<terragen
	name = "_1"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.1.18.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "637.8247989 -43.12798116 0"
	gui_network_view_size = "1066 391 0"
	gui_network_view_zoom = "0.5477253199"
	>
	<render
		name = "Object Render Direct"
		gui_use_node_pos = "1"
		gui_node_pos = "980 -20 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "900"
		lock_aspect_ratio = "1"
		image_height = "900"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "Object Camera Direct"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "2"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "0"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.1265679151"
		crop_right = "0.3543189168"
		crop_bottom = "0.4843350351"
		crop_top = "0.7177672386"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "1"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "1"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "4"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\WAS\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\WAS\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1220 180 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1220 120 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\WAS\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1220 60 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1220 0 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<spotlight
		name = "Direct"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -180 0"
		gui_group = "Lighting"
		enable = "0"
		light_surfaces = "1"
		light_atmosphere = "1"
		position = "0 8.915772414 -21.76164714"
		rotation = "-4.5 0 0"
		colour = "1 1 1"
		strength = "1"
		max_distance = "500"
		shape_1 = "0"
		aperture_width_1 = "0"
		falloff_power_1 = "0.05"
		outer_angle_1 = "100"
		inner_angle_1 = "75"
		penumbra_gamma_1 = "1"
		s-curve_on_penumbra_1 = "1"
		reverse_gamma_curve_1 = "0"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</spotlight>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight Background"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -120 0"
		gui_group = "Lighting"
		enable = "0"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "69.75"
		elevation = "10"
		colour = "0.08999999613 0.09359999746 0.1000000015"
		strength = "1"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visibility = "2"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "0"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = ""
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 200 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		ozone_factor = "0.5"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<sunlight
		name = "Sunlight Indirect"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = ""
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "243"
		elevation = "15"
		colour = "2.700000048 2.808000088 3"
		strength = "1"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "207.2901505 211.9896489 0"
		gui_group = ""
		gui_node_size = "640 161.6211241 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -107 0"
		gui_group = ""
		gui_node_size = "240 374.8485996 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "Sphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -120 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		visibility = "2"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 8.781306566 -20.07453848"
		radius = "1"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "180"
		elevation = "23.62625372"
		distance = "21.91114877"
		surface_shader = "Opalized Stone Surface Shader v0.1"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Opalized Stone Surface Shader v0.1"
			gui_use_node_pos = "1"
			gui_node_pos = "400 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Small Opalization Surface Layer"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
			<fractal_warp_shader
				name = "Fractalize Web - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "1620 400 0"
				gui_group = "Opalized Stone Vein Webbing"
				enable = "1"
				input_node = "Colour Adjust Web Final - Opalized Stone"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				scale = "0.05"
				warp_amount = "2"
				variation = "1.5"
				roughness = "0.75"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<merge_shader
				name = "Opalized Stone Master Colour Shader"
				gui_use_node_pos = "1"
				gui_node_pos = "760 880 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Mix Varied Opalized Stone Colour Bases (Pass 4)"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				shader_A = "Merge Secondary Varied Opalized Stone Colour Bases (Pass 4)"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "8"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
				<merge_shader
					name = "Merge Opalized Stone Base Colours"
					gui_use_node_pos = "1"
					gui_node_pos = "40 100 0"
					gui_group = "Opalized Stone Base Colours"
					enable = "1"
					input_node = "Opalized Stone Colour Base High"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					shader_A = "Opalized Stone Colour Base Difference"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "0"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<power_fractal_shader_v3
					name = "Opalized Stone Colour Base Difference"
					gui_use_node_pos = "1"
					gui_node_pos = "120 200 0"
					gui_group = "Opalized Stone Base Colours"
					enable = "1"
					input_node = "Opalized Stone Colour Base Difference_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "57537"
					feature_scale = "0.1"
					lead-in_scale = "1"
					smallest_scale = "0.001"
					noise_octaves = "12"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.6800000072 0.4936000109 0.1274999976"
					apply_low_colour = "0"
					low_colour = "0.03125 0.009478802793 0.007515434176"
					colour_contrast = "2"
					colour_offset = "-1.5"
					colour_roughness = "10"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Opalized Stone Colour Base Difference_1"
					gui_use_node_pos = "1"
					gui_node_pos = "120 260 0"
					gui_group = "Opalized Stone Base Colours"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "57537"
					feature_scale = "0.05"
					lead-in_scale = "1"
					smallest_scale = "0.001"
					noise_octaves = "12"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.3249999881 0.2845000029 0.2119999975"
