<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>Asphalt v1.2 by WASasquatch&#xD;&#xA;&#xD;&#xA;This is a comprehensive surface shader intended to immitate asphalt roads, complete with potholing and cracking. </library_description>

<library_tag>asphalt</library_tag>

<library_tag>potholes</library_tag>

<library_tag>road</library_tag>

<library_tag>surface shader</library_tag>

<clip_input_connection node="Asphalt v1.2 by WASasquatch" param="input_node" />
<clip_output_connection node="Asphalt v1.2 by WASasquatch" index="0" />
<library_connection_tips>This is designed for use within your shaders node network as a Surface Layer or child of. </library_connection_tips>
</non_node>
	<surface_layer
		name = "Asphalt v1.2 by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 160 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "-0.025"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Wet Asphalt Surface (Disable for Dry Ambient Reflection)"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<surface_layer
			name = "Displacement &amp; Colour Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1820 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Super Fine Tar Detail"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Asphalt Colour"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.005"
			displacement_function = "Base Disp PF"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Warp Asphalt"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_input_shader
			name = "Shrink Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 520 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Merge Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "1000 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.4 0.4 0.4"
			>
		</transform_input_shader>
		<power_fractal_shader_v3
			name = "Base Disp PF"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 2080 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "48300"
			feature_scale = "0.075"
			lead-in_scale = "0.075"
			smallest_scale = "0.005"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.8"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge Gravel"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 2480 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Gavel Large"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			shader_A = "Gravel Small"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<group
			name = "Asphalt by WASasquatch"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 985 0"
			gui_group = ""
			gui_node_size = "1663.262262 4096.962698 1"
			gui_node_colour = "0.1800999939 0.1800999939 0.1800999939"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<fake_stones_shader
			name = "Gravel Small"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 2540 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "54029"
			surface_shader = "Gravel Colour Tar"
			stone_scale = "0.005"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "8733"
			density_variation_scale = "1"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "0"
			diffuse_colour = "0.002499999944 0.002499999944 0.002499999944"
			colour_variation = "0"
			variation_in_red = "0.5625"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "1"
			blending_shader = "Small Gravel Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Gavel Large"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 2540 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "54029"
			surface_shader = "Gravel Colour Tar"
			stone_scale = "0.015"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "10831"
			density_variation_scale = "1"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "0"
			diffuse_colour = "0.008500000462 0.008500000462 0.008500000462"
			colour_variation = "0"
			variation_in_red = "0.4375"
			variation_in_green = "0.5"
			variation_in_blue = "0.525"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "1"
			blending_shader = "Large Gravel Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<reflective_shader
			name = "Ambient Reflection (Disable when Wet)"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 -660 0"
			gui_group = "Asphalt Reflections"
			enable = "0"
			input_node = "Pothole Rubble &amp; Gravel"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.25 0.25 0.25"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.21"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.25"
			specular_roughness = "0.35"
			specular_roughness_function = "Specular Roughness"
			specular_tweak = "0.5"
			ray_traced_reflections = "1"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<displacement_shader_to_scalar
			name = "Get Small Gravel"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 2260 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Gravel Small"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</displacement_shader_to_scalar>
		<power_fractal_shader_v3
			name = "Small Gravel Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 2600 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "35204"
			feature_scale = "0.1"
			lead-in_scale = "0.25"
			smallest_scale = "0.01"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Large Gravel Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 2600 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "7389"
			feature_scale = "0.1"
			lead-in_scale = "0.25"
			smallest_scale = "0.01"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<displacement_shader
			name = "Base Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 1960 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			function = "Adjust Disp"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "Asphalt Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1900 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			seed = "48300"
			feature_scale = "0.01"
			lead-in_scale = "0.125"
			smallest_scale = "0.001"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.03500000015 0.03500000015 0.03500000015"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.2"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0.01"
			displacement_roughness = "1"
			displacement_spike_limit = "0.2"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_adjust_shader
			name = "Adjust Disp"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 2020 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Base Disp PF"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			black_point = "0.0625 0.0625 0.0625"
			black_point_adjust = "0.0625"
			white_point = "0.4937500358 0.4937500358 0.4937500358"
			white_point_adjust = "0.4937500358"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<group
			name = "Pothole &amp; Divots Conntroller"
			gui_use_node_pos = "1"
			gui_node_pos = "381 1652 0"
			gui_group = "Asphalt by WASasquatch"
			gui_node_size = "237.2422542 282.8116363 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<colour_adjust_shader
