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<terragen_clip>

	
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<clip_category type="Shaders"/><library_description>Pastel Chromatic Anodized Titanium (Chrome Light)</library_description><library_tag>chroma</library_tag><library_tag>chromatic anodized titanium</library_tag><library_tag>chromatic refractions</library_tag><library_tag>light</library_tag><library_tag>material</library_tag><library_tag>pastel</library_tag><library_tag>reflections</library_tag><library_tag>surface layer</library_tag><library_tag>titanium</library_tag><clip_output_connection node="Pastel Chromatic Anodized Titanium (Chrome  - Light)" index="0"/><library_connection_tips>This is intended to be used like any other Surface Layer or &amp;quot;Material&amp;quot; within Terragen. </library_connection_tips></non_node><null_shader name="Pastel Chromatic Anodized Titanium (Chrome  - Light)" gui_use_node_pos="1" gui_node_pos="520 600 0" gui_group="" enable="1" input_node="World Space (Final Position)" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		
		
		
		
		
		
		
		
		
		
		
	<transform_input_shader name="World Space (Final Position)" gui_use_node_pos="1" gui_node_pos="-40 -340 0" gui_group="" enable="1" input_node="Build Anodized Titanium" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="1" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="0" rotate_by="0 0 0" scale="0" scale_by="1 1 1">
		</transform_input_shader><reflective_shader name="Anodized Refraction" gui_use_node_pos="1" gui_node_pos="100 -140 0" gui_group="" enable="1" input_node="Base Colour" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" reflectivity="5 5 5" reflection_tint="1 1 1" index_of_refraction="1.5" specular_highlights="1" highlight_model="1" highlight_intensity="2.5" specular_roughness="0.6" specular_roughness_function="Anodization Refractive Matrix" specular_tweak="0.5" ray_traced_reflections="1" reflection_softness="0" number_of_samples="4">
		</reflective_shader><merge_shader name="Build Anodized Titanium" gui_use_node_pos="1" gui_node_pos="-40 -240 0" gui_group="" enable="1" input_node="Raw Specular Highlights" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" shader_A="Anodized Refraction" mix_to_A="0.75" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="4" merge_displacement="0" displace_merge_mode="0">
		</merge_shader><constant_colour name="Base Colour" gui_use_node_pos="1" gui_node_pos="-200 -80 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" colour="0.2304513752 0.2256834209 0.25">
		</constant_colour><reflective_shader name="Raw Specular Highlights" gui_use_node_pos="1" gui_node_pos="-200 -140 0" gui_group="" enable="1" input_node="Base Colour" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" reflectivity="0.5 0.5 0.5" reflection_tint="1 1 1" index_of_refraction="1.55" specular_highlights="1" highlight_model="1" highlight_intensity="0.5" specular_roughness="0.075" specular_roughness_function="" specular_tweak="0.5" ray_traced_reflections="0" reflection_softness="0" number_of_samples="4">
		</reflective_shader><transform_input_shader name="Translate RGB Base" gui_use_node_pos="1" gui_node_pos="140 40 0" gui_group="" enable="1" input_node="Blue" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" use_world_space="0" use_undisplaced_space="0" translate="1" translate_by="100 100 100" rotate="0" rotate_by="90 90 90" scale="0" scale_by="1 1 1">
		</transform_input_shader><merge_shader name="Merge RGB Translation" gui_use_node_pos="1" gui_node_pos="100 -20 0" gui_group="" enable="1" input_node="Blue" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" shader_A="Translate RGB Base" mix_to_A="0.5" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="0">
		</merge_shader><smoothing_filter_shader name="Anodization Refractive Matrix" gui_use_node_pos="1" gui_node_pos="100 -80 0" gui_group="" enable="1" input_node="Merge RGB Translation" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125" smoothing_scale="5" scale_modulator="">
		</smoothing_filter_shader><power_fractal_shader_v3 name="Blue" gui_use_node_pos="1" gui_node_pos="100 100 0" gui_group="" enable="1" input_node="Green" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" seed="58927" feature_scale="1" lead-in_scale="1" smallest_scale="1" noise_octaves="2" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0 0.06735000014 5" apply_low_colour="0" low_colour="0.25 0.25 0.25" colour_contrast="0.5" colour_offset="0" colour_roughness="1" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Red" gui_use_node_pos="1" gui_node_pos="100 220 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" seed="58927" feature_scale="1" lead-in_scale="1" smallest_scale="1" noise_octaves="2" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="5 0.1155000031 0.08039999753" apply_low_colour="0" low_colour="0.25 0.25 0.25" colour_contrast="0.5" colour_offset="0" colour_roughness="1" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Green" gui_use_node_pos="1" gui_node_pos="100 160 0" gui_group="" enable="1" input_node="Red" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" seed="20301" feature_scale="1" lead-in_scale="1" smallest_scale="1" noise_octaves="2" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0 5 0.02279999852" apply_low_colour="0" low_colour="0.25 0.25 0.25" colour_contrast="0.5" colour_offset="0" colour_roughness="1" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3></null_shader></terragen_clip>