<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>Gravel Road Loose Surface v1 by WASasquatch&#xD;&#xA;&#xD;&#xA;Gravel Road Loose surface is designed to immitate dirt gravel roads where traffic isn't as common, stones are still somewhat uniform, more dense, and not as inset into the dirt.</library_description>

<library_tag>dirt</library_tag>

<library_tag>gravel</library_tag>

<library_tag>gravel road</library_tag>

<library_tag>loose</library_tag>

<library_tag>surface shader</library_tag>

<clip_input_connection node="Gravel Road Loose Surface v1 by WASasquatch" param="input_node" />
<clip_output_connection node="Gravel Road Loose Surface v1 by WASasquatch" index="0" />
<library_connection_tips>This is designed to be used within your shaders node network as a Surface Shader or child of. </library_connection_tips>
</non_node>
	<surface_layer
		name = "Gravel Road Loose Surface v1 by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 860 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Gravel Road Compressed Surface v1 by WASasquatch"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.02"
		displacement_function = "Adjust Tread Path Colour"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Gravel Surface Layer"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Tread Path Mask"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<power_fractal_shader_v3
			name = "Dirt Pocking Base"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 220 0"
			gui_group = ""
			enable = "1"
			input_node = "Dirt Base Fine Base"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			seed = "48610"
			feature_scale = "0.001"
			lead-in_scale = "0.05"
			smallest_scale = "0.0001"
			noise_octaves = "11"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.001"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "0.1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.05"
			gully_smoothing = "0.1"
			noise_variation = "3"
			variation_method = "2"
			buoyancy_from_variation = "-0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "1"
			better_displacement_continuity = "1"
			distort_by_normal = "1"
			distortion_by_normal = "10"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "2"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Dirt Base Fine Base"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			seed = "48610"
			feature_scale = "0.0025"
			lead-in_scale = "0.005"
			smallest_scale = "0.0001"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.07"
			displacement_offset = "0"
			displacement_roughness = "0.85"
			displacement_spike_limit = "0.1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.05"
			gully_smoothing = "0.1"
			noise_variation = "3"
			variation_method = "2"
			buoyancy_from_variation = "-0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "1"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Dirt Colour Large"
			gui_use_node_pos = "1"
			gui_node_pos = "-280 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "37576"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1125930452"
			noise_octaves = "15"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.4535000026 0.409799993 0.353700012"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.125"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Dirt Surface Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Dirt Coverage Variation"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Dirt Pocking Base"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Dirt Colour Fine"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "48610"
			feature_scale = "0.01"
			lead-in_scale = "0.01"
			smallest_scale = "0.0001"
			noise_octaves = "9"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.150000006 0.1457999945 0.1395750046"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "0.1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.05"
			gully_smoothing = "0.1"
			noise_variation = "3"
			variation_method = "2"
			buoyancy_from_variation = "-0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "1"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Dirt Pocking Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "48610"
			feature_scale = "0.01"
			lead-in_scale = "0.05"
			smallest_scale = "0.001"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.150000006 0.1404750049 0.1105500013"
			apply_low_colour = "1"
			low_colour = "0.02500000037 0.02341714315 0.01843428612"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.001"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "0.1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.05"
			gully_smoothing = "0.1"
			noise_variation = "3"
			variation_method = "2"
			buoyancy_from_variation = "-0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "1"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "10"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "2"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Pocks Colour Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 420 0"
			gui_group = ""
			enable = "1"
			input_node = "Dirt Pocking Colour"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Dirt Colour Fine"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Pocks Colour Breakup"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "10"
			max_slope_fuzzy_zone = "10"
			limit_minimum_slope = "1"
			minimum_slope_angle = "10"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Pocks Colour Breakup"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "1512"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.01"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Master Dirt Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Pocks Colour Surface"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Merge shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 280 0"
