<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.1.18.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "454.3065831 -67.15619569 0"
	gui_network_view_size = "1066 391 0"
	gui_network_view_zoom = "0.7712111473"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "-96887160.94 -218404.8701 -784952019.5"
		rotation = "0.2353267809 5.727572144 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999999"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render Main"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1200"
		lock_aspect_ratio = "0"
		image_height = "900"
		image_aspect_ratio = "1.333333333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "2"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "0"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "1"
		crop_left = "0.5062772036"
		crop_right = "0.7307732701"
		crop_bottom = "0.3909783959"
		crop_top = "0.6561491489"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "1"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "1"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\Ulco\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Ulco\Documents\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Ulco\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 60 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1000"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "0"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "300"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visibility = "2"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-2e+010"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<render
		name = "Render Side"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1200"
		lock_aspect_ratio = "0"
		image_height = "900"
		image_aspect_ratio = "1.333333333"
		pixel_aspect_ratio = "1"
		camera = "Side Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "2"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "0"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.5026894808"
		crop_right = "0.8648071289"
		crop_bottom = "0.4674761891"
		crop_top = "0.9228569865"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "1"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "1"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\Ulco\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Ulco\Documents\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 100 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 40 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Ulco\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 -20 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 -80 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -97 0"
		gui_group = ""
		gui_node_size = "240 355.9570412 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -50 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<camera
		name = "Side Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -60 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "-1089572978 710685.6791 -344327479.7"
		rotation = "-1.064673224 71.72757214 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999998"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<planet
		name = "Sun Object (Sol)"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "0"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "353.0000056"
		distance = "63779969"
		surface_shader = ""
		atmosphere_shader = "Corona"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<merge_shader
			name = "Merge Yellow Plasma"
			gui_use_node_pos = "1"
			gui_node_pos = "140 1620 0"
			gui_group = "Chromosphere"
			enable = "1"
			input_node = "Yellow Plasma Small"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			shader_A = "Yellow Plasma Large"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<group
			name = "Corona &amp; Prominence"
			gui_use_node_pos = "1"
			gui_node_pos = "138 608 0"
			gui_group = ""
			gui_node_size = "441.9701479 879.9310297 1"
			gui_node_colour = "0.4995000064 0.1247000024 0"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<cloud_layer_v2
			name = "Red Plasma"
			gui_use_node_pos = "1"
			gui_node_pos = "120 1140 0"
			gui_group = "Chromosphere"
			enable = "1"
			input_node = "Yellow Plasma"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "0"
			enable_primary = "1"
			enable_secondary = "0"
			move_textures_with_cloud = "0"
			centre = "0 -6378000 0"
			radius = "6378000"
			cloud_altitude = "115760122.4"
			cloud_depth = "500000"
			local_sphere = "0"
			local_sphere_centre = "0 -6378000 0"
			local_sphere_radius = "10000"
			local_sphere_falloff = "1"
			local_sphere_value_at_radius = "-0.5"
			density_shader = "Easy Transform 2"
			edge_sharpness = "1"
			cloud_density = "1e-007"
			coverage_adjust = "0"
			cloud_colour = "1 0.03847000003 0.0151800001"
			scattering_colour = "1 0.07383000106 0.02899000049"
			sun_glow_amount = "1"
