<terragen_clip>
<non_node>
<clip_category type="Objects" />
<library_description>Moon v0.1 is a Planet object to insert into your projects. Moon v0.1 is designed to be seen from a planets surface through an atmosphere. The effect is intended to recreate lunar blooms through earths atmosphere.&#xD;&#xA;&#xD;&#xA;The bright side of the moon should have a signifigantly brighter bloom than the dark side of the moon. I have acheived this by use of Simple Shapes modulating the shadow, and direct light modulators. It may be possible to animate this effect. I am not sure. </library_description>

<library_tag>bloom moon</library_tag>

<library_tag>moon</library_tag>

<library_tag>planet</library_tag>

<library_connection_tips>The Moon v0.1 object has no input or output connections within your object node tree. </library_connection_tips>
</non_node>
	<planet
		name = "Moon v0.1 by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -120 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "-18976705.64 25583092.82 63304563.55"
		rotation = "0 0 0"
		radius = "2000000"
		heading = "0"
		elevation = "353.0000056"
		distance = "63779969"
		surface_shader = "Crater Floor Colours"
		atmosphere_shader = "Moon Glow"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1340 740 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "5477"
			feature_scale = "3189000"
			lead-in_scale = "3189000"
			smallest_scale = "374.0200219"
			noise_octaves = "16"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.3000000119 0.3000000119 0.3000000119"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2500"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<cloud_layer_v2
			name = "Moon Glow"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 260 0"
			gui_group = "Lunar Atmospheric Effects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "0"
			enable_primary = "1"
			enable_secondary = "1"
			move_textures_with_cloud = "0"
			centre = "-18976705.64 25583092.82 63304563.55"
			radius = "2000000"
			cloud_altitude = "500000"
			cloud_depth = "2250000"
			local_sphere = "0"
			local_sphere_centre = "-18307254.15 24680584.24 61071334.28"
			local_sphere_radius = "10000"
			local_sphere_falloff = "1"
			local_sphere_value_at_radius = "-0.5"
			density_shader = ""
			edge_sharpness = "0.005"
			cloud_density = "4.5e-006"
			coverage_adjust = "0"
			cloud_colour = "0.130400002 0.1733999997 0.2427999973"
			scattering_colour = "0.06380999833 0.1193000004 0.2427999973"
			sun_glow_amount = "1"
			sun_glow_power = "3"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "2"
			view_from_space_shading_model = "0"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			anisotropic_enviro_light = "0"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = ""
			direct_light_modulator = "Lightside Modulator"
			enviro_light_modulator = ""
			ambient_light_modulator = ""
			shadow_function = "Darkside Shadow Modulator"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			taper_top_and_base = "1"
			flatter_base = "0"
			base_wispiness = "0"
			base_softness = "0"
			invert_profile = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.6190559658"
			number_of_samples = "10"
			sample_jitter = "1"
			step_optimisation = "0"
			enable_ray_traced_shadows = "1"
			acceleration_cache = "0"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			use_voxel_buffer = "0"
			millions_of_voxels = "29.98351"
			voxel_buffer_resolution = "310 311 311"
			use_voxels_to_accelerate_empty_space = "1"
			visualise_voxels = "0"
			use_voxels_for_shadows = "1"
			voxel_shadow_threshold = "8"
			>
		</cloud_layer_v2>
		<simple_shape_shader
			name = "Darkside Shadow Modulator"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 340 0"
			gui_group = "Lunar Atmospheric Effects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			type_of_shape = "1"
			position = "-20628505.96 25583092.82 63304563.55"
			size = "10000000 10000000"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "2 2 2"
			apply_edge_colour = "1"
			edge_colour = "-2 -2 -2"
			colour_edge_profile = "1"
			colour_edge_width = "75"
			colour_edge_units = "1"
			colour_position_key = "1"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1160 740 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46308"
			feature_scale = "4000000"
			lead-in_scale = "5000000"
			smallest_scale = "374.0200219"
			noise_octaves = "16"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6000000238 0.6000000238 0.6000000238"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2500"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1240 680 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Power fractal shader v3 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			shader_A = "Power fractal shader v3 01_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<simple_shape_shader
			name = "Lightside Modulator"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 340 0"
			gui_group = "Lunar Atmospheric Effects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			type_of_shape = "1"
			position = "-16290006.29 25583092.82 63304563.55"
			size = "7000000 9000000"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "0"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "10"
			colour_edge_units = "1"
			colour_position_key = "1"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<power_fractal_shader_v3
			name = "Fractal breakup 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 360 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4601"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Crater Surface Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 200 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Warp Moon"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4096000 4096000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge Craters"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<note
			name = "Cloud Modulators"
			gui_use_node_pos = "1"
			gui_node_pos = "-168.1103956 580 0"
			gui_group = "Lunar Atmospheric Effects"