			gui_group = ""
			enable = "1"
			input_node = "Master Dirt Colour"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Dirt Colour Large"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<reflective_shader
			name = "Dirt Reflection"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Dirt Surface Layer"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.25 0.25 0.25"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.025"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.25"
			specular_roughness = "0.5"
			specular_roughness_function = ""
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "Dirt Coverage Variation"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 220 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "2905"
			feature_scale = "0.01"
			lead-in_scale = "0.01"
			smallest_scale = "0.001"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.25 0.2257857174 0.1998571455"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.4"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "0.1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.05"
			gully_smoothing = "0.1"
			noise_variation = "3"
			variation_method = "2"
			buoyancy_from_variation = "-0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "1"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Gravel Surface Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "220 -660 0"
			gui_group = ""
			enable = "1"
			input_node = "Dirt Reflection"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Gravel Reflection"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<fake_stones_shader
			name = "Light Stones Blue"
			gui_use_node_pos = "1"
			gui_node_pos = "280 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59307"
			surface_shader = "Light Blue Colour Map"
			stone_scale = "0.02"
			stone_density = "0.02"
			vary_density = "1"
			density_variation = "3"
			density_seed = "37245"
			density_variation_scale = "5"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.505400002 0.5234000087 0.5605000257"
			colour_variation = "1"
			variation_in_red = "0.53125"
			variation_in_green = "0.49375"
			variation_in_blue = "0.475"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "1"
			blending_shader = "Gravel Density Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Light Stones Yellow"
			gui_use_node_pos = "1"
			gui_node_pos = "480 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59307"
			surface_shader = "Light Yellow Colour Map"
			stone_scale = "0.02"
			stone_density = "0.02"
			vary_density = "1"
			density_variation = "1"
			density_seed = "61874"
			density_variation_scale = "5"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.5605000257 0.4762000144 0.2632000148"
			colour_variation = "1"
			variation_in_red = "0.46875"
			variation_in_green = "0.49375"
			variation_in_blue = "0.475"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "1"
			blending_shader = "Gravel Density Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge Light Stones"
			gui_use_node_pos = "1"
			gui_node_pos = "380 260 0"
			gui_group = ""
			enable = "1"
			input_node = "Light Stones Blue"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			shader_A = "Light Stones Yellow"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "Dark Stones Red"
			gui_use_node_pos = "1"
			gui_node_pos = "880 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59307"
			surface_shader = "Dark Red Colour Map"
			stone_scale = "0.02"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "3"
			density_seed = "94332"
			density_variation_scale = "5"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.2976999879 0.2158000022 0.1701000035"
			colour_variation = "1"
			variation_in_red = "0.53125"
			variation_in_green = "0.49375"
			variation_in_blue = "0.475"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "1"
			blending_shader = "Gravel Density Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Dark Stones Blue"
			gui_use_node_pos = "1"
			gui_node_pos = "680 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			seed = "59307"
			surface_shader = "Dark Blue Colour Variation Map"
			stone_scale = "0.02"
			stone_density = "1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "15477"
			density_variation_scale = "5"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.2197549343 0.2275533229 0.243750006"
			colour_variation = "1"
			variation_in_red = "0.53125"
			variation_in_green = "0.49375"
			variation_in_blue = "0.475"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "1"
			blending_shader = "Gravel Density Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge Dark Stones"
			gui_use_node_pos = "1"
			gui_node_pos = "780 260 0"
			gui_group = ""
			enable = "1"
			input_node = "Dark Stones Blue"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			shader_A = "Dark Stones Red"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Merge Light &amp; Dark Stones"
			gui_use_node_pos = "1"
			gui_node_pos = "580 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge Light Stones"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Merge Dark Stones"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "Stones Brown"
			gui_use_node_pos = "1"
			gui_node_pos = "720 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59307"
			surface_shader = "Brown Colour Map"
			stone_scale = "0.02"
			stone_density = "0.55"
			vary_density = "1"
			density_variation = "4"
			density_seed = "91644"
