2"
					colour_offset = "-1"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "3"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<merge_shader
					name = "Merge shader 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "320 -360 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01_1_1_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "7.8125 7.8125"
					shader_A = "Transform input shader 02_1"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "1"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<get_position_in_texture
					name = "Get position in texture 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-320 260 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-140 260 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.05"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "40 260 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "1834"
					>
				</constant_scalar>
				<voronoi_3D_diff_scalar
					name = "Voronoi 3D diff scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-140 200 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					scale = "Constant scalar 01"
					seed = "Constant scalar 02"
					>
				</voronoi_3D_diff_scalar>
				<colour_adjust_shader
					name = "Colour adjust shader 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-140 140 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D diff scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					black_point = "0.5625 0.5625 0.5625"
					black_point_adjust = "0.5625"
					white_point = "0.75 0.75 0.75"
					white_point_adjust = "0.75"
					gamma = "1 1 1"
					gamma_adjust = "1"
					clamp_below_black = "1"
					clamp_above_white = "1"
					>
				</colour_adjust_shader>
				<colour_to_greyscale_colour
					name = "Colour to greyscale colour 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-140 80 0"
					gui_group = ""
					enable = "1"
					input_node = "Colour adjust shader 01"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</colour_to_greyscale_colour>
				<transform_input_shader
					name = "Transform input shader 02"
					gui_use_node_pos = "1"
					gui_node_pos = "60 20 0"
					gui_group = ""
					enable = "1"
					input_node = "Colour to greyscale colour 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "10 10 10"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "2 2 2"
					>
				</transform_input_shader>
				<merge_shader
					name = "Merge shader 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-20 -60 0"
					gui_group = ""
					enable = "1"
					input_node = "Colour to greyscale colour 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "31.25 31.25"
					shader_A = "Transform input shader 02"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "1"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<transform_input_shader
					name = "Transform input shader 02_1"
					gui_use_node_pos = "1"
					gui_node_pos = "340 -280 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01_1_1_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "10 10 10"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "0.5 0.5 0.5"
					>
				</transform_input_shader>
				<merge_shader
					name = "Merge shader 01_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 -500 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.48828125 0.48828125"
					shader_A = "Transform input shader 02_1_1"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "1"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<transform_input_shader
					name = "Transform input shader 02_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 -420 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "50 50 50"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "0.2 0.2 0.2"
					>
				</transform_input_shader>
				<transform_input_shader
					name = "Transform input shader 02_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "200 -120 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "100 100 100"
					rotate = "0"
					rotate_by = "60 60 60"
					scale = "1"
					scale_by = "1 1 1"
					>
				</transform_input_shader>
				<merge_shader
					name = "Merge shader 01_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "120 -200 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "31.25 31.25"
					shader_A = "Transform input shader 02_1_1_1"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "1"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
			</displacement_shader>
			<power_fractal_shader_v3
				name = "Fractal breakup 01"
				gui_use_node_pos = "1"
				gui_node_pos = "820 80 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "20023"
				feature_scale = "1"
				lead-in_scale = "1000"
				smallest_scale = "0.01"
				noise_octaves = "19"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "1"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<transform_input_shader
				name = "Transform input shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "260 280 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Mix Veins and Pillow - Travertino Rojo Marble"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "1"
				scale_by = "0.25 0.25 0.25"
				>
			</transform_input_shader>
			<colour_adjust_shader
				name = "Colour Adjust Cracks - Travertino Rojo Marble_1"
				gui_use_node_pos = "1"
				gui_node_pos = "1520 200 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = "Mix Large &amp; Small Cracks - Travertino Rojo Marble"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				black_point = "0.3999999762 0.3999999762 0.3999999762"
				black_point_adjust = "0.3999999762"
				white_point = "0 0 0"
				white_point_adjust = "0"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "0"
				clamp_above_white = "0"
				>
			</colour_adjust_shader>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Cracks Base 3"
				gui_use_node_pos = "1"
				gui_node_pos = "620 160 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Cracks Base 2"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18266"
				feature_scale = "0.2"
				lead-in_scale = "0.2"
				smallest_scale = "0.01"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.004999999888 0.003343838034 0.00302681094"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "-0.85"
