<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
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<clip_category type="Shaders"/><library_description>Fluffy Moss Shader v1 by WASassquatch

This shader will add flully aged moss carpetingn and terracing to your scene. Conveniently bundled into a Surface Layer for control. </library_description><library_tag>fake moss</library_tag><library_tag>fluffy moss</library_tag><library_tag>moss</library_tag><library_tag>surface layer</library_tag><library_connection_tips>This is designed as a surface shader with small scale displacmeents.</library_connection_tips></non_node><surface_layer name="Fluffy Moss Shader v1" gui_use_node_pos="1" gui_node_pos="-900 300 0" gui_group="Shaders" enable="1" input_node="Base colours" gui_use_preview_patch_size="1" gui_preview_patch_size="62.5 62.5" apply_colour="0" diffuse_colour="0.1572999954 0.1572999954 0.1572999954" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Moss Reflection &amp; Fake Translucency" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
	<power_fractal_shader_v3 name="Base Fluff Displacement" gui_use_node_pos="1" gui_node_pos="-800 1820 0" gui_group="Base Moss Displacement Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" seed="54615" feature_scale="0.75" lead-in_scale="2.5" smallest_scale="1" noise_octaves="2" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.25" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="2.5" displacement_offset="0" displacement_roughness="0.1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader="Base Fluff Mask" fit_blendshader_to_this="0" invert_blendshader="1">
		</power_fractal_shader_v3><smoothing_filter_shader name="Smooth Fluff Disp" gui_use_node_pos="1" gui_node_pos="-800 1740 0" gui_group="Base Moss Displacement Shaders" enable="1" input_node="Base Fluff Inversion Displacement" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" smoothing_scale="1.25" scale_modulator="">
		</smoothing_filter_shader><surface_layer name="Lateral Displacement Layer" gui_use_node_pos="1" gui_node_pos="120 1140 0" gui_group="Moss Detail Shaders" enable="1" input_node="Compute Moss Normal" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.08241000026 0.08241000026 0.08241000026" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Smooth Lateral Details" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		</surface_layer><compute_normal name="Compute Moss Normal" gui_use_node_pos="1" gui_node_pos="-140 1420 0" gui_group="Moss Detail Shaders" enable="1" input_node="Detail Surface Layer" gui_use_preview_patch_size="1" gui_preview_patch_size="7.8125 7.8125" patch_size="1" smooth_surface="0">
		</compute_normal><merge_shader name="Merge Lateral Details" gui_use_node_pos="1" gui_node_pos="360 1580 0" gui_group="Moss Detail Shaders" enable="1" input_node="Lateral Detail Displacement" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" shader_A="Lateral XL Detail Displacement" mix_to_A="0.5" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="0">
		</merge_shader><power_fractal_shader_v3 name="Base Detail Displacement" gui_use_node_pos="1" gui_node_pos="-120 1920 0" gui_group="Moss Detail Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.244140625 0.244140625" seed="52906" feature_scale="0.025" lead-in_scale="0.05" smallest_scale="0.001" noise_octaves="7" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.01" displacement_offset="0" displacement_roughness="0.85" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="6" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Base XL Detail Displacement" gui_use_node_pos="1" gui_node_pos="80 1920 0" gui_group="Moss Detail Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.244140625 0.244140625" seed="15144" feature_scale="0.1" lead-in_scale="0.5" smallest_scale="0.001" noise_octaves="11" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.15" displacement_offset="0" displacement_roughness="0.85" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><merge_shader name="Merge Base Details" gui_use_node_pos="1" gui_node_pos="-20 1840 0" gui_group="Moss Detail Shaders" enable="1" input_node="Base Detail Displacement" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" shader_A="Base XL Detail Displacement" mix_to_A="0.5" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="0">
		</merge_shader><power_fractal_shader_v3 name="Detail Warper" gui_use_node_pos="1" gui_node_pos="160 1780 0" gui_group="Moss Detail Shaders" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="57826" feature_scale="0.001" lead-in_scale="0.001" smallest_scale="0.0001" noise_octaves="6" obey_smoothing_filter="1" noise_stretch_XYZ="1 2 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.025" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><warp_input_shader name="Warp Base Details" gui_use_node_pos="1" gui_node_pos="-20 1660 0" gui_group="Moss Detail Shaders" enable="1" input_node="Base Tiny Details" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" warper="Detail Warper">
