<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.2.10.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-302.6418781 538.9623306 0"
	gui_network_view_size = "1450 539 0"
	gui_network_view_zoom = "0.8489952182"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		show_frustum_in_preview = "1"
		show_path_in_preview = "1"
		position = "0 1968768.997 -30"
		rotation = "-41.80000007 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1500"
		lock_aspect_ratio = "1"
		image_height = "600"
		image_aspect_ratio = "2.5"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "8"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "0"
		GI_sample_quality = "0"
		GI_blur_radius = "0"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "1"
		crop_left = "0.2471287698"
		crop_right = "0.545327723"
		crop_bottom = "0"
		crop_top = "0.5122568607"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "4"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\Junked\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Junked\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "0"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "0"
			GI_cache_detail = "0"
			GI_sample_quality = "0"
			GI_blur_radius = "0"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Junked\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "8"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.0375"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "1"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "2200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "360"
		elevation = "0"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "2"
		soft_shadow_samples = "5"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Night"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Night"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -120 0"
			gui_group = "Toggle - Key D"
			enable = "1"
			input_node = "Day"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0 0 0"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "1"
			luminosity_multiplier = "2500"
			luminosity_tint = "1 1 1"
			luminosity_function = "Stars"
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0"
			invert_breakup = "0"
			only_breakup_colour = "0"
			blend_by_shader = "0"
			blending_shader = "Horizon Fader"
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "0"
			max_alt_fuzzy_zone = "0"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "1.25e+010"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
			<power_fractal_shader_v3
				name = "Seed Fractal - (Mask)"
				gui_use_node_pos = "1"
				gui_node_pos = "120 -140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "64650"
				feature_scale = "0.1"
				lead-in_scale = "0.1"
				smallest_scale = "0.01"
				noise_octaves = "6"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "3"
				colour_offset = "-0.504"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0"
				noise_variation = "3"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "1"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "1"
				blending_shader = "Seed Fractal - (Mask)_1"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<distance_shader
				name = "Horizon Fader"
				gui_use_node_pos = "1"
				gui_node_pos = "300 -180 0"
				gui_group = ""
				enable = "0"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "1 1 1"
				apply_near_colour = "0"
				near_colour = "0 0 0"
				far_distance = "2.5e+010"
				near_distance = "0"
				distance_mode = "1"
				camera = "Horizon Distance Camera"
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<camera
				name = "Horizon Distance Camera"
				gui_use_node_pos = "1"
				gui_node_pos = "300 -140 0"
				gui_group = ""
				show_camera_body_in_preview = "0"
				show_frustum_in_preview = "1"
				show_path_in_preview = "1"
				position = "0 0 -30"
				rotation = "90 0 0"
				light_exposure = "1"
				perspective = "0"
				fisheye = "0"
				use_horizontal_fov = "1"
				horizontal_fov = "59.99999999"
				use_vertical_fov = "0"
				vertical_fov = "42.10344887"
				focal_length_in_mm = "31.17691454"
				film_aperture_in_mm = "36 24"
				orthographic = "1"
				use_ortho_width = "1"
				ortho_width = "1000"
				use_ortho_height = "0"
				ortho_height = "1000"
				spherical = "0"
				motion_blur_position = "0"
				motion_blur_length = "0.5"
				shutter_offset = "0"
				subject_distance = "100"
				aperture_diameter_in_mm = "5"
				import_position = "1"
				import_rotation = "1"
				import_fov_general = "1"
				import_Z_up = "0"
				import_rotation_order = "4"
				import_vertical_FOV = "1"
				import_focal_length = "0"
				import_focal_length_to_FOV = "0"
				do_not_import_FOV = "0"
				m_fbx_convert_to_metres = "1"
				import_offset = "0 0 0"
				import_scale = "1"
				import_filename = ""
				export_filename = ""
				stereo = "0"
				stereo_left = "1"
				stereo_centre = "0"
				stereo_right = "0"
				stereo_mode = "0"
				inter-axial_separation_in_mm = "63.5"
				zero_parallax_distance = "2.54"
				>
			</camera>
			<adjust_saturation_colour
				name = "Adjust Saturation"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -100 0"
				gui_group = ""
				enable = "1"
				input_node = "Colours"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				saturation = "Saturation Value (0 &gt; 1)"
				>
			</adjust_saturation_colour>
			<surface_layer
				name = "Stars"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -180 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "0"
				diffuse_colour = "1 1 1"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Rotate Colours"
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0"
				invert_breakup = "0"
				only_breakup_colour = "0"
				blend_by_shader = "1"
				blending_shader = "Seed Fractal - (Mask)"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<constant_scalar
				name = "Saturation Value (0 &gt; 1)"
				gui_use_node_pos = "1"
				gui_node_pos = "120 -60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.55"
				>
			</constant_scalar>
			<visualise_tex_coords
				name = "Colours"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse = "1"
				luminous = "1"
				repeat = "1"
				>
			</visualise_tex_coords>
			<transform_input_shader
				name = "Rotate Colours"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -140 0"
				gui_group = ""
				enable = "1"