				colour_roughness = "10"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<fractal_warp_shader
				name = "Fractalize Travertino Rojo Marble Cracks"
				gui_use_node_pos = "1"
				gui_node_pos = "620 120 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Cracks Base 3"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				scale = "10"
				warp_amount = "10"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Cracks Base 2"
				gui_use_node_pos = "1"
				gui_node_pos = "620 200 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Cracks Base 1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18266"
				feature_scale = "0.205"
				lead-in_scale = "0.2"
				smallest_scale = "0.01"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.02499999851 0.01672000065 0.01513499953"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "-0.85"
				colour_roughness = "10"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Cracks Base 1"
				gui_use_node_pos = "1"
				gui_node_pos = "620 240 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18266"
				feature_scale = "0.215"
				lead-in_scale = "0.2"
				smallest_scale = "0.01"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.03423000127 0.02201000042 0.01431000046"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "-0.85"
				colour_roughness = "10"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<transform_input_shader
				name = "Scale Travertino Rojo Marble Cracks"
				gui_use_node_pos = "1"
				gui_node_pos = "620 80 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Fractalize Travertino Rojo Marble Cracks"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "1"
				rotate_by = "35 35 0"
				scale = "1"
				scale_by = "0.5 0.5 0.5"
				>
			</transform_input_shader>
			<warp_input_shader
				name = "Travertino Rojo Marble Warp"
				gui_use_node_pos = "1"
				gui_node_pos = "660 -160 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Dark Blemishes"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "7.8125 7.8125"
				warper = "Travertino Rojo Marble Warper"
				>
			</warp_input_shader>
			<merge_shader
				name = "Mix in Variance - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "400 80 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Transform input shader 02"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "7.8125 7.8125"
				shader_A = "Vary Travertino Rojo Marble Texture"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<transform_input_shader
				name = "Vary Travertino Rojo Marble Texture"
				gui_use_node_pos = "1"
				gui_node_pos = "400 180 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Transform input shader 02"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "1"
				translate_by = "100 100 100"
				rotate = "0"
				rotate_by = "60 60 0"
				scale = "0"
				scale_by = "1 1 1"
				>
			</transform_input_shader>
			<displacement_shader
				name = "Cracks Displacement  - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1520 -40 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				function = "Fractalize Cracks - Travertino Rojo Marble"
				displacement_direction = "1"
				displacement_multiplier = "-0.00025"
				>
			</displacement_shader>
			<fractal_warp_shader
				name = "Fractalize Cracks - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1520 20 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = "Colour Adjust Cracks - Travertino Rojo Marble"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.48828125 0.48828125"
				scale = "0.005"
				warp_amount = "2"
				variation = "1.5"
				roughness = "0.75"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<voronoi_3D_diff_scalar
				name = "Voronoi 3D diff scalar  - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1520 380 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = "Get position in texture  - Travertino Rojo Marble"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				scale = "Crack Scale - Travertino Rojo Marble"
				seed = "Cracks Seed - Travertino Rojo Marble"
				>
			</voronoi_3D_diff_scalar>
			<colour_adjust_shader
				name = "Desaturate &amp; Darken - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1080 -440 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Fractalization"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				black_point = "-0.125 -0.125 -0.125"
				black_point_adjust = "-0.125"
				white_point = "1 1 1"
				white_point_adjust = "1"
				gamma = "0.6000000238 0.6000000238 0.6000000238"
				gamma_adjust = "0.6000000238"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<power_fractal_shader_v3
				name = "Small Cracks Bending - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1720 200 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "62.5 62.5"
				seed = "61096"
				feature_scale = "2"
				lead-in_scale = "5"
				smallest_scale = "0.1"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0 0 0"
				colour_contrast = "2"
				colour_offset = "-0.5"
				colour_roughness = "2"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "Small Cracks Surface - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1520 140 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_function = "Colour Adjust Cracks - Travertino Rojo Marble_1"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "0"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "0.1"
				fractal_breakup = "1"
				breakup_shader = "Colour Adjust Cracks - Travertino Rojo Marble_1"
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Small Cracks Bending - Travertino Rojo Marble"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1"
				max_alt_fuzzy_zone = "1"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				altitude_key = "1"
				use_Y_for_altitude = "1"
				limit_maximum_slope = "0"
				maximum_slope_angle = "0"
				max_slope_fuzzy_zone = "0"
				limit_minimum_slope = "0"
				minimum_slope_angle = "0"
				min_slope_fuzzy_zone = "0"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<colour_adjust_shader
				name = "Colour Adjust Cracks - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1520 80 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = "Small Cracks Surface - Travertino Rojo Marble"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				black_point = "0 0 0"
