<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>Travertino Rojo Polished Veined Marble v0.1&#xD;&#xA;By WASasquatch&#xD;&#xA;&#xD;&#xA;This is my traditional Travertino Rojo marble with a polished finished save for natural cracking.</library_description>

<library_tag>material</library_tag>

<library_tag>shaders</library_tag>

<library_tag>surface shader</library_tag>

<library_tag>travertino rojo marble</library_tag>

<library_tag>veined</library_tag>

<library_connection_tips>This is a surface shader with light displacement for cracks. It's inteded to be used with other shaders and colours. </library_connection_tips>
</non_node>
	<surface_layer
		name = "Travertino Rojo Polished Veined Marble Surface Shader v0.1"
		gui_use_node_pos = "1"
		gui_node_pos = "360 -80 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Apply Crack to Travertino Rojo Marble"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<surface_layer
			name = "Mix Veins and Pillow - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "260 340 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Mix Travertino Rojo Marble Pillows"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Mix Travertino Rojo Marble Veins"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Travertinio Rojo Marble Light Vein Mask"
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Mix Travertino Rojo Marble Pillows"
			gui_use_node_pos = "1"
			gui_node_pos = "80 460 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Mix Travertino Rojo Marble Bases_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			shader_A = "Mix Travertino Rojo Marble Light Bases_1"
			mix_to_A = "0.5"
			mix_controller = "Travertinio Rojo Marble Light Mask_1"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
			<merge_shader
				name = "Mix Travertino Rojo Marble Bases_1"
				gui_use_node_pos = "1"
				gui_node_pos = "20 -100 0"
				gui_group = ""
				enable = "1"
				input_node = "Travertino Rojo Marble Base Accent_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				shader_A = "Travertino Rojo Marble Difference_1_1"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Difference_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "100 0 0"
				gui_group = ""
				enable = "1"
				input_node = "Travertino Rojo Marble Difference_1_1_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "15702"
				feature_scale = "0.05"
				lead-in_scale = "1"
				smallest_scale = "0.01"
				noise_octaves = "8"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "3 1 3"
				apply_high_colour = "1"
				high_colour = "0.1220000014 0.0619099997 0.02899000049"
				apply_low_colour = "0"
				low_colour = "0.03125 0.009478802793 0.007515434176"
				colour_contrast = "1"
				colour_offset = "-0.75"
				colour_roughness = "1"
				clamp_high_colour = "0"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Difference_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "100 60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18266"
				feature_scale = "0.1"
				lead-in_scale = "1"
				smallest_scale = "0.01"
				noise_octaves = "8"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "3 1 3"
				apply_high_colour = "1"
				high_colour = "0.8913000226 0.638800025 0.5113999844"
				apply_low_colour = "1"
				low_colour = "0.03125 0.009478802793 0.007515434176"
				colour_contrast = "1"
				colour_offset = "-0.45"
				colour_roughness = "1"
				clamp_high_colour = "0"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Base_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-80 60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18266"
				feature_scale = "0.05"
				lead-in_scale = "1"
				smallest_scale = "0.01"
				noise_octaves = "8"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "3 1 3"
				apply_high_colour = "1"
				high_colour = "0.7444999814 0.5295000076 0.3158000112"
				apply_low_colour = "1"
				low_colour = "0.09151999652 0.0277600009 0.02201000042"
				colour_contrast = "1"
				colour_offset = "-0.25"
				colour_roughness = "1"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Base Accent_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-80 0 0"
				gui_group = ""
				enable = "1"
				input_node = "Travertino Rojo Marble Base_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18266"
				feature_scale = "0.1"
				lead-in_scale = "1"
				smallest_scale = "0.01"
				noise_octaves = "8"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "3 1 3"
				apply_high_colour = "0"
				high_colour = "0.7444999814 0.5295000076 0.3158000112"
				apply_low_colour = "1"
				low_colour = "0.01875000075 0.005687281955 0.004509260412"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "10"
				clamp_high_colour = "0"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Oranges_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "380 60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "41369"
				feature_scale = "0.25"
				lead-in_scale = "2"
				smallest_scale = "0.01"
				noise_octaves = "9"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "3 1 3"
				apply_high_colour = "1"
				high_colour = "0.4045000076 0.1086999997 0.04455000162"
				apply_low_colour = "1"
				low_colour = "0.2270999998 0.04298999906 0.01346999966"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Oranges_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "580 60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18346"