		</warp_input_shader><surface_layer name="Detail Surface Layer" gui_use_node_pos="1" gui_node_pos="-140 1480 0" gui_group="Moss Detail Shaders" enable="1" input_node="Warp input shader 01" gui_use_preview_patch_size="1" gui_preview_patch_size="0.244140625 0.244140625" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Smooth Base Details" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		</surface_layer><power_fractal_shader_v3 name="Base Tiny Details" gui_use_node_pos="1" gui_node_pos="-20 1780 0" gui_group="Moss Detail Shaders" enable="1" input_node="Merge Base Details" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="57826" feature_scale="0.001" lead-in_scale="0.001" smallest_scale="0.0001" noise_octaves="6" obey_smoothing_filter="1" noise_stretch_XYZ="1 2 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.025" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><smoothing_filter_shader name="Smooth Base Details" gui_use_node_pos="1" gui_node_pos="-20 1600 0" gui_group="Moss Detail Shaders" enable="1" input_node="Warp Base Details" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" smoothing_scale="0.00035" scale_modulator="">
		</smoothing_filter_shader><power_fractal_shader_v3 name="Lateral Detail Displacement" gui_use_node_pos="1" gui_node_pos="260 1660 0" gui_group="Moss Detail Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.244140625 0.244140625" seed="52906" feature_scale="0.025" lead-in_scale="0.05" smallest_scale="0.001" noise_octaves="7" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="3" displacement_amplitude="0.025" displacement_offset="0.035" displacement_roughness="0.85" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="6" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Lateral XL Detail Displacement" gui_use_node_pos="1" gui_node_pos="460 1660 0" gui_group="Moss Detail Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.244140625 0.244140625" seed="15144" feature_scale="0.1" lead-in_scale="0.5" smallest_scale="0.001" noise_octaves="11" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="3" displacement_amplitude="0.25" displacement_offset="0.35" displacement_roughness="0.85" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Moss Base Colour Layer" gui_use_node_pos="1" gui_node_pos="940 1040 0" gui_group="Moss Colour Shaders" enable="1" input_node="Lateral Displacement Layer" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" apply_colour="1" diffuse_colour="0.4756883979 0.5 0.08945601434" colour_function="Dark Pinch Zone Surface" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Dark Pinch Zone Surface" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup 01" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		</surface_layer><power_fractal_shader_v3 name="Fractal breakup 01" gui_use_node_pos="1" gui_node_pos="1060 1140 0" gui_group="Moss Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="48375" feature_scale="0.25" lead-in_scale="1" smallest_scale="0.0001" noise_octaves="15" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><warp_input_shader name="Warp Lateral Details" gui_use_node_pos="1" gui_node_pos="360 1400 0" gui_group="Moss Detail Shaders" enable="1" input_node="Lateral Tiny Details" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" warper="Lateral Detail Warper">
		</warp_input_shader><power_fractal_shader_v3 name="Lateral Tiny Details" gui_use_node_pos="1" gui_node_pos="360 1520 0" gui_group="Moss Detail Shaders" enable="1" input_node="Merge Lateral Details" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="57826" feature_scale="0.001" lead-in_scale="0.001" smallest_scale="0.0001" noise_octaves="6" obey_smoothing_filter="1" noise_stretch_XYZ="1 2 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.025" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Lateral Detail Warper" gui_use_node_pos="1" gui_node_pos="540 1520 0" gui_group="Moss Detail Shaders" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="57826" feature_scale="0.001" lead-in_scale="0.001" smallest_scale="0.0001" noise_octaves="6" obey_smoothing_filter="1" noise_stretch_XYZ="1 2 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.025" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><smoothing_filter_shader name="Smooth Lateral Details" gui_use_node_pos="1" gui_node_pos="360 1340 0" gui_group="Moss Detail Shaders" enable="1" input_node="Warp Lateral Details" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" smoothing_scale="0.00035" scale_modulator="">