					apply_low_colour = "1"
					low_colour = "0.02655000053 0.01992000081 0.01699000038"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "10"
					clamp_high_colour = "0"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Opalized Stone Colour Base Dark"
					gui_use_node_pos = "1"
					gui_node_pos = "-60 260 0"
					gui_group = "Opalized Stone Base Colours"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.48828125 0.48828125"
					seed = "9064"
					feature_scale = "0.05"
					lead-in_scale = "1"
					smallest_scale = "0.001"
					noise_octaves = "12"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.4151000082 0.3345000148 0.2046999931"
					apply_low_colour = "1"
					low_colour = "0.02500000224 0.01796055771 0.01216947287"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "10"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Opalized Stone Colour Base High"
					gui_use_node_pos = "1"
					gui_node_pos = "-60 200 0"
					gui_group = "Opalized Stone Base Colours"
					enable = "1"
					input_node = "Opalized Stone Colour Base Dark"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.9765625 0.9765625"
					seed = "9064"
					feature_scale = "0.1"
					lead-in_scale = "1"
					smallest_scale = "0.001"
					noise_octaves = "12"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.5860000253 0.3021000028 0.1635999978"
					apply_low_colour = "0"
					low_colour = "0.01875000075 0.005687281955 0.004509260412"
					colour_contrast = "2"
					colour_offset = "-0.75"
					colour_roughness = "10"
					clamp_high_colour = "0"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<group
					name = "Vary Base Colour Pass 3"
					gui_use_node_pos = "1"
					gui_node_pos = "27 -548 0"
					gui_group = "Opalized Stone Base Colours"
					gui_node_size = "295.8344789 166.9572451 1"
					gui_node_colour = "0.5 0.5 0.5"
					special_group = "0"
					global_bookmark = "0"
					>
				</group>
				<group
					name = "Vary Base Colour Pass 4"
					gui_use_node_pos = "1"
					gui_node_pos = "31 -765 0"
					gui_group = "Opalized Stone Base Colours"
					gui_node_size = "295.8344789 166.9572451 1"
					gui_node_colour = "0.5 0.5 0.5"
					special_group = "0"
					global_bookmark = "0"
					>
				</group>
				<merge_shader
					name = "Mix Varied Opalized Stone Colour Bases (Pass 4)"
					gui_use_node_pos = "1"
					gui_node_pos = "-20 -800 0"
					gui_group = "Vary Base Colour Pass 4"
					enable = "1"
					input_node = "Mix Varied Opalized Stone Colour Bases (Pass 3)"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					shader_A = "Vary Opalized Stone Colour Bases (Pass 4)"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<transform_input_shader
					name = "Vary Opalized Stone Colour Bases (Pass 4)"
					gui_use_node_pos = "1"
					gui_node_pos = "80 -740 0"
					gui_group = "Vary Base Colour Pass 4"
					enable = "1"
					input_node = "Mix Varied Opalized Stone Colour Bases (Pass 3)"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "0"
					translate_by = "0 0 0"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "0.98 0.98 0.98"
					>
				</transform_input_shader>
				<group
					name = "Opalized Stone Base Colours"
					gui_use_node_pos = "1"
					gui_node_pos = "30 -280 0"
					gui_group = "Opalized Stone Master Colours"
					gui_node_size = "430.6149227 1275.44867 1"
					gui_node_colour = "0.5 0.5 0.5"
					special_group = "0"
					global_bookmark = "0"
					>
				</group>
				<transform_input_shader
					name = "Vary Opalized Stone Colour Bases (Pass 1)"
					gui_use_node_pos = "1"
					gui_node_pos = "80 -80 0"
					gui_group = "Vary Base Colour Pass 1"
					enable = "1"
					input_node = "Merge Opalized Stone Base Colours"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "0"
					translate_by = "0 0 0"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "0.98 0.98 0.98"
					>
				</transform_input_shader>
				<merge_shader
					name = "Mix Varied Opalized Stone Colour Bases (Pass 1)"
					gui_use_node_pos = "1"
					gui_node_pos = "-20 -140 0"
					gui_group = "Vary Base Colour Pass 1"
					enable = "1"
					input_node = "Merge Opalized Stone Base Colours"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					shader_A = "Vary Opalized Stone Colour Bases (Pass 1)"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<group
					name = "Vary Base Colour Pass 1"
					gui_use_node_pos = "1"
					gui_node_pos = "24 -106 0"
					gui_group = "Opalized Stone Base Colours"
					gui_node_size = "295.8344789 166.9572451 1"
					gui_node_colour = "0.5 0.5 0.5"
					special_group = "0"
					global_bookmark = "0"
					>
				</group>
				<merge_shader
					name = "Mix Varied Opalized Stone Colour Bases (Pass 2)"
					gui_use_node_pos = "1"
					gui_node_pos = "-20 -360 0"
					gui_group = "Vary Base Colour Pass 2"
					enable = "1"
					input_node = "Mix Varied Opalized Stone Colour Bases (Pass 1)"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					shader_A = "Vary Opalized Stone Colour Bases (Pass 2)"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<group
					name = "Vary Base Colour Pass 2"
					gui_use_node_pos = "1"
					gui_node_pos = "26 -329 0"
					gui_group = "Opalized Stone Base Colours"
					gui_node_size = "295.8344789 166.9572451 1"
					gui_node_colour = "0.5 0.5 0.5"
					special_group = "0"
					global_bookmark = "0"
					>
				</group>
				<transform_input_shader
					name = "Vary Opalized Stone Colour Bases (Pass 2)"
					gui_use_node_pos = "1"
					gui_node_pos = "80 -300 0"
					gui_group = "Vary Base Colour Pass 2"
					enable = "1"
					input_node = "Mix Varied Opalized Stone Colour Bases (Pass 1)"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "0"
					translate_by = "0 0 0"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "0.98 0.98 0.98"
					>
				</transform_input_shader>
				<merge_shader
					name = "Mix Varied Opalized Stone Colour Bases (Pass 3)"
					gui_use_node_pos = "1"
					gui_node_pos = "-20 -580 0"
					gui_group = "Vary Base Colour Pass 3"
					enable = "1"
					input_node = "Mix Varied Opalized Stone Colour Bases (Pass 2)"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					shader_A = "Vary Opalized Stone Colour Bases (Pass 3)"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<transform_input_shader