			density_variation_scale = "0.1"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.2632000148 0.2976999879 0.2590000033"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5375"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "1"
			blending_shader = "Gravel Density Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge Green Stones"
			gui_use_node_pos = "1"
			gui_node_pos = "580 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge Light &amp; Dark Stones"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Merge Brown &amp; Green Stones"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<warp_input_shader
			name = "Warp Gravel Stones"
			gui_use_node_pos = "1"
			gui_node_pos = "580 -400 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge Green Stones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			warper = "Stone Warper"
			>
		</warp_input_shader>
		<power_fractal_shader_v3
			name = "Stone Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "800 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "25996"
			feature_scale = "0.01"
			lead-in_scale = "0.01"
			smallest_scale = "0.0001"
			noise_octaves = "9"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.55"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Brown Colour Map"
			gui_use_node_pos = "1"
			gui_node_pos = "720 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "48130"
			feature_scale = "0.1"
			lead-in_scale = "0.5"
			smallest_scale = "0.01"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.231250003 0.2109758407 0.1705051363"
			apply_low_colour = "1"
			low_colour = "0.06875000149 0.06875000149 0.06875000149"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Dark Blue Colour Map"
			gui_use_node_pos = "1"
			gui_node_pos = "680 460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "48130"
			feature_scale = "0.01"
			lead-in_scale = "0.01"
			smallest_scale = "0.001"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.279125005 0.3039374948 0.3125"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.25"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Dark Red Colour Map"
			gui_use_node_pos = "1"
			gui_node_pos = "880 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "48130"
			feature_scale = "0.01"
			lead-in_scale = "0.01"
			smallest_scale = "0.001"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.399300009 0.2046999931 0.1220000014"
			apply_low_colour = "1"
			low_colour = "0.0625 0.0625 0.0625"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Light Yellow Colour Map"
			gui_use_node_pos = "1"
			gui_node_pos = "480 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "48130"
			feature_scale = "0.01"
			lead-in_scale = "0.01"
			smallest_scale = "0.001"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.8671000004 0.7893000245 0.4995000064"
			apply_low_colour = "1"
			low_colour = "0.4535000026 0.4535000026 0.4535000026"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Light Blue Colour Map"
			gui_use_node_pos = "1"
			gui_node_pos = "280 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "48130"
			feature_scale = "0.01"
			lead-in_scale = "0.01"
			smallest_scale = "0.001"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.8764775395 0.954441309 0.9812499881"
			apply_low_colour = "1"
			low_colour = "0.15625 0.15625 0.15625"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge Brown &amp; Green Stones"
			gui_use_node_pos = "1"
			gui_node_pos = "820 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Stones Brown"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Dark Stones Green"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<fake_stones_shader
			name = "Dark Stones Green"
			gui_use_node_pos = "1"
			gui_node_pos = "940 -60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59307"
			surface_shader = "Green Colour Map"
			stone_scale = "0.02"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "3"
			density_seed = "9544"
			density_variation_scale = "1"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.2632000148 0.2976999879 0.2590000033"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5375"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "1"
			blending_shader = "Gravel Density Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Green Colour Map"
			gui_use_node_pos = "1"
			gui_node_pos = "940 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "48130"
			feature_scale = "0.01"
			lead-in_scale = "0.01"
			smallest_scale = "0.001"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2826776803 0.337500006 0.2416833043"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Dark Blue Colour Variation Map"
			gui_use_node_pos = "1"
			gui_node_pos = "680 400 0"
			gui_group = ""
			enable = "1"
			input_node = "Dark Blue Colour Map"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "48130"
			feature_scale = "0.1"
			lead-in_scale = "0.5"
			smallest_scale = "0.01"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.05000000075 0.05000000075"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<reflective_shader
			name = "Gravel Reflection"
			gui_use_node_pos = "1"
			gui_node_pos = "580 -520 0"
			gui_group = ""
			enable = "1"
			input_node = "Warp Gravel Stones"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.5 0.5 0.5"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.1"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.5"
			specular_roughness = "0.3"
			specular_roughness_function = ""
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "Gravel Density Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			seed = "60641"
			feature_scale = "0.075"
			lead-in_scale = "0.25"
			smallest_scale = "0.01"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</surface_layer>
</terragen_clip>
