<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
<non_node>






<library_description>starfield background from gas giant complete scene</library_description><library_tag>starfield background1</library_tag><clip_output_connection node="Transform shader 02_1" index="0"/><library_connection_tips>connect to planet background</library_connection_tips></non_node><colour_adjust_shader name="Colour adjust shader 01_1_1_1_1" gui_use_node_pos="1" gui_node_pos="460 -940 0" gui_group="Starfield Background v2" enable="1" input_node="Merge shader 01_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" black_point="0.1000000015 0.1000000015 0.1000000015" black_point_adjust="0.1000000015" white_point="0.6999999881 0.6999999881 0.6999999881" white_point_adjust="0.7" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><transform_shader name="Transform shader 02_1" gui_use_node_pos="1" gui_node_pos="380 -1120 0" gui_group="Starfield Background v2" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" shader="Add effects_1" use_world_space="1" translate_shader="1" translate_by="0 0 0" rotate_shader="1" rotate_by="15 0 0" scale_shader="1" scale_by="1 1 1">
	</transform_shader><warp_shader name="Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="360 -680 0" gui_group="Starfield Background v2" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="65536000 65536000" warper="Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" shader="Merge shader 05_1">
	</warp_shader><power_fractal_shader_v3 name="Space Dust Amount (optimal ~ 0.3)_1" gui_use_node_pos="1" gui_node_pos="180 -860 0" gui_group="Starfield Background v2" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="32768000 32768000" seed="15054" feature_scale="1000000000" lead-in_scale="1e+010" smallest_scale="100000000" noise_octaves="8" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.3000000119 0.3000000119 0.3000000119" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0.3" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader="Space Dust Breakup_1" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="space dust color_1" gui_use_node_pos="1" gui_node_pos="140 -940 0" gui_group="Starfield Background v2" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="28803" feature_scale="1000000" lead-in_scale="10000000" smallest_scale="10000" noise_octaves="12" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.1571041346 0.243669048 0.4562500119" apply_low_colour="1" low_colour="0.02655000053 0.04777999967 0.1389999986" colour_contrast="0.1" colour_offset="-0.5" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader="Space Dust Amount (optimal ~ 0.3)_1" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Space Dust Breakup_1" gui_use_node_pos="1" gui_node_pos="240 -740 0" gui_group="Starfield Background v2" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="32768000 32768000" seed="34279" feature_scale="10000000" lead-in_scale="100000000" smallest_scale="100000" noise_octaves="12" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.69375" colour_offset="0.25" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader="Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" fit_blendshader_to_this="0" invert_blendshader="1">
	</power_fractal_shader_v3><merge_shader name="Merge shader 01_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="320 -980 0" gui_group="Starfield Background v2" enable="1" input_node="space dust color_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" shader_A="Colour adjust shader 01_1_1_1_1" mix_to_A="1" mix_controller="" choose_by_altitude="0" merge_colour="1" colour_merge_mode="1" merge_displacement="1" displace_merge_mode="0">
	</merge_shader><merge_shader name="Merge shader 01_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="540 -900 0" gui_group="Starfield Background v2" enable="1" input_node="Merge shader 01_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" shader_A="small random stars_1" mix_to_A="1" mix_controller="" choose_by_altitude="0" merge_colour="1" colour_merge_mode="7" merge_displacement="1" displace_merge_mode="0">
	</merge_shader><merge_shader name="Merge shader 01_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="480 -820 0" gui_group="Starfield Background v2" enable="1" input_node="small star clumps_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" shader_A="medium star clumps_1" mix_to_A="1" mix_controller="" choose_by_altitude="0" merge_colour="1" colour_merge_mode="7" merge_displacement="1" displace_merge_mode="0">
	</merge_shader><merge_shader name="Merge shader 05_1" gui_use_node_pos="1" gui_node_pos="520 -540 0" gui_group="Starfield Background v2" enable="1" input_node="Main Mask_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" shader_A="Main Mask_1_1_1_1" mix_to_A="0.5625" mix_controller="" choose_by_altitude="0" merge_colour="1" colour_merge_mode="1" merge_displacement="1" displace_merge_mode="0">