			name = "Darken Pothole Floor"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 460 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Displacement &amp; Colour Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "0.9500000477 0.9500000477 0.9500000477"
			gamma_adjust = "0.9500000477"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<voronoi_3D_diff_scalar
			name = "Voronoi Noise"
			gui_use_node_pos = "1"
			gui_node_pos = "260 2160 0"
			gui_group = "Asphalt Cracks"
			enable = "1"
			input_node = "Get Position"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Crack Scale"
			seed = ""
			>
		</voronoi_3D_diff_scalar>
		<constant_scalar
			name = "Crack Scale"
			gui_use_node_pos = "1"
			gui_node_pos = "340 2220 0"
			gui_group = "Asphalt Cracks"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.4"
			>
		</constant_scalar>
		<colour_adjust_shader
			name = "Define Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "260 2120 0"
			gui_group = "Asphalt Cracks"
			enable = "1"
			input_node = "Voronoi Noise"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			black_point = "0.03999999911 0.03999999911 0.03999999911"
			black_point_adjust = "0.03999999911"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<fractal_warp_shader
			name = "Fractalize Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "260 2080 0"
			gui_group = "Asphalt Cracks"
			enable = "1"
			input_node = "Define Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			scale = "2"
			warp_amount = "0.75"
			variation = "0.8"
			roughness = "1"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<power_fractal_shader_v3
			name = "Asphalt Roughing Base Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "380 1720 0"
			gui_group = "Pothole &amp; Divots Conntroller"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "61444"
			feature_scale = "2"
			lead-in_scale = "2"
			smallest_scale = "2"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "2 2 2"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1.5"
			colour_offset = "-0.75"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "-0.1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Divots Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1440 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Asphalt Cracking Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "-0.25"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Divot Fractaliztion"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Large Embed Offset"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 2320 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "-0.004"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge Gravel"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Define Large Gravel Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<colour_adjust_shader
			name = "Define Large Gravel Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 2380 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Get Large Gravel"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.0005000000237 0.0005000000237 0.0005000000237"
			white_point_adjust = "0.0005000000237"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader_to_scalar
			name = "Get Large Gravel"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 2420 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Gavel Large"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</displacement_shader_to_scalar>
		<power_fractal_shader_v3
			name = "Asphalt Divots Cracking Mask (Same Seed as Asphalt Roughing)"
			gui_use_node_pos = "1"
			gui_node_pos = "380 1560 0"
			gui_group = "Pothole &amp; Divots Conntroller"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "61444"
			feature_scale = "2"
			lead-in_scale = "2"
			smallest_scale = "2"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "2 2 2"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1.5"
			colour_offset = "-0.6"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "-0.1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Super Fine Tar Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 1900 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Base Displacement"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "14349"
			feature_scale = "0.005"
			lead-in_scale = "0.005"
			smallest_scale = "0.0001"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.005"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<warp_input_shader
			name = "Warp Asphalt"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 1900 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Small Embed Offset"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			warper = "Aspahlt Warper"
			>
		</warp_input_shader>
		<power_fractal_shader_v3
			name = "Detail X"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 2080 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "61529"
			feature_scale = "0.0025"
			lead-in_scale = "0.0025"
			smallest_scale = "0.0001"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Aspahlt Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 1980 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Detail X"
			Y_shader = ""
			Z_shader = "Detail Z"
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "Detail Z"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 2040 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "22444"
			feature_scale = "0.0025"
			lead-in_scale = "0.0025"
			smallest_scale = "0.0001"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Small Embed Offset"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 2160 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Large Embed Offset"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "-0.0025"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Define Small Gravel Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<colour_adjust_shader
			name = "Define Small Gravel Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 2220 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Get Small Gravel"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.0005000000237 0.0005000000237 0.0005000000237"
			white_point_adjust = "0.0005000000237"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<power_fractal_shader_v3