					name = "Vary Opalized Stone Colour Bases (Pass 3)"
					gui_use_node_pos = "1"
					gui_node_pos = "80 -520 0"
					gui_group = "Vary Base Colour Pass 3"
					enable = "1"
					input_node = "Mix Varied Opalized Stone Colour Bases (Pass 2)"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "0"
					translate_by = "0 0 0"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "0.98 0.98 0.98"
					>
				</transform_input_shader>
				<group
					name = "Vary Secondary Colour Pass 1"
					gui_use_node_pos = "1"
					gui_node_pos = "559 -105 0"
					gui_group = "Opalized Stone Secondary Colours"
					gui_node_size = "295.8344789 166.9572451 1"
					gui_node_colour = "0.5 0.5 0.5"
					special_group = "0"
					global_bookmark = "0"
					>
				</group>
				<group
					name = "Vary Secondary Colour Pass 2"
					gui_use_node_pos = "1"
					gui_node_pos = "561 -328 0"
					gui_group = "Opalized Stone Secondary Colours"
					gui_node_size = "295.8344789 166.9572451 1"
					gui_node_colour = "0.5 0.5 0.5"
					special_group = "0"
					global_bookmark = "0"
					>
				</group>
				<group
					name = "Vary Secondary Colour Pass 3"
					gui_use_node_pos = "1"
					gui_node_pos = "562 -547 0"
					gui_group = "Opalized Stone Secondary Colours"
					gui_node_size = "295.8344789 166.9572451 1"
					gui_node_colour = "0.5 0.5 0.5"
					special_group = "0"
					global_bookmark = "0"
					>
				</group>
				<merge_shader
					name = "Merge Secondary Varied Opalized Stone Colour Bases (Pass 4)"
					gui_use_node_pos = "1"
					gui_node_pos = "520 -800 0"
					gui_group = "Vary Secondary Colour Pass 4"
					enable = "1"
					input_node = "Merge Secondary Varied Opalized Stone Colour Bases (Pass 3)"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					shader_A = "Vary Secondary Opalized Stone Colour Bases (Pass 4)"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<power_fractal_shader_v3
					name = "Opalized Stone Colour Secondary Base"
					gui_use_node_pos = "1"
					gui_node_pos = "480 260 0"
					gui_group = "Opalized Stone Secondary Colours"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "15319"
					feature_scale = "0.05"
					lead-in_scale = "1"
					smallest_scale = "0.001"
					noise_octaves = "12"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.2083999962 0.1940000057 0.166899994"
					apply_low_colour = "1"
					low_colour = "0.09151999652 0.06972999871 0.05818999931"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "10"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Opalized Stone Colour Secondary High"
					gui_use_node_pos = "1"
					gui_node_pos = "480 200 0"
					gui_group = "Opalized Stone Secondary Colours"
					enable = "1"
					input_node = "Opalized Stone Colour Secondary Base"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.9765625 0.9765625"
					seed = "15319"
					feature_scale = "0.1"
					lead-in_scale = "1"
					smallest_scale = "0.001"
					noise_octaves = "12"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.3345000148 0.2673999965 0.1835000068"
					apply_low_colour = "0"
					low_colour = "0.01875000075 0.005687281955 0.004509260412"
					colour_contrast = "2"
					colour_offset = "-0.75"
					colour_roughness = "10"
					clamp_high_colour = "0"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Opalized Stone Colour Secondary Difference"
					gui_use_node_pos = "1"
					gui_node_pos = "660 260 0"
					gui_group = "Opalized Stone Secondary Colours"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "58969"
					feature_scale = "0.05"
					lead-in_scale = "1"
					smallest_scale = "0.001"
					noise_octaves = "12"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.2310000062 0.2310000062 0.2310000062"
					apply_low_colour = "1"
					low_colour = "0.06002999842 0.07383000106 0.1036000028"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "10"
					clamp_high_colour = "0"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Opalized Stone Colour Base Difference High"
					gui_use_node_pos = "1"
					gui_node_pos = "660 200 0"
					gui_group = "Opalized Stone Secondary Colours"
					enable = "1"
					input_node = "Opalized Stone Colour Secondary Difference"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "58969"
					feature_scale = "0.1"
					lead-in_scale = "1"
					smallest_scale = "0.001"
					noise_octaves = "12"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.4535000026 0.4478999972 0.4422999918"
					apply_low_colour = "0"
					low_colour = "0.03125 0.009478802793 0.007515434176"
					colour_contrast = "2"
					colour_offset = "-1.5"
					colour_roughness = "10"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "1"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<merge_shader
					name = "Merge Opalized Stone Secondary Base Colours"
					gui_use_node_pos = "1"
					gui_node_pos = "580 100 0"
					gui_group = "Opalized Stone Secondary Colours"
					enable = "1"
					input_node = "Opalized Stone Colour Secondary High"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					shader_A = "Opalized Stone Colour Base Difference High"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "0"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<transform_input_shader
					name = "Vary Secondary Opalized Stone Colour Base (Pass 1)"
					gui_use_node_pos = "1"
					gui_node_pos = "620 -80 0"
					gui_group = "Vary Secondary Colour Pass 1"
					enable = "1"
					input_node = "Merge Opalized Stone Secondary Base Colours"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "0"
					translate_by = "0 0 0"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "0.98 0.98 0.98"
					>
				</transform_input_shader>
				<merge_shader
					name = "Merge Secondary Varied Opalized Stone Colour Bases (Pass 1)"
					gui_use_node_pos = "1"
					gui_node_pos = "520 -140 0"
					gui_group = "Vary Secondary Colour Pass 1"
					enable = "1"
					input_node = "Merge Opalized Stone Secondary Base Colours"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					shader_A = "Vary Secondary Opalized Stone Colour Base (Pass 1)"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<transform_input_shader
					name = "Vary Secondary Opalized Stone Colour Bases (Pass 2)"
					gui_use_node_pos = "1"
					gui_node_pos = "620 -300 0"
					gui_group = "Vary Secondary Colour Pass 2"
					enable = "1"