				black_point_adjust = "0"
				white_point = "0.002000000095 0.002000000095 0.002000000095"
				white_point_adjust = "0.002000000095"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "0"
				clamp_above_white = "0"
				>
			</colour_adjust_shader>
			<get_position_in_texture
				name = "Get position in texture  - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1300 460 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position_in_texture>
			<constant_scalar
				name = "Cracks Seed - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1760 460 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0"
				>
			</constant_scalar>
			<mix_scalar
				name = "Mix Large &amp; Small Cracks - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1520 260 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = "Voronoi 3D diff scalar  - Travertino Rojo Marble"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.244140625 0.244140625"
				input_2 = "Small Cracks  - Travertino Rojo Marble"
				mix_controller = ""
				>
			</mix_scalar>
			<colour_adjust_shader
				name = "Adjust Specular Roughness - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "980 -260 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Specularity"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "7.8125 7.8125"
				black_point = "-0.05000000075 -0.05000000075 -0.05000000075"
				black_point_adjust = "-0.05000000075"
				white_point = "0.05000000075 0.05000000075 0.05000000075"
				white_point_adjust = "0.05000000075"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<surface_layer
				name = "Apply Crack to Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1080 -580 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Reflection Surface"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "7.8125 7.8125"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_function = "Warp Cracks - Travertino Rojo Marble"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Cracks Displacement  - Travertino Rojo Marble"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Cracks Mask Adjustment  - Travertino Rojo Marble"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<constant_scalar
				name = "Crack Scale - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1520 460 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.075"
				>
			</constant_scalar>
			<transform_input_shader
				name = "Small Cracks  - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1600 320 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = "Voronoi 3D diff scalar  - Travertino Rojo Marble"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "1"
				translate_by = "10 10 10"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "1"
				scale_by = "0.5 0.5 0.5"
				>
			</transform_input_shader>
			<colour_adjust_shader
				name = "Cracks Mask Adjustment  - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1300 -500 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Fractalize Cracks - Travertino Rojo Marble"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				black_point = "0 0 0"
				black_point_adjust = "0"
				white_point = "0.05000000075 0.05000000075 0.05000000075"
				white_point_adjust = "0.05000000075"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<surface_layer
				name = "Travertino Rojo Marble Reflection Surface"
				gui_use_node_pos = "1"
				gui_node_pos = "820 -440 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Fractalization"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "0"
				diffuse_colour = "0.5 0.5 0.5"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Reflection Shader - Travertino Rojo Marble"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractalize Cracks - Travertino Rojo Marble"
				invert_blendshader = "1"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<reflective_shader
				name = "Reflection Shader - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "900 -340 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				reflectivity = "1 1 1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.1"
				specular_highlights = "1"
				highlight_model = "1"
				highlight_intensity = "1"
				specular_roughness = "0.1"
				specular_roughness_function = "Adjust Specular Roughness - Travertino Rojo Marble"
				specular_tweak = "0.5"
				ray_traced_reflections = "1"
				reflection_softness = "0"
				number_of_samples = "4"
				>
			</reflective_shader>
			<warp_input_shader
				name = "Warp Cracks - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1080 -500 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Desaturate &amp; Darken - Travertino Rojo Marble"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				warper = "Cracks Displacement  - Travertino Rojo Marble"
				>
			</warp_input_shader>
			<group
				name = "Travertino Rojo Polished Veined Marble v0.1"
				gui_use_node_pos = "1"
				gui_node_pos = "937 -3 0"
				gui_group = ""
				gui_node_size = "2047.490737 1312.232309 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "1"
				>
			</group>
			<fractal_warp_shader
				name = "Travertino Rojo Marble Fractalization"
				gui_use_node_pos = "1"
				gui_node_pos = "700 -280 0"
				gui_group = "Travertino Rojo Polished Veined Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Warp"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.48828125 0.48828125"
				scale = "0.5"
				warp_amount = "1"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
		</surface_layer>
		<surface_layer
			name = "Travertino Rojo Rough Marble Surface Shader v0.1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Apply Crack to Travertino Rojo Marble"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
			<group
				name = "Travertino Rojo Polished Rough Marble v0.1"
				gui_use_node_pos = "1"
				gui_node_pos = "865 -739 0"
				gui_group = ""
				gui_node_size = "2047.490737 1312.232309 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "1"
				>
			</group>
			<group
				name = "Travertinoi Rojo Marble Cracks"
				gui_use_node_pos = "1"