				feature_scale = "0.25"
				lead-in_scale = "2"
				smallest_scale = "0.01"
				noise_octaves = "9"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "3 1 3"
				apply_high_colour = "1"
				high_colour = "0.243750006 0.06550216675 0.0268456433"
				apply_low_colour = "1"
				low_colour = "0.1000000015 0.01892998628 0.005931307562"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<merge_shader
				name = "Mix Travertino Rojo Marble Light Bases_1"
				gui_use_node_pos = "1"
				gui_node_pos = "480 0 0"
				gui_group = ""
				enable = "1"
				input_node = "Travertino Rojo Marble Oranges_1_1_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				shader_A = "Travertino Rojo Marble Oranges_1_1"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Fractal breakup 02"
			gui_use_node_pos = "1"
			gui_node_pos = "460 460 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "6586"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_to_greyscale_colour
			name = "Travertino Rojo Marble Specularity"
			gui_use_node_pos = "1"
			gui_node_pos = "980 -220 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Travertino Rojo Marble Fractalization"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</colour_to_greyscale_colour>
		<power_fractal_shader_v3
			name = "Travertinio Rojo Marble Light Vein Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "640 460 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "32458"
			feature_scale = "1"
			lead-in_scale = "4"
			smallest_scale = "0.01"
			noise_octaves = "10"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "2 1 2"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "10"
			colour_offset = "-1"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Travertinio Rojo Marble Light Mask_1"
			gui_use_node_pos = "1"
			gui_node_pos = "200 540 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			seed = "5987"
			feature_scale = "0.5"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "3 1 3"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Travertinio Rojo Marble Light Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "420 540 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			seed = "5987"
			feature_scale = "0.5"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "3 1 3"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Mix Travertino Rojo Marble Veins"
			gui_use_node_pos = "1"
			gui_node_pos = "260 460 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Fractal warp shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			shader_A = "Fractal warp shader 01_1"
			mix_to_A = "0.5"
			mix_controller = "Travertinio Rojo Marble Light Mask"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Difference_1"
				gui_use_node_pos = "1"
				gui_node_pos = "120 120 0"
				gui_group = ""
				enable = "1"
				input_node = "Travertino Rojo Marble Difference"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "15702"
				feature_scale = "0.05"
				lead-in_scale = "1"
				smallest_scale = "0.01"
				noise_octaves = "8"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "10 1 10"
				apply_high_colour = "1"
				high_colour = "0.1220000014 0.0619099997 0.02899000049"
				apply_low_colour = "0"
				low_colour = "0.03125 0.009478802793 0.007515434176"
				colour_contrast = "1"
				colour_offset = "-0.75"
				colour_roughness = "1"
				clamp_high_colour = "0"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Difference"
				gui_use_node_pos = "1"
				gui_node_pos = "120 180 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18266"
				feature_scale = "0.1"
				lead-in_scale = "1"
				smallest_scale = "0.01"
				noise_octaves = "8"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "10 1 10"
				apply_high_colour = "1"
				high_colour = "0.8913000226 0.638800025 0.5113999844"
				apply_low_colour = "1"
				low_colour = "0.03125 0.009478802793 0.007515434176"
				colour_contrast = "1"
				colour_offset = "-0.45"
				colour_roughness = "1"
				clamp_high_colour = "0"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Base Accent"
				gui_use_node_pos = "1"
				gui_node_pos = "-80 120 0"
				gui_group = ""
				enable = "1"
				input_node = "Travertino Rojo Marble Base"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18266"
				feature_scale = "0.1"
				lead-in_scale = "1"
				smallest_scale = "0.01"
				noise_octaves = "8"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "10 1 10"
				apply_high_colour = "0"
				high_colour = "0.7444999814 0.5295000076 0.3158000112"
				apply_low_colour = "1"
				low_colour = "0.01875000075 0.005687281955 0.004509260412"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "10"
				clamp_high_colour = "0"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Base"
				gui_use_node_pos = "1"
				gui_node_pos = "-80 180 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18266"
				feature_scale = "0.05"
				lead-in_scale = "1"
				smallest_scale = "0.01"
				noise_octaves = "8"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "10 1 10"
				apply_high_colour = "1"
				high_colour = "0.7444999814 0.5295000076 0.3158000112"
				apply_low_colour = "1"
				low_colour = "0.09151999652 0.0277600009 0.02201000042"
				colour_contrast = "1"
				colour_offset = "-0.25"
				colour_roughness = "1"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<merge_shader
				name = "Mix Travertino Rojo Marble Bases"
