<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>Procedural Bark Texture by WASasquatch</library_description>

<library_tag>bark</library_tag>

<library_tag>default shader</library_tag>

<library_tag>procedural bark</library_tag>

<library_tag>shaders</library_tag>

<library_tag>wood</library_tag>

<clip_output_connection node="Procedural Bark Texture (Fir Tree)" index="0" />
</non_node>
	<default_shader
		name = "Procedural Bark Texture (Fir Tree)"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.1220703125 0.1220703125"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = ""
		colour_function = "Final Colour Adjustment"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.025"
		displacement_image = ""
		displacement_function = "Add Pealed Bark Details"
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "0"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
		<merge_shader
			name = "Add Pealed Bark Details"
			gui_use_node_pos = "1"
			gui_node_pos = "-269.8600555 -1259.54698 0"
			gui_group = ""
			enable = "1"
			input_node = "Pealed Bark Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			shader_A = "Pealed Bark Detail"
			mix_to_A = "0.25"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Pealed Bark Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "-269.8600555 -1099.54698 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Final Bark Bases"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Final Bark Bases"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Colour to greyscale colour 01"
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Final Bark Bases"
			gui_use_node_pos = "1"
			gui_node_pos = "-269.8600555 -939.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour Adjust Bark"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			shader_A = "Warp Branch Nubs Large "
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Fractal Detail Base"
			gui_use_node_pos = "1"
			gui_node_pos = "-349.8600555 240.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = "Warp Branch Nubs Small"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "35772"
			feature_scale = "0.01"
			lead-in_scale = "0.01"
			smallest_scale = "0.001"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 2 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.25"
			colour_offset = "-0.45"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Pealed Bark Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "-209.8600555 -1179.54698 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "35772"
			feature_scale = "0.01"
			lead-in_scale = "0.01"
			smallest_scale = "0.001"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 2 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.125"
			colour_offset = "-0.1"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_adjust_shader
			name = "Colour adjust shader 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-189.8600555 -999.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = "Final Colour Adjustment"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "0.1000000015 0.1000000015 0.1000000015"
			black_point_adjust = "0.1000000015"
			white_point = "0.125 0.125 0.125"
			white_point_adjust = "0.125"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_to_greyscale_colour
			name = "Colour to greyscale colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-189.8600555 -1039.54698 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour adjust shader 04"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			>
		</colour_to_greyscale_colour>
		<colour_adjust_shader
			name = "Colour Adjust Bark"
			gui_use_node_pos = "1"
			gui_node_pos = "-369.8600555 -859.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = "Branch Nub Rises"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			black_point = "-0.25 -0.25 -0.25"
			black_point_adjust = "-0.25"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<merge_shader
			name = "Branch Nub Rises"
			gui_use_node_pos = "1"
			gui_node_pos = "-349.8600555 -59.54697966 0"
			gui_group = ""
			enable = "1"
			input_node = "Difference Detail"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			shader_A = "Branch Nub Colur Map"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Difference Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "-349.8600555 40.45302034 0"
			gui_group = ""
			enable = "1"
			input_node = "Fractal Detail Base"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			shader_A = "Scale for Detail"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<transform_input_shader
			name = "Scale for Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "-269.8600555 140.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = "Fractal Detail Base"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.8 0.8 0.8"
			>
		</transform_input_shader>
		<transform_input_shader
			name = "Small Branch Nubs"
			gui_use_node_pos = "1"
			gui_node_pos = "-269.8600555 380.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = "Branch Nub Displacement"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "1000 1000 1000"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.5 0.5 0.5"
			>
		</transform_input_shader>
		<warp_input_shader
			name = "Warp Branch Nubs Small"
			gui_use_node_pos = "1"
			gui_node_pos = "-349.8600555 320.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = "Warp Branch Nubs Large "
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			warper = "Small Branch Nubs"
			>
		</warp_input_shader>
		<warp_input_shader
			name = "Warp Branch Nubs Large "
			gui_use_node_pos = "1"
			gui_node_pos = "-349.8600555 440.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = "Warp Bark Detail"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			warper = "Branch Nub Displacement"
			>
		</warp_input_shader>
		<warp_input_shader
			name = "Warp Bark Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "-349.8600555 540.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = "Warp Bark Base"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			warper = "Bark Detail Redirector"