			name = "Gravel Colour Base"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 2920 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "63984"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.01"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1010999978 0.1010999978 0.1010999978"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.25"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Gravel Colour Blue"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 2860 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Gravel Colour Base"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "38511"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.01"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05637000129 0.06575000286 0.09869000316"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.25"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Gravel Colour Yellow"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 2800 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Gravel Colour Blue"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "4558"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.01"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.07500000298 0.07052528858 0.04451361671"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.25"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Gravel Colour Red"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 2740 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Gravel Colour Yellow"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "8786"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.01"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.07383000106 0.05283999816 0.0414500013"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.25"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Gravel Colour Tar"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 2680 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Gravel Colour Red"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "36262"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.01"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.009999999776 0.00875096675 0.007590874098"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Potholes Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 140 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Loose Gravel Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Add Pothole Dirt"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "-0.045"
			displacement_function = "Shrink Cracks"
			displacement_offset = "-0.35"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Enlarge Base Displacement"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Pothole Fractaliztion"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<colour_adjust_shader
			name = "Road Potholes"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 520 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Asphalt Roughing Base Mask"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			black_point = "0.75 0.75 0.75"
			black_point_adjust = "0.75"
			white_point = "1.100000024 1.100000024 1.100000024"
			white_point_adjust = "1.100000024"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<surface_layer
			name = "Pivots Overflow Dust &amp; Dirt Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1160 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Divots Cracks Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Mud Dust &amp; Dirt"
			coverage = "0.3"
			fractal_breakup = "1"
			breakup_shader = "Overflow Dust &amp; Dirt Breakup"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Asphalt Divots Cracking Mask (Same Seed as Asphalt Roughing)"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<transform_input_shader
			name = "Enlarge Base Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 460 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Super Fine Tar Detail"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "2 2 2"
			>
		</transform_input_shader>
		<get_position_in_texture
			name = "Get Position"
			gui_use_node_pos = "1"
			gui_node_pos = "260 2280 0"
			gui_group = "Asphalt Cracks"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<fractal_warp_shader
			name = "Pothole Fractaliztion"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 460 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Road Potholes"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			scale = "1"
			warp_amount = "1"
			variation = "1.5"
			roughness = "1"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<power_fractal_shader_v3
			name = "Overflow Dust &amp; Dirt Breakup"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 1240 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "9431"
			feature_scale = "0.1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Pothole Rubble &amp; Gravel"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 -300 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Potholes Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge Rubble &amp; Gravel"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Pothole Fractaliztion"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<fake_stones_shader
			name = "Asphalt Pothole Rubble"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 40 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "2897"
			surface_shader = "Gravel Colour Tar"
			stone_scale = "0.35"
			stone_density = "0.75"
			vary_density = "1"
			density_variation = "1"
			density_seed = "55176"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "0"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<warp_input_shader
			name = "Warp Pothole Rubble"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 -80 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Asphalt Pothole Rubble"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			warper = "Rubble Warper"
			>
		</warp_input_shader>
		<power_fractal_shader_v3
			name = "Rubble Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "-400 -20 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "62091"
			feature_scale = "0.2"
			lead-in_scale = "0.2"
			smallest_scale = "0.01"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.4"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fractal_warp_shader
			name = "Divot Fractaliztion"
			gui_use_node_pos = "1"
			gui_node_pos = "380 1660 0"
			gui_group = "Pothole &amp; Divots Conntroller"
			enable = "1"
			input_node = "Asphalt Roughing Base Mask"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			scale = "1"
			warp_amount = "1"
			variation = "1.5"
			roughness = "1"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<transform_input_shader
			name = "Resize for Large Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "340 2020 0"
			gui_group = "Asphalt Cracks"
			enable = "1"
			input_node = "Fractalize Cracks"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "100000 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "1.5 1.5 1.5"
			>
		</transform_input_shader>
		<merge_shader
			name = "Merge Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "260 1920 0"
			gui_group = "Asphalt Cracks"
			enable = "1"
			input_node = "Fractalize Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Adjust Large Cracks"
			mix_to_A = "1"
			mix_controller = "Cracks Mixer Controller"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Cracks Mixer Controller"
			gui_use_node_pos = "1"
			gui_node_pos = "520 1980 0"
			gui_group = "Asphalt Cracks"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Cracks Mixer Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Cracks Mixer Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "520 2020 0"