				gui_node_pos = "1450 -514 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				gui_node_size = "704.0926026 660.602335 1"
				gui_node_colour = "0.2011000067 0.2888000011 0.4995000064"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<colour_to_greyscale_colour
				name = "Travertino Rojo Marble Specularity"
				gui_use_node_pos = "1"
				gui_node_pos = "940 -920 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Fractalization"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</colour_to_greyscale_colour>
			<colour_adjust_shader
				name = "Adjust Specular Roughness - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "940 -960 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Specularity"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "7.8125 7.8125"
				black_point = "-0.05000000075 -0.05000000075 -0.05000000075"
				black_point_adjust = "-0.05000000075"
				white_point = "0.05000000075 0.05000000075 0.05000000075"
				white_point_adjust = "0.05000000075"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<reflective_shader
				name = "Reflection Shader - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "860 -1040 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				reflectivity = "1 1 1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.1"
				specular_highlights = "1"
				highlight_model = "1"
				highlight_intensity = "1"
				specular_roughness = "0.1"
				specular_roughness_function = "Adjust Specular Roughness - Travertino Rojo Marble"
				specular_tweak = "0.5"
				ray_traced_reflections = "1"
				reflection_softness = "0"
				number_of_samples = "4"
				>
			</reflective_shader>
			<surface_layer
				name = "Travertino Rojo Marble Reflection Surface"
				gui_use_node_pos = "1"
				gui_node_pos = "760 -1180 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Fractalization"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "0"
				diffuse_colour = "0.5 0.5 0.5"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Reflection Shader - Travertino Rojo Marble"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractalize Cracks - Travertino Rojo Marble"
				invert_blendshader = "1"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<transform_input_shader
				name = "Vary Travertino Rojo Marble Texture"
				gui_use_node_pos = "1"
				gui_node_pos = "340 -560 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Transform input shader 02"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "1"
				translate_by = "100 100 100"
				rotate = "0"
				rotate_by = "60 60 0"
				scale = "0"
				scale_by = "1 1 1"
				>
			</transform_input_shader>
			<merge_shader
				name = "Mix in Variance - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "340 -660 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Transform input shader 02"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "7.8125 7.8125"
				shader_A = "Vary Travertino Rojo Marble Texture"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Cracks Base 1"
				gui_use_node_pos = "1"
				gui_node_pos = "560 -500 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18266"
				feature_scale = "0.215"
				lead-in_scale = "0.2"
				smallest_scale = "0.01"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.03423000127 0.02201000042 0.01431000046"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "-0.85"
				colour_roughness = "10"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Cracks Base 2"
				gui_use_node_pos = "1"
				gui_node_pos = "560 -540 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Cracks Base 1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18266"
				feature_scale = "0.205"
				lead-in_scale = "0.2"
				smallest_scale = "0.01"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.02499999851 0.01672000065 0.01513499953"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "-0.85"
				colour_roughness = "10"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Cracks Base 3"
				gui_use_node_pos = "1"
				gui_node_pos = "560 -580 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Cracks Base 2"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18266"
				feature_scale = "0.2"
				lead-in_scale = "0.2"
				smallest_scale = "0.01"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.004999999888 0.003343838034 0.00302681094"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "-0.85"
				colour_roughness = "10"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<fractal_warp_shader
				name = "Fractalize Travertino Rojo Marble Cracks"
				gui_use_node_pos = "1"
				gui_node_pos = "560 -620 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Cracks Base 3"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				scale = "10"
				warp_amount = "10"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<transform_input_shader
				name = "Scale Travertino Rojo Marble Cracks"
				gui_use_node_pos = "1"
				gui_node_pos = "560 -660 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Fractalize Travertino Rojo Marble Cracks"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "1"
				rotate_by = "35 35 0"
				scale = "1"
				scale_by = "0.5 0.5 0.5"
				>
			</transform_input_shader>
			<power_fractal_shader_v3
				name = "Fractal breakup 01"
				gui_use_node_pos = "1"
				gui_node_pos = "760 -660 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "20023"
				feature_scale = "1"
				lead-in_scale = "1000"
				smallest_scale = "0.01"
				noise_octaves = "19"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "1"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "Travertino Rojo Marble Dark Blemishes"
				gui_use_node_pos = "1"
				gui_node_pos = "460 -780 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_function = "Mix in Variance - Travertino Rojo Marble"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Scale Travertino Rojo Marble Cracks"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = "Fractal breakup 01"
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Travertinio Rojo Marble Light Mask"
				gui_use_node_pos = "1"
				gui_node_pos = "340 -280 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				seed = "5987"
				feature_scale = "0.5"
				lead-in_scale = "1"
