<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.2.08.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-50.46849958 979.6653574 0"
	gui_network_view_size = "1450 539 0"
	gui_network_view_zoom = "1"
	>
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
<camera
	name = "Render Camera"
	gui_use_node_pos = "1"
	gui_node_pos = "640 0 0"
	gui_group = "Cameras"
	show_camera_body_in_preview = "1"
	show_frustum_in_preview = "1"
	show_path_in_preview = "1"
	position = "1.385360819 0.4860526713 -3.98298204"
	rotation = "4.936058657 -39.53627201 0"
	light_exposure = "1"
	perspective = "1"
	fisheye = "0"
	use_horizontal_fov = "1"
	horizontal_fov = "59.99999999"
	use_vertical_fov = "0"
	vertical_fov = "42.10344887"
	focal_length_in_mm = "31.17691454"
	film_aperture_in_mm = "36 24"
	orthographic = "0"
	use_ortho_width = "1"
	ortho_width = "1000"
	use_ortho_height = "0"
	ortho_height = "1000"
	spherical = "0"
	motion_blur_position = "1"
	motion_blur_length = "0.5"
	shutter_offset = "-0.25"
	subject_distance = "100"
	aperture_diameter_in_mm = "5"
	import_position = "1"
	import_rotation = "1"
	import_fov_general = "1"
	import_Z_up = "0"
	import_rotation_order = "4"
	import_vertical_FOV = "1"
	import_focal_length = "0"
	import_focal_length_to_FOV = "0"
	do_not_import_FOV = "0"
	m_fbx_convert_to_metres = "1"
	import_offset = "0 0 0"
	import_scale = "1"
	import_filename = ""
	export_filename = ""
	stereo = "0"
	stereo_left = "1"
	stereo_centre = "0"
	stereo_right = "0"
	stereo_mode = "0"
	inter-axial_separation_in_mm = "63.5"
	zero_parallax_distance = "2.54"
	>
	</camera>
<render
	name = "Render 2500"
	gui_use_node_pos = "1"
	gui_node_pos = "960 -120 0"
	gui_group = "Renderers"
	master = "1"
	image_width = "2500"
	lock_aspect_ratio = "1"
	image_height = "1406"
	image_aspect_ratio = "1.777777778"
	pixel_aspect_ratio = "1"
	camera = "Render Camera"
	render_layer = ""
	surfaces_visible = "1"
	atmosphere_visible = "1"
	do_shadows = "1"
	detail = "0.6"
	anti-aliasing = "6"
	ray_trace_atmosphere = "1"
	defer_all_shading = "0"
	motion_blur = "1"
	motion_blur_method = "1"
	depth_of_field = "0"
	dof_method = "2"
	GI_relative_detail = "1"
	GI_sample_quality = "2"
	GI_blur_radius = "8"
	supersample_prepass = "0"
	GI_surface_details = "1"
	do_crop_region = "1"
	crop_left = "0.4023832381"
	crop_right = "0.6327810884"
	crop_bottom = "0.1224896759"
	crop_top = "0.5321236849"
	crop_to_object = "0"
	crop_object_name = ""
	pixel_filter = "2"
	anti-aliasing_bloom = "1"
	experimental_atmo_bloom = "0"
	atmo_bloom_amount = "0.25"
	atmo_bloom_size = "0.25"
	bloom = "0"
	bloom_amount = "0.1"
	starburst = "0"
	starburst_amount = "0.1"
	starburst_softness = "0.05"
	detail_blending = "0"
	displacement_filter = "1"
	microvertex_jittering = "1"
	detail_jittering = "1"
	soft_clip_effect = "1"
	soft_clip_softness = "1"
	compensate_soft_clip = "1"
	contrast = "1"
	contrast_adjust = "0.25"
	gamma_correction = "2.2"
	maximum_threads = "64"
	ray_detail_region = "1"
	ray_detail_region_padding = "0"
	lock_subdiv_to_frame = "0"
	lock_to_frame_number = "1"
	ray_trace_everything = "0"
	GI_prepass_padding = "0"
	do_reverse_primary_rays = "0"
	reverse_primary_rays_multiplier = "1"
	ray_trace_objects = "1"
	do_ray_traced_shadows = "1"
	output_image_filename = "C:\Users\Ulco\NetHood\Documents\temp.%04d.tif"
	extra_output_images = "0"
	extra_output_image_filename = "C:\Users\Ulco\NetHood\Documents\temp.IMAGETYPE.%04d.tif"
	create_subfolders = "1"
	exr_pixel_type = "1"
	tiff_bits = "8"
	tiff_compression = "1"
	micro_exporter = "0"
	micro_exporter_name = ""
	sequence_first = "1"
	sequence_last = "100"
	sequence_step = "1"
	>
		
		
		
		
	<render_bucket_controls
	name = "Render bucket controls 01"
	gui_use_node_pos = "1"
	gui_node_pos = "1160 120 0"
	gui_group = ""
	max_bucket_size = "256 256"
	allow_auto_reduction = "1"
	>
		</render_bucket_controls>
<render_GI_settings
	name = "Render GI settings 01"
	gui_use_node_pos = "1"
	gui_node_pos = "1160 60 0"
	gui_group = ""
	GI_relative_detail = "1"
	GI_cache_detail = "2"
	GI_sample_quality = "2"
	GI_blur_radius = "8"
	supersample_prepass = "0"
	no_GI_cache_file = "1"
	write_to_GI_cache_file = "0"
	GI_cache_filename_to_write = "C:\Users\Ulco\NetHood\Documents\gicache_%04d.gic"
	read_from_GI_cache_file = "0"
	GI_cache_filename_to_read = ""
	GI_cache_blend_mode = "3"
	GI_cache_blend_range = "5"
	GI_prepass_padding = "0"
	GI_surface_details = "1"
	GI_surface_details_method = "1"
	GISD_occlusion_weight = "1"
	GISD_bounce_weight = "1"
	GISD_radius = "24"
	GISD_falloff = "1"
	cloud_GI_quality_preset = "1"
	cloud_GI_max_ray_depth = "2"
	optimise_voxel_scattering = "1"
	voxel_scatter_quality = "50"
	>
		</render_GI_settings>
<render_pixel_sampler
	name = "Render pixel sampler 01"
	gui_use_node_pos = "1"
