<terragen_clip>
<non_node>
<clip_category type="Objects" />
<library_description>Raw Wood Grain Example Board</library_description>

<library_tag>board</library_tag>

<library_tag>example</library_tag>

<library_tag>grain</library_tag>

<library_tag>raw</library_tag>

<library_tag>wood</library_tag>

</non_node>
	<cube
		name = "Wood Board (Wood Grain Example)"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -180 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visibility = "2"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 8.781306566 -11.68360783"
		rotate = "0 -60 90"
		size = "10 0.25 2"
		round_radius = "0.02"
		scale = "1 1 1"
		heading = "180"
		elevation = "36.92823179"
		distance = "14.61567778"
		surface_shader = "Raw Wood Grain Shaders by WASasquatch"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<null_shader
			name = "Raw Wood Grain Shaders by WASasquatch"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -220 0"
			gui_group = ""
			enable = "1"
			input_node = "World Space (Final Position)"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<colour_adjust_shader
				name = "Specular Roughness"
				gui_use_node_pos = "1"
				gui_node_pos = "20 -360 0"
				gui_group = ""
				enable = "1"
				input_node = "Smooth Displacement &amp; Specular"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				black_point = "1 1 1"
				black_point_adjust = "1"
				white_point = "0 0 0"
				white_point_adjust = "0"
				gamma = "0.150000006 0.150000006 0.150000006"
				gamma_adjust = "0.150000006"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<reflective_shader
				name = "Wood Reflection"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -420 0"
				gui_group = ""
				enable = "1"
				input_node = "Build Wood Shader"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				reflectivity = "0.25 0.25 0.25"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.045"
				specular_highlights = "1"
				highlight_model = "1"
				highlight_intensity = "0.05"
				specular_roughness = "0.85"
				specular_roughness_function = "Specular Roughness"
				specular_tweak = "0.5"
				ray_traced_reflections = "0"
				reflection_softness = "0"
				number_of_samples = "4"
				>
			</reflective_shader>
			<transform_input_shader
				name = "World Space (Final Position)"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -480 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Reflection"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "1"
				use_undisplaced_space = "0"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "0"
				scale_by = "1 1 1"
				>
			</transform_input_shader>
			<default_shader
				name = "Wood Shader A"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 -140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = ""
				colour_function = "Wood Bleaching Saturation"
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.0075"
				displacement_image = ""
				displacement_function = "Smooth Displacement &amp; Specular"
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "Wood Shader B (Surface Detail)"
				gui_use_node_pos = "1"
				gui_node_pos = "140 -140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = ""
				colour_function = "Wood Bleaching Saturation"
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.007"
				displacement_image = ""
				displacement_function = "Surface Displacement"
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<merge_shader
				name = "Build Wood Shader"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -300 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Shader A"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				shader_A = "Wood Shader B (Surface Detail)"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "1"
				merge_displacement = "1"
				displace_merge_mode = "1"
				>
			</merge_shader>
			<power_fractal_shader_v3
				name = "Surface Displacement"
				gui_use_node_pos = "1"
				gui_node_pos = "240 -40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.1220703125 0.1220703125"
				seed = "64993"
				feature_scale = "0.005"
				lead-in_scale = "0.0075"
				smallest_scale = "0.0025"
				noise_octaves = "3"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0.25 0.25 0.25"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "2"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<colour_adjust_shader
				name = "Grain Detail High"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 160 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Grain Detail to Grayscale"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.48828125 0.48828125"
				black_point = "-0.349999994 -0.349999994 -0.349999994"
				black_point_adjust = "-0.349999994"
				white_point = "1.350000024 1.350000024 1.350000024"
				white_point_adjust = "1.350000024"
				gamma = "0.349999994 0.349999994 0.349999994"
				gamma_adjust = "0.349999994"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<constant_scalar
				name = "Saturation Level (Defailt 0.75)"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 360 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.75"
				>
			</constant_scalar>
			<adjust_saturation_colour
				name = "Wood Bleaching Saturation"
				gui_use_node_pos = "1"
				gui_node_pos = "-300 300 0"
				gui_group = ""
				enable = "1"
				input_node = "Grain Orientation (Rotate)"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "7.8125 7.8125"
				saturation = "Saturation Level (Defailt 0.75)"
				>
			</adjust_saturation_colour>
			<colour_to_greyscale_colour
				name = "Wood Grain Detail to Grayscale"
				gui_use_node_pos = "1"
				gui_node_pos = "-40 240 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Bleaching Saturation"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</colour_to_greyscale_colour>
			<colour_adjust_shader
				name = "Grain Detail Low"