			gui_group = "Asphalt Cracks"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "16702"
			feature_scale = "0.2"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.4"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_adjust_shader
			name = "Adjust Large Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "340 1980 0"
			gui_group = "Asphalt Cracks"
			enable = "1"
			input_node = "Resize for Large Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.75 0.75 0.75"
			white_point_adjust = "0.75"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<merge_shader
			name = "Merge Rubble &amp; Gravel"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 -200 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Warp Pothole Rubble"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Enlarge Base Gravel"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<transform_input_shader
			name = "Enlarge Base Gravel"
			gui_use_node_pos = "1"
			gui_node_pos = "-400 -140 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Merge Gravel"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "5 5 5"
			>
		</transform_input_shader>
		<surface_layer
			name = "Asphalt Cracking Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1660 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Displacement &amp; Colour Surface"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "-0.045"
			displacement_function = "Enlarge for Ambient Cracks"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Asphalt Cracking Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Asphalt Cracking Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 1740 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "27526"
			feature_scale = "0.25"
			lead-in_scale = "2"
			smallest_scale = "0.1"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.4"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_input_shader
			name = "Enlarge for Ambient Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 1740 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Merge Cracks"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "2 2 2"
			>
		</transform_input_shader>
		<merge_shader
			name = "Add Pothole Dirt"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 240 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Darken Pothole Floor"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			shader_A = "Mud Dust &amp; Dirt"
			mix_to_A = "0.2"
			mix_controller = "Dirt Mixer Controller"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Mud Dust &amp; Dirt"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 1240 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "9137"
			feature_scale = "0.001"
			lead-in_scale = "0.005"
			smallest_scale = "0.0001"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1000000015 0.06897690147 0.04768976942"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.25"
			colour_offset = "0"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.001"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Dirt Mixer Controller"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 320 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Dirt Mixer Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Dirt Mixer Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 360 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "16702"
			feature_scale = "0.05"
			lead-in_scale = "0.5"
			smallest_scale = "0.01"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Define Loose Gravel Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Divots Cracks Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1320 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Divots Surface"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "-0.05"
			displacement_function = "Merge Cracks"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Asphalt Divots Cracking Mask (Same Seed as Asphalt Roughing)"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Wet Asphalt Surface (Disable for Dry Ambient Reflection)"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 -900 0"
			gui_group = "Asphalt Reflections"
			enable = "1"
			input_node = "Ambient Reflection (Disable when Wet)"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Wet Asphalt"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Wetness Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Potholes Wetness Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -660 0"
			gui_group = "Asphalt Reflections"
			enable = "1"
			input_node = "Specular Roughness"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			shader_A = "Pothole Fractaliztion"
			mix_to_A = "1"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "2"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<constant_colour
			name = "Specular Roughness"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 -520 0"
			gui_group = "Asphalt Reflections"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.6499999762 0.6499999762 0.6499999762"
			>
		</constant_colour>
		<power_fractal_shader_v3
			name = "Wetness Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 -760 0"
			gui_group = "Asphalt Reflections"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "27526"
			feature_scale = "0.25"
			lead-in_scale = "1"
			smallest_scale = "0.1"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<plane
			name = "Puddle Plane"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -920 0"
			gui_group = "Muddy Puddles"
			enable = "1"
			visibility = "2"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "0"
			center = "0 -0.385 0"
			length_a = "1000"
			length_b = "1000"
			edge_vector_a = "0.1 0 0"
			edge_vector_b = "0 0 0.1"
			surface_shader = "Null shader 01"
			displacement_tolerance = "1"
			render_method = "0"
			sorting_bias = "0"
			>
			<null_shader
				name = "Null shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "340 1660 0"
				gui_group = ""
				enable = "1"
				input_node = "/Asphalt v1.2 by WASasquatch/Puddle Shader"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</null_shader>
		</plane>
		<group
			name = "Muddy Puddles"
			gui_use_node_pos = "1"
			gui_node_pos = "262 -694 0"
			gui_group = "Asphalt by WASasquatch"
			gui_node_size = "412.2609565 574.3778868 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<colour_adjust_shader
			name = "Define Puddle Density"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -800 0"
			gui_group = "Muddy Puddles"
			enable = "1"
			input_node = "Multiply Gravel Disp"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			black_point = "-0.2000000179 -0.2000000179 -0.2000000179"
			black_point_adjust = "-0.2000000179"
			white_point = "-0.349999994 -0.349999994 -0.349999994"
			white_point_adjust = "-0.349999994"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<water_shader
			name = "Puddle Shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -860 0"