			gui_node_size = "504.619537 272.6801244 1"
			gui_note_text = "It should be possible to animate the cloud modulators with the suns position for a natural look. I cannot verify this as I do not have animation. "
			gui_note_text_colour = "0 0 0"
			gui_note_use_custom_text_size = "1"
			gui_note_custom_text_size = "10"
			gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
			>
		</note>
		<group
			name = "Moon Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-668 404 0"
			gui_group = ""
			gui_node_size = "1820.482932 999.3656214 1"
			gui_node_colour = "0.5234000087 0.7082999945 0.7299000025"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<null_shader
			name = "Large Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "-1100 360 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Naturalize Craters"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			>
			<fractal_warp_shader
				name = "Naturalize Craters"
				gui_use_node_pos = "1"
				gui_node_pos = "-40 -20 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Displacements"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32000 32000"
				scale = "50906.6"
				warp_amount = "1"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<displacement_shader
				name = "Crater Rim Height"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "512000 512000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "5000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "40 120 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-80 -20 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Large Craters/Crater Scale"
					seed = "/Moon v0.1 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "200 -20 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Large Craters/Crater Secondary Scale"
					seed = "/Moon v0.1 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "300 -180 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.7"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "120 -180 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "1"
					>
				</constant_scalar>
				<add_scalar
					name = "Add scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -100 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "80 -260 0"
					gui_group = ""
					enable = "1"
					input_node = "Add scalar 02"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "2048000 2048000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<constant_scalar
				name = "Crater Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "500000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Secondary Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "-40 260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "5000000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Seed"
				gui_use_node_pos = "1"
				gui_node_pos = "140 260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1988"
				>
			</constant_scalar>
			<displacement_shader
				name = "Crater Depth"
				gui_use_node_pos = "1"
				gui_node_pos = "140 140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "64000 64000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "-20000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "20 200 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<add_scalar
					name = "Add scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "20 0 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "160 80 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Large Craters/Crater Secondary Scale"
					seed = "/Moon v0.1 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-100 80 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Large Craters/Crater Scale"
					seed = "/Moon v0.1 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -80 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.95"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "240 -80 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.6"
					>
				</constant_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "20 -180 0"
					gui_group = ""
					enable = "1"
					input_node = "Add scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "8192000 8192000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<surface_layer
				name = "Crater Displacements"
				gui_use_node_pos = "1"
				gui_node_pos = "-40 40 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Rim Height"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "8192000 8192000"
				apply_colour = "0"
				diffuse_colour = "1 1 1"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Crater Depth"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
		</null_shader>
		<null_shader
			name = "Small Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 360 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Naturalize Craters"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<fractal_warp_shader
				name = "Naturalize Craters"
				gui_use_node_pos = "1"
				gui_node_pos = "0 -40 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Displacements"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32000 32000"
				scale = "50906.6"
				warp_amount = "1"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<displacement_shader
				name = "Crater Rim Height"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "512000 512000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "4000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "80 100 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-40 -40 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Small Craters/Crater Scale"
					seed = "/Moon v0.1 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "240 -40 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Small Craters/Crater Secondary Scale"
					seed = "/Moon v0.1 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "340 -200 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.7"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "160 -200 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "1"
					>
				</constant_scalar>
				<add_scalar
