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<library_description>Old Rusty Cast Iron shaders</library_description><library_tag>cast iron</library_tag><library_tag>iron</library_tag><library_tag>material</library_tag><library_tag>rust</library_tag><library_tag>rusty</library_tag><library_tag>surface shader</library_tag><clip_input_connection node="Old Rusty Cast Iron Shaders v1 by WASasquatch" param="input_node"/><clip_output_connection node="Old Rusty Cast Iron Shaders v1 by WASasquatch" index="0"/><library_connection_tips>This is intended for use like any other Surface Shader</library_connection_tips></non_node><surface_layer name="Old Rusty Cast Iron Shaders v1 by WASasquatch" gui_use_node_pos="1" gui_node_pos="400 180 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Cast Iron Reflection" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
	<reflective_shader name="Cast Iron Reflection" gui_use_node_pos="1" gui_node_pos="-80 -760 0" gui_group="" enable="1" input_node="Cast Iron Shader" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" reflectivity="1 1 1" reflection_tint="0.5 0.5 0.5" index_of_refraction="1.12" specular_highlights="1" highlight_model="1" highlight_intensity="0.5" specular_roughness="4" specular_roughness_function="White Balalnce" specular_tweak="0.5" ray_traced_reflections="0" reflection_softness="0" number_of_samples="4">
		</reflective_shader><colour_adjust_shader name="Displacement Colour Adjustment" gui_use_node_pos="1" gui_node_pos="40 -260 0" gui_group="" enable="1" input_node="Diffusion Colours to Grayscale" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" black_point="0 0 0" black_point_adjust="0" white_point="0.01999999955 0.01999999955 0.01999999955" white_point_adjust="0.01999999955" gamma="0.5 0.5 0.5" gamma_adjust="0.5" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader><smoothing_filter_shader name="Displacement Smoothing" gui_use_node_pos="1" gui_node_pos="40 -320 0" gui_group="" enable="1" input_node="Displacement Colour Adjustment" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" smoothing_scale="0.00075" scale_modulator="">
		</smoothing_filter_shader><default_shader name="Cast Iron Shader" gui_use_node_pos="1" gui_node_pos="-100 -420 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" diffuse_colour="0.5960784554 0.5803921819 0.5725490451" colour_image="" colour_function="Rust Surface" translucency="0 0 0" translucency_image="" translucency_function="" luminosity="0 0 0" luminosity_image="" luminosity_function="" reflectivity="0 0 0" reflectivity_image="" reflectivity_function="" reflection_tint="1 1 1" index_of_refraction="1.12" specular_roughness="10" specular_roughness_image="" invert_specular_roughness_image="0" specular_roughness_function="" displacement_direction="1" displacement_multiplier="0.0015" displacement_image="" displacement_function="Displacement Smoothing" displacement_offset="0" opacity="1 1 1" opacity_image="" use_alpha_channel="0" invert_opacity_image="0" opacity_function="" alpha_from_colour="0" alpha_key="0 0 0" key_tolerance="0.1" image_projection="4" projection_camera="" unpremultiply_colour="0" unpremultiply_translucency="0" unpremultiply_luminosity="0" unpremultiply_reflectivity="0" unpremultiply_specular_roughness="0">
		</default_shader><colour_adjust_shader name="White Balalnce" gui_use_node_pos="1" gui_node_pos="0 -680 0" gui_group="" enable="1" input_node="Rust Specular Surface" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" black_point="0 0 0" black_point_adjust="0" white_point="2 2 2" white_point_adjust="2" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader><power_fractal_shader_v3 name="Cast Iron A" gui_use_node_pos="1" gui_node_pos="-180 780 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" seed="43556" feature_scale="0.0025" lead-in_scale="0.0088" smallest_scale="0.0001" noise_octaves="8" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.0189100001 0.0189100001 0.0189100001" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="-0.1" colour_roughness="2" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.5" clumping_of_variation="0.5" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Cast Iron B" gui_use_node_pos="1" gui_node_pos="-120 720 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" seed="43556" feature_scale="0.0025" lead-in_scale="0.0088" smallest_scale="0.00025" noise_octaves="7" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.02999999933 0.02999999933 0.02999999933" apply_low_colour="1" low_colour="0.002499999944 0.002499999944 0.002499999944" colour_contrast="1" colour_offset="-0.25" colour_roughness="2" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="2" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="0.5" variation_method="2" buoyancy_from_variation="0.5" clumping_of_variation="0.5" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><merge_shader name="Case Iron Base" gui_use_node_pos="1" gui_node_pos="-180 660 0" gui_group="" enable="1" input_node="Cast Iron A" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" shader_A="Cast Iron B" mix_to_A="0.35" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="4" merge_displacement="1" displace_merge_mode="0">
		</merge_shader><power_fractal_shader_v3 name="Cast Iron Warper" gui_use_node_pos="1" gui_node_pos="-120 600 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="53200" feature_scale="0.1" lead-in_scale="0.1" smallest_scale="0.01" noise_octaves="6" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.2" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><warp_input_shader name="Warp Cast Iron Diffusion" gui_use_node_pos="1" gui_node_pos="-180 540 0" gui_group="" enable="1" input_node="Case Iron Base" gui_use_preview_patch_size="1" gui_preview_patch_size="0.244140625 0.244140625" warper="Cast Iron Warper">