					input_node = "Merge Secondary Varied Opalized Stone Colour Bases (Pass 1)"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "0"
					translate_by = "0 0 0"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "0.98 0.98 0.98"
					>
				</transform_input_shader>
				<merge_shader
					name = "Merge Secondary Varied Opalized Stone Colour Bases (Pass 2)"
					gui_use_node_pos = "1"
					gui_node_pos = "520 -360 0"
					gui_group = "Vary Secondary Colour Pass 2"
					enable = "1"
					input_node = "Merge Secondary Varied Opalized Stone Colour Bases (Pass 1)"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					shader_A = "Vary Secondary Opalized Stone Colour Bases (Pass 2)"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<transform_input_shader
					name = "Vary Secondary Opalized Stone Colour Bases (Pass 3)"
					gui_use_node_pos = "1"
					gui_node_pos = "620 -520 0"
					gui_group = "Vary Secondary Colour Pass 3"
					enable = "1"
					input_node = "Merge Secondary Varied Opalized Stone Colour Bases (Pass 2)"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "0"
					translate_by = "0 0 0"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "0.98 0.98 0.98"
					>
				</transform_input_shader>
				<merge_shader
					name = "Merge Secondary Varied Opalized Stone Colour Bases (Pass 3)"
					gui_use_node_pos = "1"
					gui_node_pos = "520 -580 0"
					gui_group = "Vary Secondary Colour Pass 3"
					enable = "1"
					input_node = "Merge Secondary Varied Opalized Stone Colour Bases (Pass 2)"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					shader_A = "Vary Secondary Opalized Stone Colour Bases (Pass 3)"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<transform_input_shader
					name = "Vary Secondary Opalized Stone Colour Bases (Pass 4)"
					gui_use_node_pos = "1"
					gui_node_pos = "620 -740 0"
					gui_group = "Vary Secondary Colour Pass 4"
					enable = "1"
					input_node = "Merge Secondary Varied Opalized Stone Colour Bases (Pass 3)"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "0"
					translate_by = "0 0 0"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "0.98 0.98 0.98"
					>
				</transform_input_shader>
				<group
					name = "Vary Secondary Colour Pass 4"
					gui_use_node_pos = "1"
					gui_node_pos = "566 -764 0"
					gui_group = "Opalized Stone Secondary Colours"
					gui_node_size = "295.8344789 166.9572451 1"
					gui_node_colour = "0.5 0.5 0.5"
					special_group = "0"
					global_bookmark = "0"
					>
				</group>
				<group
					name = "Opalized Stone Secondary Colours"
					gui_use_node_pos = "1"
					gui_node_pos = "565 -279 0"
					gui_group = "Opalized Stone Master Colours"
					gui_node_size = "430.6149227 1275.44867 1"
					gui_node_colour = "0.5 0.5 0.5"
					special_group = "0"
					global_bookmark = "0"
					>
				</group>
				<group
					name = "Opalized Stone Master Colours"
					gui_use_node_pos = "1"
					gui_node_pos = "293 -257 0"
					gui_group = ""
					gui_node_size = "1379.577429 1547.384882 1"
					gui_node_colour = "0.4995000064 0.409799993 0.1420000046"
					special_group = "3"
					global_bookmark = "1"
					>
				</group>
			</merge_shader>
			<group
				name = "Opalized Stone v0.1"
				gui_use_node_pos = "1"
				gui_node_pos = "1280 169 0"
				gui_group = ""
				gui_node_size = "1360.025629 1655.869035 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "1"
				>
			</group>
			<warp_input_shader
				name = "Warp Vein Webbing Colour - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "820 480 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Desaturate &amp; Darken Cracks"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				warper = "Web Warper - Opazlized Stone"
				>
			</warp_input_shader>
			<constant_scalar
				name = "Web Seed - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "1760 860 0"
				gui_group = "Opalized Stone Vein Webbing"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "672"
				>
			</constant_scalar>
			<displacement_shader
				name = "Web Warper - Opazlized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "1620 340 0"
				gui_group = "Opalized Stone Vein Webbing"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.48828125 0.48828125"
				function = "Fractalize Web - Opalized Stone"
				displacement_direction = "1"
				displacement_multiplier = "-0.01"
				>
			</displacement_shader>
			<colour_adjust_shader
				name = "Colour Adjust Web Final - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "1620 460 0"
				gui_group = "Opalized Stone Vein Webbing"
				enable = "1"
				input_node = "Web Blending Surface - Opalized Stone"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.244140625 0.244140625"
				black_point = "0 0 0"
				black_point_adjust = "0"
				white_point = "0.05625000224 0.05625000224 0.05625000224"
				white_point_adjust = "0.05625000224"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "0"
				clamp_above_white = "0"
				>
			</colour_adjust_shader>
			<constant_scalar
				name = "Web Scale - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "1620 820 0"
				gui_group = "Opalized Stone Vein Webbing"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.05"
				>
			</constant_scalar>
			<group
				name = "Opalized Stone Vein Webbing"
				gui_use_node_pos = "1"
				gui_node_pos = "1617 606 0"
				gui_group = "Opalized Stone v0.1"
				gui_node_size = "515.671662 644.5414321 1"
				gui_node_colour = "0.2011000067 0.2888000011 0.4995000064"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<power_fractal_shader_v3
				name = "Web Blending - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "1680 620 0"
				gui_group = "Opalized Stone Vein Webbing"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				seed = "48144"
				feature_scale = "0.25"
				lead-in_scale = "0.25"
				smallest_scale = "0.02"
				noise_octaves = "6"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0.150000006 0.150000006 0.150000006"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "2"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "Web Blending Surface - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "1620 560 0"
				gui_group = "Opalized Stone Vein Webbing"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_function = "Colour Adjust Web - Opalized Stone"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "0"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "0.1"