	gui_node_pos = "1160 0 0"
	gui_group = ""
	anti-aliasing = "6"
	customise_sampling = "0"
	first_sampling_level = "2"
	pixel_noise_threshold = "0.05"
	>
		</render_pixel_sampler>
<render_subdiv_settings
	name = "Render subdiv settings 01"
	gui_use_node_pos = "1"
	gui_node_pos = "1160 -60 0"
	gui_group = ""
	fully_adaptive = "1"
	microvertex_jittering = "1"
	force_all_edges = "0"
	detail_jittering = "1"
	detail_blending = "0"
	displacement_filter = "1"
	jitter_shading_points = "1"
	ray_detail_multiplier = "0.25"
	stabilise_ray_detail_in_motion = "0"
	ray_detail_stabilisation = "3"
	override_size_of_subdiv_cache = "0"
	size_of_subdiv_cache_in_Mb = "2200"
	preallocate_subdiv_cache = "0"
	>
		</render_subdiv_settings>
</render>
<enviro_light
	name = "Enviro light"
	gui_use_node_pos = "1"
	gui_node_pos = "320 60 0"
	gui_group = "Lighting"
	enable = "1"
	mode = "1"
	ambient_strength_on_surfaces = "1"
	ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
	ambient_strength_in_atmosphere = "1"
	ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
	global_strength_on_surfaces = "1.5"
	global_tint_on_surfaces = "1 1 1"
	global_strength_in_atmosphere = "1"
	global_tint_in_atmosphere = "1 1 1"
	strength_on_surfaces = "1.5"
	colour_on_surfaces = "1 1 1"
	strength_in_atmosphere = "1"
	colour_in_atmosphere = "1 1 1"
	>
	</enviro_light>
<sunlight
	name = "Sunlight 01"
	gui_use_node_pos = "1"
	gui_node_pos = "320 0 0"
	gui_group = "Lighting"
	enable = "1"
	light_surfaces = "1"
	light_atmosphere = "1"
	heading = "300"
	elevation = "3"
	colour = "0.8999999762 0.9359999895 1"
	strength = "4"
	cast_shadows = "1"
	shadows_of_surfaces = "1"
	shadows_of_atmosphere = "1"
	soft_shadows = "0"
	soft_shadow_diameter = "0.5"
	soft_shadow_samples = "5"
	soft_shadow_sample_jitter = "1"
	glow_in_atmosphere = "1"
	specular_highlights = "1"
	visible_disc = "1"
	angular_diameter = "0.5"
	>
	</sunlight>
<sphere
	name = "Background"
	gui_use_node_pos = "1"
	gui_node_pos = "0 240 0"
	gui_group = "Objects"
	enable = "1"
	show_b-box_in_preview = "0"
	visible_to_camera = "1"
	visibility = "2"
	visible_to_other_rays = "1"
	cast_shadows = "0"
	render_method = "0"
	sorting_bias = "0"
	centre = "0 0 0"
	radius = "-200000000"
	rotate = "0 0 0"
	scale = "1 1 1"
	proper_surface_normals = "0"
	scaling_deforms_normals = "1"
	heading = "0"
	elevation = "0"
	distance = "0"
	surface_shader = "Background shader"
	displacement_tolerance = "1"
	import_offset = "0 0 0"
	import_scale = "1"
	import_motion_filename = ""
	>
		
	<constant_shader
	name = "Background shader"
	gui_use_node_pos = "1"
	gui_node_pos = "200 0 0"
	gui_group = ""
	enable = "1"
	input_node = ""
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	colour = "0 0 0"
	alpha = "0 0 0"
	>
		</constant_shader>
</sphere>
<planet
	name = "Planet 01"
	gui_use_node_pos = "1"
	gui_node_pos = "0 1920 0"
	gui_group = "Objects"
	enable = "1"
	show_b-box_in_preview = "0"
	render_surface = "1"
	translate_textures_with_planet = "0"
	render_atmosphere = "1"
	rotate_textures_with_planet = "0"
	lat_long_at_apex = "0 0"
	centre = "0 -6378000 0"
	rotation = "0 0 0"
	radius = "6378000"
	heading = "0"
	elevation = "270"
	distance = "6378000"
	surface_shader = "Surface layer 01"
	atmosphere_shader = "Cirrus layer 01"
	displacement_tolerance = "1"
	import_offset = "0 0 0"
	import_scale = "1"
	import_motion_filename = ""
	>
	</planet>
<planet_atmosphere
	name = "Atmosphere 01"
	gui_use_node_pos = "1"
	gui_node_pos = "0 2380 0"
	gui_group = "Atmosphere"
	enable = "1"
	input_node = ""
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	enable_primary = "1"
	enable_secondary = "1"
	centre = "0 -6378000 0"
	radius = "6378000"
	seed = "0"
	haze_density = "3"
	haze_horizon_colour = "0.400000006 0.400000006 0.400000006"
	bluesky_density = "2.5"
	bluesky_horizon_colour = "0.2000000179 0.25 0.3000000119"
	bluesky_additive = "0.75"
	bluesky_additive_colour = "0.1438666731 0.3779166639 1"
	redsky_decay = "2.5"
	haze_exp_height = "2000"
	bluesky_exp_height = "8000"
	ceiling_adjust = "7"
	ceiling = "56000"
	floor = "-16000"
	haze_glow_amount = "1.5"
	haze_glow_power = "1"
	bluesky_glow_amount = "0"
	bluesky_glow_power = "0.75"
	enviro_light = "1"
	enviro_light_tint = "1 1 1"
	anisotropic_enviro_light = "1"
	shadow_function = ""
	ambient = "0 0 0"
	fake_dark_power = "0"
	fake_dark_sharpness = "10"
	bluesky_density_colour = "0.2158000022 0.4535000026 1"
	redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
	ozone_factor = "0.5"
	improved_glow_model = "1"
	number_of_samples = "16"
	adjust_to_distance = "1"
	enable_ray_traced_shadows = "0"
	>
	</planet_atmosphere>
<power_fractal_shader_v3
	name = "Base colours"
	gui_use_node_pos = "1"
	gui_node_pos = "-920 2340 0"
	gui_group = ""
	enable = "1"
	input_node = "Fractal warp shader 01"
