<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>Basic displacement tire tracks based on military humvee scales</library_description>

</non_node>
	<transform_input_shader
		name = "Humvee Tracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1420 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal warp shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "200 0 0"
		scale = "0"
		scale_by = "1 1 1"
		>
		<fractal_warp_shader
			name = "Fractal warp shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Tiretracks Set"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "250 250"
			scale = "200"
			warp_amount = "1"
			variation = "2"
			roughness = "0.3"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<fractal_warp_shader
			name = "Fractal warp shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Simple shape shader 01_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "0.05"
			warp_amount = "0.7"
			variation = "1.5"
			roughness = "1"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<simple_shape_shader
			name = "Simple shape shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Fractal warp shader 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			type_of_shape = "0"
			position = "0 0 0"
			size = "0.245 100000"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "0"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "20"
			colour_edge_units = "1"
			colour_position_key = "1"
			apply_displacement = "1"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "-0.045"
			displacement_offset = "0"
			displacement_edge_profile = "1"
			displacement_edge_width = "35"
			displacement_edge_units = "1"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<fractal_warp_shader
			name = "Fractal warp shader 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Simple shape shader 01_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			scale = "0.05"
			warp_amount = "0.7"
			variation = "1.5"
			roughness = "1"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<simple_shape_shader
			name = "Simple shape shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "60 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Fractal warp shader 02_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			type_of_shape = "0"
			position = "0 0 0"
			size = "0.245 100000"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "0"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "20"
			colour_edge_units = "1"
			colour_position_key = "1"
			apply_displacement = "1"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "-0.045"
			displacement_offset = "0"
			displacement_edge_profile = "1"
			displacement_edge_width = "35"
			displacement_edge_units = "1"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<transform_input_shader
			name = "Transform input shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "60 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Simple shape shader 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "2 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "0"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<merge_shader
			name = "Tiretracks Set"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Simple shape shader 01_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			shader_A = "Transform input shader 02"
			mix_to_A = "1"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<simple_shape_shader
			name = "Simple shape shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			type_of_shape = "0"
			position = "0 0 0"
			size = "0.4 100000"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "1"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "45"
			colour_edge_units = "1"
			colour_position_key = "1"
			apply_displacement = "1"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_edge_profile = "1"
			displacement_edge_width = "45"
			displacement_edge_units = "1"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<simple_shape_shader
			name = "Simple shape shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			type_of_shape = "0"
			position = "0 0 0"
			size = "0.4 100000"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "1"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "45"
			colour_edge_units = "1"
			colour_position_key = "1"
			apply_displacement = "1"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_edge_profile = "1"
			displacement_edge_width = "45"
			displacement_edge_units = "1"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
	</transform_input_shader>
</terragen_clip>
