<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>Raw Wood Grain shaders</library_description>

<library_tag>grain</library_tag>

<library_tag>raw</library_tag>

<library_tag>shaders</library_tag>

<library_tag>wood</library_tag>

<clip_output_connection node="Raw Wood Grain Shaders by WASasquatch" index="0" />
</non_node>
	<null_shader
		name = "Raw Wood Grain Shaders by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "280 -220 0"
		gui_group = ""
		enable = "1"
		input_node = "World Space (Final Position)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
		<colour_adjust_shader
			name = "Specular Roughness"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Smooth Displacement &amp; Specular"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			black_point = "1 1 1"
			black_point_adjust = "1"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "0.150000006 0.150000006 0.150000006"
			gamma_adjust = "0.150000006"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<reflective_shader
			name = "Wood Reflection"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -420 0"
			gui_group = ""
			enable = "1"
			input_node = "Build Wood Shader"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "0.25 0.25 0.25"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.045"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "0.05"
			specular_roughness = "0.85"
			specular_roughness_function = "Specular Roughness"
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<transform_input_shader
			name = "World Space (Final Position)"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -480 0"
			gui_group = ""
			enable = "1"
			input_node = "Wood Reflection"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "1"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "0"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<default_shader
			name = "Wood Shader A"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = "Wood Bleaching Saturation"
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.0075"
			displacement_image = ""
			displacement_function = "Smooth Displacement &amp; Specular"
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "0"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<default_shader
			name = "Wood Shader B (Surface Detail)"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = "Wood Bleaching Saturation"
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.007"
			displacement_image = ""
			displacement_function = "Surface Displacement"
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "0"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<merge_shader
			name = "Build Wood Shader"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -300 0"
			gui_group = ""
			enable = "1"
			input_node = "Wood Shader A"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			shader_A = "Wood Shader B (Surface Detail)"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Surface Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "64993"
			feature_scale = "0.005"
			lead-in_scale = "0.0075"
			smallest_scale = "0.0025"
			noise_octaves = "3"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.25 0.25 0.25"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_adjust_shader
			name = "Grain Detail High"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 160 0"
			gui_group = ""
			enable = "1"
			input_node = "Wood Grain Detail to Grayscale"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			black_point = "-0.349999994 -0.349999994 -0.349999994"
			black_point_adjust = "-0.349999994"
			white_point = "1.350000024 1.350000024 1.350000024"
			white_point_adjust = "1.350000024"
			gamma = "0.349999994 0.349999994 0.349999994"
			gamma_adjust = "0.349999994"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<constant_scalar
			name = "Saturation Level (Defailt 0.75)"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 360 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.75"
			>
		</constant_scalar>
		<adjust_saturation_colour
			name = "Wood Bleaching Saturation"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Grain Orientation (Rotate)"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			saturation = "Saturation Level (Defailt 0.75)"
			>
		</adjust_saturation_colour>
		<colour_to_greyscale_colour
			name = "Wood Grain Detail to Grayscale"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 240 0"
			gui_group = ""
			enable = "1"
			input_node = "Wood Bleaching Saturation"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</colour_to_greyscale_colour>
		<colour_adjust_shader
			name = "Grain Detail Low"
			gui_use_node_pos = "1"
			gui_node_pos = "40 160 0"
			gui_group = ""
			enable = "1"
			input_node = "Wood Grain Detail to Grayscale"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			black_point = "0.4499999881 0.4499999881 0.4499999881"
			black_point_adjust = "0.4499999881"
			white_point = "0.143749997 0.143749997 0.143749997"
			white_point_adjust = "0.143749997"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<merge_shader
			name = "Wood Grain Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 80 0"
			gui_group = ""
			enable = "1"
			input_node = "Grain Detail High"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			shader_A = "Grain Detail Low"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<smoothing_filter_shader
			name = "Smooth Displacement &amp; Specular"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Wood Grain Displacement"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			smoothing_scale = "0.00035"
			scale_modulator = ""
			>
		</smoothing_filter_shader>
		<colour_adjust_shader
			name = "Raw Wood Grain Colour Shader"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 480 0"
			gui_group = ""
			enable = "1"
			input_node = "Warp Wood Grain"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0.25 0.25 0.25"
			white_point_adjust = "0.25"
			gamma = "0.5 0.5 0.5"
			gamma_adjust = "0.5"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
			<power_fractal_shader_v3
				name = "Wood Grain 2C"
				gui_use_node_pos = "1"
				gui_node_pos = "260 1040 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Grain 2B"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "584"
				feature_scale = "0.25"
				lead-in_scale = "2"
				smallest_scale = "0.01"
				noise_octaves = "9"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 100"
				apply_high_colour = "1"
				high_colour = "0.5731999874 0.4205000103 0.2119999975"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "-0.25"
				colour_roughness = "3"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.1"
				displacement_offset = "0"
				displacement_roughness = "0.5"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "2"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Wood Grain 1A"
				gui_use_node_pos = "1"
				gui_node_pos = "40 1200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "6453"
				feature_scale = "0.25"
				lead-in_scale = "5"
				smallest_scale = "0.01"
				noise_octaves = "11"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 100"
				apply_high_colour = "1"
				high_colour = "0.4478999972 0.3786999881 0.271600008"
				apply_low_colour = "1"
				low_colour = "0.375 0.375 0.375"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "3"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.1"
				displacement_offset = "0"
				displacement_roughness = "0.5"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "2"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<merge_shader
				name = "Multiply Scaled Grain"
				gui_use_node_pos = "1"
				gui_node_pos = "140 600 0"
				gui_group = ""
				enable = "1"