				smallest_scale = "0.01"
				noise_octaves = "8"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1.5 1 1.5"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "6"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.75"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "1"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<merge_shader
				name = "Mix Travertino Rojo Marble Veins"
				gui_use_node_pos = "1"
				gui_node_pos = "200 -360 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Fractal warp shader 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				shader_A = "Fractal warp shader 01_1"
				mix_to_A = "0.5"
				mix_controller = "Travertinio Rojo Marble Light Mask"
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Difference_1"
					gui_use_node_pos = "1"
					gui_node_pos = "200 80 0"
					gui_group = ""
					enable = "1"
					input_node = "Travertino Rojo Marble Difference"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "15702"
					feature_scale = "0.05"
					lead-in_scale = "1"
					smallest_scale = "0.01"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1.5 1 1.5"
					apply_high_colour = "1"
					high_colour = "0.1220000014 0.0619099997 0.02899000049"
					apply_low_colour = "0"
					low_colour = "0.03125 0.009478802793 0.007515434176"
					colour_contrast = "1"
					colour_offset = "-0.75"
					colour_roughness = "1"
					clamp_high_colour = "0"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Difference"
					gui_use_node_pos = "1"
					gui_node_pos = "200 140 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "18266"
					feature_scale = "0.1"
					lead-in_scale = "1"
					smallest_scale = "0.01"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1.5 1 1.5"
					apply_high_colour = "1"
					high_colour = "0.8913000226 0.638800025 0.5113999844"
					apply_low_colour = "1"
					low_colour = "0.03125 0.009478802793 0.007515434176"
					colour_contrast = "1"
					colour_offset = "-0.45"
					colour_roughness = "1"
					clamp_high_colour = "0"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Base Accent"
					gui_use_node_pos = "1"
					gui_node_pos = "0 80 0"
					gui_group = ""
					enable = "1"
					input_node = "Travertino Rojo Marble Base"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "18266"
					feature_scale = "0.1"
					lead-in_scale = "1"
					smallest_scale = "0.01"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1.5 1 1.5"
					apply_high_colour = "0"
					high_colour = "0.7444999814 0.5295000076 0.3158000112"
					apply_low_colour = "1"
					low_colour = "0.01875000075 0.005687281955 0.004509260412"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "10"
					clamp_high_colour = "0"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Base"
					gui_use_node_pos = "1"
					gui_node_pos = "0 140 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "18266"
					feature_scale = "0.05"
					lead-in_scale = "1"
					smallest_scale = "0.01"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1.5 1 1.5"
					apply_high_colour = "1"
					high_colour = "0.7444999814 0.5295000076 0.3158000112"
					apply_low_colour = "1"
					low_colour = "0.09151999652 0.0277600009 0.02201000042"
					colour_contrast = "1"
					colour_offset = "-0.25"
					colour_roughness = "1"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<merge_shader
					name = "Mix Travertino Rojo Marble Bases"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -20 0"
					gui_group = ""
					enable = "1"
					input_node = "Travertino Rojo Marble Base Accent"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					shader_A = "Travertino Rojo Marble Difference_1"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Oranges"
					gui_use_node_pos = "1"
					gui_node_pos = "460 80 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "41369"
					feature_scale = "0.25"
					lead-in_scale = "2"
					smallest_scale = "0.01"
					noise_octaves = "9"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1.5 1 1.5"
					apply_high_colour = "1"
					high_colour = "0.4045000076 0.1086999997 0.04455000162"
					apply_low_colour = "1"
					low_colour = "0.2270999998 0.04298999906 0.01346999966"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "0"
					clamp_low_colour = "0"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "3"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Travertino Rojo Marble Oranges_1"
					gui_use_node_pos = "1"
					gui_node_pos = "660 80 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "18346"
					feature_scale = "0.25"
					lead-in_scale = "2"
					smallest_scale = "0.01"
					noise_octaves = "9"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1.5 1 1.5"
					apply_high_colour = "1"
					high_colour = "0.243750006 0.06550216675 0.0268456433"
					apply_low_colour = "1"
					low_colour = "0.1000000015 0.01892998628 0.005931307562"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "0"
					clamp_low_colour = "0"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "3"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<merge_shader
					name = "Mix Travertino Rojo Marble Light Bases"
					gui_use_node_pos = "1"
					gui_node_pos = "560 -20 0"
					gui_group = ""
					enable = "1"
					input_node = "Travertino Rojo Marble Oranges"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					shader_A = "Travertino Rojo Marble Oranges_1"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<fractal_warp_shader
					name = "Fractal warp shader 01"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -100 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix Travertino Rojo Marble Bases"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "0.1"
					warp_amount = "1"
					variation = "1.5"
					roughness = "1"
					scale_filter = ""
					obey_smoothing_filter = "1"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</fractal_warp_shader>
				<fractal_warp_shader
					name = "Fractal warp shader 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "560 -100 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix Travertino Rojo Marble Light Bases"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "7.8125 7.8125"
					scale = "0.8"
					warp_amount = "1"