			sun_glow_power = "1"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "4"
			view_from_space_shading_model = "0"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			anisotropic_enviro_light = "1"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = ""
			direct_light_modulator = ""
			enviro_light_modulator = ""
			ambient_light_modulator = ""
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			taper_top_and_base = "0"
			flatter_base = "0"
			base_wispiness = "0"
			base_softness = "0"
			invert_profile = "1"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.3454915028"
			number_of_samples = "3"
			sample_jitter = "1"
			step_optimisation = "0"
			enable_ray_traced_shadows = "0"
			acceleration_cache = "0"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			use_voxel_buffer = "0"
			millions_of_voxels = "0.2"
			voxel_buffer_resolution = "100 20 100"
			use_voxels_to_accelerate_empty_space = "1"
			visualise_voxels = "0"
			use_voxels_for_shadows = "1"
			voxel_shadow_threshold = "4"
			>
		</cloud_layer_v2>
		<warp_input_shader
			name = "Warp Red Plasma"
			gui_use_node_pos = "1"
			gui_node_pos = "140 1260 0"
			gui_group = "Chromosphere"
			enable = "1"
			input_node = "Merge Red Plasma"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8192000 8192000"
			warper = "Sun Warper"
			>
		</warp_input_shader>
		<cloud_layer_v2
			name = "Yellow Plasma"
			gui_use_node_pos = "1"
			gui_node_pos = "120 1440 0"
			gui_group = "Chromosphere"
			enable = "1"
			input_node = "Chromosphere Haze"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "0"
			enable_primary = "1"
			enable_secondary = "0"
			move_textures_with_cloud = "0"
			centre = "0 -6378000 0"
			radius = "6378000"
			cloud_altitude = "115760122.4"
			cloud_depth = "500000"
			local_sphere = "0"
			local_sphere_centre = "0 -6378000 0"
			local_sphere_radius = "10000"
			local_sphere_falloff = "1"
			local_sphere_value_at_radius = "-0.5"
			density_shader = "Easy Transform 1"
			edge_sharpness = "1"
			cloud_density = "1e-007"
			coverage_adjust = "0"
			cloud_colour = "1 0.8046000004 0.02421999909"
			scattering_colour = "1 0.4205000103 0.0006382000283"
			sun_glow_amount = "1"
			sun_glow_power = "1"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "4"
			view_from_space_shading_model = "0"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			anisotropic_enviro_light = "1"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = ""
			direct_light_modulator = ""
			enviro_light_modulator = ""
			ambient_light_modulator = ""
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			taper_top_and_base = "0"
			flatter_base = "0"
			base_wispiness = "0"
			base_softness = "0"
			invert_profile = "1"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.3454915028"
			number_of_samples = "3"
			sample_jitter = "1"
			step_optimisation = "0"
			enable_ray_traced_shadows = "0"
			acceleration_cache = "0"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			use_voxel_buffer = "0"
			millions_of_voxels = "0.2"
			voxel_buffer_resolution = "100 20 100"
			use_voxels_to_accelerate_empty_space = "1"
			visualise_voxels = "0"
			use_voxels_for_shadows = "1"
			voxel_shadow_threshold = "4"
			>
		</cloud_layer_v2>
		<warp_input_shader
			name = "Warp Yellow Plasma"
			gui_use_node_pos = "1"
			gui_node_pos = "140 1560 0"
			gui_group = "Chromosphere"
			enable = "1"
			input_node = "Merge Yellow Plasma"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			warper = "Sun Warper"
			>
		</warp_input_shader>
		<cloud_fractal_shader_v3
			name = "Red Plasma Large"
			gui_use_node_pos = "1"
			gui_node_pos = "240 1380 0"
			gui_group = "Chromosphere"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			seed = "57757"
			feature_scale = "18000000"
			lead-in_scale = "280000000"
			smallest_scale = "2000000"
			noise_octaves = "9"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "-0.5"
			roughness = "5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "1"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
		<cloud_fractal_shader_v3
			name = "Red Plasma Small"
			gui_use_node_pos = "1"
			gui_node_pos = "40 1380 0"
			gui_group = "Chromosphere"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			seed = "27642"
			feature_scale = "12000000"
			lead-in_scale = "20000000"
			smallest_scale = "2000000"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "-0.5"
			roughness = "5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "1"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
		<merge_shader
			name = "Merge Red Plasma"
			gui_use_node_pos = "1"
			gui_node_pos = "140 1320 0"
			gui_group = "Chromosphere"
			enable = "1"
			input_node = "Red Plasma Small"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			shader_A = "Red Plasma Large"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<cloud_fractal_shader_v3
			name = "Flares Fractal"
			gui_use_node_pos = "1"
