<terragen_clip>
<non_node>
<clip_category type="Atmosphere" />
<library_description>Cloud Based Terragen Flames</library_description>

<library_tag>cloud fire</library_tag>

<library_tag>cloud flames</library_tag>

<library_tag>clouds</library_tag>

<library_tag>fire</library_tag>

<library_tag>flames</library_tag>

<clip_input_connection node="Campfire 50cm (Cloud layer v3)" param="input_node" />
<clip_output_connection node="Campfire 50cm (Cloud layer v3)" index="0" />
</non_node>
	<transform_input_shader
		name = "Fire Location"
		gui_use_node_pos = "1"
		gui_node_pos = "80 460 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Warp Flame"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		use_world_space = "1"
		use_undisplaced_space = "0"
		translate = "1"
		translate_by = "0.04 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<power_fractal_shader_v3
		name = "Detail X"
		gui_use_node_pos = "1"
		gui_node_pos = "280 960 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1.953125 1.953125"
		seed = "10067"
		feature_scale = "0.035"
		lead-in_scale = "0.1"
		smallest_scale = "0.035"
		noise_octaves = "3"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.2"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Detail Z"
		gui_use_node_pos = "1"
		gui_node_pos = "360 880 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		seed = "29762"
		feature_scale = "0.035"
		lead-in_scale = "0.1"
		smallest_scale = "0.035"
		noise_octaves = "3"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.2"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Flame Warper"
		gui_use_node_pos = "1"
		gui_node_pos = "280 820 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		X_shader = "Detail X"
		Y_shader = "Detail Y"
		Z_shader = "Detail Z"
		>
	</redirect_shader>
	<smoothing_filter_shader
		name = "Smooth Flame Warper"
		gui_use_node_pos = "1"
		gui_node_pos = "280 760 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Flame Warper"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.48828125 0.48828125"
		smoothing_scale = "0.0275"
		scale_modulator = ""
		>
	</smoothing_filter_shader>
	<simple_shape_shader
		name = "Flame Simple Shape"
		gui_use_node_pos = "1"
		gui_node_pos = "80 700 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		type_of_shape = "1"
		position = "0 0 0"
		size = "0.47 0.474"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "140"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<warp_input_shader
		name = "Warp Flame Colour"
		gui_use_node_pos = "1"
		gui_node_pos = "280 400 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Flame Colour Height Variation"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1.953125 1.953125"
		warper = "Smooth Flame Warper"
		>
	</warp_input_shader>
	<warp_input_shader
		name = "Warp Flame"
		gui_use_node_pos = "1"
		gui_node_pos = "80 520 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Vortex Warp Flame"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		warper = "Smooth Flame Warper"
		>
	</warp_input_shader>
	<power_fractal_shader_v3
		name = "Detail Y"
		gui_use_node_pos = "1"
		gui_node_pos = "320 920 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		seed = "63753"
		feature_scale = "0.035"
		lead-in_scale = "0.2"
		smallest_scale = "0.035"
		noise_octaves = "4"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 3 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<vortex_warp_shader
		name = "Vortex Warp Flame"
		gui_use_node_pos = "1"
		gui_node_pos = "80 580 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Flame Density Fractal"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		centre = "-0.0126750257 0 -0.006337512849"
		radius = "1"
		vorticity = "0.75"
		reverse_direction = "0"
		x_axis = "0"
		y_axis = "1"
		z_axis = "0"
		>
	</vortex_warp_shader>
	<surface_layer
		name = "Fire Max Height (Was having issues with Falloff)"
		gui_use_node_pos = "1"
		gui_node_pos = "80 400 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Fire Location"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fire Location"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "0.4"
		max_alt_fuzzy_zone = "0.2"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Flame Colours Low"
		gui_use_node_pos = "1"
		gui_node_pos = "280 580 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		seed = "37358"
		feature_scale = "0.045"
		lead-in_scale = "0.1"
		smallest_scale = "0.001"
		noise_octaves = "8"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 6 1"
		apply_high_colour = "1"
		high_colour = "1.5 1.300650001 0.2084999979"
		apply_low_colour = "1"
		low_colour = "0.5113999844 0.06002999842 0.005028000101"
		colour_contrast = "0.5"
		colour_offset = "-0.35"
		colour_roughness = "1.25"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "1"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Flame Colours High"
		gui_use_node_pos = "1"
		gui_node_pos = "320 520 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		seed = "37358"
		feature_scale = "0.045"
		lead-in_scale = "0.1"
		smallest_scale = "0.001"
		noise_octaves = "8"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 6 1"
		apply_high_colour = "1"
		high_colour = "1 0.8673333526 0.1389999986"
		apply_low_colour = "1"
		low_colour = "0.3635999858 0.0001750999945 0"
		colour_contrast = "0.5"
		colour_offset = "-0.45"
		colour_roughness = "1.25"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "1"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Flame Density Fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "80 640 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		seed = "16029"
		feature_scale = "0.045"
		lead-in_scale = "0.1"
		smallest_scale = "0.035"
		noise_octaves = "3"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 6 1"
		apply_high_colour = "1"
		high_colour = "2 2 2"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1.5"
		colour_offset = "-0.25"
		colour_roughness = "1.25"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "1"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "1"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Flame Simple Shape"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Flame Colour Height Variation"
		gui_use_node_pos = "1"
		gui_node_pos = "280 460 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Flame Colours Low"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Flame Colours High"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Warp Flame"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "0.5"
		max_alt_fuzzy_zone = "0.25"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<cloud_layer_v3
		name = "Campfire 50cm (Cloud layer v3)"
		gui_use_node_pos = "1"
		gui_node_pos = "100 280 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "0"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		cloud_altitude = "0.6"
		cloud_depth = "1.25"
		local_sphere = "1"
		local_sphere_centre = "2.213736695 0.5999456951 -26.22581369"
		local_sphere_radius = "100"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Fire Max Height (Was having issues with Falloff)"
		edge_sharpness = "5"
		cloud_density = "0.05"
		coverage_adjust = "-0.25"
		cloud_colour = "1 1 1"
		sun_glow_amount = "0"
		sun_glow_power = "0"
		light_propagation = "3"
		light_propagation_mix = "1"
		fake_internal_scattering = "0.25"
		enviro_light = "0"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = "Fire Max Height (Was having issues with Falloff)"
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = "Warp Flame Colour"
		shadow_function = ""
		ambient = "2000 2000 2000"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "1"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "30.03992064"
		number_of_samples = "315"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "1"
		millions_of_voxels = "63.978432"
		voxel_buffer_resolution = "2104 14 2172"
		use_voxels_to_accelerate_empty_space = "0"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "8"
		>
	</cloud_layer_v3>
</terragen_clip>