					variation = "1.5"
					roughness = "1"
					scale_filter = ""
					obey_smoothing_filter = "1"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</fractal_warp_shader>
			</merge_shader>
			<transform_input_shader
				name = "Transform input shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "200 -440 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Mix Travertino Rojo Marble Veins"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "1"
				scale_by = "0.25 0.25 0.25"
				>
			</transform_input_shader>
			<displacement_shader
				name = "Travertino Rojo Marble Warper"
				gui_use_node_pos = "1"
				gui_node_pos = "700 -780 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.48828125 0.48828125"
				function = "Merge shader 01_1_1"
				displacement_direction = "1"
				displacement_multiplier = "0.5"
				>
				<merge_shader
					name = "Merge shader 01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "920 -800 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01_1_1_1_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.9765625 0.9765625"
					shader_A = "Power fractal shader v3 02"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<power_fractal_shader_v3
					name = "Power fractal shader v3 02"
					gui_use_node_pos = "1"
					gui_node_pos = "980 -700 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.9765625 0.9765625"
					seed = "21721"
					feature_scale = "0.025"
					lead-in_scale = "0.1"
					smallest_scale = "0.025"
					noise_octaves = "3"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "2"
					colour_offset = "-1"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "3"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<merge_shader
					name = "Merge shader 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "400 -280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "7.8125 7.8125"
					shader_A = "Transform input shader 02_1"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "1"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<get_position_in_texture
					name = "Get position in texture 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-240 340 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-60 340 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.05"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "120 340 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "1834"
					>
				</constant_scalar>
				<voronoi_3D_diff_scalar
					name = "Voronoi 3D diff scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-60 280 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					scale = "Constant scalar 01"
					seed = "Constant scalar 02"
					>
				</voronoi_3D_diff_scalar>
				<colour_adjust_shader
					name = "Colour adjust shader 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-60 220 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D diff scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					black_point = "0.5625 0.5625 0.5625"
					black_point_adjust = "0.5625"
					white_point = "0.75 0.75 0.75"
					white_point_adjust = "0.75"
					gamma = "1 1 1"
					gamma_adjust = "1"
					clamp_below_black = "1"
					clamp_above_white = "1"
					>
				</colour_adjust_shader>
				<colour_to_greyscale_colour
					name = "Colour to greyscale colour 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-60 160 0"
					gui_group = ""
					enable = "1"
					input_node = "Colour adjust shader 01"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</colour_to_greyscale_colour>
				<transform_input_shader
					name = "Transform input shader 02_1"
					gui_use_node_pos = "1"
					gui_node_pos = "140 100 0"
					gui_group = ""
					enable = "1"
					input_node = "Colour to greyscale colour 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "10 10 10"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "2 2 2"
					>
				</transform_input_shader>
				<merge_shader
					name = "Merge shader 01"
					gui_use_node_pos = "1"
					gui_node_pos = "60 20 0"
					gui_group = ""
					enable = "1"
					input_node = "Colour to greyscale colour 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "31.25 31.25"
					shader_A = ""
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "1"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<transform_input_shader
					name = "Transform input shader 02_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "420 -200 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01_1_1_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "10 10 10"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "0.5 0.5 0.5"
					>
				</transform_input_shader>
				<merge_shader
					name = "Merge shader 01_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "560 -420 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.48828125 0.48828125"
					shader_A = "Transform input shader 02_1_1"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "1"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<transform_input_shader
					name = "Transform input shader 02_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "560 -340 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "50 50 50"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "1.2 1.2 1.2"
					>
				</transform_input_shader>
				<transform_input_shader
					name = "Transform input shader 02_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "280 -40 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "100 100 100"
					rotate = "0"
					rotate_by = "60 60 60"
					scale = "1"
					scale_by = "1 1 1"
					>
				</transform_input_shader>
				<merge_shader
					name = "Merge shader 01_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "200 -120 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "31.25 31.25"
					shader_A = "Transform input shader 02_1_1_1"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "1"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<transform_input_shader
					name = "Transform input shader 02_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "740 -540 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01_1_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "50 50 50"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "0.5 0.5 0.5"