				gui_use_node_pos = "1"
				gui_node_pos = "40 160 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Grain Detail to Grayscale"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				black_point = "0.4499999881 0.4499999881 0.4499999881"
				black_point_adjust = "0.4499999881"
				white_point = "0.143749997 0.143749997 0.143749997"
				white_point_adjust = "0.143749997"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<merge_shader
				name = "Wood Grain Displacement"
				gui_use_node_pos = "1"
				gui_node_pos = "-40 80 0"
				gui_group = ""
				enable = "1"
				input_node = "Grain Detail High"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				shader_A = "Grain Detail Low"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<smoothing_filter_shader
				name = "Smooth Displacement &amp; Specular"
				gui_use_node_pos = "1"
				gui_node_pos = "-40 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Grain Displacement"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.48828125 0.48828125"
				smoothing_scale = "0.00035"
				scale_modulator = ""
				>
			</smoothing_filter_shader>
			<colour_adjust_shader
				name = "Raw Wood Grain Colour Shader"
				gui_use_node_pos = "1"
				gui_node_pos = "-300 480 0"
				gui_group = ""
				enable = "1"
				input_node = "Warp Wood Grain"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				black_point = "0 0 0"
				black_point_adjust = "0"
				white_point = "0.25 0.25 0.25"
				white_point_adjust = "0.25"
				gamma = "0.5 0.5 0.5"
				gamma_adjust = "0.5"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
				<power_fractal_shader_v3
					name = "Wood Grain 2C"
					gui_use_node_pos = "1"
					gui_node_pos = "260 1040 0"
					gui_group = ""
					enable = "1"
					input_node = "Wood Grain 2B"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "584"
					feature_scale = "0.25"
					lead-in_scale = "2"
					smallest_scale = "0.01"
					noise_octaves = "9"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 100"
					apply_high_colour = "1"
					high_colour = "0.5731999874 0.4205000103 0.2119999975"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "-0.25"
					colour_roughness = "3"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "0.1"
					displacement_offset = "0"
					displacement_roughness = "0.5"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "2"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Wood Grain 1A"
					gui_use_node_pos = "1"
					gui_node_pos = "40 1200 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "6453"
					feature_scale = "0.25"
					lead-in_scale = "5"
					smallest_scale = "0.01"
					noise_octaves = "11"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 100"
					apply_high_colour = "1"
					high_colour = "0.4478999972 0.3786999881 0.271600008"
					apply_low_colour = "1"
					low_colour = "0.375 0.375 0.375"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "3"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "0.1"
					displacement_offset = "0"
					displacement_roughness = "0.5"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "2"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<merge_shader
					name = "Multiply Scaled Grain"
					gui_use_node_pos = "1"
					gui_node_pos = "140 600 0"
					gui_group = ""
					enable = "1"
					input_node = "Build Base Wood Shader"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "1.953125 1.953125"
					shader_A = "Scale Grain"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "5"
					merge_displacement = "1"
					displace_merge_mode = "0"
					>
				</merge_shader>
				<warp_input_shader
					name = "Warp Wood Grain"
					gui_use_node_pos = "1"
					gui_node_pos = "140 480 0"
					gui_group = ""
					enable = "1"
					input_node = "Multiply Scaled Grain"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					warper = "Wood Grain Warper"
					>
				</warp_input_shader>
				<transform_input_shader
					name = "Scale Grain"
					gui_use_node_pos = "1"
					gui_node_pos = "200 660 0"
					gui_group = ""
					enable = "1"
					input_node = "Build Base Wood Shader"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					use_world_space = "0"
					use_undisplaced_space = "0"
					translate = "0"
					translate_by = "0 0 0"
					rotate = "0"
					rotate_by = "0 0 0"
					scale = "1"
					scale_by = "0.5 0.5 0.5"
					>
				</transform_input_shader>
				<power_fractal_shader_v3
					name = "Wood Grain 2D"
					gui_use_node_pos = "1"
					gui_node_pos = "260 960 0"
					gui_group = ""
					enable = "1"
					input_node = "Wood Grain 2C"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "1.953125 1.953125"
					seed = "584"
					feature_scale = "0.25"
					lead-in_scale = "1"
					smallest_scale = "0.01"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 100"
					apply_high_colour = "1"
					high_colour = "0.28125 0.237528488 0.1640132368"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "-0.25"
					colour_roughness = "3"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "0.1"
					displacement_offset = "0"
					displacement_roughness = "0.5"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "2"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<fractal_warp_shader
					name = "Fractal Warp 1A"
					gui_use_node_pos = "1"
					gui_node_pos = "40 840 0"
					gui_group = ""
					enable = "1"
					input_node = "Wood Grain 1D"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "0.5"
					warp_amount = "1"
					variation = "1.5"
					roughness = "0.75"
					scale_filter = ""
					obey_smoothing_filter = "1"
					blend_by_shader = "1"
					blending_shader = "Wood Grain 2D"
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</fractal_warp_shader>
				<power_fractal_shader_v3
					name = "Wood Grain 1C"
					gui_use_node_pos = "1"
					gui_node_pos = "40 1040 0"