				gui_use_node_pos = "1"
				gui_node_pos = "20 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Travertino Rojo Marble Base Accent"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				shader_A = "Travertino Rojo Marble Difference_1"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Oranges"
				gui_use_node_pos = "1"
				gui_node_pos = "380 120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "41369"
				feature_scale = "0.25"
				lead-in_scale = "2"
				smallest_scale = "0.01"
				noise_octaves = "9"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "10 1 30"
				apply_high_colour = "1"
				high_colour = "0.4045000076 0.1086999997 0.04455000162"
				apply_low_colour = "1"
				low_colour = "0.2270999998 0.04298999906 0.01346999966"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Travertino Rojo Marble Oranges_1"
				gui_use_node_pos = "1"
				gui_node_pos = "580 120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "18346"
				feature_scale = "0.25"
				lead-in_scale = "2"
				smallest_scale = "0.01"
				noise_octaves = "9"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "30 1 10"
				apply_high_colour = "1"
				high_colour = "0.243750006 0.06550216675 0.0268456433"
				apply_low_colour = "1"
				low_colour = "0.1000000015 0.01892998628 0.005931307562"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<merge_shader
				name = "Mix Travertino Rojo Marble Light Bases"
				gui_use_node_pos = "1"
				gui_node_pos = "480 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Travertino Rojo Marble Oranges"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				shader_A = "Travertino Rojo Marble Oranges_1"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<fractal_warp_shader
				name = "Fractal warp shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "20 -60 0"
				gui_group = ""
				enable = "1"
				input_node = "Mix Travertino Rojo Marble Bases"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scale = "0.1"
				warp_amount = "1"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<fractal_warp_shader
				name = "Fractal warp shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "480 -60 0"
				gui_group = ""
				enable = "1"
				input_node = "Mix Travertino Rojo Marble Light Bases"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "7.8125 7.8125"
				scale = "0.8"
				warp_amount = "1"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
		</merge_shader>
		<group
			name = "Travertinoi Rojo Marble Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "1523 223 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			gui_node_size = "704.0926026 660.602335 1"
			gui_node_colour = "0.2011000067 0.2888000011 0.4995000064"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<surface_layer
			name = "Travertino Rojo Marble Dark Blemishes"
			gui_use_node_pos = "1"
			gui_node_pos = "520 -40 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Mix in Variance - Travertino Rojo Marble"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Scale Travertino Rojo Marble Cracks"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<displacement_shader
			name = "Travertino Rojo Marble Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "760 -40 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			function = "Merge shader 01_1_1"
			displacement_direction = "1"
			displacement_multiplier = "0.5"
			>
			<merge_shader
				name = "Merge shader 01_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "620 -620 0"
				gui_group = ""
				enable = "1"
				input_node = "Merge shader 01_1_1_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				shader_A = "Power fractal shader v3 02"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 02"
				gui_use_node_pos = "1"
				gui_node_pos = "680 -520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				seed = "21721"
				feature_scale = "0.025"
				lead-in_scale = "0.1"
				smallest_scale = "0.025"
				noise_octaves = "3"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "2"
				colour_offset = "-1"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<merge_shader
				name = "Merge shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "320 -360 0"
				gui_group = ""
				enable = "1"
				input_node = "Merge shader 01_1_1_1_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "7.8125 7.8125"
				shader_A = "Transform input shader 02_1"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "1"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<get_position_in_texture
				name = "Get position in texture 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-320 260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position_in_texture>
			<constant_scalar
				name = "Constant scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.05"
				>
			</constant_scalar>
			<constant_scalar
				name = "Constant scalar 02"
				gui_use_node_pos = "1"
				gui_node_pos = "40 260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1834"
				>
			</constant_scalar>
			<voronoi_3D_diff_scalar
				name = "Voronoi 3D diff scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 200 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in texture 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				scale = "Constant scalar 01"
				seed = "Constant scalar 02"
				>
			</voronoi_3D_diff_scalar>
			<colour_adjust_shader