				input_node = "Adjust Saturation"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "1"
				use_undisplaced_space = "0"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "1"
				rotate_by = "0 0 0"
				scale = "0"
				scale_by = "1 1 1"
				>
			</transform_input_shader>
			<power_fractal_shader_v3
				name = "Seed Fractal - (Mask)_1"
				gui_use_node_pos = "1"
				gui_node_pos = "320 -40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "64650"
				feature_scale = "15000000"
				lead-in_scale = "15000000"
				smallest_scale = "100000"
				noise_octaves = "10"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0.5"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.1"
				gully_smoothing = "0"
				noise_variation = "2"
				variation_method = "2"
				buoyancy_from_variation = "1"
				clumping_of_variation = "1"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
		</surface_layer>
		<group
			name = "Toggle - Key D"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -77 0"
			gui_group = ""
			gui_node_size = "240 184.9946784 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<constant_shader
			name = "Day"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -40 0"
			gui_group = "Toggle - Key D"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "1 1 1"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "sea breakup = smoothness"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 280 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "0.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.15"
		bluesky_additive_colour = "0.03076666594 0.2228333205 1"
		redsky_decay = "0.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "0"
		enviro_light_tint = "0 0 0"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.0461499989 0.2673999965 1"
		redsky_decay_colour = "0.954898715 0.7653668523 0.3678794503"
		ozone_factor = "1"
		improved_glow_model = "1"
		number_of_samples = "15"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "32312"
		feature_scale = "10000"
		lead-in_scale = "100000"
		smallest_scale = "0.1"
		noise_octaves = "22"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0.125 0.1170877293 0.0684966743"
		colour_contrast = "0.5"
		colour_offset = "-0.3"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "13846"
		feature_scale = "1000"
		lead-in_scale = "500000"
		smallest_scale = "1"
		noise_octaves = "21"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.02654802799 0.05000000075 0.005428816192"
		apply_low_colour = "1"
		low_colour = "0.0717599988 0.1274999976 0.007155000232"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust for shores _1"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "continents base fractal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.430000037 0.430000037 0.430000037"
		white_point_adjust = "0.430000037"
		gamma = "0.1000000015 0.1000000015 0.1000000015"
		gamma_adjust = "0.1000000015"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "foam breakup adjusted"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 100 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "31842"
		feature_scale = "1000"
		lead-in_scale = "10000"
		smallest_scale = "0.1"
		noise_octaves = "19"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 700 0"
		gui_group = "Terrain"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -50 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-472 688 0"
		gui_group = ""
		gui_node_size = "640 177.2606917 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-690 74 0"
		gui_group = ""
		gui_node_size = "1140 970 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<colour_adjust_shader
		name = "Colour adjust for beaches"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "continents base fractal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.1000000015 0.1000000015 0.1000000015"
		white_point_adjust = "0.1000000015"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 305 0"
		gui_group = ""
		gui_node_size = "640 192.4011107 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Coastal plains"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 460 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5605000257 0.5541999936 0.5356000066"
		colour_function = "Power fractal shader v3 04"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "12000"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "continents base fractal"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "ocean colors"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 -160 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "40777"
		feature_scale = "5000"
		lead-in_scale = "100000"
		smallest_scale = "500"
		noise_octaves = "9"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.200901106 0.2485278547 0.2937499881"
		apply_low_colour = "1"
		low_colour = "0.08801306784 0.1187499985 0.01744303107"
		colour_contrast = "0.2"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "snow on peaks"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 200 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "PF extra mountains"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.8999999762 0.8999999762 0.8999999762"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "18000"
		min_alt_fuzzy_zone = "5000"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "80"
		max_slope_fuzzy_zone = "25"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<subtract_colour
		name = "Subtract for beachy areas"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Colour adjust for beaches"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Colour adjust for shores _1"
		>
	</subtract_colour>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 320 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21919"
		feature_scale = "2000"
		lead-in_scale = "10000"
		smallest_scale = "0.1"
		noise_octaves = "19"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "-0.1"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 -140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "continents base fractal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.3700000048 0.3700000048 0.3700000048"
		black_point_adjust = "0.3700000048"
		white_point = "0.400000006 0.400000006 0.400000006"
		white_point_adjust = "0.400000006"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "continents base fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 720 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "23329"