			>
		</warp_input_shader>
		<warp_input_shader
			name = "Warp Bark Base"
			gui_use_node_pos = "1"
			gui_node_pos = "-349.8600555 800.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = "Bark Voronoid diff scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			warper = "Bark Base Redirector"
			>
		</warp_input_shader>
		<constant_scalar
			name = "Bark Seed"
			gui_use_node_pos = "1"
			gui_node_pos = "-169.8600555 1140.45302 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "5166"
			>
		</constant_scalar>
		<constant_vector
			name = "Bark Scale"
			gui_use_node_pos = "1"
			gui_node_pos = "-349.8600555 1140.45302 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector = "0.02 0.12 0.02"
			>
		</constant_vector>
		<voronoi_3D_diff_scalar
			name = "Bark Voronoid diff scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-349.8600555 1000.45302 0"
			gui_group = ""
			enable = "1"
			input_node = "Get Bark Position in Texture"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			scale = "Bark Scale"
			seed = "Bark Seed"
			>
		</voronoi_3D_diff_scalar>
		<get_position_in_texture
			name = "Get Bark Position in Texture"
			gui_use_node_pos = "1"
			gui_node_pos = "-529.8600555 1260.45302 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<redirect_shader
			name = "Bark Detail Redirector"
			gui_use_node_pos = "1"
			gui_node_pos = "-29.86005553 600.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Bark X Detail"
			Y_shader = "Bark Y Detail"
			Z_shader = "Bark Z Detail"
			>
		</redirect_shader>
		<transform_input_shader
			name = "Branch Spot Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "590.1399445 620.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = "Adjust Branch Spots Colour"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "2 2 2"
			>
		</transform_input_shader>
		<colour_adjust_shader
			name = "Adjust Branch Spots Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "490.1399445 720.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = "Smooth Step Branch Scalar"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			black_point = "1 1 1"
			black_point_adjust = "1"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<constant_scalar
			name = "Start (0.1)"
			gui_use_node_pos = "1"
			gui_node_pos = "550.1399445 860.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.1"
			>
		</constant_scalar>
		<constant_scalar
			name = "End (0.75)"
			gui_use_node_pos = "1"
			gui_node_pos = "730.1399445 860.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.75"
			>
		</constant_scalar>
		<smooth_step_scalar
			name = "Smooth Step Branch Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "490.1399445 780.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = "Add Branch Scalar"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			step_start = "Start (0.1)"
			step_end = "End (0.75)"
			>
		</smooth_step_scalar>
		<add_scalar
			name = "Add Branch Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "490.1399445 920.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = "Branch Voronoi 3D A vector 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4096000 4096000"
			input_2 = "Branch Voronoi 3D A vector 02"
			>
		</add_scalar>
		<voronoi_3D_A_vector
			name = "Branch Voronoi 3D A vector 02"
			gui_use_node_pos = "1"
			gui_node_pos = "590.1399445 1000.45302 0"
			gui_group = ""
			enable = "1"
			input_node = "Get Bark Position in Texture"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Scale 2"
			seed = "Seed"
			>
		</voronoi_3D_A_vector>
		<voronoi_3D_A_vector
			name = "Branch Voronoi 3D A vector 01"
			gui_use_node_pos = "1"
			gui_node_pos = "390.1399445 1000.45302 0"
			gui_group = ""
			enable = "1"
			input_node = "Get Bark Position in Texture"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Scale 1"
			seed = "Seed"
			>
		</voronoi_3D_A_vector>
		<surface_layer
			name = "Branch Nub Colur Map"
			gui_use_node_pos = "1"
			gui_node_pos = "490.1399445 540.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Adjust Branch Spots Colour"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Adjust Branch Spots Colour"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Branch Spot Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<displacement_shader
			name = "Branch Nub Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "490.1399445 480.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			function = "Branch Nub Colur Map"
			displacement_direction = "1"
			displacement_multiplier = "0.1"
			>
		</displacement_shader>
		<colour_adjust_shader
			name = "Final Colour Adjustment"
			gui_use_node_pos = "1"
			gui_node_pos = "-729.8600555 -859.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = "Adjust Saturation Level"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			black_point = "-0.002499999944 -0.002499999944 -0.002499999944"
			black_point_adjust = "-0.002499999944"
			white_point = "0.1000000015 0.1000000015 0.1000000015"
			white_point_adjust = "0.1000000015"
			gamma = "0.6999999881 0.6999999881 0.6999999881"
			gamma_adjust = "0.6999999881"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<power_fractal_shader_v3
			name = "Colour Base High"
			gui_use_node_pos = "1"
			gui_node_pos = "-829.8600555 -379.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour Base Low"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "44121"
			feature_scale = "0.01"
			lead-in_scale = "0.035"
			smallest_scale = "0.001"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 5 1"
			apply_high_colour = "1"
			high_colour = "0.1480000019 0.09151999652 0.04943000153"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Colour Base Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Colour Alt Low"
			gui_use_node_pos = "1"
			gui_node_pos = "-629.8600555 -219.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "35906"
			feature_scale = "0.1"
			lead-in_scale = "0.1"