					>
				</transform_input_shader>
				<merge_shader
					name = "Merge shader 01_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "740 -680 0"
					gui_group = ""
					enable = "1"
					input_node = "Merge shader 01_1_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.48828125 0.48828125"
					shader_A = "Colour adjust shader 02"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "1"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<colour_adjust_shader
					name = "Colour adjust shader 02"
					gui_use_node_pos = "1"
					gui_node_pos = "740 -600 0"
					gui_group = ""
					enable = "1"
					input_node = "Transform input shader 02_1_1_1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					black_point = "0.2687500119 0.2687500119 0.2687500119"
					black_point_adjust = "0.2687500119"
					white_point = "1 1 1"
					white_point_adjust = "1"
					gamma = "1 1 1"
					gamma_adjust = "1"
					clamp_below_black = "1"
					clamp_above_white = "1"
					>
				</colour_adjust_shader>
			</displacement_shader>
			<warp_input_shader
				name = "Travertino Rojo Marble Warp"
				gui_use_node_pos = "1"
				gui_node_pos = "600 -900 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Dark Blemishes"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "7.8125 7.8125"
				warper = "Travertino Rojo Marble Warper"
				>
			</warp_input_shader>
			<fractal_warp_shader
				name = "Travertino Rojo Marble Fractalization"
				gui_use_node_pos = "1"
				gui_node_pos = "640 -1020 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Warp"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.48828125 0.48828125"
				scale = "0.5"
				warp_amount = "1"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<colour_adjust_shader
				name = "Desaturate &amp; Darken - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1020 -1180 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Fractalization"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				black_point = "-0.125 -0.125 -0.125"
				black_point_adjust = "-0.125"
				white_point = "1 1 1"
				white_point_adjust = "1"
				gamma = "0.6000000238 0.6000000238 0.6000000238"
				gamma_adjust = "0.6000000238"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<warp_input_shader
				name = "Warp Cracks - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1020 -1240 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Desaturate &amp; Darken - Travertino Rojo Marble"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				warper = "Cracks Displacement  - Travertino Rojo Marble"
				>
			</warp_input_shader>
			<displacement_shader
				name = "Cracks Displacement  - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1460 -780 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				function = "Fractalize Cracks - Travertino Rojo Marble"
				displacement_direction = "1"
				displacement_multiplier = "-0.0005"
				>
			</displacement_shader>
			<get_position_in_texture
				name = "Get position in texture  - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1240 -280 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position_in_texture>
			<constant_scalar
				name = "Crack Scale - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1460 -280 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.075"
				>
			</constant_scalar>
			<constant_scalar
				name = "Cracks Seed - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1700 -280 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0"
				>
			</constant_scalar>
			<voronoi_3D_diff_scalar
				name = "Voronoi 3D diff scalar  - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1460 -360 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = "Get position in texture  - Travertino Rojo Marble"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				scale = "Crack Scale - Travertino Rojo Marble"
				seed = "Cracks Seed - Travertino Rojo Marble"
				>
			</voronoi_3D_diff_scalar>
			<transform_input_shader
				name = "Small Cracks  - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1540 -420 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = "Voronoi 3D diff scalar  - Travertino Rojo Marble"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "1"
				translate_by = "10 10 10"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "1"
				scale_by = "0.5 0.5 0.5"
				>
			</transform_input_shader>
			<mix_scalar
				name = "Mix Large &amp; Small Cracks - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1460 -480 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = "Voronoi 3D diff scalar  - Travertino Rojo Marble"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.244140625 0.244140625"
				input_2 = "Small Cracks  - Travertino Rojo Marble"
				mix_controller = ""
				>
			</mix_scalar>
			<colour_adjust_shader
				name = "Colour Adjust Cracks - Travertino Rojo Marble_1"
				gui_use_node_pos = "1"
				gui_node_pos = "1460 -540 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = "Mix Large &amp; Small Cracks - Travertino Rojo Marble"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				black_point = "0.3999999762 0.3999999762 0.3999999762"
				black_point_adjust = "0.3999999762"
				white_point = "0 0 0"
				white_point_adjust = "0"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "0"
				clamp_above_white = "0"
				>
			</colour_adjust_shader>
			<power_fractal_shader_v3
				name = "Small Cracks Bending - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1660 -540 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "62.5 62.5"
				seed = "61096"
				feature_scale = "2"
				lead-in_scale = "5"
				smallest_scale = "0.1"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0 0 0"
				colour_contrast = "2"
				colour_offset = "-0.5"
				colour_roughness = "2"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "Small Cracks Surface - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1460 -600 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_function = "Colour Adjust Cracks - Travertino Rojo Marble_1"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "0"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "0.1"
				fractal_breakup = "1"