				fractal_breakup = "1"
				breakup_shader = "Colour Adjust Web - Opalized Stone"
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Web Blending - Opalized Stone"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1"
				max_alt_fuzzy_zone = "1"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				altitude_key = "1"
				use_Y_for_altitude = "1"
				limit_maximum_slope = "0"
				maximum_slope_angle = "0"
				max_slope_fuzzy_zone = "0"
				limit_minimum_slope = "0"
				minimum_slope_angle = "0"
				min_slope_fuzzy_zone = "0"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<colour_to_greyscale_colour
				name = "Colour to greyscale colour 01"
				gui_use_node_pos = "1"
				gui_node_pos = "900 260 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Apply Stone Vein Webbing  - Opalized Stone"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</colour_to_greyscale_colour>
			<voronoi_3D_diff_scalar
				name = "Voronoi 3D diff scalar - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "1620 760 0"
				gui_group = "Opalized Stone Vein Webbing"
				enable = "1"
				input_node = "Get position in texture - Opalized Stone"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				scale = "Web Scale - Opalized Stone"
				seed = "Web Seed - Opalized Stone"
				>
			</voronoi_3D_diff_scalar>
			<colour_adjust_shader
				name = "Colour Adjust Web - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "1620 700 0"
				gui_group = "Opalized Stone Vein Webbing"
				enable = "1"
				input_node = "Voronoi 3D diff scalar - Opalized Stone"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				black_point = "1 1 1"
				black_point_adjust = "1"
				white_point = "0 0 0"
				white_point_adjust = "0"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "0"
				clamp_above_white = "0"
				>
			</colour_adjust_shader>
			<get_position_in_texture
				name = "Get position in texture - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "1480 860 0"
				gui_group = "Opalized Stone Vein Webbing"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position_in_texture>
			<fractal_warp_shader
				name = "Fractalize Opalized Stone Colours"
				gui_use_node_pos = "1"
				gui_node_pos = "760 740 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Master Colour Adjustment - Opalized Stone"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				scale = "5"
				warp_amount = "1"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<colour_adjust_shader
				name = "Master Colour Adjustment - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "760 820 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Opalized Stone Master Colour Shader"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				black_point = "0.004999999888 0.004999999888 0.004999999888"
				black_point_adjust = "0.004999999888"
				white_point = "1 1 1"
				white_point_adjust = "1"
				gamma = "1.25 1.25 1.25"
				gamma_adjust = "1.25"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<transform_input_shader
				name = "Master Transform Adjustment - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "760 660 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Fractalize Opalized Stone Colours"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "1"
				scale_by = "1 1 1"
				>
			</transform_input_shader>
			<surface_layer
				name = "Apply Stone Vein Webbing  - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "760 340 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Master Transform Adjustment - Opalized Stone"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				apply_colour = "1"
				diffuse_colour = "0.5 0.5 0.5"
				colour_function = "Apply Vein Webbing Secondary Colour"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = "Fractal breakup 01"
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Web Mask Adjust - Opalized Stone"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal breakup 01"
				gui_use_node_pos = "1"
				gui_node_pos = "1220 540 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "14373"
				feature_scale = "1"
				lead-in_scale = "1000"
				smallest_scale = "0.01"
				noise_octaves = "19"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "1"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<colour_adjust_shader
				name = "Desaturate &amp; Darken Cracks"
				gui_use_node_pos = "1"
				gui_node_pos = "820 540 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Master Transform Adjustment - Opalized Stone"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				black_point = "-0.5 -0.5 -0.5"
				black_point_adjust = "-0.5"
				white_point = "0.6625000238 0.6625000238 0.6625000238"
				white_point_adjust = "0.6625000238"
				gamma = "0.40625 0.40625 0.40625"
				gamma_adjust = "0.40625"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<colour_adjust_shader
				name = "Colour adjust shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "900 180 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Colour to greyscale colour 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.48828125 0.48828125"
				black_point = "0 0 0"
				black_point_adjust = "0"
				white_point = "1 1 1"
				white_point_adjust = "1"
				gamma = "0.8500000238 0.8500000238 0.8500000238"
				gamma_adjust = "0.8500000238"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<colour_adjust_shader
				name = "Web Mask Adjust - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "1220 460 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Fractalize Web - Opalized Stone"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.244140625 0.244140625"
				black_point = "0 0 0"
				black_point_adjust = "0"
				white_point = "0.25 0.25 0.25"
				white_point_adjust = "0.25"
				gamma = "1.25 1.25 1.25"
				gamma_adjust = "1.25"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<surface_layer
				name = "Reflection Layer - Opalized Stone"
				gui_use_node_pos = "1"
				gui_node_pos = "780 -40 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Apply Stone Vein Webbing  - Opalized Stone"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "0"
				diffuse_colour = "0.5 0.5 0.5"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Reflective shader 01"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = "Fractal breakup 02"