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	seed = "8028"
	feature_scale = "1"
	lead-in_scale = "1000"
	smallest_scale = "0.1125930452"
	noise_octaves = "15"
	obey_smoothing_filter = "1"
	noise_stretch_XYZ = "1 1 1"
	apply_high_colour = "1"
	high_colour = "0.2310000062 0.2270999998 0.2046999931"
	apply_low_colour = "1"
	low_colour = "0.05000000075 0.05000000075 0.05000000075"
	colour_contrast = "0.5"
	colour_offset = "0"
	colour_roughness = "5"
	clamp_high_colour = "1"
	clamp_low_colour = "1"
	apply_displacement = "0"
	displacement_direction = "1"
	displacement_amplitude = "1"
	displacement_offset = "0"
	displacement_roughness = "1"
	displacement_spike_limit = "1"
	continue_spike_limit = "0"
	adjust_coastline = "0"
	coastline_altitude = "0"
	coastline_smoothing = "30"
	noise_flavour = "0"
	ridge_smoothing = "0"
	gully_smoothing = "0"
	noise_variation = "1"
	variation_method = "2"
	buoyancy_from_variation = "0.3"
	clumping_of_variation = "0.3"
	better_colour_continuity = "0"
	better_displacement_continuity = "0"
	distort_by_normal = "0"
	distortion_by_normal = "5"
	lead-in_warp_effect = "0"
	lead-in_warp_amount = "0.5"
	less_warp_at_feature_scale = "0"
	allow_vertical_warp = "0"
	four-d_noise = "0"
	four-d_noise_speed = "0.1"
	reference_frame_number = "0"
	blend_by_shader = "0"
	blending_shader = ""
	fit_blendshader_to_this = "0"
	invert_blendshader = "0"
	>
	</power_fractal_shader_v3>
<simple_shape_shader
	name = "Simple shape shader 01"
	gui_use_node_pos = "1"
	gui_node_pos = "-720 2720 0"
	gui_group = "Terrain"
	enable = "1"
	input_node = ""
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	show_b-box_in_preview = "1"
	draw_shape_edges_in_preview = "1"
	type_of_shape = "1"
	position = "0 0 0"
	size = "600 600"
	rotation = "0"
	polygon_sides = "5"
	apply_colour = "1"
	apply_main_colour = "1"
	colour = "1 1 1"
	apply_edge_colour = "1"
	edge_colour = "0 0 0"
	colour_edge_profile = "2"
	colour_edge_width = "190"
	colour_edge_units = "0"
	colour_position_key = "1"
	apply_displacement = "0"
	displace_relative_to_surface = "1"
	displace_relative_to_shader_position = "0"
	displacement_direction = "1"
	displacement_amplitude = "1"
	displacement_offset = "0"
	displacement_edge_profile = "0"
	displacement_edge_width = "50"
	displacement_edge_units = "0"
	displacement_position_key = "1"
	>
	</simple_shape_shader>
<power_fractal_shader_v3
	name = "Fractal terrain 01"
	gui_use_node_pos = "1"
	gui_node_pos = "-920 2660 0"
	gui_group = "Terrain"
	enable = "1"
	input_node = ""
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	seed = "46967"
	feature_scale = "1000"
	lead-in_scale = "15000"
	smallest_scale = "0.107881116"
	noise_octaves = "19"
	obey_smoothing_filter = "1"
	noise_stretch_XYZ = "1 1 1"
	apply_high_colour = "0"
	high_colour = "1 1 1"
	apply_low_colour = "0"
	low_colour = "0 0 0"
	colour_contrast = "0.5"
	colour_offset = "0"
	colour_roughness = "5"
	clamp_high_colour = "1"
	clamp_low_colour = "1"
	apply_displacement = "1"
	displacement_direction = "1"
	displacement_amplitude = "20"
	displacement_offset = "0"
	displacement_roughness = "0.875"
	displacement_spike_limit = "0.25"
	continue_spike_limit = "1"
	adjust_coastline = "0"
	coastline_altitude = "0"
	coastline_smoothing = "30"
	noise_flavour = "3"
	ridge_smoothing = "0.1"
	gully_smoothing = "0.1"
	noise_variation = "2"
	variation_method = "2"
	buoyancy_from_variation = "0.5"
	clumping_of_variation = "0.25"
	better_colour_continuity = "0"
	better_displacement_continuity = "0"
	distort_by_normal = "0"
	distortion_by_normal = "5"
	lead-in_warp_effect = "1"
	lead-in_warp_amount = "0.75"
	less_warp_at_feature_scale = "1"
	allow_vertical_warp = "0"
	four-d_noise = "0"
	four-d_noise_speed = "0.1"
	reference_frame_number = "0"
	blend_by_shader = "1"
	blending_shader = "Simple shape shader 01"
	fit_blendshader_to_this = "0"
	invert_blendshader = "1"
	>
	</power_fractal_shader_v3>
<fractal_warp_shader
	name = "Fractal warp shader 01"
	gui_use_node_pos = "1"
	gui_node_pos = "-920 2540 0"
	gui_group = "Terrain"
	enable = "1"
	input_node = "Fractal terrain 01"
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	scale = "1000"
	warp_amount = "0.25"
	variation = "1.5"
	roughness = "1"
	scale_filter = ""
	obey_smoothing_filter = "1"
	blend_by_shader = "0"
	blending_shader = ""
	fit_blendshader_to_this = "0"
	invert_blendshader = "0"
	>
	</fractal_warp_shader>
<compute_terrain
	name = "Compute Terrain"
	gui_use_node_pos = "1"
	gui_node_pos = "-920 2420 0"
	gui_group = "Terrain"
	enable = "1"
	input_node = "Fractal warp shader 01"
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	gradient_patch_size = "20"
	smooth_surface = "0"
	>
	</compute_terrain>
<group
	name = "Objects"
	gui_use_node_pos = "1"
	gui_node_pos = "0 880 0"
