<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>Muddy Forrest Floor Surface Shader</library_description>

<clip_input_connection node="Muddy Ground Surface Shader" param="input_node" />
<clip_output_connection node="Muddy Ground Surface Shader" index="0" />
</non_node>
	<surface_layer
		name = "Muddy Ground Surface Shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 440 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Muddy Ground Shader"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<default_shader
			name = "Muddy Ground Shader"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Muddy Ground Normal Disp"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			diffuse_colour = "1 1 1"
			colour_image = ""
			colour_function = "Muddy Ground Colour"
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.5 0.5 0.5"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.25"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = "Muddy Ground Roughness"
			displacement_direction = "1"
			displacement_multiplier = "0.025"
			displacement_image = ""
			displacement_function = "Muddy Ground Bump"
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "0"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<image_map_shader
			name = "Muddy Ground Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			image_filename = "C:\Terragen\Textures\MUDDY-FOREST-FLOOR-01\tex\MUDDY-FOREST-FLOOR-01_COLOR_8k.jpg"
			projection_type = "0"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "10 10"
			lock_size_to_image_aspect_ratio = "1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "0"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.85"
			multiply_RGB = "0"
			RGB_multiplier = "1 1 1"
			offset_RGB = "0"
			RGB_offset_value = "0 0 0"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			has_disp_param_bug = "0"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			invert_alpha = "0"
			use_alpha_directly = "0"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<image_map_shader
			name = "Muddy Ground Roughness"
			gui_use_node_pos = "1"
			gui_node_pos = "80 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "C:\Terragen\Textures\MUDDY-FOREST-FLOOR-01\tex\MUDDY-FOREST-FLOOR-01_ROUGHNESS_8k.jpg"
			projection_type = "0"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "10 10"
			lock_size_to_image_aspect_ratio = "1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "0"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			multiply_RGB = "0"
			RGB_multiplier = "1 1 1"
			offset_RGB = "0"
			RGB_offset_value = "0 0 0"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			has_disp_param_bug = "0"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			invert_alpha = "0"
			use_alpha_directly = "0"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<image_map_shader
			name = "Muddy Ground Bump"
			gui_use_node_pos = "1"
			gui_node_pos = "280 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "C:\Terragen\Textures\MUDDY-FOREST-FLOOR-01\tex\MUDDY-FOREST-FLOOR-01_BUMP_8k.jpg"
			projection_type = "0"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "10 10"
			lock_size_to_image_aspect_ratio = "1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "0"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			multiply_RGB = "0"
			RGB_multiplier = "1 1 1"
			offset_RGB = "0"
			RGB_offset_value = "0 0 0"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			has_disp_param_bug = "0"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			invert_alpha = "0"
			use_alpha_directly = "0"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<displacement_shader
			name = "Muddy Ground Normal Disp"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Muddy Ground Depth Disp"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			function = "Colour to greyscale colour 01"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			>
		</displacement_shader>
		<image_map_shader
			name = "Muddy Ground Normal"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "C:\Terragen\Textures\MUDDY-FOREST-FLOOR-01\tex\MUDDY-FOREST-FLOOR-01_NORMAL_8k.jpg"
			projection_type = "0"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "10 10"
			lock_size_to_image_aspect_ratio = "1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "0"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			multiply_RGB = "0"
			RGB_multiplier = "1 1 1"
			offset_RGB = "0"
			RGB_offset_value = "0 0 0"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			has_disp_param_bug = "0"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			invert_alpha = "0"
			use_alpha_directly = "0"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<colour_to_greyscale_colour
			name = "Colour to greyscale colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			>
		</colour_to_greyscale_colour>
		<image_map_shader
			name = "Muddy Ground Depth"
			gui_use_node_pos = "1"
			gui_node_pos = "-460 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			image_filename = "C:\Terragen\Textures\MUDDY-FOREST-FLOOR-01\tex\MUDDY-FOREST-FLOOR-01_DEPTH_8k.tif"
			projection_type = "0"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "10 10"
			lock_size_to_image_aspect_ratio = "1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "0"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "1.5"
			multiply_RGB = "0"
			RGB_multiplier = "1 1 1"
			offset_RGB = "0"
			RGB_offset_value = "0 0 0"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			has_disp_param_bug = "0"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			invert_alpha = "0"
			use_alpha_directly = "0"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<displacement_shader
			name = "Muddy Ground Depth Disp"
			gui_use_node_pos = "1"
			gui_node_pos = "-460 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			function = "Muddy Ground Depth"
			displacement_direction = "1"
			displacement_multiplier = "0.25"
			>
		</displacement_shader>
	</surface_layer>
</terragen_clip>