			gui_node_pos = "40 980 0"
			gui_group = "Corona &amp; Prominence"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1048576000 1048576000"
			seed = "24027"
			feature_scale = "5200000"
			lead-in_scale = "80000000"
			smallest_scale = "74000000"
			noise_octaves = "1"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "2"
			coverage_adjust = "0"
			roughness = "5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "1"
			clumping_of_variation = "1"
			better_colour_continuity = "1"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "2"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
		<cloud_layer_v3
			name = "Plasma Flares"
			gui_use_node_pos = "1"
			gui_node_pos = "140 660 0"
			gui_group = "Corona &amp; Prominence"
			enable = "1"
			input_node = "Red Plasma"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "0"
			enable_primary = "1"
			enable_secondary = "1"
			move_textures_with_cloud = "1"
			centre = "0 -6378000 0"
			radius = "6378000"
			cloud_altitude = "-6000000"
			cloud_depth = "550000000"
			local_sphere = "1"
			local_sphere_centre = "0 -6000000 0"
			local_sphere_radius = "370000000"
			local_sphere_falloff = "1.35"
			local_sphere_value_at_radius = "-0.5"
			density_shader = "Easy Tranfrom 3"
			edge_sharpness = "1.2"
			cloud_density = "8e-006"
			coverage_adjust = "0"
			cloud_colour = "0.459100008 0.03423000127 0.003696999978"
			sun_glow_amount = "1.5"
			sun_glow_power = "0.7"
			light_propagation = "3"
			light_propagation_mix = "1"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = "Final Density Transform 1"
			direct_light_modulator = ""
			enviro_light_modulator = ""
			ambient_light_modulator = ""
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			taper_top_and_base = "0"
			flatter_base = "0"
			base_wispiness = "0"
			base_softness = "0"
			invert_profile = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.2526483229"
			number_of_samples = "212"
			sample_jitter = "1"
			enable_ray_traced_shadows = "0"
			acceleration_cache = "0"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			use_voxel_buffer = "1"
			millions_of_voxels = "29.7381"
			voxel_buffer_resolution = "340 255 343"
			use_voxels_to_accelerate_empty_space = "0"
			visualise_voxels = "0"
			use_voxels_for_shadows = "1"
			voxel_shadow_threshold = "8"
			>
		</cloud_layer_v3>
		<warp_input_shader
			name = "Warp Ejection"
			gui_use_node_pos = "1"
			gui_node_pos = "140 900 0"
			gui_group = "Corona &amp; Prominence"
			enable = "1"
			input_node = "Flares Fractal"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "524288000 524288000"
			warper = "Sun Warper"
			>
		</warp_input_shader>
		<power_fractal_shader_v3
			name = "Details Z"
			gui_use_node_pos = "1"
			gui_node_pos = "700 1680 0"
			gui_group = "Sun Warping Effects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			seed = "5752"
			feature_scale = "20000000"
			lead-in_scale = "80000000"
			smallest_scale = "76.38200541"
			noise_octaves = "22"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "11000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "1"
			gully_smoothing = "1"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "-1"
			clumping_of_variation = "1"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Details Y"
			gui_use_node_pos = "1"
			gui_node_pos = "660 1720 0"
			gui_group = "Sun Warping Effects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16000 16000"
			seed = "43206"
			feature_scale = "20000000"
			lead-in_scale = "80000000"
			smallest_scale = "76.38200541"
			noise_octaves = "22"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "11000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "1"
			gully_smoothing = "1"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "-1"
			clumping_of_variation = "1"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Details X"
			gui_use_node_pos = "1"
			gui_node_pos = "620 1760 0"
			gui_group = "Sun Warping Effects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			seed = "45738"
			feature_scale = "20000000"
			lead-in_scale = "80000000"
			smallest_scale = "76.38200541"
			noise_octaves = "22"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "11000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "1"
			gully_smoothing = "1"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "-1"
			clumping_of_variation = "1"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Sun Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "620 1620 0"
			gui_group = "Sun Warping Effects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16000 16000"
			X_shader = "Details X"
			Y_shader = "Details Y"
			Z_shader = "Details Z"
			>
		</redirect_shader>
		<cloud_fractal_shader_v3
			name = "Yellow Plasma Small"
			gui_use_node_pos = "1"
			gui_node_pos = "40 1680 0"
			gui_group = "Chromosphere"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			seed = "48140"