	gui_group = ""
	gui_node_size = "240 2240 1"
	gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
	special_group = "1"
	global_bookmark = "1"
	>
	</group>
<group
	name = "Terrain"
	gui_use_node_pos = "1"
	gui_node_pos = "-720 2580 0"
	gui_group = ""
	gui_node_size = "640 440 1"
	gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
	special_group = "2"
	global_bookmark = "1"
	>
	</group>
<group
	name = "Shaders"
	gui_use_node_pos = "1"
	gui_node_pos = "-720 2140 0"
	gui_group = ""
	gui_node_size = "640 280 1"
	gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
	special_group = "3"
	global_bookmark = "1"
	>
	</group>
<group
	name = "Water"
	gui_use_node_pos = "1"
	gui_node_pos = "200 2700 0"
	gui_group = ""
	gui_node_size = "640 240 1"
	gui_node_colour = "0.1000000015 0.5 0.349999994"
	special_group = "4"
	global_bookmark = "1"
	>
	</group>
<group
	name = "Atmosphere"
	gui_use_node_pos = "1"
	gui_node_pos = "200 2270 0"
	gui_group = ""
	gui_node_size = "640 400 1"
	gui_node_colour = "0.2310000062 0.3203999996 1"
	special_group = "5"
	global_bookmark = "1"
	>
	</group>
<group
	name = "Lighting"
	gui_use_node_pos = "1"
	gui_node_pos = "320 -20 0"
	gui_group = ""
	gui_node_size = "240 440 1"
	gui_node_colour = "1 0.7299000025 0.2195000052"
	special_group = "6"
	global_bookmark = "1"
	>
	</group>
<group
	name = "Cameras"
	gui_use_node_pos = "1"
	gui_node_pos = "640 -80 0"
	gui_group = ""
	gui_node_size = "240 320 1"
	gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
	special_group = "7"
	global_bookmark = "1"
	>
	</group>
<group
	name = "Renderers"
	gui_use_node_pos = "1"
	gui_node_pos = "973 -80 0"
	gui_group = ""
	gui_node_size = "266.0336416 320 1"
	gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
	special_group = "8"
	global_bookmark = "1"
	>
	</group>
<card
	name = "Card flames"
	gui_use_node_pos = "1"
	gui_node_pos = "260 980 0"
	gui_group = ""
	enable = "1"
	population_mode = "0"
	preview_options_use_preview_colour = "0"
	preview_options_preview_colour = "1 1 1"
	preview_options_main_hidden = "0"
	preview_options_main_bounding_box = "1"
	preview_options_main_wireframe = "0"
	preview_options_wf_bounding_box = "0"
	preview_options_main_smooth_shaded = "0"
	preview_options_main_textured = "0"
	show_b-box_in_preview = "1"
	show_wireframe = "1"
	position = "0"
	surface_shader = "\flames_1.png use alpha_1"
	displacement_tolerance = "1"
	visible_to_camera = "1"
	visibility = "2"
	visible_to_other_rays = "1"
	cast_shadows = "0"
	double-sided_surface = "0"
	use_smooth_normals = "1"
	flip_normals = "0"
	render_method = "0"
	sorting_bias = "0"
	translate = "-1 0 -1.02"
	rotate = "0 -30 0"
	scale = "0.8 0.8 1"
	heading = "0"
	elevation = "0"
	distance = "1"
	import_offset = "0 0 0"
	import_scale = "1"
	import_motion_filename = ""
	>
		
		
	<image_map_shader
	name = "\flames_1.png use alpha_1"
	gui_use_node_pos = "1"
	gui_node_pos = "-120 900 0"
	gui_group = ""
	enable = "1"
	input_node = "Glass shader 01"
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	image_filename = "Project_Assets/flames_1.png"
	projection_type = "4"
	projection_camera = ""
	position_center = "0"
	position_lower_left = "1"
	position = "0 0 0"
	size = "1 1"
	lock_size_to_image_aspect_ratio = "1"
	flip_x = "0"
	flip_y = "0"
	repeat_x = "0"
	repeat_y = "0"
	apply_colour = "1"
	smooth_interpolation = "1"
	unpremultiply = "0"
	convert_to_linear = "1"
	data_is_linear = "0"
	conversion_gamma = "2.2"
	multiply_RGB = "0"
	RGB_multiplier = "1 1 1"
	offset_RGB = "0"
	RGB_offset_value = "0 0 0"
	apply_displacement = "0"
	displacement_amplitude = "1"
	displacement_offset = "0"
	smooth_disp_interpolation = "1"
	convert_disp_to_linear = "0"
	disp_data_is_linear = "1"
	disp_conversion_gamma = "2.2"
	has_disp_param_bug = "0"
	alpha_as_opacity = "0"
	alpha_as_colour = "0"
	create_transparency = "1"
	transparency_key = "0 0 0"
	key_tolerance = "0.1"
	invert_alpha = "0"
	use_alpha_directly = "1"
	translucent = "0"
	translucency_amount = "1"
	translucency_tint = "1 1 1"
	border_blending = "0"
	blend_by_shader = "0"
	blending_shader = ""
	fit_blendshader_to_this = "1"
	invert_blendshader = "0"
	>
		</image_map_shader>
<glass_shader
	name = "Glass shader 01"
	gui_use_node_pos = "1"
	gui_node_pos = "-140 1000 0"
	gui_group = ""
	enable = "1"
	input_node = ""
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	double-sided_surface = "0"
	reflectivity = "0 0 0"
	reflection_tint = "1 1 1"
	transparency = "1 1 1"
	index_of_refraction = "1"
	highlight_intensity = "0"
	specular_roughness = "0.01"
	specular_roughness_function = ""
	decay_distance = "1000"
	decay_tint = "1 1 1"
	volume_1_density = "0"
	volume_1_colour = "0.5 0.5 0.5"
	volume_1_density_function = ""
	volume_1_colour_function = ""
	>
		</glass_shader>
</card>
<power_fractal_shader_v3
