<terragen
	name = "_1"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.2.10.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "764.8168072 -119.3407228 0"
	gui_network_view_size = "780 320 0"
	gui_network_view_zoom = "0.154243812"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		show_frustum_in_preview = "1"
		show_path_in_preview = "1"
		position = "-0.01674392794 8.903672693 21.00494711"
		rotation = "-67.41137007 -7.476967988 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "131.0786949"
		use_vertical_fov = "0"
		vertical_fov = "111.3849891"
		focal_length_in_mm = "8.188148612"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "311.1185841"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1200"
		lock_aspect_ratio = "1"
		image_height = "675"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.4"
		anti-aliasing = "4"
		ray_trace_atmosphere = "0"
		defer_all_shading = "0"
		motion_blur = "0"
		motion_blur_method = "0"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.4947504699"
		crop_right = "0.8162730336"
		crop_bottom = "0.1258739829"
		crop_top = "0.7459203601"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "3"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "1"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "1"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\Hannes\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\Hannes\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Hannes\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "4"
			customise_sampling = "1"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "1"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "2200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "245.25"
		elevation = "35"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Shore Reflection Surface"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 200 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		ozone_factor = "0.5"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 600 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "8028"
		feature_scale = "0.1"
		lead-in_scale = "1"
		smallest_scale = "0.0112593"
		noise_octaves = "8"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.6252999902 0.5356000066 0.3440000117"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Valley Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 1380 0"
		gui_group = "Terrain"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_b-box_in_preview = "1"
		draw_shape_edges_in_preview = "1"
		type_of_shape = "1"
		position = "0 0 0"
		size = "10000 10000"
		rotation = "0"
		polygon_sides = "5"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Fractal Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1320 0"
		gui_group = "Terrain"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "119"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.107881116"
		noise_octaves = "20"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Valley Mask"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<fractal_warp_shader
		name = "Fractal Warp Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1200 0"
		gui_group = "Terrain"
		enable = "0"
		input_node = "Fractal Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "1000"
		warp_amount = "0.25"
		variation = "1.5"
		roughness = "1"
		scale_filter = ""
		obey_smoothing_filter = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 840 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Lake Drop-Off"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -79 0"
		gui_group = ""
		gui_node_size = "240 321.2431562 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-525 1106 0"
		gui_group = ""
		gui_node_size = "640 680 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-525 420 0"
		gui_group = ""
		gui_node_size = "640 538.6893996 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "325 720 0"
		gui_group = ""
		gui_node_size = "884.8590571 625.7876054 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "203 219 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Lake Drop-Off"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 920 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Ground Displacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "-5"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Lake Drop-Off Mask"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Shore Shadow Fade"
		gui_use_node_pos = "1"
		gui_node_pos = "360 640 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Adjust White Points"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Adjust White Points"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Shore Shadow Fade Mask"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<lake
		name = "Lake"
		gui_use_node_pos = "1"
		gui_node_pos = "40 480 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		water_level = "1.5"
		centre = "0 1.5 0"
		max_radius = "100000"
		rotate = "0 0 0"
		planet = "Planet 01"
		surface_shader = "Lake Water Shader"
		displacement_tolerance = "0.5"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</lake>
	<water_shader
		name = "Lake Water Shader"
		gui_use_node_pos = "1"
		gui_node_pos = "40 920 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.025"
		wave_scale = "2.5"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.95"
		decay_distance = "15"
		decay_tint = "0.4878000021 0.8513000011 1"
		volume_1_density = "0.01"
		volume_1_colour = "0.4995000064 0.4535000026 0.353700012"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "63631"
		>
	</water_shader>
	<colour_adjust_shader
		name = "Adjust White Points"
		gui_use_node_pos = "1"
		gui_node_pos = "360 700 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Scale Shadow Map"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.48828125 0.48828125"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1.224999905 1.224999905 1.224999905"
		white_point_adjust = "1.224999905"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<transform_input_shader
		name = "Scale Shadow Map"
		gui_use_node_pos = "1"