				name = "Colour adjust shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 140 0"
				gui_group = ""
				enable = "1"
				input_node = "Voronoi 3D diff scalar 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				black_point = "0.5625 0.5625 0.5625"
				black_point_adjust = "0.5625"
				white_point = "0.75 0.75 0.75"
				white_point_adjust = "0.75"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<colour_to_greyscale_colour
				name = "Colour to greyscale colour 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 80 0"
				gui_group = ""
				enable = "1"
				input_node = "Colour adjust shader 01"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</colour_to_greyscale_colour>
			<transform_input_shader
				name = "Transform input shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "60 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Colour to greyscale colour 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "1"
				translate_by = "10 10 10"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "1"
				scale_by = "2 2 2"
				>
			</transform_input_shader>
			<merge_shader
				name = "Merge shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 -60 0"
				gui_group = ""
				enable = "1"
				input_node = "Colour to greyscale colour 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				shader_A = "Transform input shader 02"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "1"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<transform_input_shader
				name = "Transform input shader 02_1"
				gui_use_node_pos = "1"
				gui_node_pos = "340 -280 0"
				gui_group = ""
				enable = "1"
				input_node = "Merge shader 01_1_1_1_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "1"
				translate_by = "10 10 10"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "1"
				scale_by = "0.5 0.5 0.5"
				>
			</transform_input_shader>
			<merge_shader
				name = "Merge shader 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "480 -500 0"
				gui_group = ""
				enable = "1"
				input_node = "Merge shader 01_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.48828125 0.48828125"
				shader_A = "Transform input shader 02_1_1"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "1"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<transform_input_shader
				name = "Transform input shader 02_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "480 -420 0"
				gui_group = ""
				enable = "1"
				input_node = "Merge shader 01_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "1"
				translate_by = "50 50 50"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "1"
				scale_by = "0.2 0.2 0.2"
				>
			</transform_input_shader>
			<transform_input_shader
				name = "Transform input shader 02_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "200 -120 0"
				gui_group = ""
				enable = "1"
				input_node = "Merge shader 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "1"
				translate_by = "100 100 100"
				rotate = "0"
				rotate_by = "60 60 60"
				scale = "1"
				scale_by = "1 1 1"
				>
			</transform_input_shader>
			<merge_shader
				name = "Merge shader 01_1_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "120 -200 0"
				gui_group = ""
				enable = "1"
				input_node = "Merge shader 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				shader_A = "Transform input shader 02_1_1_1"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "1"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "Fractal breakup 01"
			gui_use_node_pos = "1"
			gui_node_pos = "820 80 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "20023"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_input_shader
			name = "Transform input shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "260 280 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Mix Veins and Pillow - Travertino Rojo Marble"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.25 0.25 0.25"
			>
		</transform_input_shader>
		<colour_adjust_shader
			name = "Colour Adjust Cracks - Travertino Rojo Marble_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1520 200 0"
			gui_group = "Travertinoi Rojo Marble Cracks"
			enable = "1"
			input_node = "Mix Large &amp; Small Cracks - Travertino Rojo Marble"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			black_point = "0.3999999762 0.3999999762 0.3999999762"
			black_point_adjust = "0.3999999762"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<power_fractal_shader_v3
			name = "Travertino Rojo Marble Cracks Base 3"
			gui_use_node_pos = "1"
			gui_node_pos = "620 160 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Travertino Rojo Marble Cracks Base 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "18266"
			feature_scale = "0.2"
			lead-in_scale = "0.2"
			smallest_scale = "0.01"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.004999999888 0.003343838034 0.00302681094"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.85"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fractal_warp_shader
			name = "Fractalize Travertino Rojo Marble Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "620 120 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Travertino Rojo Marble Cracks Base 3"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			scale = "10"
			warp_amount = "10"
			variation = "1.5"
			roughness = "1"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<power_fractal_shader_v3