	name = "Power fractal shader v3 02"
	gui_use_node_pos = "1"
	gui_node_pos = "-500 1220 0"
	gui_group = ""
	enable = "1"
	input_node = ""
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	seed = "18237"
	feature_scale = "20"
	lead-in_scale = "200"
	smallest_scale = "1"
	noise_octaves = "9"
	obey_smoothing_filter = "1"
	noise_stretch_XYZ = "1 1 1"
	apply_high_colour = "1"
	high_colour = "1 1 1"
	apply_low_colour = "0"
	low_colour = "0 0 0"
	colour_contrast = "1"
	colour_offset = "-0.5"
	colour_roughness = "5"
	clamp_high_colour = "1"
	clamp_low_colour = "1"
	apply_displacement = "1"
	displacement_direction = "1"
	displacement_amplitude = "1"
	displacement_offset = "0"
	displacement_roughness = "1"
	displacement_spike_limit = "1"
	continue_spike_limit = "0"
	adjust_coastline = "0"
	coastline_altitude = "0"
	coastline_smoothing = "30"
	noise_flavour = "1"
	ridge_smoothing = "0.1"
	gully_smoothing = "0.1"
	noise_variation = "1"
	variation_method = "2"
	buoyancy_from_variation = "0.25"
	clumping_of_variation = "0.25"
	better_colour_continuity = "0"
	better_displacement_continuity = "1"
	distort_by_normal = "0"
	distortion_by_normal = "5"
	lead-in_warp_effect = "0"
	lead-in_warp_amount = "0.5"
	less_warp_at_feature_scale = "0"
	allow_vertical_warp = "0"
	four-d_noise = "0"
	four-d_noise_speed = "0.1"
	reference_frame_number = "0"
	blend_by_shader = "1"
	blending_shader = "Simple shape shader 02_1_1"
	fit_blendshader_to_this = "0"
	invert_blendshader = "1"
	>
	</power_fractal_shader_v3>
<power_fractal_shader_v3
	name = "mud base_BASE"
	gui_use_node_pos = "1"
	gui_node_pos = "-1180 2220 0"
	gui_group = ""
	enable = "1"
	input_node = ""
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	seed = "11946"
	feature_scale = "0.05"
	lead-in_scale = "0.4"
	smallest_scale = "0.01"
	noise_octaves = "7"
	obey_smoothing_filter = "1"
	noise_stretch_XYZ = "1 1 1"
	apply_high_colour = "1"
	high_colour = "0.150000006 0.1263190955 0.1007537693"
	apply_low_colour = "1"
	low_colour = "0.01999999955 0.01504582074 0.01285714284"
	colour_contrast = "0.5"
	colour_offset = "0"
	colour_roughness = "5"
	clamp_high_colour = "1"
	clamp_low_colour = "1"
	apply_displacement = "1"
	displacement_direction = "1"
	displacement_amplitude = "0.05"
	displacement_offset = "0"
	displacement_roughness = "1"
	displacement_spike_limit = "0.1"
	continue_spike_limit = "1"
	adjust_coastline = "0"
	coastline_altitude = "0"
	coastline_smoothing = "30"
	noise_flavour = "1"
	ridge_smoothing = "0"
	gully_smoothing = "0"
	noise_variation = "0.5"
	variation_method = "2"
	buoyancy_from_variation = "0.2"
	clumping_of_variation = "0.2"
	better_colour_continuity = "0"
	better_displacement_continuity = "0"
	distort_by_normal = "0"
	distortion_by_normal = "5"
	lead-in_warp_effect = "0"
	lead-in_warp_amount = "0.5"
	less_warp_at_feature_scale = "0"
	allow_vertical_warp = "0"
	four-d_noise = "0"
	four-d_noise_speed = "0.1"
	reference_frame_number = "0"
	blend_by_shader = "0"
	blending_shader = ""
	fit_blendshader_to_this = "0"
	invert_blendshader = "1"
	>
	</power_fractal_shader_v3>
<power_fractal_shader_v3
	name = "Power fractal shader v3 01"
	gui_use_node_pos = "1"
	gui_node_pos = "-560 1420 0"
	gui_group = ""
	enable = "1"
	input_node = ""
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	seed = "38198"
	feature_scale = "60"
	lead-in_scale = "100"
	smallest_scale = "10"
	noise_octaves = "5"
	obey_smoothing_filter = "1"
	noise_stretch_XYZ = "1 1 1"
	apply_high_colour = "1"
	high_colour = "1 1 1"
	apply_low_colour = "0"
	low_colour = "0 0 0"
	colour_contrast = "1"
	colour_offset = "-0.4"
	colour_roughness = "5"
	clamp_high_colour = "1"
	clamp_low_colour = "1"
	apply_displacement = "1"
	displacement_direction = "1"
	displacement_amplitude = "1"
	displacement_offset = "0"
	displacement_roughness = "1"
	displacement_spike_limit = "1"
	continue_spike_limit = "0"
	adjust_coastline = "0"
	coastline_altitude = "0"
	coastline_smoothing = "30"
	noise_flavour = "1"
	ridge_smoothing = "0.1"
	gully_smoothing = "0.1"
	noise_variation = "1"
	variation_method = "2"
	buoyancy_from_variation = "0.5"
	clumping_of_variation = "0.5"
	better_colour_continuity = "0"
	better_displacement_continuity = "1"
	distort_by_normal = "0"
	distortion_by_normal = "5"
	lead-in_warp_effect = "0"
	lead-in_warp_amount = "0.5"
	less_warp_at_feature_scale = "0"
	allow_vertical_warp = "0"
	four-d_noise = "0"
	four-d_noise_speed = "0.1"
	reference_frame_number = "0"
	blend_by_shader = "1"
	blending_shader = "Transform input shader 01"
	fit_blendshader_to_this = "0"
	invert_blendshader = "1"
	>
	</power_fractal_shader_v3>
<transform_input_shader
	name = "Transform input shader 01"
	gui_use_node_pos = "1"
	gui_node_pos = "-560 1540 0"
	gui_group = ""
	enable = "1"
	input_node = "Colour adjust shader 01"
