<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
<non_node>

<clip_output_connection node="Mix Mica_1" index="0"/><library_connection_tips/></non_node><displacement_shader name="Granite Warper" gui_use_node_pos="1" gui_node_pos="2520 1840 0" gui_group="Granite Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" function="Granite Lateral Surface Detail" displacement_direction="1" displacement_multiplier="0.001">
	</displacement_shader><transform_input_shader name="Create Granite Stretch" gui_use_node_pos="1" gui_node_pos="2020 1740 0" gui_group="Granite Shaders" enable="1" input_node="Warp Granite to Displacement" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" use_world_space="1" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="1" rotate_by="30 30 0" scale="1" scale_by="250 100 100">
	</transform_input_shader><transform_input_shader name="Create Granite Stretch_1" gui_use_node_pos="1" gui_node_pos="2300 1160 0" gui_group="Granite Shaders" enable="1" input_node="Granite" gui_use_preview_patch_size="1" gui_preview_patch_size="7.8125 7.8125" use_world_space="1" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="1" rotate_by="30 30 0" scale="1" scale_by="250 100 100">
	</transform_input_shader><surface_layer name="Granite" gui_use_node_pos="1" gui_node_pos="2240 1240 0" gui_group="Granite Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="Mix Mica" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="0.005" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Reflective shader 01" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Warp Mica to Displacement" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><surface_layer name=" Granite Displacement" gui_use_node_pos="1" gui_node_pos="1860 1560 0" gui_group="Granite Shaders" enable="1" input_node="Granite Lateral Surface Detail" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Create Granite Stretch" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><surface_layer name="Mask in Rock" gui_use_node_pos="1" gui_node_pos="2020 1860 0" gui_group="Granite Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function=" Light Mixer" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers=" Dark" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Granite Rock Mask" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><power_fractal_shader_v3 name="Mica Spots Mask" gui_use_node_pos="1" gui_node_pos="2500 1360 0" gui_group="Granite Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="1873" feature_scale="0.001" lead-in_scale="0.001" smallest_scale="0.001" noise_octaves="2" obey_smoothing_filter="1" noise_stretch_XYZ="1.5 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="10" colour_offset="-3" colour_roughness="0" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><colour_adjust_shader name=" Colour Adjust" gui_use_node_pos="1" gui_node_pos="2020 1820 0" gui_group="Granite Shaders" enable="1" input_node="Mask in Rock" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" black_point="0 0 0" black_point_adjust="0" white_point="1 1 1" white_point_adjust="1" gamma="0.8500000238 0.8500000238 0.8500000238" gamma_adjust="0.8500000238" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><power_fractal_shader_v3 name="Granite Lateral Surface Detail" gui_use_node_pos="1" gui_node_pos="1340 1980 0" gui_group="Granite Displacement" enable="1" input_node="Compute normal 01" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" seed="23539" feature_scale="0.0025" lead-in_scale="0.0025" smallest_scale="1e-005" noise_octaves="11" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="3" displacement_amplitude="0.001" displacement_offset="0.001" displacement_roughness="0.5" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><merge_shader name="Mix Mica_1" gui_use_node_pos="1" gui_node_pos="2300 1080 0" gui_group="Granite Shaders" enable="1" input_node="Create Granite Stretch_1" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" shader_A=" Granite Displacement" mix_to_A="0.5125" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="0">
	</merge_shader><power_fractal_shader_v3 name="Mica Surface Dark" gui_use_node_pos="1" gui_node_pos="2320 1400 0" gui_group="Granite Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="40608" feature_scale="0.0005" lead-in_scale="0.0005" smallest_scale="0.0001" noise_octaves="5" obey_smoothing_filter="1" noise_stretch_XYZ="3 1 1" apply_high_colour="1" high_colour="0.2232999951 0.06972999871 0.03994999826" apply_low_colour="1" low_colour="0.07500000298 0.06322857738 0.04294285923" colour_contrast="0.5" colour_offset="0" colour_roughness="3" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.0005" displacement_offset="0" displacement_roughness="0.5" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><warp_input_shader name="Warp Granite to Displacement" gui_use_node_pos="1" gui_node_pos="2020 1780 0" gui_group="Granite Shaders" enable="1" input_node=" Colour Adjust" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" warper="Granite Warper">
	</warp_input_shader><warp_input_shader name="Warp Mica to Displacement" gui_use_node_pos="1" gui_node_pos="2520 1280 0" gui_group="Granite Shaders" enable="1" input_node="Mica Spots Mask" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" warper="Granite Warper">
	</warp_input_shader><compute_normal name="Compute normal 01" gui_use_node_pos="1" gui_node_pos="1340 2020 0" gui_group="Granite Displacement" enable="1" input_node="Granite Surface Detail" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" patch_size="1" smooth_surface="0">
	</compute_normal><power_fractal_shader_v3 name=" Mixer" gui_use_node_pos="1" gui_node_pos="2440 2060 0" gui_group="Granite Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" seed="43981" feature_scale="0.009" lead-in_scale="0.0005" smallest_scale="0.000123596" noise_octaves="9" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="5" colour_offset="-0.5" colour_roughness="1" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1.5" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><merge_shader name="Mix Mica" gui_use_node_pos="1" gui_node_pos="2220 1300 0" gui_group="Granite Shaders" enable="1" input_node="Mica Surface Light" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" shader_A="Mica Surface Dark" mix_to_A="0.5" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="0">