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Web Mask Adjust - Opalized Stone"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal breakup 02"
				gui_use_node_pos = "1"
				gui_node_pos = "1080 40 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "62458"
				feature_scale = "1"
				lead-in_scale = "1000"
				smallest_scale = "0.01"
				noise_octaves = "19"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "1"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<reflective_shader
				name = "Reflective shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "900 80 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				reflectivity = "0.25 0.25 0.25"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.55"
				specular_highlights = "1"
				highlight_model = "1"
				highlight_intensity = "0.1"
				specular_roughness = "0.75"
				specular_roughness_function = "Colour adjust shader 01"
				specular_tweak = "0.5"
				ray_traced_reflections = "1"
				reflection_softness = "0.1"
				number_of_samples = "4"
				>
			</reflective_shader>
			<displacement_shader
				name = "Opalized Stone Large Warper"
				gui_use_node_pos = "1"
				gui_node_pos = "900 -120 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				function = "Colour adjust shader 01_1"
				displacement_direction = "1"
				displacement_multiplier = "1"
				>
				<colour_adjust_shader
					name = "Colour adjust shader 01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-760 -60 0"
					gui_group = ""
					enable = "1"
					input_node = "Smooth step scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.48828125 0.48828125"
					black_point = "1 1 1"
					black_point_adjust = "1"
					white_point = "0.4499999881 0.4499999881 0.4499999881"
					white_point_adjust = "0.4499999881"
					gamma = "1 1 1"
					gamma_adjust = "1"
					clamp_below_black = "1"
					clamp_above_white = "1"
					>
				</colour_adjust_shader>
				<constant_scalar
					name = "Large Scale"
					gui_use_node_pos = "1"
					gui_node_pos = "-1020 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.45"
					>
				</constant_scalar>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-1000 400 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "Large Scale"
					seed = "Seed"
					>
				</voronoi_3D_A_vector>
				<transform_input_shader
					name = "Transform input shader 01_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-680 -740 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix scalar 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "2 2 2"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "0"
					scale_by = "2 2 2"
					>
				</transform_input_shader>
				<constant_scalar
					name = "Small Scale"
					gui_use_node_pos = "1"
					gui_node_pos = "-800 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.1"
					>
				</constant_scalar>
				<constant_scalar
					name = "Seed"
					gui_use_node_pos = "1"
					gui_node_pos = "-580 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "3851"
					>
				</constant_scalar>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "-780 400 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "Small Scale"
					seed = "Seed"
					>
				</voronoi_3D_A_vector>
				<add_scalar
					name = "Add scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-880 240 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-720 140 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.1"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "-520 140 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.75"
					>
				</constant_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-760 40 0"
					gui_group = ""
					enable = "1"
					input_node = "Add scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
				<transform_input_shader
					name = "Transform input shader 01_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-660 -200 0"
					gui_group = ""
					enable = "1"
					input_node = "Colour adjust shader 01_1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "1 1 1"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "3 3 3"
					>
				</transform_input_shader>
				<get_position_in_texture
					name = "Get position in texture 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-1260 640 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<mix_scalar
					name = "Mix scalar 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-760 -640 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix scalar 01_1_1_1_1_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					input_2 = "Transform input shader 01_1"
					mix_controller = ""
					>
				</mix_scalar>
				<transform_input_shader
					name = "Transform input shader 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-660 -560 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix scalar 01_1_1_1_1_1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "1 1 1"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "1.25 1.25 1.25"
					>
				</transform_input_shader>
				<colour_adjust_shader
					name = "Colour adjust shader 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-760 -960 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix scalar 01_1_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.9765625 0.9765625"
					black_point = "0 0 0"
					black_point_adjust = "0"
					white_point = "1 1 1"
					white_point_adjust = "1"
					gamma = "1 1 1"
					gamma_adjust = "1"
					clamp_below_black = "0"
					clamp_above_white = "0"
					>
				</colour_adjust_shader>
				<mix_scalar
					name = "Mix scalar 01_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-760 -480 0"
					gui_group = ""
					enable = "1"
					input_node = "Colour adjust shader 01_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					input_2 = "Multiply complement scalar 01"
					mix_controller = ""
					>
				</mix_scalar>
				<mix_scalar
					name = "Mix scalar 01_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-760 -820 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix scalar 01_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					input_2 = "Transform input shader 01_1_1_1"
					mix_controller = ""
					>
				</mix_scalar>
				<multiply_complement_scalar
					name = "Multiply complement scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-660 -360 0"
					gui_group = ""
					enable = "1"