					gui_group = ""
					enable = "1"
					input_node = "Wood Grain 1B"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "6453"
					feature_scale = "0.25"
					lead-in_scale = "3"
					smallest_scale = "0.01"
					noise_octaves = "10"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 100"
					apply_high_colour = "1"
					high_colour = "0.4313000143 0.3249999881 0.1572999954"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "-0.25"
					colour_roughness = "3"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "0.1"
					displacement_offset = "0"
					displacement_roughness = "0.5"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "2"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<merge_shader
					name = "Build Base Wood Shader"
					gui_use_node_pos = "1"
					gui_node_pos = "140 720 0"
					gui_group = ""
					enable = "1"
					input_node = "Fractal Warp 1A"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					shader_A = "Fractal Warp 2A"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "4"
					merge_displacement = "1"
					displace_merge_mode = "4"
					>
				</merge_shader>
				<power_fractal_shader_v3
					name = "Wood Grain 1D"
					gui_use_node_pos = "1"
					gui_node_pos = "40 960 0"
					gui_group = ""
					enable = "1"
					input_node = "Wood Grain 1C"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "1.953125 1.953125"
					seed = "6453"
					feature_scale = "0.25"
					lead-in_scale = "2"
					smallest_scale = "0.01"
					noise_octaves = "9"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 100"
					apply_high_colour = "1"
					high_colour = "0.46875 0.3610688746 0.2000124007"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "-0.25"
					colour_roughness = "3"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "0.1"
					displacement_offset = "0"
					displacement_roughness = "0.5"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "2"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<fractal_warp_shader
					name = "Fractal Warp 2A"
					gui_use_node_pos = "1"
					gui_node_pos = "260 840 0"
					gui_group = ""
					enable = "1"
					input_node = "Wood Grain 2D"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "0.25"
					warp_amount = "1"
					variation = "2"
					roughness = "0.75"
					scale_filter = ""
					obey_smoothing_filter = "1"
					blend_by_shader = "1"
					blending_shader = "Wood Grain 1D"
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</fractal_warp_shader>
				<power_fractal_shader_v3
					name = "Wood Grain Warper"
					gui_use_node_pos = "1"
					gui_node_pos = "200 540 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "50864"
					feature_scale = "0.25"
					lead-in_scale = "0.25"
					smallest_scale = "0.25"
					noise_octaves = "2"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 3"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "10"
					displacement_offset = "0"
					displacement_roughness = "0.5"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "-0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Wood Grain 1B"
					gui_use_node_pos = "1"
					gui_node_pos = "40 1120 0"
					gui_group = ""
					enable = "1"
					input_node = "Wood Grain 1A"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "6453"
					feature_scale = "0.25"
					lead-in_scale = "4"
					smallest_scale = "0.01"
					noise_octaves = "10"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 100"
					apply_high_colour = "1"
					high_colour = "0.6999999881 0.6042400002 0.4079599679"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "-0.25"
					colour_roughness = "3"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "0.1"
					displacement_offset = "0"
					displacement_roughness = "0.5"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "2"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Wood Grain 2A"
					gui_use_node_pos = "1"
					gui_node_pos = "260 1200 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "584"
					feature_scale = "0.25"
					lead-in_scale = "5"
					smallest_scale = "0.01"
					noise_octaves = "11"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 100"
					apply_high_colour = "1"
					high_colour = "0.7062500119 0.6480932236 0.528567493"
					apply_low_colour = "1"
					low_colour = "0.174999997 0.1509714276 0.1019714251"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "3"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "0.1"
					displacement_offset = "0"
					displacement_roughness = "0.5"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "2"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Wood Grain 2B"
					gui_use_node_pos = "1"
					gui_node_pos = "260 1120 0"
					gui_group = ""
					enable = "1"
					input_node = "Wood Grain 2A"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "15.625 15.625"
					seed = "584"
					feature_scale = "0.25"
					lead-in_scale = "4"
					smallest_scale = "0.01"
					noise_octaves = "10"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 100"
					apply_high_colour = "1"
					high_colour = "0.25 0.2157660127 0.1457240433"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "-0.25"
					colour_roughness = "3"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "0.1"
					displacement_offset = "0"
					displacement_roughness = "0.5"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "2"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
			</colour_adjust_shader>
			<transform_input_shader
				name = "Grain Orientation (Rotate)"
				gui_use_node_pos = "1"
				gui_node_pos = "-300 420 0"
				gui_group = ""
				enable = "1"
				input_node = "Raw Wood Grain Colour Shader"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "1"
				rotate_by = "90 0 -90"
				scale = "0"
				scale_by = "1 1 1"
				>
			</transform_input_shader>
		</null_shader>
	</cube>
</terragen_clip>