		gui_node_pos = "360 740 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Define Shadow Map"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		use_world_space = "1"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "0.1 0.1 0.1"
		>
	</transform_input_shader>
	<card
		name = "Lake Shadows Card"
		gui_use_node_pos = "1"
		gui_node_pos = "280 480 0"
		gui_group = "Water"
		enable = "1"
		population_mode = "0"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 1 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		position = "0"
		surface_shader = "Lake Opacity Shader (Procedural)"
		displacement_tolerance = "0.5"
		visible_to_camera = "0"
		visibility = "0"
		visible_to_other_rays = "0"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		render_method = "0"
		sorting_bias = "0"
		translate = "0 1.5 -500"
		rotate = "-90 0 0"
		scale = "1000 1000 1000"
		heading = "0"
		elevation = "0"
		distance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</card>
	<default_shader
		name = "Lake Opacity Shader (Procedural)"
		gui_use_node_pos = "1"
		gui_node_pos = "280 560 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Lake Water Shader"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = "Shore Shadow Fade"
		alpha_from_colour = "1"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "0"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<displacement_shader_to_scalar
		name = "Waves to Scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "360 820 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Lake Water Shader"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</displacement_shader_to_scalar>
	<colour_adjust_shader
		name = "Define Shadow Map"
		gui_use_node_pos = "1"
		gui_node_pos = "360 780 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Waves to Scalar"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		black_point = "-0.200000003 -0.200000003 -0.200000003"
		black_point_adjust = "-0.200000003"
		white_point = "0.02500000037 0.02500000037 0.02500000037"
		white_point_adjust = "0.02500000037"
		gamma = "0.349999994 0.349999994 0.349999994"
		gamma_adjust = "0.349999994"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Ground Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1100 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal Warp Terrain"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		seed = "54114"
		feature_scale = "1"
		lead-in_scale = "5"
		smallest_scale = "0.01"
		noise_octaves = "11"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.25"
		displacement_offset = "2"
		displacement_roughness = "0.6"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distance_shader
		name = "Lake Drop-Off Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 1000 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "5"
		near_distance = "0.4"
		distance_mode = "1"
		camera = "Render Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<distance_shader
		name = "Shore Shadow Fade Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "560 700 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "3"
		near_distance = "1.2"
		distance_mode = "1"
		camera = "Render Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<reflective_shader
		name = "Shore Reflection"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.21"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.1"
		specular_roughness_function = ""
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<note
		name = "Final Positions on Surface Layers"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 380 0"
		gui_group = "Shaders"
		gui_node_size = "240 304.9344867 1"
		gui_note_text = "Final Positions help establish correct altitude scales for surface layers in regards to the altitude (Y Axis) of the Lake, and Card objects. "
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "20"
		gui_node_colour = "0.9657999873 0.4995000064 0.4535000026"
		>
	</note>
	<surface_layer
		name = "Shore Reflection Surface"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 240 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Wet &amp; Submerged Surface"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Shore Reflection"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "1.9"
		max_alt_fuzzy_zone = "0.3"
		limit_minimum_altitude = "1"
		minimum_altitude = "1.5"
		min_alt_fuzzy_zone = "0"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Ground Detail"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		seed = "41137"
		feature_scale = "0.002"
		lead-in_scale = "0.0045"
		smallest_scale = "0.0001"
		noise_octaves = "7"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.0075"
		displacement_offset = "0"
		displacement_roughness = "0.85"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<note
		name = "Default Shader Opacity"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 700 0"
		gui_group = ""
		gui_node_size = "439.1182874 560.4280394 1"
		gui_note_text = "Opacity with procedural Terragen colours is a little bit different than with image maps. The colours are more sensitive. In order to get a good semi-transparency I had to add a secondary colour adjust, and adjust the white point to be a little bit darker than normal. &#xD;&#xA;&#xD;&#xA;Scaling the Shadow Map defeats accuracy, but can create a much better work. At a distance with deeper water, normal scale would probably look more accurate."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.7667000294 0.9743000269 0.6661000252"
		>
	</note>
	<surface_layer
		name = "Wet &amp; Submerged Surface"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 360 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Ground Detail"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Wetness Tone Adjustment"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "1.9"
		max_alt_fuzzy_zone = "0.3"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Wetness Tone Adjustment"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 440 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Ground Detail"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.75 0.75 0.75"
		white_point_adjust = "0.75"
		gamma = "0.5 0.5 0.5"
		gamma_adjust = "0.5"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
</terragen>