			feature_scale = "12000000"
			lead-in_scale = "20000000"
			smallest_scale = "2000000"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "-0.5"
			roughness = "5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "1"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
		<cloud_fractal_shader_v3
			name = "Yellow Plasma Large"
			gui_use_node_pos = "1"
			gui_node_pos = "240 1680 0"
			gui_group = "Chromosphere"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			seed = "64742"
			feature_scale = "18000000"
			lead-in_scale = "280000000"
			smallest_scale = "2000000"
			noise_octaves = "9"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "-0.5"
			roughness = "5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "1"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
		<transform_input_shader
			name = "Easy Transform 1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 1500 0"
			gui_group = "Chromosphere"
			enable = "1"
			input_node = "Warp Yellow Plasma"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.55 0.55 0.55"
			>
		</transform_input_shader>
		<transform_input_shader
			name = "Easy Transform 2"
			gui_use_node_pos = "1"
			gui_node_pos = "140 1200 0"
			gui_group = "Chromosphere"
			enable = "1"
			input_node = "Warp Red Plasma"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.55 0.55 0.55"
			>
		</transform_input_shader>
		<warp_input_shader
			name = "Warp Ejection_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 500 0"
			gui_group = "Corona &amp; Prominence"
			enable = "1"
			input_node = "Prominence Ejection Fractal"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "524288000 524288000"
			warper = "Sun Warper"
			>
		</warp_input_shader>
		<cloud_layer_v3
			name = "Prominence Ejections"
			gui_use_node_pos = "1"
			gui_node_pos = "140 300 0"
			gui_group = "Corona &amp; Prominence"
			enable = "1"
			input_node = "Plasma Flares"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "0"
			enable_primary = "1"
			enable_secondary = "1"
			move_textures_with_cloud = "1"
			centre = "0 -6378000 0"
			radius = "6378000"
			cloud_altitude = "-6000000"
			cloud_depth = "550000000"
			local_sphere = "1"
			local_sphere_centre = "0 -6000000 0"
			local_sphere_radius = "370000000"
			local_sphere_falloff = "1.35"
			local_sphere_value_at_radius = "-0.5"
			density_shader = "Warp Ejection_1"
			edge_sharpness = "1"
			cloud_density = "8e-006"
			coverage_adjust = "0"
			cloud_colour = "0.1000000015 9.314894123e-005 0"
			sun_glow_amount = "1"
			sun_glow_power = "0.45"
			light_propagation = "3"
			light_propagation_mix = "1"
			fake_internal_scattering = "0.1"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = "Final Density Transform 2"
			direct_light_modulator = ""
			enviro_light_modulator = ""
			ambient_light_modulator = ""
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			taper_top_and_base = "0"
			flatter_base = "0"
			base_wispiness = "0"
			base_softness = "0"
			invert_profile = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.2543672774"
			number_of_samples = "204"
			sample_jitter = "1"
			enable_ray_traced_shadows = "0"
			acceleration_cache = "0"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			use_voxel_buffer = "1"
			millions_of_voxels = "29.7381"
			voxel_buffer_resolution = "340 255 343"
			use_voxels_to_accelerate_empty_space = "0"
			visualise_voxels = "0"
			use_voxels_for_shadows = "1"
			voxel_shadow_threshold = "8"
			>
		</cloud_layer_v3>
		<transform_input_shader
			name = "Easy Tranfrom 3"
			gui_use_node_pos = "1"
			gui_node_pos = "140 820 0"
			gui_group = "Corona &amp; Prominence"
			enable = "1"
			input_node = "Warp Ejection"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "524288000 524288000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.65 0.65 0.65"
			>
		</transform_input_shader>
		<transform_input_shader
			name = "Final Density Transform 2"
			gui_use_node_pos = "1"
			gui_node_pos = "200 400 0"
			gui_group = "Corona &amp; Prominence"
			enable = "1"
			input_node = "Warp Ejection_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1048576000 1048576000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "1e+010 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.5 0.5 0.5"
			>
		</transform_input_shader>
		<transform_input_shader
			name = "Final Density Transform 1"
			gui_use_node_pos = "1"
			gui_node_pos = "200 740 0"
			gui_group = "Corona &amp; Prominence"
			enable = "1"
			input_node = "Easy Tranfrom 3"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "524288000 524288000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "1e+010 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.5 0.5 0.5"
			>
		</transform_input_shader>
		<group
			name = "Chromosphere"
			gui_use_node_pos = "1"
			gui_node_pos = "136 1453 0"
			gui_group = ""
			gui_node_size = "440.3332199 752.9673122 1"