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	use_world_space = "0"
	use_undisplaced_space = "0"
	translate = "1"
	translate_by = "0 0 -100"
	rotate = "0"
	rotate_by = "0 0 0"
	scale = "0"
	scale_by = "1 1 1"
	>
	</transform_input_shader>
<cloud_layer_v2
	name = "Cirrus layer 01"
	gui_use_node_pos = "1"
	gui_node_pos = "20 2280 0"
	gui_group = "Atmosphere"
	enable = "1"
	input_node = "Atmosphere 01"
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	seed = "0"
	enable_primary = "1"
	enable_secondary = "1"
	move_textures_with_cloud = "0"
	centre = "0 -6378000 0"
	radius = "6378000"
	cloud_altitude = "10183"
	cloud_depth = "10"
	local_sphere = "0"
	local_sphere_centre = "0 10183 0"
	local_sphere_radius = "10000"
	local_sphere_falloff = "1"
	local_sphere_value_at_radius = "-0.5"
	density_shader = "Density fractal 01"
	edge_sharpness = "1"
	cloud_density = "0.01"
	coverage_adjust = "-0.1"
	cloud_colour = "0.25 0.25 0.25"
	scattering_colour = "0.25 0.25 0.25"
	sun_glow_amount = "1"
	sun_glow_power = "1"
	light_propagation = "2"
	light_propagation_mix = "0.125"
	fake_internal_scattering = "2"
	view_from_space_shading_model = "0"
	enviro_light = "1"
	enviro_light_tint = "1 1 1"
	darker_unresolved_scattering = "1"
	anisotropic_enviro_light = "1"
	altitude_offset_function = ""
	altitude_offset_multiplier = "1"
	depth_modulator = ""
	depth_modulator_centre = "0"
	final_density_modulator = ""
	direct_light_modulator = ""
	enviro_light_modulator = ""
	ambient_light_modulator = ""
	shadow_function = ""
	ambient = "0 0 0"
	fake_dark_power = "0"
	fake_dark_sharpness = "10"
	improved_lighting_model = "1"
	taper_top_and_base = "1"
	flatter_base = "0"
	base_wispiness = "0"
	base_softness = "0"
	invert_profile = "0"
	coverage_gamma = "1"
	rendering_method = "0"
	quality = "0.5104784277"
	number_of_samples = "5"
	sample_jitter = "1"
	step_optimisation = "0"
	enable_ray_traced_shadows = "0"
	acceleration_cache = "0"
	use_2D_shadow_map = "0"
	shadow_map_resolution = "200 200"
	shadow_map_blur_radius = "2 2"
	use_voxel_buffer = "0"
	millions_of_voxels = "29.99673"
	voxel_buffer_resolution = "3831 2 3915"
	use_voxels_to_accelerate_empty_space = "1"
	visualise_voxels = "0"
	use_voxels_for_shadows = "1"
	voxel_shadow_threshold = "8"
	>
	</cloud_layer_v2>
<cloud_fractal_shader_v3
	name = "Density fractal 01"
	gui_use_node_pos = "1"
	gui_node_pos = "200 2320 0"
	gui_group = "Atmosphere"
	enable = "1"
	input_node = ""
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	seed = "31270"
	feature_scale = "20000"
	lead-in_scale = "50000"
	smallest_scale = "10"
	noise_octaves = "14"
	obey_smoothing_filter = "1"
	noise_stretch_XYZ = "1 1 1"
	apply_high_colour = "1"
	high_colour = "1 1 1"
	apply_low_colour = "0"
	low_colour = "0 0 0"
	contrast = "1"
	coverage_adjust = "0"
	roughness = "1.5"
	clamp_high = "0"
	clamp_low = "0"
	apply_displacement = "0"
	displacement_direction = "1"
	displacement_amplitude = "1"
	displacement_offset = "0"
	displacement_roughness = "1"
	displacement_spike_limit = "1"
	continue_spike_limit = "0"
	adjust_coastline = "0"
	coastline_altitude = "0"
	coastline_smoothing = "30"
	noise_flavour = "0"
	ridge_smoothing = "0.1"
	gully_smoothing = "0.1"
	noise_variation = "1"
	variation_method = "1"
	buoyancy_from_variation = "0.5"
	clumping_of_variation = "0.25"
	better_colour_continuity = "0"
	better_displacement_continuity = "0"
	distort_by_normal = "0"
	distortion_by_normal = "5"
	lead-in_warp_effect = "1"
	lead-in_warp_amount = "1"
	less_warp_at_feature_scale = "0"
	allow_vertical_warp = "1"
	four-d_noise = "0"
	four-d_noise_speed = "0.1"
	reference_frame_number = "0"
	blend_by_shader = "0"
	blending_shader = ""
	fit_blendshader_to_this = "0"
	invert_blendshader = "0"
	>
	</cloud_fractal_shader_v3>
<light_source
	name = "Light source 01"
	gui_use_node_pos = "1"
	gui_node_pos = "320 -60 0"
	gui_group = "Lighting"
	enable = "1"
	light_surfaces = "1"
	light_atmosphere = "1"
	source_centre = "-1.027780079 0.19 -1.1"
	source_radius = "0.2"
	rotate = "0 0 0"
	colour = "1 0.7968999743 0.399300009"
	strength = "0.6"
	max_distance = "12"
	cast_shadows = "1"
	shadows_of_surfaces = "1"
	shadows_of_atmosphere = "1"
	soft_shadows = "1"
	soft_shadow_samples = "9"
	glow_in_atmosphere = "0"
	specular_highlights = "1"
	visible_object = "0"
	import_offset = "0 0 0"
	import_scale = "1"
	import_motion_filename = ""
	>
	</light_source>
<power_fractal_shader_v3
	name = "mud base"
	gui_use_node_pos = "1"
	gui_node_pos = "-840 2220 0"
	gui_group = ""
	enable = "1"
	input_node = ""
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	seed = "32737"
	feature_scale = "0.02"
	lead-in_scale = "0.05"
	smallest_scale = "0.01"
	noise_octaves = "4"
	obey_smoothing_filter = "1"
	noise_stretch_XYZ = "1 1 1"