	</merge_shader><power_fractal_shader_v3 name="Main Mask_1_1_1_1" gui_use_node_pos="1" gui_node_pos="600 -460 0" gui_group="Starfield Background v2" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="45821" feature_scale="1e+011" lead-in_scale="1000000000" smallest_scale="500000" noise_octaves="21" noise_stretch_XYZ="2 1.3 1.5" apply_high_colour="1" high_colour="0.875 0.875 0.875" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5625" colour_offset="2" colour_roughness="1" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="1" ridge_smoothing="0" gully_smoothing="0" noise_variation="3" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="1" distort_by_normal="1" distortion_by_normal="5.625" lead-in_warp_effect="0" lead-in_warp_amount="0.75" less_warp_at_feature_scale="1" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="medium star clumps_1" gui_use_node_pos="1" gui_node_pos="580 -780 0" gui_group="Starfield Background v2" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="28273" feature_scale="500000" lead-in_scale="500000" smallest_scale="500000" noise_octaves="2" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.9743000269 0.9075000286 0.8671000004" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.9" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader="Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" fit_blendshader_to_this="0" invert_blendshader="1">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="small random stars_1" gui_use_node_pos="1" gui_node_pos="640 -860 0" gui_group="Starfield Background v2" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="39405" feature_scale="100000" lead-in_scale="100000" smallest_scale="100000" noise_octaves="2" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 0.9657999873 0.949000001" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="-1.2" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="1">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Main Mask_1_1_1" gui_use_node_pos="1" gui_node_pos="500 -400 0" gui_group="Starfield Background v2" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="42266" feature_scale="10000000" lead-in_scale="100000000" smallest_scale="500000" noise_octaves="9" noise_stretch_XYZ="1 0.7 0.7" apply_high_colour="1" high_colour="0.6125000119 0.6125000119 0.6125000119" apply_low_colour="1" low_colour="0.0625 0.0625 0.0625" colour_contrast="0.45" colour_offset="0.25" colour_roughness="1" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="1" distort_by_normal="1" distortion_by_normal="1" lead-in_warp_effect="1" lead-in_warp_amount="0.75" less_warp_at_feature_scale="1" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="warper power fractal_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="300 -460 0" gui_group="Starfield Background v2" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="19226" feature_scale="500000000" lead-in_scale="10000000" smallest_scale="100000" noise_octaves="15" noise_stretch_XYZ="3 1 11" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1000000" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="0.1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="1" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="small star clumps_1" gui_use_node_pos="1" gui_node_pos="380 -780 0" gui_group="Starfield Background v2" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="28803" feature_scale="100000" lead-in_scale="100000" smallest_scale="100000" noise_octaves="2" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.949000001 0.9914000034 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.9" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader="Warp shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" fit_blendshader_to_this="0" invert_blendshader="1">
	</power_fractal_shader_v3><twist_and_shear_shader name="Twist and shear shader 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="260 -560 0" gui_group="Starfield Background v2" enable="1" input_node="warper power fractal_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" lean_factor="25" lean_direction="1 0 1" base_altitude="0">
	</twist_and_shear_shader><default_shader name="Add effects_1" gui_use_node_pos="1" gui_node_pos="360 -1040 0" gui_group="Starfield Background v2" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" diffuse_colour="1 1 1" colour_image="" colour_function="Merge shader 01_1_1_1_1_1_1_1" translucency="0 0 0" translucency_image="" translucency_function="" luminosity="8 8 8" luminosity_image="" luminosity_function="Merge shader 01_1_1_1_1_1_1_1" reflectivity="0 0 0" reflectivity_image="" reflectivity_function="" reflection_tint="1 1 1" index_of_refraction="1.5" specular_roughness="0.2" specular_roughness_image="" invert_specular_roughness_image="0" specular_roughness_function="" displacement_direction="1" displacement_multiplier="0.01" displacement_image="" displacement_function="" displacement_offset="0" opacity="1 1 1" opacity_image="" use_alpha_channel="0" invert_opacity_image="0" opacity_function="" alpha_from_colour="0" alpha_key="0 0 0" key_tolerance="0.1" image_projection="4" projection_camera="" unpremultiply_colour="1" unpremultiply_translucency="0" unpremultiply_luminosity="0" unpremultiply_reflectivity="0" unpremultiply_specular_roughness="0">
	</default_shader></terragen_clip>