<terragen_clip>
<non_node>
<clip_output_connection node="Null shader 01" index="0" />
</non_node>
	<transform_input_shader
		name = "transform scale"
		gui_use_node_pos = "1"
		gui_node_pos = "100 -100 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge blues with gray"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "1"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "1"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "0.1 0.1 0.1"
		>
	</transform_input_shader>
	<null_shader
		name = "Null shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "100 -160 0"
		gui_group = ""
		enable = "1"
		input_node = "transform scale"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<power_fractal_shader_v3
		name = "make gray"
		gui_use_node_pos = "1"
		gui_node_pos = "280 80 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "30859"
		feature_scale = "0.001"
		lead-in_scale = "506.25"
		smallest_scale = "0.01"
		noise_octaves = "18"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.009404205717 0.01822429895 0.01875000075"
		apply_low_colour = "1"
		low_colour = "0.4875000119 0.4875000119 0.4875000119"
		colour_contrast = "0.73125"
		colour_offset = "0.275"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "colour blue mix 2"
		gui_use_node_pos = "1"
		gui_node_pos = "100 80 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62634"
		feature_scale = "1"
		lead-in_scale = "10.0113"
		smallest_scale = "0.01"
		noise_octaves = "12"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.0005046980223 0.02599336207 0.06875000149"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5625"
		colour_offset = "-0.325"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "colour blue mix"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 80 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "54754"
		feature_scale = "0.001"
		lead-in_scale = "100"
		smallest_scale = "0.01"
		noise_octaves = "15"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.4647000134 0.6456000209 0.7226999998"
		apply_low_colour = "1"
		low_colour = "0.1138999984 0.2232999951 0.2888000011"
		colour_contrast = "0.66875"
		colour_offset = "-0.5"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.01"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<note
		name = "white blue marble"
		gui_use_node_pos = "1"
		gui_node_pos = "420 -100 0"
		gui_group = ""
		gui_node_size = "240 220 1"
		gui_note_text = "I applied this to a default TG cube. Adjust color in the power fractals marked colour and make gray.&#xD;&#xA;Note the percentage of merge and method. &#xD;&#xA;Scale in the transform scale node. Use as input to surface shader node."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<merge_shader
		name = "merge blues highest"
		gui_use_node_pos = "1"
		gui_node_pos = "40 20 0"
		gui_group = ""
		enable = "1"
		input_node = "colour blue mix"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "colour blue mix 2"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		texture_space = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "2"
		>
	</merge_shader>
	<merge_shader
		name = "Merge blues with gray"
		gui_use_node_pos = "1"
		gui_node_pos = "180 -20 0"
		gui_group = ""
		enable = "1"
		input_node = "merge blues highest"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "make gray"
		mix_to_A = "0.1"
		mix_controller = ""
		choose_by_altitude = "0"
		texture_space = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "2"
		>
	</merge_shader>
</terragen_clip>