					name = "Add scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -120 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "120 -280 0"
					gui_group = ""
					enable = "1"
					input_node = "Add scalar 02"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "2048000 2048000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<constant_scalar
				name = "Crater Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 240 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "250000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Secondary Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "0 240 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "500000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Seed"
				gui_use_node_pos = "1"
				gui_node_pos = "180 240 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "134"
				>
			</constant_scalar>
			<displacement_shader
				name = "Crater Depth"
				gui_use_node_pos = "1"
				gui_node_pos = "180 120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "64000 64000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "-8000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "60 180 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<add_scalar
					name = "Add scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -20 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "200 60 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Small Craters/Crater Secondary Scale"
					seed = "/Moon v0.1 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-60 60 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Small Craters/Crater Scale"
					seed = "/Moon v0.1 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -100 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.95"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "280 -100 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.5"
					>
				</constant_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -200 0"
					gui_group = ""
					enable = "1"
					input_node = "Add scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "8192000 8192000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<surface_layer
				name = "Crater Displacements"
				gui_use_node_pos = "1"
				gui_node_pos = "0 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Rim Height"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "262144000 262144000"
				apply_colour = "0"
				diffuse_colour = "1 1 1"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Crater Depth"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
		</null_shader>
		<merge_shader
			name = "Merge Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "-1000 280 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Large Craters"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4096000 4096000"
			shader_A = "Small Craters"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<group
			name = "Moon Terrain"
			gui_use_node_pos = "1"
			gui_node_pos = "-1035 401 0"
			gui_group = "Moon Shaders"
			gui_node_size = "928.5207258 866.8066085 1"
			gui_node_colour = "0.1940000057 0.4995000064 0.1062000021"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<surface_layer
			name = "Surface Effects"
			gui_use_node_pos = "1"
			gui_node_pos = "-1240 560 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Merge shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Colour Veins"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-1000 620 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "15877"
			feature_scale = "1000000"
			lead-in_scale = "1000000"
			smallest_scale = "553.397"
			noise_octaves = "14"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Colour Veins"
			gui_use_node_pos = "1"
			gui_node_pos = "-1180 620 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2097152000 2097152000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Merge shader 01_1"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = "Merge shader 01_1"
			displacement_offset = "-5000"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 01_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Fractal warp shader 02"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
			<get_position_in_texture
				name = "Get position in texture 01"
				gui_use_node_pos = "1"
				gui_node_pos = "40 900 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position_in_texture>
			<voronoi_3D_diff_scalar
				name = "Voronoi 3D diff scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "20 620 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in texture 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "262144000 262144000"
				scale = "Scale 1"
				seed = "Seed 1"
				>
			</voronoi_3D_diff_scalar>
			<constant_scalar
				name = "Scale 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-160 760 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "8000000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Seed 1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 760 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1884"
				>
			</constant_scalar>
			<colour_adjust_shader
				name = "Colour adjust shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "140 440 0"
				gui_group = ""
				enable = "1"
				input_node = "Merge shader 02"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16384000 16384000"
				black_point = "0.1875 0.1875 0.1875"
				black_point_adjust = "0.1875"
				white_point = "0 0 0"
				white_point_adjust = "0"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "0"
				>
			</colour_adjust_shader>
			<fractal_warp_shader
				name = "Fractal warp shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "140 280 0"
				gui_group = ""
				enable = "1"
				input_node = "Easy Transform"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32768000 32768000"
				scale = "100000000"
				warp_amount = "5"
				variation = "1.25"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<merge_shader
				name = "Merge shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-540 420 0"
				gui_group = ""
				enable = "1"