			name = "Travertino Rojo Marble Cracks Base 2"
			gui_use_node_pos = "1"
			gui_node_pos = "620 200 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Travertino Rojo Marble Cracks Base 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "18266"
			feature_scale = "0.205"
			lead-in_scale = "0.2"
			smallest_scale = "0.01"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.02499999851 0.01672000065 0.01513499953"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.85"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Travertino Rojo Marble Cracks Base 1"
			gui_use_node_pos = "1"
			gui_node_pos = "620 240 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "18266"
			feature_scale = "0.215"
			lead-in_scale = "0.2"
			smallest_scale = "0.01"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.03423000127 0.02201000042 0.01431000046"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.85"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_input_shader
			name = "Scale Travertino Rojo Marble Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "620 80 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Fractalize Travertino Rojo Marble Cracks"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "1"
			rotate_by = "35 35 0"
			scale = "1"
			scale_by = "0.5 0.5 0.5"
			>
		</transform_input_shader>
		<warp_input_shader
			name = "Travertino Rojo Marble Warp"
			gui_use_node_pos = "1"
			gui_node_pos = "660 -160 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Travertino Rojo Marble Dark Blemishes"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			warper = "Travertino Rojo Marble Warper"
			>
		</warp_input_shader>
		<merge_shader
			name = "Mix in Variance - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "400 80 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Transform input shader 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			shader_A = "Vary Travertino Rojo Marble Texture"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<transform_input_shader
			name = "Vary Travertino Rojo Marble Texture"
			gui_use_node_pos = "1"
			gui_node_pos = "400 180 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Transform input shader 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "100 100 100"
			rotate = "0"
			rotate_by = "60 60 0"
			scale = "0"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<displacement_shader
			name = "Cracks Displacement  - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1520 -40 0"
			gui_group = "Travertinoi Rojo Marble Cracks"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			function = "Fractalize Cracks - Travertino Rojo Marble"
			displacement_direction = "1"
			displacement_multiplier = "-0.00025"
			>
		</displacement_shader>
		<fractal_warp_shader
			name = "Fractalize Cracks - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1520 20 0"
			gui_group = "Travertinoi Rojo Marble Cracks"
			enable = "1"
			input_node = "Colour Adjust Cracks - Travertino Rojo Marble"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			scale = "0.005"
			warp_amount = "2"
			variation = "1.5"
			roughness = "0.75"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar  - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1520 380 0"
			gui_group = "Travertinoi Rojo Marble Cracks"
			enable = "1"
			input_node = "Get position in texture  - Travertino Rojo Marble"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			scale = "Crack Scale - Travertino Rojo Marble"
			seed = "Cracks Seed - Travertino Rojo Marble"
			>
		</voronoi_3D_diff_scalar>
		<colour_adjust_shader
			name = "Desaturate &amp; Darken - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1080 -440 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Travertino Rojo Marble Fractalization"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "-0.125 -0.125 -0.125"
			black_point_adjust = "-0.125"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "0.6000000238 0.6000000238 0.6000000238"
			gamma_adjust = "0.6000000238"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<power_fractal_shader_v3
			name = "Small Cracks Bending - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1720 200 0"
			gui_group = "Travertinoi Rojo Marble Cracks"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "61096"
			feature_scale = "2"
			lead-in_scale = "5"
			smallest_scale = "0.1"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "2"
			colour_offset = "-0.5"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Small Cracks Surface - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1520 140 0"
			gui_group = "Travertinoi Rojo Marble Cracks"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Colour Adjust Cracks - Travertino Rojo Marble_1"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "0"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.1"
			fractal_breakup = "1"
			breakup_shader = "Colour Adjust Cracks - Travertino Rojo Marble_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Small Cracks Bending - Travertino Rojo Marble"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1"
			max_alt_fuzzy_zone = "1"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "0"
			altitude_key = "1"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "0"
			max_slope_fuzzy_zone = "0"
			limit_minimum_slope = "0"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "0"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<colour_adjust_shader
