<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>Ripples</library_description>

</non_node>
	<power_fractal_shader_v3
		name = "Power fractal shader v3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2183.08271 -1011.402086 0"
		gui_group = ""
		enable = "1"
		input_node = "Ripples Colour_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		seed = "49840"
		feature_scale = "3"
		lead-in_scale = "3000"
		smallest_scale = "0.01"
		noise_octaves = "20"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3838 0.3021000028 0.2348999977"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "3"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "1"
		distortion_by_normal = "2"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Constant scalar"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Ripple Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-2483.08271 -911.4020862 0"
		gui_group = ""
		enable = "1"
		input_node = "Ripples Displace Small 2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		seed = "49074"
		feature_scale = "100"
		lead-in_scale = "300"
		smallest_scale = "100"
		noise_octaves = "3"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "3 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.25"
		colour_offset = "0"
		colour_roughness = "0.375"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "0"
		displacement_roughness = "0.48125"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.5"
		gully_smoothing = "0"
		noise_variation = "1.25"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.0625"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "1"
		distortion_by_normal = "0.02"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.675"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Ripples Displace Small 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2423.08271 -851.4020862 0"
		gui_group = ""
		enable = "1"
		input_node = "Ripples Displace Small"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		seed = "48796"
		feature_scale = "7"
		lead-in_scale = "1000"
		smallest_scale = "1"
		noise_octaves = "12"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "5 1 1"
		apply_high_colour = "0"
		high_colour = "0.4625000358 0.2441091388 0.1494445205"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.3"
		displacement_offset = "0"
		displacement_roughness = "0.8"
		displacement_spike_limit = "0.1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1.75"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "1"
		distortion_by_normal = "2"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.7625"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Ripples Displace Small"
		gui_use_node_pos = "1"
		gui_node_pos = "-2443.08271 -791.4020862 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "41960"
		feature_scale = "7"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "0.3 0.1 0.1"
		apply_high_colour = "0"
		high_colour = "0.4625000358 0.2441091388 0.1494445205"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.15"
		displacement_offset = "0"
		displacement_roughness = "0.8"
		displacement_spike_limit = "0.1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "6"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1.75"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "1"
		distortion_by_normal = "1"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.1375"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Ripples Colour_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2283.08271 -951.4020862 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "9582"
		feature_scale = "10"
		lead-in_scale = "1000"
		smallest_scale = "1"
		noise_octaves = "12"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.2937499881 0.1527931839 0.0692904368"
		apply_low_colour = "1"
		low_colour = "0.137500003 0.06346780807 0.03239927068"
		colour_contrast = "0.5125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "1"
		distortion_by_normal = "3"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Ripple Displacement 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2543.08271 -971.4020862 0"
		gui_group = ""
		enable = "1"
		input_node = "Ripple Displacement"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "59063"
		feature_scale = "10"
		lead-in_scale = "300"
		smallest_scale = "1"
		noise_octaves = "10"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "3 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.25"
		colour_offset = "0"
		colour_roughness = "0.375"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "0.8125"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.5"
		gully_smoothing = "0"
		noise_variation = "1.25"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.0625"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "1"
		distortion_by_normal = "0.02"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Ripples Colour_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2403.08271 -1211.402086 0"
		gui_group = ""
		enable = "1"
		input_node = "Ripples Displace Layer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "0.1"
		child_layers = "Power fractal shader v3"
		coverage = "0.2"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "1500"
		max_alt_fuzzy_zone = "500"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Ripples Displace Layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-2503.08271 -1091.402086 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "0.1"
		child_layers = "Ripple Displacement 2"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "1500"
		max_alt_fuzzy_zone = "500"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Constant scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-2083.08271 -871.4020862 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.875"
		>
	</constant_scalar>
</terragen_clip>