				input_node = "Power fractal shader v3 01_1_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16384000 16384000"
				shader_A = "Power fractal shader v3 01_1_1_1"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "1"
				displace_merge_mode = "4"
				>
			</merge_shader>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-440 520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "20204"
				feature_scale = "4000000"
				lead-in_scale = "5000000"
				smallest_scale = "374.0200219"
				noise_octaves = "16"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.1360999942 0.1332000047 0.1332000047"
				apply_low_colour = "1"
				low_colour = "0.007499999832 0.007499999832 0.007499999832"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "2.5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "4000"
				displacement_offset = "0"
				displacement_roughness = "1.5"
				displacement_spike_limit = "0.25"
				continue_spike_limit = "1"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1.5"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "1"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<merge_shader
				name = "Merge shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "140 500 0"
				gui_group = ""
				enable = "1"
				input_node = "Voronoi 3D diff scalar 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "131072000 131072000"
				shader_A = "Voronoi 3D diff scalar 01_1"
				mix_to_A = "1"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "0"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<constant_scalar
				name = "Seed 2"
				gui_use_node_pos = "1"
				gui_node_pos = "420 760 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1544"
				>
			</constant_scalar>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 01_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "59570"
				feature_scale = "3189000"
				lead-in_scale = "3189000"
				smallest_scale = "374.0200219"
				noise_octaves = "16"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.2310000062 0.2232999951 0.2119999975"
				apply_low_colour = "1"
				low_colour = "0.01999999955 0.01999999955 0.01999999955"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "2.5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "4000"
				displacement_offset = "0"
				displacement_roughness = "1.5"
				displacement_spike_limit = "0.25"
				continue_spike_limit = "1"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1.5"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "1"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<voronoi_3D_diff_scalar
				name = "Voronoi 3D diff scalar 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "240 620 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in texture 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "262144000 262144000"
				scale = "Scale 2"
				seed = "Seed 2"
				>
			</voronoi_3D_diff_scalar>
			<constant_scalar
				name = "Scale 2"
				gui_use_node_pos = "1"
				gui_node_pos = "40 760 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "64000 64000"
				scalar = "2000000"
				>
			</constant_scalar>
			<transform_input_shader
				name = "Easy Transform"
				gui_use_node_pos = "1"
				gui_node_pos = "140 360 0"
				gui_group = ""
				enable = "1"
				input_node = "Colour adjust shader 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16384000 16384000"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "1"
				translate_by = "0 0 1000000"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "1"
				scale_by = "4 2 4"
				>
			</transform_input_shader>
		</surface_layer>
		<warp_input_shader
			name = "Warp Moon"
			gui_use_node_pos = "1"
			gui_node_pos = "-1240 440 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Surface Effects"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8192000 8192000"
			warper = "Lunar Warper"
			>
		</warp_input_shader>
		<power_fractal_shader_v3
			name = "Lunar Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "-1140 500 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60550"
			feature_scale = "80000000"
			lead-in_scale = "100000000"
			smallest_scale = "0.01"
			noise_octaves = "37"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Crater Floor Colours"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 20 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Crater Surface Layer"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Colour adjust shader 01"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 03"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Crater Floor Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 140 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "26690"
			feature_scale = "3000000"
			lead-in_scale = "6000000"
			smallest_scale = "500"
			noise_octaves = "15"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Crater Floor Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 100 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "/Moon v0.1 by WASasquatch/Large Craters/Crater Depth/Smooth step scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			shader_A = "/Moon v0.1 by WASasquatch/Small Craters/Crater Depth/Smooth step scalar 01"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 100 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Transform input shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1.5 1.5 1.5"
			gamma_adjust = "1.5"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<transform_input_shader
			name = "Transform input shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 140 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Warp Moon"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "1000000 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "0"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<group
			name = "Lunar Atmospheric Effects"
			gui_use_node_pos = "1"
			gui_node_pos = "-169 400 0"
			gui_group = "Moon Shaders"
			gui_node_size = "672.5244568 856.8458259 1"
			gui_node_colour = "0.1389999986 0.2976999879 0.4995000064"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
	</planet>
</terragen_clip>