			gui_group = "Muddy Puddles"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			roughness = "0"
			wave_scale = "0"
			smallest_scale = "0"
			wind_patch_effect = "1"
			wind_patch_size = "100"
			wind_patch_sharpness = "5"
			master_reflectivity = "1"
			index_of_refraction = "1.33"
			horizon_shift = "0.5"
			highlight_intensity = "0.5"
			min_highlight_spread = "0.01"
			transparency = "0.8"
			decay_distance = "1.25"
			decay_tint = "0.6187000275 0.5418000221 0.3249999881"
			volume_1_density = "2.75"
			volume_1_colour = "0.5924000144 0.459100008 0.2976999879"
			volume_1_density_function = "Define Puddle Density"
			volume_1_colour_function = "Mud Dust &amp; Dirt"
			seed = "19002"
			>
		</water_shader>
		<displacement_shader_to_scalar
			name = "Asphalt Gravel Surface to Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -500 0"
			gui_group = "Muddy Puddles"
			enable = "1"
			input_node = "Pothole Rubble &amp; Gravel"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</displacement_shader_to_scalar>
		<constant_scalar
			name = "Divide GD By 2"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -560 0"
			gui_group = "Muddy Puddles"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<divide_scalar
			name = "Divide Gravel Disp"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -620 0"
			gui_group = "Muddy Puddles"
			enable = "1"
			input_node = "Asphalt Gravel Surface to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Divide GD By 2"
			>
		</divide_scalar>
		<multiply_scalar
			name = "Multiply Gravel Disp"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -740 0"
			gui_group = "Muddy Puddles"
			enable = "1"
			input_node = "Divide Gravel Disp"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			input_2 = "Multiply GD by 1.2"
			>
		</multiply_scalar>
		<constant_scalar
			name = "Multiply GD by 1.2"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -680 0"
			gui_group = "Muddy Puddles"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1.2"
			>
		</constant_scalar>
		<reflective_shader
			name = "Wet Asphalt"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 -760 0"
			gui_group = "Asphalt Reflections"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.5 0.5 0.5"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.25"
			specular_roughness_function = "Potholes Wetness Mask"
			specular_tweak = "0.5"
			ray_traced_reflections = "1"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<group
			name = "Asphalt Reflections"
			gui_use_node_pos = "1"
			gui_node_pos = "-488 -698 0"
			gui_group = "Asphalt by WASasquatch"
			gui_node_size = "651.1492862 572.9168711 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "Asphalt Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "391 2116 0"
			gui_group = "Asphalt by WASasquatch"
			gui_node_size = "533.4988803 499.2503876 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<surface_layer
			name = "Loose Gravel Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 560 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "/Asphalt v1.2 by WASasquatch/Pivots Overflow Dust &amp; Dirt Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Loose Gravel Borders"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Loose Gravel Breakup"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Asphalt Divots Cracking Mask (Same Seed as Asphalt Roughing)"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Loose Gravel Breakup"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 640 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59133"
			feature_scale = "1"
			lead-in_scale = "2.5"
			smallest_scale = "0.01"
			noise_octaves = "10"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Loose Gravel Stones"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 840 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "26976"
			surface_shader = "Loose Gravel Surface Shader"
			stone_scale = "0.1"
			stone_density = "0.1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "992"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "0.25"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.4"
			variation_in_green = "0.5"
			variation_in_blue = "0.6"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<warp_input_shader
			name = "Warp Loose Gravel"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 740 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Loose Gravel Stones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			warper = "Enlarge Asphalt Warper"
			>
		</warp_input_shader>
		<transform_input_shader
			name = "Enlarge Asphalt Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 840 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Aspahlt Warper"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "2 2 2"
			>
		</transform_input_shader>
		<colour_adjust_shader
			name = "Darken Loose Gravel Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 1060 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Gravel Colour Tar"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "0.8000000119 0.8000000119 0.8000000119"
			gamma_adjust = "0.8000000119"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<power_fractal_shader_v3
			name = "Loose Gravel Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1060 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17245"
			feature_scale = "0.025"
			lead-in_scale = "0.1"
			smallest_scale = "0.001"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.75"
			displacement_offset = "0.2"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Loose Gravel Surface Shader"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 960 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Loose Gravel Displacement"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			shader_A = "Darken Loose Gravel Colour"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<displacement_shader_to_scalar
			name = "Loose Gravel Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 780 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Warp Loose Gravel"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			>
		</displacement_shader_to_scalar>
		<colour_adjust_shader
			name = "Define Loose Gravel Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 740 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = "Loose Gravel Scalar"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.001000000047 0.001000000047 0.001000000047"
			white_point_adjust = "0.001000000047"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<surface_layer
			name = "Loose Gravel Borders"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 640 0"
			gui_group = "Asphalt by WASasquatch"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "-0.012"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Warp Loose Gravel"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Define Loose Gravel Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
	</surface_layer>
</terragen_clip>