			name = "Colour Adjust Cracks - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1520 80 0"
			gui_group = "Travertinoi Rojo Marble Cracks"
			enable = "1"
			input_node = "Small Cracks Surface - Travertino Rojo Marble"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.002000000095 0.002000000095 0.002000000095"
			white_point_adjust = "0.002000000095"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<get_position_in_texture
			name = "Get position in texture  - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1300 460 0"
			gui_group = "Travertinoi Rojo Marble Cracks"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Cracks Seed - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1760 460 0"
			gui_group = "Travertinoi Rojo Marble Cracks"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0"
			>
		</constant_scalar>
		<mix_scalar
			name = "Mix Large &amp; Small Cracks - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1520 260 0"
			gui_group = "Travertinoi Rojo Marble Cracks"
			enable = "1"
			input_node = "Voronoi 3D diff scalar  - Travertino Rojo Marble"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			input_2 = "Small Cracks  - Travertino Rojo Marble"
			mix_controller = ""
			>
		</mix_scalar>
		<colour_adjust_shader
			name = "Adjust Specular Roughness - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "980 -260 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Travertino Rojo Marble Specularity"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			black_point = "-0.05000000075 -0.05000000075 -0.05000000075"
			black_point_adjust = "-0.05000000075"
			white_point = "0.05000000075 0.05000000075 0.05000000075"
			white_point_adjust = "0.05000000075"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<surface_layer
			name = "Apply Crack to Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1080 -580 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Travertino Rojo Marble Reflection Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Warp Cracks - Travertino Rojo Marble"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Cracks Displacement  - Travertino Rojo Marble"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Cracks Mask Adjustment  - Travertino Rojo Marble"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<constant_scalar
			name = "Crack Scale - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1520 460 0"
			gui_group = "Travertinoi Rojo Marble Cracks"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.075"
			>
		</constant_scalar>
		<transform_input_shader
			name = "Small Cracks  - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1600 320 0"
			gui_group = "Travertinoi Rojo Marble Cracks"
			enable = "1"
			input_node = "Voronoi 3D diff scalar  - Travertino Rojo Marble"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "10 10 10"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.5 0.5 0.5"
			>
		</transform_input_shader>
		<colour_adjust_shader
			name = "Cracks Mask Adjustment  - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1300 -500 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Fractalize Cracks - Travertino Rojo Marble"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.05000000075 0.05000000075 0.05000000075"
			white_point_adjust = "0.05000000075"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<surface_layer
			name = "Travertino Rojo Marble Reflection Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "820 -440 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Travertino Rojo Marble Fractalization"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Reflection Shader - Travertino Rojo Marble"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Fractalize Cracks - Travertino Rojo Marble"
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Reflection Shader - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "900 -340 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			reflectivity = "1 1 1"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.1"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_roughness_function = "Adjust Specular Roughness - Travertino Rojo Marble"
			specular_tweak = "0.5"
			ray_traced_reflections = "1"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<warp_input_shader
			name = "Warp Cracks - Travertino Rojo Marble"
			gui_use_node_pos = "1"
			gui_node_pos = "1080 -500 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Desaturate &amp; Darken - Travertino Rojo Marble"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			warper = "Cracks Displacement  - Travertino Rojo Marble"
			>
		</warp_input_shader>
		<group
			name = "Travertino Rojo Polished Veined Marble v0.1"
			gui_use_node_pos = "1"
			gui_node_pos = "937 -3 0"
			gui_group = ""
			gui_node_size = "2047.490737 1312.232309 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<fractal_warp_shader
			name = "Travertino Rojo Marble Fractalization"
			gui_use_node_pos = "1"
			gui_node_pos = "700 -280 0"
			gui_group = "Travertino Rojo Polished Veined Marble v0.1"
			enable = "1"
			input_node = "Travertino Rojo Marble Warp"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			scale = "0.5"
			warp_amount = "1"
			variation = "1.5"
			roughness = "1"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
	</surface_layer>
</terragen_clip>