			gui_node_colour = "0.4995000064 0.007155000232 5.691999831e-005"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<light_source
			name = "Sun Light Source"
			gui_use_node_pos = "1"
			gui_node_pos = "660 1400 0"
			gui_group = "Sun Lighting"
			enable = "1"
			light_surfaces = "1"
			light_atmosphere = "1"
			source_centre = "0 -6378000 0"
			source_radius = "5000000"
			rotate = "0 0 0"
			colour = "1 1 1"
			strength = "1e+016"
			max_distance = "1e+016"
			cast_shadows = "0"
			shadows_of_surfaces = "1"
			shadows_of_atmosphere = "1"
			soft_shadows = "0"
			soft_shadow_samples = "9"
			glow_in_atmosphere = "1"
			specular_highlights = "1"
			visible_object = "0"
			import_offset = "0 0 0"
			import_scale = "1"
			import_motion_filename = ""
			>
		</light_source>
		<group
			name = "Sun Lighting"
			gui_use_node_pos = "1"
			gui_node_pos = "661 1356 0"
			gui_group = ""
			gui_node_size = "240 220 1"
			gui_node_colour = "0.6592000127 0.5479999781 0.09869000316"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "Sun Warping Effects"
			gui_use_node_pos = "1"
			gui_node_pos = "652 1682 0"
			gui_group = ""
			gui_node_size = "370.4991188 295.8715807 1"
			gui_node_colour = "0.1767999977 0.1062000021 0.4878000021"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<planet_atmosphere
			name = "Corona"
			gui_use_node_pos = "1"
			gui_node_pos = "60 220 0"
			gui_group = "Corona &amp; Prominence"
			enable = "1"
			input_node = "Prominence Ejections"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "0"
			centre = "0 -6378000 0"
			radius = "6378000"
			seed = "0"
			haze_density = "0.001"
			haze_horizon_colour = "1 0.03423000127 0"
			bluesky_density = "0.002"
			bluesky_horizon_colour = "1 0.5989000201 0.004559999797"
			bluesky_additive = "0"
			bluesky_additive_colour = "0.1438666731 0.3779166639 1"
			redsky_decay = "0"
			haze_exp_height = "50000000"
			bluesky_exp_height = "35000000"
			ceiling_adjust = "225"
			ceiling = "1.125e+010"
			floor = "-16000"
			haze_glow_amount = "1.5"
			haze_glow_power = "1"
			bluesky_glow_amount = "1.5"
			bluesky_glow_power = "1"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			anisotropic_enviro_light = "1"
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			bluesky_density_colour = "1 0.2310000062 0"
			redsky_decay_colour = "0.3678794503 0.7937394381 1"
			improved_glow_model = "1"
			number_of_samples = "32"
			adjust_to_distance = "1"
			enable_ray_traced_shadows = "0"
			>
		</planet_atmosphere>
		<cloud_layer_v3
			name = "Chromosphere Haze"
			gui_use_node_pos = "1"
			gui_node_pos = "120 1760 0"
			gui_group = "Chromosphere"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "0"
			enable_primary = "1"
			enable_secondary = "1"
			move_textures_with_cloud = "1"
			centre = "0 -6378000 0"
			radius = "6378000"
			cloud_altitude = "-6000000"
			cloud_depth = "550000000"
			local_sphere = "1"
			local_sphere_centre = "0 -6000000 0"
			local_sphere_radius = "375000000"
			local_sphere_falloff = "2"
			local_sphere_value_at_radius = "-0.5"
			density_shader = ""
			edge_sharpness = "1.2"
			cloud_density = "3e-006"
			coverage_adjust = "0"
			cloud_colour = "0.459100008 0.03423000127 0.003696999978"
			sun_glow_amount = "1.5"
			sun_glow_power = "0.7"
			light_propagation = "3"
			light_propagation_mix = "1"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = ""
			direct_light_modulator = ""
			enviro_light_modulator = ""
			ambient_light_modulator = ""
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			taper_top_and_base = "0"
			flatter_base = "0"
			base_wispiness = "0"
			base_softness = "0"
			invert_profile = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.2518529382"
			number_of_samples = "130"
			sample_jitter = "1"
			enable_ray_traced_shadows = "0"
			acceleration_cache = "0"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			use_voxel_buffer = "1"
			millions_of_voxels = "29.647296"
			voxel_buffer_resolution = "342 252 344"
			use_voxels_to_accelerate_empty_space = "0"
			visualise_voxels = "0"
			use_voxels_for_shadows = "1"
			voxel_shadow_threshold = "8"
			>
		</cloud_layer_v3>
		<cloud_fractal_shader_v3
			name = "Prominence Ejection Fractal"
			gui_use_node_pos = "1"
			gui_node_pos = "40 580 0"
			gui_group = "Corona &amp; Prominence"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1048576000 1048576000"
			seed = "12864"
			feature_scale = "5200000"
			lead-in_scale = "80000000"
			smallest_scale = "74000000"
			noise_octaves = "1"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "2"
			coverage_adjust = "0"
			roughness = "5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "1"
			clumping_of_variation = "1"
			better_colour_continuity = "1"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "2"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
	</planet>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
</terragen>