	apply_high_colour = "1"
	high_colour = "0.150000006 0.1263190955 0.1007537693"
	apply_low_colour = "1"
	low_colour = "0.01999999955 0.01504582074 0.01285714284"
	colour_contrast = "0.5"
	colour_offset = "0"
	colour_roughness = "5"
	clamp_high_colour = "1"
	clamp_low_colour = "1"
	apply_displacement = "1"
	displacement_direction = "1"
	displacement_amplitude = "0.02"
	displacement_offset = "0.005"
	displacement_roughness = "1"
	displacement_spike_limit = "0.3"
	continue_spike_limit = "1"
	adjust_coastline = "0"
	coastline_altitude = "0"
	coastline_smoothing = "30"
	noise_flavour = "1"
	ridge_smoothing = "0"
	gully_smoothing = "0"
	noise_variation = "0.5"
	variation_method = "2"
	buoyancy_from_variation = "0.2"
	clumping_of_variation = "0.2"
	better_colour_continuity = "0"
	better_displacement_continuity = "0"
	distort_by_normal = "0"
	distortion_by_normal = "5"
	lead-in_warp_effect = "0"
	lead-in_warp_amount = "0.5"
	less_warp_at_feature_scale = "0"
	allow_vertical_warp = "0"
	four-d_noise = "0"
	four-d_noise_speed = "0.1"
	reference_frame_number = "0"
	blend_by_shader = "0"
	blending_shader = ""
	fit_blendshader_to_this = "0"
	invert_blendshader = "1"
	>
	</power_fractal_shader_v3>
<surface_layer
	name = "Surface layer 01"
	gui_use_node_pos = "1"
	gui_node_pos = "-880 2060 0"
	gui_group = "Shaders"
	enable = "1"
	input_node = "Base colours"
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	apply_colour = "0"
	diffuse_colour = "0.5 0.5 0.5"
	colour_function = ""
	enable_test_colour = "0"
	test_colour = "1 0 1"
	luminous = "0"
	luminosity_multiplier = "1"
	luminosity_tint = "1 1 1"
	luminosity_function = ""
	displacement_direction = "1"
	displacement_multiplier = "1"
	displacement_function = ""
	displacement_offset = "0"
	smoothing_effect = "0"
	smoothing_amount = "1"
	child_layers = "klonten 8cm"
	coverage = "1"
	fractal_breakup = "1"
	breakup_shader = "Fractal breakup 01"
	fractal_contrast = "0.5"
	invert_breakup = "0"
	only_breakup_colour = "1"
	blend_by_shader = "0"
	blending_shader = ""
	invert_blendshader = "1"
	blend_as_coverage = "1"
	limit_maximum_altitude = "0"
	maximum_altitude = "1000"
	max_alt_fuzzy_zone = "200"
	limit_minimum_altitude = "0"
	minimum_altitude = "200"
	min_alt_fuzzy_zone = "200"
	altitude_key = "1"
	use_Y_for_altitude = "0"
	limit_maximum_slope = "1"
	maximum_slope_angle = "60"
	max_slope_fuzzy_zone = "20"
	limit_minimum_slope = "0"
	minimum_slope_angle = "30"
	min_slope_fuzzy_zone = "10"
	slope_key = "0"
	use_Y_for_slope = "0"
	intersect_underlying = "0"
	intersection_mode = "0"
	intersection_zone = "2"
	smoothing_scale = "0"
	intersection_shift = "2"
	min_intersection_shift = "-2"
	fuzzy_zone_softness = "1"
	>
	</surface_layer>
<power_fractal_shader_v3
	name = "Fractal breakup 01"
	gui_use_node_pos = "1"
	gui_node_pos = "-660 2140 0"
	gui_group = ""
	enable = "1"
	input_node = ""
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	seed = "23889"
	feature_scale = "1"
	lead-in_scale = "1000"
	smallest_scale = "0.01"
	noise_octaves = "19"
	obey_smoothing_filter = "1"
	noise_stretch_XYZ = "1 1 1"
	apply_high_colour = "1"
	high_colour = "1 1 1"
	apply_low_colour = "0"
	low_colour = "0 0 0"
	colour_contrast = "0.5"
	colour_offset = "0"
	colour_roughness = "5"
	clamp_high_colour = "0"
	clamp_low_colour = "0"
	apply_displacement = "0"
	displacement_direction = "1"
	displacement_amplitude = "1"
	displacement_offset = "0"
	displacement_roughness = "1"
	displacement_spike_limit = "1"
	continue_spike_limit = "0"
	adjust_coastline = "0"
	coastline_altitude = "0"
	coastline_smoothing = "30"
	noise_flavour = "0"
	ridge_smoothing = "0.1"
	gully_smoothing = "0.1"
	noise_variation = "1"
	variation_method = "2"
	buoyancy_from_variation = "0"
	clumping_of_variation = "0.25"
	better_colour_continuity = "0"
	better_displacement_continuity = "0"
	distort_by_normal = "1"
	distortion_by_normal = "5"
	lead-in_warp_effect = "1"
	lead-in_warp_amount = "1"
	less_warp_at_feature_scale = "0"
	allow_vertical_warp = "0"
	four-d_noise = "0"
	four-d_noise_speed = "0.1"
	reference_frame_number = "0"
	blend_by_shader = "0"
	blending_shader = ""
	fit_blendshader_to_this = "0"
	invert_blendshader = "0"
	>
	</power_fractal_shader_v3>
<fake_stones_shader
	name = "klonten 8cm"
	gui_use_node_pos = "1"
	gui_node_pos = "-860 2140 0"
	gui_group = ""
	enable = "1"
	input_node = "mud base_BASE"
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	seed = "457081"
	surface_shader = "mud base"
	stone_scale = "0.05"
	stone_density = "0.2"
	vary_density = "1"
	density_variation = "1"
	density_seed = "53956"
	density_variation_scale = "10"
	stone_tallness = "0.575"
	pancake_effect = "0.7"
	separate_geometry = "0"
	only_displace_upwards = "0"
	apply_colour = "1"
	diffuse_colour = "1 1 1"
	colour_variation = "1"