				input_node = "Build Base Wood Shader"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				shader_A = "Scale Grain"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "5"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<warp_input_shader
				name = "Warp Wood Grain"
				gui_use_node_pos = "1"
				gui_node_pos = "140 480 0"
				gui_group = ""
				enable = "1"
				input_node = "Multiply Scaled Grain"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				warper = "Wood Grain Warper"
				>
			</warp_input_shader>
			<transform_input_shader
				name = "Scale Grain"
				gui_use_node_pos = "1"
				gui_node_pos = "200 660 0"
				gui_group = ""
				enable = "1"
				input_node = "Build Base Wood Shader"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "0"
				translate_by = "0 0 0"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "1"
				scale_by = "0.5 0.5 0.5"
				>
			</transform_input_shader>
			<power_fractal_shader_v3
				name = "Wood Grain 2D"
				gui_use_node_pos = "1"
				gui_node_pos = "260 960 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Grain 2C"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				seed = "584"
				feature_scale = "0.25"
				lead-in_scale = "1"
				smallest_scale = "0.01"
				noise_octaves = "8"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 100"
				apply_high_colour = "1"
				high_colour = "0.28125 0.237528488 0.1640132368"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "-0.25"
				colour_roughness = "3"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.1"
				displacement_offset = "0"
				displacement_roughness = "0.5"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "2"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<fractal_warp_shader
				name = "Fractal Warp 1A"
				gui_use_node_pos = "1"
				gui_node_pos = "40 840 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Grain 1D"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scale = "0.5"
				warp_amount = "1"
				variation = "1.5"
				roughness = "0.75"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "1"
				blending_shader = "Wood Grain 2D"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<power_fractal_shader_v3
				name = "Wood Grain 1C"
				gui_use_node_pos = "1"
				gui_node_pos = "40 1040 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Grain 1B"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "6453"
				feature_scale = "0.25"
				lead-in_scale = "3"
				smallest_scale = "0.01"
				noise_octaves = "10"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 100"
				apply_high_colour = "1"
				high_colour = "0.4313000143 0.3249999881 0.1572999954"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "-0.25"
				colour_roughness = "3"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.1"
				displacement_offset = "0"
				displacement_roughness = "0.5"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "2"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<merge_shader
				name = "Build Base Wood Shader"
				gui_use_node_pos = "1"
				gui_node_pos = "140 720 0"
				gui_group = ""
				enable = "1"
				input_node = "Fractal Warp 1A"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				shader_A = "Fractal Warp 2A"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "1"
				displace_merge_mode = "4"
				>
			</merge_shader>
			<power_fractal_shader_v3
				name = "Wood Grain 1D"
				gui_use_node_pos = "1"
				gui_node_pos = "40 960 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Grain 1C"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				seed = "6453"
				feature_scale = "0.25"
				lead-in_scale = "2"
				smallest_scale = "0.01"
				noise_octaves = "9"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 100"
				apply_high_colour = "1"
				high_colour = "0.46875 0.3610688746 0.2000124007"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "-0.25"
				colour_roughness = "3"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.1"
				displacement_offset = "0"
				displacement_roughness = "0.5"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "2"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<fractal_warp_shader
				name = "Fractal Warp 2A"
				gui_use_node_pos = "1"
				gui_node_pos = "260 840 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Grain 2D"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scale = "0.25"
				warp_amount = "1"
				variation = "2"
				roughness = "0.75"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "1"
				blending_shader = "Wood Grain 1D"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<power_fractal_shader_v3
				name = "Wood Grain Warper"
				gui_use_node_pos = "1"
				gui_node_pos = "200 540 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "50864"
				feature_scale = "0.25"
				lead-in_scale = "0.25"
				smallest_scale = "0.25"
				noise_octaves = "2"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 3"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "10"
				displacement_offset = "0"
				displacement_roughness = "0.5"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "-0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Wood Grain 1B"
				gui_use_node_pos = "1"
				gui_node_pos = "40 1120 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Grain 1A"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "6453"
				feature_scale = "0.25"
				lead-in_scale = "4"
				smallest_scale = "0.01"
				noise_octaves = "10"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 100"
				apply_high_colour = "1"
				high_colour = "0.6999999881 0.6042400002 0.4079599679"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "-0.25"
				colour_roughness = "3"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.1"
				displacement_offset = "0"
				displacement_roughness = "0.5"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "2"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Wood Grain 2A"
				gui_use_node_pos = "1"
				gui_node_pos = "260 1200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "584"
				feature_scale = "0.25"
				lead-in_scale = "5"
				smallest_scale = "0.01"
				noise_octaves = "11"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 100"
				apply_high_colour = "1"
				high_colour = "0.7062500119 0.6480932236 0.528567493"
				apply_low_colour = "1"
				low_colour = "0.174999997 0.1509714276 0.1019714251"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "3"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.1"
				displacement_offset = "0"
				displacement_roughness = "0.5"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "2"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Wood Grain 2B"
				gui_use_node_pos = "1"
				gui_node_pos = "260 1120 0"
				gui_group = ""
				enable = "1"
				input_node = "Wood Grain 2A"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "15.625 15.625"
				seed = "584"
				feature_scale = "0.25"
				lead-in_scale = "4"
				smallest_scale = "0.01"
				noise_octaves = "10"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 100"
				apply_high_colour = "1"
				high_colour = "0.25 0.2157660127 0.1457240433"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "-0.25"
				colour_roughness = "3"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "0.1"
				displacement_offset = "0"
				displacement_roughness = "0.5"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "2"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
		</colour_adjust_shader>
		<transform_input_shader
			name = "Grain Orientation (Rotate)"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 420 0"
			gui_group = ""
			enable = "1"
			input_node = "Raw Wood Grain Colour Shader"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "1"
			rotate_by = "90 0 -90"
			scale = "0"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
	</null_shader>
</terragen_clip>