		</smoothing_filter_shader><power_fractal_shader_v3 name="Deep Moss Colour" gui_use_node_pos="1" gui_node_pos="860 1880 0" gui_group="Moss Colour Shaders" enable="1" input_node="Decayed Moss Colour" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="8584" feature_scale="0.0025" lead-in_scale="0.0075" smallest_scale="0.0001" noise_octaves="8" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.07271252573 0.1000000015 0.03608268127" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="-0.2" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Decayed Moss Colour" gui_use_node_pos="1" gui_node_pos="860 1920 0" gui_group="Moss Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="8584" feature_scale="0.0025" lead-in_scale="0.0075" smallest_scale="0.0001" noise_octaves="8" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.09869000316 0.08463999629 0.03423000127" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="High Moss Colour" gui_use_node_pos="1" gui_node_pos="860 1840 0" gui_group="Moss Colour Shaders" enable="1" input_node="Deep Moss Colour" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="8584" feature_scale="0.0025" lead-in_scale="0.0075" smallest_scale="0.0001" noise_octaves="8" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.09430721402 0.162499994 0.02903256938" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="-0.25" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Alt High Moss Colour" gui_use_node_pos="1" gui_node_pos="1060 1840 0" gui_group="Moss Colour Shaders" enable="1" input_node="Alt Deep Moss Colour" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="41874" feature_scale="0.0025" lead-in_scale="0.0075" smallest_scale="0.0001" noise_octaves="8" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.1572999954 0.1138999984 0.01265999954" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="-0.25" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Alt Decayed Moss Colour" gui_use_node_pos="1" gui_node_pos="1060 1920 0" gui_group="Moss Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="41874" feature_scale="0.0025" lead-in_scale="0.0075" smallest_scale="0.0001" noise_octaves="8" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.09869000316 0.03026000038 0.008372999728" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Alt Deep Moss Colour" gui_use_node_pos="1" gui_node_pos="1060 1880 0" gui_group="Moss Colour Shaders" enable="1" input_node="Alt Decayed Moss Colour" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="41874" feature_scale="0.0025" lead-in_scale="0.0075" smallest_scale="0.0001" noise_octaves="8" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.09869000316 0.08021999896 0.0277600009" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="-0.2" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><merge_shader name="Merge Moss Low Colours" gui_use_node_pos="1" gui_node_pos="860 1580 0" gui_group="Moss Colour Shaders" enable="1" input_node="Alt High Moss Colour" gui_use_preview_patch_size="1" gui_preview_patch_size="1.953125 1.953125" shader_A="Darken Greens" mix_to_A="0.5" mix_controller="Low Colour Mixer Layer" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="0">
		</merge_shader><power_fractal_shader_v3 name="Colour Low Mixer Mask" gui_use_node_pos="1" gui_node_pos="1040 1760 0" gui_group="Moss Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" seed="57278" feature_scale="0.1" lead-in_scale="0.5" smallest_scale="0.0001" noise_octaves="14" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0.25" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><reflective_shader name="Moss Reflection &amp; Fake Translucency" gui_use_node_pos="1" gui_node_pos="1100 60 0" gui_group="Moss Colour Shaders" enable="1" input_node="Merge in Variated Colours" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" reflectivity="0.25 0.25 0.25" reflection_tint="1 0.9828000069 0.2388000041" index_of_refraction="1.55" specular_highlights="1" highlight_model="1" highlight_intensity="0.1" specular_roughness="0.75" specular_roughness_function="" specular_tweak="0.5" ray_traced_reflections="1" reflection_softness="0" number_of_samples="4">