	variation_in_red = "0.5"
	variation_in_green = "0.5"
	variation_in_blue = "0.5"
	scale_function = ""
	tallness_function = ""
	blend_by_shader = "0"
	blending_shader = ""
	fit_blendshader_to_this = "1"
	invert_blendshader = "1"
	blend_as_stone_density = "0"
	>
	</fake_stones_shader>
<colour_adjust_shader
	name = "Colour adjust shader 01"
	gui_use_node_pos = "1"
	gui_node_pos = "-640 2560 0"
	gui_group = "Terrain"
	enable = "1"
	input_node = "Simple shape shader 01"
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	black_point = "0.4875000119 0.4875000119 0.4875000119"
	black_point_adjust = "0.4875000119"
	white_point = "1 1 1"
	white_point_adjust = "1"
	gamma = "0.349999994 0.349999994 0.349999994"
	gamma_adjust = "0.349999994"
	clamp_below_black = "1"
	clamp_above_white = "1"
	>
	</colour_adjust_shader>
<simple_shape_shader
	name = "Simple shape shader 02_1_1"
	gui_use_node_pos = "1"
	gui_node_pos = "-500 1320 0"
	gui_group = ""
	enable = "1"
	input_node = ""
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	show_b-box_in_preview = "1"
	draw_shape_edges_in_preview = "1"
	type_of_shape = "1"
	position = "-0.9641862737 -0.01096028454 -1.194718774"
	size = "5 6"
	rotation = "0"
	polygon_sides = "5"
	apply_colour = "1"
	apply_main_colour = "1"
	colour = "1 1 1"
	apply_edge_colour = "0"
	edge_colour = "0 0 0"
	colour_edge_profile = "2"
	colour_edge_width = "30"
	colour_edge_units = "1"
	colour_position_key = "1"
	apply_displacement = "0"
	displace_relative_to_surface = "1"
	displace_relative_to_shader_position = "0"
	displacement_direction = "1"
	displacement_amplitude = "1"
	displacement_offset = "0"
	displacement_edge_profile = "0"
	displacement_edge_width = "50"
	displacement_edge_units = "0"
	displacement_position_key = "1"
	>
	</simple_shape_shader>
<card
	name = "Card smoke"
	gui_use_node_pos = "1"
	gui_node_pos = "-20 980 0"
	gui_group = ""
	enable = "0"
	population_mode = "0"
	preview_options_use_preview_colour = "0"
	preview_options_preview_colour = "1 1 1"
	preview_options_main_hidden = "0"
	preview_options_main_bounding_box = "1"
	preview_options_main_wireframe = "0"
	preview_options_wf_bounding_box = "0"
	preview_options_main_smooth_shaded = "0"
	preview_options_main_textured = "0"
	show_b-box_in_preview = "1"
	show_wireframe = "1"
	position = "0"
	surface_shader = "\flames_1.png use alpha_1"
	displacement_tolerance = "1"
	visible_to_camera = "1"
	visibility = "2"
	visible_to_other_rays = "1"
	cast_shadows = "0"
	double-sided_surface = "0"
	use_smooth_normals = "1"
	flip_normals = "0"
	render_method = "0"
	sorting_bias = "0"
	translate = "-1 0 -1.02"
	rotate = "0 -30 0"
	scale = "0.8 0.8 1"
	heading = "0"
	elevation = "0"
	distance = "1"
	import_offset = "0 0 0"
	import_scale = "1"
	import_motion_filename = ""
	>
		
		
	<image_map_shader
	name = "\flames_1.png use alpha_1"
	gui_use_node_pos = "1"
	gui_node_pos = "-80 880 0"
	gui_group = ""
	enable = "1"
	input_node = "Glass shader 01"
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	image_filename = "Project_Assets/smoke_1.png"
	projection_type = "4"
	projection_camera = ""
	position_center = "0"
	position_lower_left = "1"
	position = "0 0 0"
	size = "1 1"
	lock_size_to_image_aspect_ratio = "1"
	flip_x = "0"
	flip_y = "0"
	repeat_x = "0"
	repeat_y = "0"
	apply_colour = "1"
	smooth_interpolation = "1"
	unpremultiply = "0"
	convert_to_linear = "1"
	data_is_linear = "0"
	conversion_gamma = "2.2"
	multiply_RGB = "0"
	RGB_multiplier = "1 1 1"
	offset_RGB = "0"
	RGB_offset_value = "0 0 0"
	apply_displacement = "0"
	displacement_amplitude = "1"
	displacement_offset = "0"
	smooth_disp_interpolation = "1"
	convert_disp_to_linear = "0"
	disp_data_is_linear = "1"
	disp_conversion_gamma = "2.2"
	has_disp_param_bug = "0"
	alpha_as_opacity = "0"
	alpha_as_colour = "0"
	create_transparency = "1"
	transparency_key = "0 0 0"
	key_tolerance = "0.1"
	invert_alpha = "0"
	use_alpha_directly = "1"
	translucent = "0"
	translucency_amount = "1"
	translucency_tint = "1 1 1"
	border_blending = "0"
	blend_by_shader = "0"
	blending_shader = ""
	fit_blendshader_to_this = "1"
	invert_blendshader = "0"
	>
		</image_map_shader>
<glass_shader
	name = "Glass shader 01"
	gui_use_node_pos = "1"
	gui_node_pos = "-100 980 0"
	gui_group = ""
	enable = "1"
	input_node = ""
	gui_use_preview_patch_size = "0"
	gui_preview_patch_size = "1000 1000"
	double-sided_surface = "0"
	reflectivity = "0 0 0"
	reflection_tint = "1 1 1"
	transparency = "1 1 1"
	index_of_refraction = "1"
	highlight_intensity = "0"
	specular_roughness = "0.01"
	specular_roughness_function = ""
	decay_distance = "1000"
	decay_tint = "1 1 1"
	volume_1_density = "0"
	volume_1_colour = "0.5 0.5 0.5"
	volume_1_density_function = ""
	volume_1_colour_function = ""
	>
		</glass_shader>
</card>
</terragen>