			smallest_scale = "0.001"
			noise_octaves = "9"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 5 1"
			apply_high_colour = "1"
			high_colour = "0.1542000026 0.08241000026 0.05283999816"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<constant_scalar
			name = "Saturation (Default 0.2)"
			gui_use_node_pos = "1"
			gui_node_pos = "-649.8600555 -699.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.2"
			>
		</constant_scalar>
		<adjust_saturation_colour
			name = "Adjust Saturation Level"
			gui_use_node_pos = "1"
			gui_node_pos = "-729.8600555 -759.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = "Warp Colour to Bark"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			saturation = "Saturation (Default 0.2)"
			>
		</adjust_saturation_colour>
		<warp_input_shader
			name = "Warp Colour to Bark"
			gui_use_node_pos = "1"
			gui_node_pos = "-729.8600555 -599.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = "Build Bark Colour"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			warper = "Bark Base Redirector"
			>
		</warp_input_shader>
		<merge_shader
			name = "Build Bark Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "-729.8600555 -479.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour Base High"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			shader_A = "Colour Alt Low_1"
			mix_to_A = "0.71875"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Colour Base Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-729.8600555 -299.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = "Branch Nub Rises"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.5749999881 0.5749999881 0.5749999881"
			white_point_adjust = "0.5749999881"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "Colour Alt Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-549.8600555 -299.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = "Branch Nub Rises"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "0.1000000015 0.1000000015 0.1000000015"
			black_point_adjust = "0.1000000015"
			white_point = "0.5749999881 0.5749999881 0.5749999881"
			white_point_adjust = "0.5749999881"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<power_fractal_shader_v3
			name = "Colour Alt Low_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-649.8600555 -379.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour Alt Low"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "32792"
			feature_scale = "0.01"
			lead-in_scale = "0.035"
			smallest_scale = "0.002079320306"
			noise_octaves = "5"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 5 1"
			apply_high_colour = "1"
			high_colour = "0.1480000019 0.08021999896 0.0545900017"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Colour Alt Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Colour Base Low"
			gui_use_node_pos = "1"
			gui_node_pos = "-809.8600555 -219.5469797 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "44121"
			feature_scale = "0.01"
			lead-in_scale = "0.035"
			smallest_scale = "0.001"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 5 1"
			apply_high_colour = "1"
			high_colour = "0.07383000106 0.04455000162 0.03026000038"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Bark X Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "-9.860055527 760.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "49157"
			feature_scale = "0.01"
			lead-in_scale = "0.025"
			smallest_scale = "0.001"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.005"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Bark Y Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "30.13994447 720.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "28380"
			feature_scale = "0.01"
			lead-in_scale = "0.02"
			smallest_scale = "0.001"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1.5 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.005"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Bark Z Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "70.13994447 680.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "11436"
			feature_scale = "0.01"
			lead-in_scale = "0.02"
			smallest_scale = "0.001"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.005"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Bark Base X Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "-9.860055527 1020.45302 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "49157"
			feature_scale = "0.045"
			lead-in_scale = "0.2"
			smallest_scale = "0.01"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Bark Base Y Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "30.13994447 980.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "28380"
			feature_scale = "0.045"
			lead-in_scale = "0.2"
			smallest_scale = "0.01"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1.5 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Bark Base Z Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "70.13994447 940.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "11436"
			feature_scale = "0.045"
			lead-in_scale = "0.2"
			smallest_scale = "0.01"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Bark Base Redirector"
			gui_use_node_pos = "1"
			gui_node_pos = "-29.86005553 860.4530203 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Bark Base X Detail"
			Y_shader = "Bark Base Y Detail"
			Z_shader = "Bark Base Z Detail"
			>
		</redirect_shader>
		<constant_scalar
			name = "Scale 1"
			gui_use_node_pos = "1"
			gui_node_pos = "390.1399445 1180.45302 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.1"
			>
		</constant_scalar>
		<constant_scalar
			name = "Scale 2"
			gui_use_node_pos = "1"
			gui_node_pos = "590.1399445 1180.45302 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.1"
			>
		</constant_scalar>
		<constant_scalar
			name = "Seed"
			gui_use_node_pos = "1"
			gui_node_pos = "770.1399445 1180.45302 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "9665"
			>
		</constant_scalar>
	</default_shader>
</terragen_clip>