		</reflective_shader><surface_layer name="Low Colour Mixer Layer" gui_use_node_pos="1" gui_node_pos="1040 1720 0" gui_group="Moss Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="500 500" apply_colour="1" diffuse_colour="0.8999999762 0.8999999762 0.8999999762" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Colour Low Mixer Mask" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		</surface_layer><surface_layer name="Moss High Colour Layer" gui_use_node_pos="1" gui_node_pos="1100 640 0" gui_group="Moss Colour Shaders" enable="1" input_node="Moss Base Colour Layer" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="Merge Newgrowth Highlights" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Merge Newgrowth Highlights" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup 02" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Fractalize Rise Mask" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		</surface_layer><merge_shader name="Merge Moss High Colours" gui_use_node_pos="1" gui_node_pos="1160 960 0" gui_group="Moss Colour Shaders" enable="1" input_node="High Moss Colour" gui_use_preview_patch_size="1" gui_preview_patch_size="1.953125 1.953125" shader_A="Alt High Moss Colour" mix_to_A="0.5" mix_controller="High Colour Mixer Layer" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="0">
		</merge_shader><surface_layer name="High Colour Mixer Layer" gui_use_node_pos="1" gui_node_pos="1340 1080 0" gui_group="Moss Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="500 500" apply_colour="1" diffuse_colour="0.349999994 0.349999994 0.349999994" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Colour High Mixer Mask" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		</surface_layer><power_fractal_shader_v3 name="Colour High Mixer Mask" gui_use_node_pos="1" gui_node_pos="1340 1120 0" gui_group="Moss Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" seed="29818" feature_scale="0.1" lead-in_scale="0.45" smallest_scale="0.0001" noise_octaves="14" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="-0.25" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><colour_adjust_shader name="Newgrowth Highlights" gui_use_node_pos="1" gui_node_pos="1220 900 0" gui_group="Moss Colour Shaders" enable="1" input_node="Merge Moss High Colours" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" black_point="-0 -0 -0" black_point_adjust="-0" white_point="0.368750006 0.368750006 0.368750006" white_point_adjust="0.368750006" gamma="0.6499999762 0.6499999762 0.6499999762" gamma_adjust="0.6499999762" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader><merge_shader name="Merge Newgrowth Highlights" gui_use_node_pos="1" gui_node_pos="1160 820 0" gui_group="Moss Colour Shaders" enable="1" input_node="Merge Moss High Colours" gui_use_preview_patch_size="1" gui_preview_patch_size="0.244140625 0.244140625" shader_A="Newgrowth Highlights" mix_to_A="0.5" mix_controller="Newgrowth Colour Mixer" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="0">
		</merge_shader><power_fractal_shader_v3 name="Newgrowth Colour Mask" gui_use_node_pos="1" gui_node_pos="1420 940 0" gui_group="Moss Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="40069" feature_scale="0.045" lead-in_scale="0.05" smallest_scale="0.0025" noise_octaves="7" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.65" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="1" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Newgrowth Colour Mixer" gui_use_node_pos="1" gui_node_pos="1420 900 0" gui_group="Moss Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" apply_colour="1" diffuse_colour="0.5500000119 0.5500000119 0.5500000119" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Newgrowth Colour Mask" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		</surface_layer><colour_adjust_shader name="Moss Rises Mask" gui_use_node_pos="1" gui_node_pos="1420 780 0" gui_group="Moss Colour Shaders" enable="1" input_node="Warp input shader 01" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" black_point="0.224999994 0.224999994 0.224999994" black_point_adjust="0.224999994" white_point="0.3125 0.3125 0.3125" white_point_adjust="0.3125" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="0">
		</colour_adjust_shader><fractal_warp_shader name="Fractalize Rise Mask" gui_use_node_pos="1" gui_node_pos="1420 740 0" gui_group="Moss Colour Shaders" enable="1" input_node="Moss Rises Mask" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" scale="1.25" warp_amount="2" variation="0.8" roughness="5" scale_filter="" obey_smoothing_filter="1" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</fractal_warp_shader><power_fractal_shader_v3 name="Base Fluff Mask" gui_use_node_pos="1" gui_node_pos="-800 1860 0" gui_group="Base Moss Displacement Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" seed="37772" feature_scale="1" lead-in_scale="5" smallest_scale="1" noise_octaves="4" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.5" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="2.5" displacement_offset="0" displacement_roughness="0.1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Base Fluff Inversion Displacement" gui_use_node_pos="1" gui_node_pos="-800 1780 0" gui_group="Base Moss Displacement Shaders" enable="1" input_node="Base Fluff