		feature_scale = "500000"
		lead-in_scale = "2000000"
		smallest_scale = "10000"
		noise_octaves = "9"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.5"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "foam "
		gui_use_node_pos = "1"
		gui_node_pos = "-620 -40 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "shores"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.1"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust for shores "
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust for shores "
		gui_use_node_pos = "1"
		gui_node_pos = "-420 0 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "continents base fractal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.3899999857 0.3899999857 0.3899999857"
		black_point_adjust = "0.3899999857"
		white_point = "0.3900000155 0.3900000155 0.3900000155"
		white_point_adjust = "0.3900000155"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 -80 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "0.2"
		specular_roughness = "0.2"
		specular_roughness_function = ""
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<surface_layer
		name = "shores"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 40 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "high grounds"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.4878000021 0.3786999881 0.3111999929"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.85625"
		fractal_breakup = "1"
		breakup_shader = "foam breakup adjusted"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Subtract for beachy areas"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "adjusted foam breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 -120 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "33612"
		feature_scale = "500"
		lead-in_scale = "5000"
		smallest_scale = "10"
		noise_octaves = "11"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "mid ground"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Coastal plains"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Power fractal shader v3 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "500"
		displacement_function = "Colour adjust for mid ground"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "PF extra mountains"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "adjusted breakup 01_1"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust for mid ground"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust for mid ground"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 500 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "continents base fractal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.5 0.5 0.5"
		black_point_adjust = "0.5"
		white_point = "0.5500000119 0.5500000119 0.5500000119"
		white_point_adjust = "0.5500000119"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2933"
		feature_scale = "5000"
		lead-in_scale = "50000"
		smallest_scale = "0.1"
		noise_octaves = "21"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.2632000148 0.2348999977 0.07806000113"
		apply_low_colour = "1"
		low_colour = "0.08690000325 0.08021999896 0.01607000083"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "1"
		clumping_of_variation = "1"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust for mid ground_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 360 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "continents base fractal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.3312500119 0.3312500119 0.3312500119"
		black_point_adjust = "0.3312500119"
		white_point = "0.9000000358 0.9000000358 0.9000000358"
		white_point_adjust = "0.9000000358"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<fractal_warp_shader
		name = "Fractal warp shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 660 0"
		gui_group = "Terrain"
		enable = "0"
		input_node = "continents base fractal"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "100000"
		warp_amount = "20000"
		variation = "1.5"
		roughness = "1"
		scale_filter = ""
		obey_smoothing_filter = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<surface_layer
		name = "high grounds"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "mid ground"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.1187499985 0.1187499985 0.1187499985"
		colour_function = "Power fractal shader v3 03"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "10000"
		displacement_function = "continents base fractal"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "snow on peaks"
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "adjusted breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust for mid ground_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "adjusted breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 240 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "17830"
		feature_scale = "8000"
		lead-in_scale = "100000"
		smallest_scale = "200"
		noise_octaves = "11"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "0.8"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.2"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "adjusted breakup 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 380 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "52679"
		feature_scale = "8000"
		lead-in_scale = "100000"
		smallest_scale = "200"
		noise_octaves = "11"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "0.8"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.2"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "PF extra mountains"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 400 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "1535"
		feature_scale = "12000"
		lead-in_scale = "50000"
		smallest_scale = "0.1"
		noise_octaves = "21"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5000"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "sea breakup = smoothness"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 -220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "foam "
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "ocean colors"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "adjusted foam breakup"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 01"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
</terragen>