					input_node = "Transform input shader 01_1_1_1_1_1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					input_2 = "Constant scalar 03"
					>
				</multiply_complement_scalar>
				<constant_scalar
					name = "Constant scalar 03"
					gui_use_node_pos = "1"
					gui_node_pos = "-560 -280 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "-2"
					>
				</constant_scalar>
			</displacement_shader>
			<warp_input_shader
				name = "Warp in Large Opalization"
				gui_use_node_pos = "1"
				gui_node_pos = "780 -320 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Reflection Layer - Opalized Stone"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				warper = "Opalized Stone Large Warper"
				>
			</warp_input_shader>
			<constant_colour
				name = "Constant colour 01"
				gui_use_node_pos = "1"
				gui_node_pos = "1000 480 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				colour = "0.5605000257 0.4535000026 0.1767999977"
				>
			</constant_colour>
			<merge_shader
				name = "Apply Vein Webbing Secondary Colour"
				gui_use_node_pos = "1"
				gui_node_pos = "920 420 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Warp Vein Webbing Colour - Opalized Stone"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_A = "Constant colour 01"
				mix_to_A = "0.8"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "6"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<displacement_shader
				name = "Opalized Stone Small Warper"
				gui_use_node_pos = "1"
				gui_node_pos = "1000 -340 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				function = "Colour adjust shader 01_1"
				displacement_direction = "1"
				displacement_multiplier = "1"
				>
				<colour_adjust_shader
					name = "Colour adjust shader 01_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-720 -80 0"
					gui_group = ""
					enable = "1"
					input_node = "Smooth step scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.48828125 0.48828125"
					black_point = "1 1 1"
					black_point_adjust = "1"
					white_point = "0.4499999881 0.4499999881 0.4499999881"
					white_point_adjust = "0.4499999881"
					gamma = "1 1 1"
					gamma_adjust = "1"
					clamp_below_black = "1"
					clamp_above_white = "1"
					>
				</colour_adjust_shader>
				<constant_scalar
					name = "Large Scale"
					gui_use_node_pos = "1"
					gui_node_pos = "-980 620 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.45"
					>
				</constant_scalar>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-960 380 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "Large Scale"
					seed = "Seed"
					>
				</voronoi_3D_A_vector>
				<transform_input_shader
					name = "Transform input shader 01_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-640 -760 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix scalar 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "2 2 2"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "0"
					scale_by = "2 2 2"
					>
				</transform_input_shader>
				<constant_scalar
					name = "Small Scale"
					gui_use_node_pos = "1"
					gui_node_pos = "-760 620 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.025"
					>
				</constant_scalar>
				<constant_scalar
					name = "Seed"
					gui_use_node_pos = "1"
					gui_node_pos = "-540 620 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "1242"
					>
				</constant_scalar>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "-740 380 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "Small Scale"
					seed = "Seed"
					>
				</voronoi_3D_A_vector>
				<add_scalar
					name = "Add scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-840 220 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-680 120 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.1"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "-480 120 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.75"
					>
				</constant_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-720 20 0"
					gui_group = ""
					enable = "1"
					input_node = "Add scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
				<transform_input_shader
					name = "Transform input shader 01_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-620 -220 0"
					gui_group = ""
					enable = "1"
					input_node = "Colour adjust shader 01_1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "1 1 1"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "3 3 3"
					>
				</transform_input_shader>
				<get_position_in_texture
					name = "Get position in texture 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-1220 620 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<mix_scalar
					name = "Mix scalar 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-720 -660 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix scalar 01_1_1_1_1_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					input_2 = "Transform input shader 01_1"
					mix_controller = ""
					>
				</mix_scalar>
				<transform_input_shader
					name = "Transform input shader 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-620 -580 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix scalar 01_1_1_1_1_1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "1"
					translate_by = "1 1 1"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "1.25 1.25 1.25"
					>
				</transform_input_shader>
				<colour_adjust_shader
					name = "Colour adjust shader 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-720 -980 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix scalar 01_1_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.9765625 0.9765625"
					black_point = "0 0 0"
					black_point_adjust = "0"
					white_point = "1 1 1"
					white_point_adjust = "1"
					gamma = "1 1 1"
					gamma_adjust = "1"
					clamp_below_black = "0"
					clamp_above_white = "0"
					>
				</colour_adjust_shader>
				<mix_scalar
					name = "Mix scalar 01_1_1_1_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-720 -500 0"
					gui_group = ""
					enable = "1"
					input_node = "Colour adjust shader 01_1_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					input_2 = "Multiply complement scalar 01"
					mix_controller = ""
					>
				</mix_scalar>
				<mix_scalar
					name = "Mix scalar 01_1_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "-720 -840 0"