Displacement" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" seed="37772" feature_scale="1" lead-in_scale="5" smallest_scale="1" noise_octaves="4" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.5" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="-1" displacement_offset="0" displacement_roughness="0.1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Dark Pinch Zone Surface" gui_use_node_pos="1" gui_node_pos="880 1260 0" gui_group="Moss Colour Shaders" enable="1" input_node="Merge Moss Low Colours" gui_use_preview_patch_size="1" gui_preview_patch_size="31.25 31.25" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="Dark Pinch Colour Shift" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Dark Pinch Colour Shift" coverage="0.5" fractal_breakup="1" breakup_shader="Fractal breakup 03" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Fractalize Pinch Mask" invert_blendshader="1" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		</surface_layer><colour_adjust_shader name="Dark Pinch Colour Shift" gui_use_node_pos="1" gui_node_pos="940 1420 0" gui_group="Moss Colour Shaders" enable="1" input_node="Merge Moss Low Colours" gui_use_preview_patch_size="1" gui_preview_patch_size="250 250" black_point="0 0 0" black_point_adjust="0" white_point="1 1 1" white_point_adjust="1" gamma="0.6812499762 0.6812499762 0.6812499762" gamma_adjust="0.6812499762" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader><fractal_warp_shader name="Fractalize Pinch Mask" gui_use_node_pos="1" gui_node_pos="1220 1340 0" gui_group="Moss Colour Shaders" enable="1" input_node="Moss Pinch Mask" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" scale="2" warp_amount="5" variation="1" roughness="5" scale_filter="" obey_smoothing_filter="1" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</fractal_warp_shader><colour_adjust_shader name="Moss Pinch Mask" gui_use_node_pos="1" gui_node_pos="1220 1380 0" gui_group="Moss Colour Shaders" enable="1" input_node="Warp input shader 01" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" black_point="0.106250003 0.106250003 0.106250003" black_point_adjust="0.106250003" white_point="0.1874999851 0.1874999851 0.1874999851" white_point_adjust="0.1874999851" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="0">
		</colour_adjust_shader><power_fractal_shader_v3 name="Fractal breakup 02" gui_use_node_pos="1" gui_node_pos="1240 740 0" gui_group="Moss Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="31898" feature_scale="0.25" lead-in_scale="1" smallest_scale="0.0001" noise_octaves="15" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Fractal breakup 03" gui_use_node_pos="1" gui_node_pos="1040 1340 0" gui_group="Moss Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="10326" feature_scale="0.025" lead-in_scale="0.05" smallest_scale="0.0001" noise_octaves="11" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><colour_adjust_shader name="Darken Greens" gui_use_node_pos="1" gui_node_pos="860 1720 0" gui_group="Moss Colour Shaders" enable="1" input_node="High Moss Colour" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" black_point="0 0 0" black_point_adjust="0" white_point="1 1 1" white_point_adjust="1" gamma="0.9000000358 0.9000000358 0.9000000358" gamma_adjust="0.9000000358" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader><warp_input_shader name="Warp input shader 01" gui_use_node_pos="1" gui_node_pos="-800 1620 0" gui_group="Base Moss Displacement Shaders" enable="1" input_node="Smooth Fluff Disp" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" warper="Smooth Base Warper">
		</warp_input_shader><redirect_shader name="Base Displacement Warper" gui_use_node_pos="1" gui_node_pos="-580 1780 0" gui_group="Base Moss Displacement Shaders" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" X_shader="Warp X" Y_shader="Warp Y" Z_shader="Warp Z">
		</redirect_shader><power_fractal_shader_v3 name="Warp X" gui_use_node_pos="1" gui_node_pos="-560 1920 0" gui_group="Base Moss Displacement Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" seed="54615" feature_scale="0.1" lead-in_scale="1" smallest_scale="1" noise_octaves="1" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.5" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="2.5" displacement_offset="0" displacement_roughness="0.1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Warp Z" gui_use_node_pos="1" gui_node_pos="-460 1840 0" gui_group="Base Moss Displacement Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" seed="54615" feature_scale="0.1" lead-in_scale="1" smallest_scale="1" noise_octaves="1" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.5" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="2.5" displacement_offset="0" displacement_roughness="0.1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Warp Y" gui_use_node_pos="1" gui_node_pos="-500 1880 0" gui_group="Base Moss Displacement Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" seed="54615" feature_scale="0.1" lead-in_scale="1" smallest_scale="1" noise_octaves="1" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.5" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="0.1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><smoothing_filter_shader name="Smooth Base Warper" gui_use_node_pos="1" gui_node_pos="-580 1740 0" gui_group="Base Moss Displacement Shaders" enable="1" input_node="Base Displacement Warper" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" smoothing_scale="0.5" scale_modulator="">