	</merge_shader><power_fractal_shader_v3 name="color gray brown" gui_use_node_pos="1" gui_node_pos="2260 2060 0" gui_group="Granite Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" seed="28667" feature_scale="0.005" lead-in_scale="0.0005" smallest_scale="0.004" noise_octaves="2" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.08749999851 0.06462696195 0.0634816736" apply_low_colour="1" low_colour="0.15625 0.03346287832 0.000608326809" colour_contrast="1" colour_offset="-0.1" colour_roughness="1" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1.5" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="color brown red" gui_use_node_pos="1" gui_node_pos="2080 2060 0" gui_group="Granite Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" seed="42718" feature_scale="0.005" lead-in_scale="0.0005" smallest_scale="0.004" noise_octaves="2" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.2250000089 0.1594125032 0.1370925009" apply_low_colour="1" low_colour="0.0277600009 0.001432999969 0.0025859999" colour_contrast="1" colour_offset="-0.2" colour_roughness="1" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1.5" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="color beige gold" gui_use_node_pos="1" gui_node_pos="1620 2080 0" gui_group="Granite Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="1593" feature_scale="0.0025" lead-in_scale="0.0005" smallest_scale="0.0001" noise_octaves="7" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.3587000072 0.2427999973 0.1767999977" apply_low_colour="1" low_colour="0.6252999902 0.2673999965 0.0002615000121" colour_contrast="1" colour_offset="0.575" colour_roughness="2" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="0.02" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Granite Rock Mask" gui_use_node_pos="1" gui_node_pos="2440 1940 0" gui_group="Granite Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="1134" feature_scale="0.00175" lead-in_scale="0.0005" smallest_scale="0.0001996147494" noise_octaves="5" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0 0 0" apply_low_colour="1" low_colour="1 1 1" colour_contrast="2" colour_offset="-0.1" colour_roughness="2.5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="0.02" displacement_offset="0.25" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Granite  Detail Large" gui_use_node_pos="1" gui_node_pos="1340 2100 0" gui_group="Granite Displacement" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" seed="17135" feature_scale="0.025" lead-in_scale="0.025" smallest_scale="0.0001" noise_octaves="11" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.005" displacement_offset="0" displacement_roughness="0.5" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><merge_shader name=" Light Mixer" gui_use_node_pos="1" gui_node_pos="1760 2020 0" gui_group="Granite Shaders" enable="1" input_node="color beige gold" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" shader_A="color white beige" mix_to_A="0.21875" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="0">
	</merge_shader><group name="Granite Shaders" gui_use_node_pos="1" gui_node_pos="2016.634713 1580.271858 0" gui_group="Fantasy Granite Light Shader" gui_node_size="1060.883909 1125.993295 1" gui_node_colour="0.4995000064 0.05637000129 0.06972999871" special_group="0" global_bookmark="0">
	</group><group name="Fantasy Granite Light Shader" gui_use_node_pos="1" gui_node_pos="1883.634713 1635.271858 0" gui_group="" gui_node_size="1539.202541 1259.189576 1" gui_node_colour="0.4995000064 0.4878000021 0.33919999" special_group="0" global_bookmark="1">
	</group><group name="Granite Displacement" gui_use_node_pos="1" gui_node_pos="1308.634713 2034.271858 0" gui_group="Fantasy Granite Light Shader" gui_node_size="206.8051527 216.1413855 1" gui_node_colour="0.08241000026 0.4995000064 0.08021999896" special_group="0" global_bookmark="0">
	</group><reflective_shader name="Reflective shader 01" gui_use_node_pos="1" gui_node_pos="2360 1340 0" gui_group="Granite Shaders" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" reflectivity="1 1 1" reflection_tint="1 1 1" index_of_refraction="1.38285" specular_highlights="1" highlight_model="1" highlight_intensity="0.507656" specular_roughness="0.1" specular_roughness_function="" specular_tweak="0.5" ray_traced_reflections="1" reflection_softness="0" number_of_samples="14">
	</reflective_shader><power_fractal_shader_v3 name="color white beige" gui_use_node_pos="1" gui_node_pos="1840 2100 0" gui_group="Granite Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="1134" feature_scale="0.0015" lead-in_scale="0.0005" smallest_scale="0.0001996147494" noise_octaves="5" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0.5062500238 0.408290714 0.3846153617" colour_contrast="1" colour_offset="-0.5" colour_roughness="1" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="0.02" displacement_offset="0.25" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Granite Surface Detail" gui_use_node_pos="1" gui_node_pos="1340 2060 0" gui_group="Granite Displacement" enable="1" input_node="Granite  Detail Large" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" seed="23539" feature_scale="0.0025" lead-in_scale="0.0025" smallest_scale="1e-005" noise_octaves="11" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.005" displacement_offset="0" displacement_roughness="0.5" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><merge_shader name=" Dark" gui_use_node_pos="1" gui_node_pos="2260 2000 0" gui_group="Granite Shaders" enable="1" input_node="color brown red" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" shader_A="color gray brown" mix_to_A="0.5" mix_controller=" Mixer" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="0">
	</merge_shader><power_fractal_shader_v3 name="Mica Surface Light" gui_use_node_pos="1" gui_node_pos="2100 1400 0" gui_group="Granite Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="29910" feature_scale="0.0005" lead-in_scale="0.0005" smallest_scale="0.0001" noise_octaves="5" obey_smoothing_filter="1" noise_stretch_XYZ="3 1 1" apply_high_colour="1" high_colour="0.2427999973 0.1870000064 0.1542000026" apply_low_colour="1" low_colour="0.137500003 0.1159235984 0.07871705294" colour_contrast="0.5" colour_offset="0" colour_roughness="3" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.0005" displacement_offset="0" displacement_roughness="0.5" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3></terragen_clip>