		</warp_input_shader><colour_adjust_shader name="Cast Iron Divots Colour Adjustment" gui_use_node_pos="1" gui_node_pos="-140 480 0" gui_group="" enable="1" input_node="Warp Cast Iron Diffusion" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" black_point="-0.009999999776 -0.009999999776 -0.009999999776" black_point_adjust="-0.009999999776" white_point="10 10 10" white_point_adjust="10" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader><power_fractal_shader_v3 name="Cast Iron Divots Mask" gui_use_node_pos="1" gui_node_pos="40 480 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" seed="43584" feature_scale="0.00075" lead-in_scale="0.00075" smallest_scale="0.00025" noise_octaves="4" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="2" colour_offset="-0.35" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="1" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Cast Iron Divots" gui_use_node_pos="1" gui_node_pos="-180 420 0" gui_group="" enable="1" input_node="Warp Cast Iron Diffusion" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" apply_colour="0" diffuse_colour="0.002499999944 0.002499999944 0.002499999944" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Cast Iron Divots Colour Adjustment" coverage="0.75" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="1" only_breakup_colour="1" blend_by_shader="1" blending_shader="Cast Iron Divots Mask" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		</surface_layer><power_fractal_shader_v3 name="Rust Yellow" gui_use_node_pos="1" gui_node_pos="-140 360 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="53482" feature_scale="0.0025" lead-in_scale="0.025" smallest_scale="0.0001" noise_octaves="10" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.4478999972 0.1835000068 0.03994999826" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Rust Orange" gui_use_node_pos="1" gui_node_pos="-60 300 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="7013" feature_scale="0.0025" lead-in_scale="0.025" smallest_scale="0.0001" noise_octaves="10" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.1870000064 0.03994999826 0.008372999728" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Rust Mixer" gui_use_node_pos="1" gui_node_pos="-60 240 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="58668" feature_scale="0.0025" lead-in_scale="0.045" smallest_scale="0.0001" noise_octaves="10" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><merge_shader name="Rust Base" gui_use_node_pos="1" gui_node_pos="-140 180 0" gui_group="" enable="1" input_node="Rust Yellow" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" shader_A="Rust Orange" mix_to_A="0.5" mix_controller="Rust Mixer" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="0">
		</merge_shader><fractal_warp_shader name="Fractalize Rust" gui_use_node_pos="1" gui_node_pos="-140 100 0" gui_group="" enable="1" input_node="Rust Base" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" scale="0.25" warp_amount="1" variation="1.5" roughness="1" scale_filter="" obey_smoothing_filter="1" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</fractal_warp_shader><surface_layer name="Rust Surface" gui_use_node_pos="1" gui_node_pos="-180 0 0" gui_group="" enable="1" input_node="Cast Iron Divots" gui_use_preview_patch_size="1" gui_preview_patch_size="1.953125 1.953125" apply_colour="1" diffuse_colour="1 1 1" colour_function="Fractalize Rust" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="0.65" fractal_breakup="0" breakup_shader="" fractal_contrast="0.2375" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Rust Mask" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		</surface_layer><colour_to_greyscale_colour name="Diffusion Colours to Grayscale" gui_use_node_pos="1" gui_node_pos="-40 -140 0" gui_group="" enable="1" input_node="Rust Surface" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</colour_to_greyscale_colour><colour_adjust_shader name="Cast Iron Specular Inversion" gui_use_node_pos="1" gui_node_pos="0 -500 0" gui_group="" enable="1" input_node="Diffusion Colours to Grayscale" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" black_point="0.02999999933 0.02999999933 0.02999999933" black_point_adjust="0.02999999933" white_point="0 0 0" white_point_adjust="0" gamma="0.200000003 0.200000003 0.200000003" gamma_adjust="0.200000003" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader><surface_layer name="Rust Specular Surface" gui_use_node_pos="1" gui_node_pos="0 -620 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="1.953125 1.953125" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Cast Iron Specular Inversion" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Rust Specular Mask" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		</surface_layer><power_fractal_shader_v3 name="Rust Mask Distribution" gui_use_node_pos="1" gui_node_pos="60 140 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" seed="1444" feature_scale="0.025" lead-in_scale="1" smallest_scale="0.0001" noise_octaves="15" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.25" colour_offset="-0.25" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.5" better_colour_continuity="1" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.35" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Rust Mask" gui_use_node_pos="1" gui_node_pos="60 100 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" seed="16256" feature_scale="0.025" lead-in_scale="1" smallest_scale="0.0001" noise_octaves="15" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.5 0.5 0.5" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.25" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.5" better_colour_continuity="1" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.35" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader="Rust Mask Distribution" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><colour_adjust_shader name="Rust Specular Mask" gui_use_node_pos="1" gui_node_pos="120 -560 0" gui_group="" enable="1" input_node="Rust Mask" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" black_point="0 0 0" black_point_adjust="0" white_point="0.2937499881 0.2937499881 0.2937499881" white_point_adjust="0.2937499881" gamma="1.450000048 1.450000048 1.450000048" gamma_adjust="1.450000048" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader></surface_layer></terragen_clip>