		</smoothing_filter_shader><group name="Fluffy Moss Shaders" gui_use_node_pos="1" gui_node_pos="319 996.2605028 0" gui_group="" gui_node_size="2618.459 2221.92231 1" gui_node_colour="0.1701000035 0.2348999977 0.05283999816" special_group="0" global_bookmark="0">
		</group><group name="Base Moss Displacement Shaders" gui_use_node_pos="1" gui_node_pos="-622 1778 0" gui_group="Fluffy Moss Shaders" gui_node_size="590.8332055 432.8004689 1" gui_node_colour="0.166899994 0.3203999996 0.05283999816" special_group="0" global_bookmark="0">
		</group><group name="Moss Detail Shaders" gui_use_node_pos="1" gui_node_pos="197 1532 0" gui_group="Fluffy Moss Shaders" gui_node_size="958.9022808 924.1994516 1" gui_node_colour="0.4995000064 0.1635999978 0.1193000004" special_group="0" global_bookmark="0">
		</group><group name="Moss Colour Shaders" gui_use_node_pos="1" gui_node_pos="1137 987.8428254 0" gui_group="Fluffy Moss Shaders" gui_node_size="826.3807182 2010.748122 1" gui_node_colour="0.4995000064 0.4205000103 0.07592999935" special_group="0" global_bookmark="0">
		</group><transform_input_shader name="Moss Variated Surface" gui_use_node_pos="1" gui_node_pos="1240 420 0" gui_group="Moss Colour Shaders" enable="1" input_node="Moss High Colour Layer" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="1" rotate_by="30 0 0" scale="1" scale_by="0.9 0.9 0.9">
		</transform_input_shader><merge_shader name="Merge Variated Colour" gui_use_node_pos="1" gui_node_pos="1240 360 0" gui_group="Moss Colour Shaders" enable="1" input_node="Moss Variated Surface" gui_use_preview_patch_size="1" gui_preview_patch_size="31.25 31.25" shader_A="Alt High Moss Colour" mix_to_A="1" mix_controller="Warp input shader 02" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="1" merge_displacement="1" displace_merge_mode="0">
		</merge_shader><power_fractal_shader_v3 name="Variated Colour Blender" gui_use_node_pos="1" gui_node_pos="1420 580 0" gui_group="Moss Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" seed="40069" feature_scale="1" lead-in_scale="2" smallest_scale="0.5" noise_octaves="3" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.5" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="1" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Variated Colour Mixer" gui_use_node_pos="1" gui_node_pos="1420 540 0" gui_group="Moss Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" apply_colour="1" diffuse_colour="0.75 0.75 0.75" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Variated Colour Blender" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		</surface_layer><warp_input_shader name="Warp input shader 02" gui_use_node_pos="1" gui_node_pos="1420 420 0" gui_group="Moss Colour Shaders" enable="1" input_node="Variated Colour Mixer" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" warper="Smooth Base Warper">
		</warp_input_shader><merge_shader name="Merge in Variated Colours" gui_use_node_pos="1" gui_node_pos="1100 140 0" gui_group="Moss Colour Shaders" enable="1" input_node="Moss High Colour Layer" gui_use_preview_patch_size="1" gui_preview_patch_size="31.25 31.25" shader_A="Darked Variated Colour" mix_to_A="0.5" mix_controller="Large Variated Colour Mixer" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="0" displace_merge_mode="0">
		</merge_shader><transform_input_shader name="Large Variated Colour Mixer" gui_use_node_pos="1" gui_node_pos="1420 300 0" gui_group="Moss Colour Shaders" enable="1" input_node="Warp input shader 02" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="1" translate_by="1000 0 0" rotate="0" rotate_by="0 0 0" scale="1" scale_by="1.5 1.5 1.5">
		</transform_input_shader><colour_adjust_shader name="Darked Variated Colour" gui_use_node_pos="1" gui_node_pos="1240 300 0" gui_group="Moss Colour Shaders" enable="1" input_node="/Fluffy Moss Shader v1/Merge Variated Colour" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" black_point="0 0 0" black_point_adjust="0" white_point="1 1 1" white_point_adjust="1" gamma="0.8500000238 0.8500000238 0.8500000238" gamma_adjust="0.8500000238" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader></surface_layer></terragen_clip>