<terragen_clip>
<non_node>
<clip_category type="Atmosphere" />
<library_description>Basis for creating a space nebula</library_description>

<library_tag>clip denis sirenko</library_tag>

<clip_output_connection node="Nebula" index="-1" />
</non_node>
	<warp_input_shader
		name = "Warp input shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 -20 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Basic form"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		warper = "Redirect shader"
		>
	</warp_input_shader>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "-384 40 0"
		gui_group = ""
		gui_node_size = "647.1964857 482.2800276 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Basic form"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "16622"
		feature_scale = "5000"
		lead-in_scale = "5000"
		smallest_scale = "10416.66667"
		noise_octaves = "1"
		obey_smoothing_filter = "0"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "50"
		colour_offset = "-3.4"
		colour_roughness = "10"
		clamp_high_colour = "0"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0"
		gully_smoothing = "0.1"
		noise_variation = "3.15"
		variation_method = "2"
		buoyancy_from_variation = "-0.5"
		clumping_of_variation = "0"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 80 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		X_shader = "Details X"
		Y_shader = "Details Y"
		Z_shader = "Details Z"
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "Details X"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "45738"
		feature_scale = "6000"
		lead-in_scale = "26000"
		smallest_scale = "76.38200541"
		noise_octaves = "10"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "4000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "1"
		gully_smoothing = "1"
		noise_variation = "1.25"
		variation_method = "2"
		buoyancy_from_variation = "-1"
		clumping_of_variation = "1"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Details Z"
		gui_use_node_pos = "1"
		gui_node_pos = "-220 140 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "5752"
		feature_scale = "6000"
		lead-in_scale = "26000"
		smallest_scale = "76.38200541"
		noise_octaves = "10"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "4000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "1"
		gully_smoothing = "1"
		noise_variation = "1.25"
		variation_method = "2"
		buoyancy_from_variation = "-1"
		clumping_of_variation = "1"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Details Y"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 180 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "43206"
		feature_scale = "6000"
		lead-in_scale = "26000"
		smallest_scale = "76.38200541"
		noise_octaves = "10"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "4000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "1"
		gully_smoothing = "1"
		noise_variation = "1.25"
		variation_method = "2"
		buoyancy_from_variation = "-1"
		clumping_of_variation = "1"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_layer_v3
		name = "Nebula"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 -140 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "0"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		cloud_altitude = "50000"
		cloud_depth = "20000"
		local_sphere = "1"
		local_sphere_centre = "0 50000 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "0"
		density_shader = "Warp input shader"
		edge_sharpness = "1"
		cloud_density = "0.1"
		coverage_adjust = "0"
		cloud_colour = "0.9810000062 1 1"
		sun_glow_amount = "30"
		sun_glow_power = "0.5"
		light_propagation = "3"
		light_propagation_mix = "1"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "0"
		flatter_base = "0"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "0.2"
		rendering_method = "1"
		quality = "0.7500143075"
		number_of_samples = "407"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "2"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "1"
		millions_of_voxels = "99.89595"
		voxel_buffer_resolution = "462 465 465"
		use_voxels_to_accelerate_empty_space = "0"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "8"
		>
	</cloud_layer_v3>
</terragen_clip>