					gui_group = ""
					enable = "1"
					input_node = "Mix scalar 01_1"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					input_2 = "Transform input shader 01_1_1_1"
					mix_controller = ""
					>
				</mix_scalar>
				<multiply_complement_scalar
					name = "Multiply complement scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-620 -380 0"
					gui_group = ""
					enable = "1"
					input_node = "Transform input shader 01_1_1_1_1_1_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					input_2 = "Constant scalar 03"
					>
				</multiply_complement_scalar>
				<constant_scalar
					name = "Constant scalar 03"
					gui_use_node_pos = "1"
					gui_node_pos = "-520 -300 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "-2"
					>
				</constant_scalar>
			</displacement_shader>
			<warp_input_shader
				name = "Warp in Small Opalization"
				gui_use_node_pos = "1"
				gui_node_pos = "900 -420 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Warp in Large Opalization"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				warper = "Opalized Stone Small Warper"
				>
			</warp_input_shader>
			<displacement_shader_to_scalar
				name = "Large Opalization Mask"
				gui_use_node_pos = "1"
				gui_node_pos = "1360 -340 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Opalized Stone Large Warper"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				>
			</displacement_shader_to_scalar>
			<colour_adjust_shader
				name = "Adjust Opalization Mask Colour"
				gui_use_node_pos = "1"
				gui_node_pos = "1360 -400 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Large Opalization Mask"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				black_point = "0 0 0"
				black_point_adjust = "0"
				white_point = "0.05000000075 0.05000000075 0.05000000075"
				white_point_adjust = "0.05000000075"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<surface_layer
				name = "Small Opalization Surface Layer"
				gui_use_node_pos = "1"
				gui_node_pos = "780 -500 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = "Warp in Large Opalization"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.5 0.5 0.5"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Warp in Small Opalization"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = "/Sphere 01/Opalized Stone Surface Shader v0.1/Fractal breakup 03"
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Adjust Opalization Mask Colour"
				invert_blendshader = "1"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal breakup 03"
				gui_use_node_pos = "1"
				gui_node_pos = "1180 -400 0"
				gui_group = "Opalized Stone v0.1"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "26025"
				feature_scale = "1"
				lead-in_scale = "1000"
				smallest_scale = "0.01"
				noise_octaves = "19"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "1"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
		</surface_layer>
	</sphere>
	<render
		name = "Object Render Indirect"
		gui_use_node_pos = "1"
		gui_node_pos = "980 -100 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "900"
		lock_aspect_ratio = "1"
		image_height = "900"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "Object Camera Indirect"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "6"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "0"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.1494252533"
		crop_right = "0.5057474971"
		crop_bottom = "0.25862059"
		crop_top = "0.60919559"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "1"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "1"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\WAS\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\WAS\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 160 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 100 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\WAS\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 40 0"
			gui_group = ""
			anti-aliasing = "6"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 -20 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<camera
		name = "Object Camera Indirect"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -60 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "1.598662244 9.122635804 -21.43604343"
		rotation = "-9.100000017 -49.39999996 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "12.20911078"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<camera
		name = "Object Camera Direct"
		gui_use_node_pos = "1"
		gui_node_pos = "640 20 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0 9.122635804 -22.12746223"
		rotation = "-9.600000024 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999999"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<camera
		name = "Surface Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -140 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0 9.122635804 -22.05466828"
		rotation = "-9.600000024 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "26.60568763"
		use_vertical_fov = "0"
		vertical_fov = "17.91545886"
		focal_length_in_mm = "76.12848067"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "2.047651172"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Surface Render"
		gui_use_node_pos = "1"
		gui_node_pos = "980 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "909"
		lock_aspect_ratio = "1"
		image_height = "909"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "Surface Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "2"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "0"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\WAS\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\WAS\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<spotlight
		name = "Indirect"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -240 0"
		gui_group = "Lighting"
		enable = "0"
		light_surfaces = "1"
		light_atmosphere = "1"
		position = "1.598662244 9.122635804 -21.43604343"
		rotation = "-4.5 0 0"
		colour = "1 1 1"
		strength = "3"
		max_distance = "500"
		shape_1 = "0"
		aperture_width_1 = "0"
		falloff_power_1 = "0.05"
		outer_angle_1 = "150"
		inner_angle_1 = "75"
		penumbra_gamma_1 = "1"
		s-curve_on_penumbra_1 = "1"
		reverse_gamma_curve_1 = "0"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</spotlight>
</terragen>