				breakup_shader = "Colour Adjust Cracks - Travertino Rojo Marble_1"
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Small Cracks Bending - Travertino Rojo Marble"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1"
				max_alt_fuzzy_zone = "1"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				altitude_key = "1"
				use_Y_for_altitude = "1"
				limit_maximum_slope = "0"
				maximum_slope_angle = "0"
				max_slope_fuzzy_zone = "0"
				limit_minimum_slope = "0"
				minimum_slope_angle = "0"
				min_slope_fuzzy_zone = "0"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<colour_adjust_shader
				name = "Colour Adjust Cracks - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1460 -660 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = "Small Cracks Surface - Travertino Rojo Marble"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				black_point = "0 0 0"
				black_point_adjust = "0"
				white_point = "0.002000000095 0.002000000095 0.002000000095"
				white_point_adjust = "0.002000000095"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "0"
				clamp_above_white = "0"
				>
			</colour_adjust_shader>
			<fractal_warp_shader
				name = "Fractalize Cracks - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1460 -720 0"
				gui_group = "Travertinoi Rojo Marble Cracks"
				enable = "1"
				input_node = "Colour Adjust Cracks - Travertino Rojo Marble"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.48828125 0.48828125"
				scale = "0.005"
				warp_amount = "2"
				variation = "1.5"
				roughness = "0.75"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<colour_adjust_shader
				name = "Cracks Mask Adjustment  - Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1240 -1240 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Fractalize Cracks - Travertino Rojo Marble"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				black_point = "0 0 0"
				black_point_adjust = "0"
				white_point = "0.05000000075 0.05000000075 0.05000000075"
				white_point_adjust = "0.05000000075"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<surface_layer
				name = "Apply Crack to Travertino Rojo Marble"
				gui_use_node_pos = "1"
				gui_node_pos = "1020 -1320 0"
				gui_group = "Travertino Rojo Polished Rough Marble v0.1"
				enable = "1"
				input_node = "Travertino Rojo Marble Reflection Surface"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "7.8125 7.8125"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_function = "Warp Cracks - Travertino Rojo Marble"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Cracks Displacement  - Travertino Rojo Marble"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Cracks Mask Adjustment  - Travertino Rojo Marble"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
		</surface_layer>
	</sphere>
	<render
		name = "Object Render Indirect"
		gui_use_node_pos = "1"
		gui_node_pos = "980 -100 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "900"
		lock_aspect_ratio = "1"
		image_height = "900"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "Object Camera Indirect"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "6"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "0"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.1494252533"
		crop_right = "0.5057474971"
		crop_bottom = "0.25862059"
		crop_top = "0.60919559"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "1"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "1"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\WAS\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\WAS\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 160 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 100 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\WAS\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 40 0"
			gui_group = ""
			anti-aliasing = "6"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 -20 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<camera
		name = "Object Camera Indirect"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -60 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "1.598662244 9.122635804 -21.43604343"
		rotation = "-9.100000017 -49.39999996 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "12.20911078"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<camera
		name = "Object Camera Direct"
		gui_use_node_pos = "1"
		gui_node_pos = "640 20 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0 9.122635804 -22.12746223"
		rotation = "-9.600000024 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999999"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<camera
		name = "Surface Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -140 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0 9.122635804 -22.05466828"
		rotation = "-9.600000024 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "26.60568763"
		use_vertical_fov = "0"
		vertical_fov = "17.91545886"
		focal_length_in_mm = "76.12848067"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "2.047651172"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Surface Render"
		gui_use_node_pos = "1"
		gui_node_pos = "980 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "909"
		lock_aspect_ratio = "1"
		image_height = "909"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "Surface Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "2"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "0"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\WAS\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\WAS\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<spotlight
		name = "Indirect"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -240 0"
		gui_group = "Lighting"
		enable = "0"
		light_surfaces = "1"
		light_atmosphere = "1"
		position = "1.598662244 9.122635804 -21.43604343"
		rotation = "-4.5 0 0"
		colour = "1 1 1"
		strength = "3"
		max_distance = "500"
		shape_1 = "0"
		aperture_width_1 = "0"
		falloff_power_1 = "0.05"
		outer_angle_1 = "150"
		inner_angle_1 = "75"
		penumbra_gamma_1 = "1"
		s-curve_on_penumbra_1 = "1"
		reverse_gamma_curve_1 = "0"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</spotlight>
</terragen>
